- Implement CreateInterruptEvent SVC function to resolve panic
- Add proper resource management with KScopedResourceReservation
- Use regular KEvent as placeholder for interrupt events
- Add proper cleanup with SCOPE_EXIT
- Include debug logging for troubleshooting
- Implement GetLaunchRequiredVersionUpgrade in IApplicationFunctions service
- Fix "Unknown / unimplemented function" error for command 210
- Return event handle instead of boolean to match Nintendo Switch API
- Use state_changed_event as placeholder until dedicated event is implemented
- Add function declaration to header file
Tested with Hollow Knight: Silksong - successfully boots.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Implement adaptive timeout system that adjusts based on GPU performance
- Add auto-disable after 10 cycles of persistent timeouts
- Reduce workload (32x32 dispatch, 1MB buffer) for better compatibility
- Add performance monitoring and runtime control
- Fixes persistent timeout warnings by gracefully degrading when GPU is busy
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed ZBCSetTable with comprehensive implementation
- Add parameter validation for format and type fields
- Implement detailed logging of ZBC color values for debugging
- Add proper documentation explaining ZBC (Zero Bandwidth Clear) functionality
- Handle color_ds and color_l2 arrays for GPU memory clearing operations
- Validate format parameter range (0-0xFF) and type parameter (0-1)
- Provide clear error handling for invalid parameters
- Add ZBCManager singleton class for global ZBC table management
- Implement ZBCQueryTable with full table lookup functionality
- Add thread-safe ZBC table storage with proper mutex protection
- Create ZBC namespace helper functions for GPU clearing operations
- Fix IoctlGpuCharacteristics struct size (0xA0) by correcting field types
- Add comprehensive logging and error handling for ZBC operations
- Enable ZBC table integration with GPU memory management system
- Store ZBC entries in both local device table and global manager
- Implement reference counting for proper ZBC entry lifecycle management
ZBC (Zero Bandwidth Clear) allows the GPU to perform efficient memory
clearing operations without requiring CPU bandwidth by storing clear
values in a dedicated table that can be referenced during rendering.
This implementation provides the foundation for zero-bandwidth clear
operations, allowing the GPU to efficiently clear color and depth
buffers using pre-defined values stored in the ZBC table.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed ZBCSetTable with comprehensive implementation
- Add parameter validation for format and type fields
- Implement detailed logging of ZBC color values for debugging
- Add proper documentation explaining ZBC (Zero Bandwidth Clear) functionality
- Handle color_ds and color_l2 arrays for GPU memory clearing operations
- Validate format parameter range (0-0xFF) and type parameter (0-1)
- Provide clear error handling for invalid parameters
ZBC (Zero Bandwidth Clear) allows the GPU to perform efficient memory
clearing operations without requiring CPU bandwidth by storing clear
values in a dedicated table that can be referenced during rendering.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed QueryPointerBufferSize with comprehensive implementation
- Calculate pointer buffer size based on IPC message buffer requirements
- Account for all buffer descriptor types (X, A, B, W, C) and message headers
- Include proper alignment and overhead calculations
- Cap buffer size to reasonable maximum (64KB) to prevent excessive memory usage
- Use dynamic calculation instead of hardcoded 0x8000 value
- Add detailed comments explaining the buffer size calculation logic
This implementation properly handles the IPC marshalling requirements for
pointer buffers used in service communication, eliminating the frequent
stub warnings in the logs.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed ISBERD implementation with proper internal stage buffer read
- Add support for different modes (Default, Patch, Prim, Attr)
- Implement shift operations (U16, B32) for buffer data processing
- Convert float results from GetAttributeIndexed to unsigned integers
- Handle buffer index from source register for stage buffer access
- Maintain proper error handling for unimplemented features (SKEW, O)
This completes the internal stage buffer entry read functionality for Maxwell shader translation.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Changes:
- Add validation in BSD::SendToImpl to check for empty address buffers on
datagram sockets and return EINVAL instead of passing nullptr to sendto()
- Add null pointer check in ProxySocket::SendTo to prevent dereferencing
nullptr address parameters
- Improve error logging to help identify socket configuration issues
Fixes: Socket operation errors in HDR multiplayer sessions
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add list/grid view toggle button to games fragment
- Implement dual-view GameAdapter with separate ViewHolders for grid/list layouts
- Create compact card_game_list.xml layout for list view
- Add "Applets on Android" settings category to separate applet settings from Zep Zone
- Add logging settings with log filter configuration
- Add view toggle icons (ic_view_list, ic_view_grid)
- Update strings.xml with new UI text and settings descriptions
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add touch event handling to ShaderBuildingOverlayView for dragging
- Implement boundary constraints to keep overlay within screen bounds
- Add visual feedback with border color changes during dragging
- Add resetPosition() method to restore overlay to default position
- Move ShaderBuildingOverlayView to separate FrameLayout for absolute positioning
- Set container to non-clickable to prevent interference with input controls
- Maintain clickable/focusable state only on the overlay view itself
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.
Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add new settings for shader building overlay and performance graph
- Create ShaderBuildingOverlayView with animated shader building indicator
- Implement JNI bridge to get shader building count from core
- Add performance metrics display (FPS, frametime, emulation speed)
- Include real-time frametime graph with min/avg/max statistics
- Add menu options to toggle overlay and graph independently
- Integrate with existing overlay system in EmulationFragment
- Optimize Vulkan pipeline cache loading with pre-reservation
- Improve async shader building to reduce main thread blocking
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Accept SockAddrIn len in [6, sizeof] and warn instead of asserting to handle libnx/SSBU quirks
- Ensure TranslateFromSockAddrIn sets sin_port via htons(uint16_t) for consistent network byte-order
- Prevents assertion crashes and reduces “Broken pipe” error spam observed in Frozen's SSBU logs
Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit addresses serveral bugs within the audio service where OpenAL would fail to register the output device to the mapped engine.
- Increase null safety checks for all audio backends (cubeb, sdl2, openal)
- Added failsafe for Device selection
These ensure the audio_renderer can validate calls from the OpenAL engine, Credits to Hayate Yoshida for helping Identify the issue.
Credit: Hayate Yoshida <hayate_yoshida@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Convert FSR2 quality mode from number input to dropdown with 4 options
- Disable and grey out FSR sharpness slider when FSR2 is selected
- Add proper enum-based settings for FSR2 quality modes
- Update both Vulkan and OpenGL FSR2 implementations
- Connect UI state changes automatically
Provides better UX by using appropriate controls and preventing confusion
between FSR 1.0 and FSR 2.0 sharpening options.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance
This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add real-time frame time graph with min/avg/max statistics
- Implement draggable overlay functionality with cursor feedback
- Modernize UI with Material Design colors and improved typography
- Fix crash issues by throttling performance data updates
- Ensure FPS and frame time consistency
- Add proper error handling and validation
- Increase overlay size to accommodate new graph feature
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Replaced the Yuzu logo with the new Citron branding in the macOS .icns file used for the application icon. This change aligns with the project's rebranding from Yuzu to Citron and ensures consistent visual identity across platforms. No functional changes to the application.
Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
Fix LTO linking issues on CachyOS with GCC 15.x
- Add LTO support to all core library targets (input_common, frontend_common,
network, shader_recompiler, web_service) that were missing LTO configuration
- Create citron_configure_lto() helper function for consistent LTO handling
- Implement CachyOS-specific detection via /etc/os-release and kernel version
- Apply conservative LTO flags (-flto=auto -ffat-lto-objects) only for
CachyOS + GCC 15+ to resolve linking errors with newer toolchains
- Other distributions continue using aggressive LTO settings for maximum performance
- Disable LTO on executable targets to prevent main function optimization issues
This resolves "undefined symbol" errors when building with -DCITRON_ENABLE_LTO=ON
on CachyOS while maintaining optimal LTO performance on other distributions.
Fixes linking errors including:
- Core::Frontend::EmuWindow symbols
- Core::System methods
- Settings::values
- Common logging functions
Tested on CachyOS with GCC 15.1.1 + LLD 20.1.8
Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
- Replace citron/emu with citron/rewrite in all URLs
- Add comprehensive legal disclaimers for homebrew-only use
- Update content to emphasize legal software and developer respect
- Modernize formatting with emojis and improved structure
- Add new sections for getting started, contributing, and contact info
- Focus messaging on homebrew development and legal use cases
Signed-off-by: Zephyron <zephyron@citron-emu.org>
This patch enhances High DPI support across the Qt frontend with the following improvements:
**Windows DPI Awareness:**
- Add shellscalingapi.h include for Windows DPI functions
- Implement Per Monitor DPI Awareness (Windows 8.1+) and Per Monitor v2 DPI Awareness (Windows 10+)
- Use SetProcessDPIAware() and SetProcessDpiAwareness() for better multi-monitor scaling
- Dynamically load shcore.dll to access modern DPI awareness APIs
**Configuration Dialog Enhancements:**
- Add comprehensive High DPI responsive CSS media queries for different DPI levels (192dpi, 240dpi)
- Scale UI elements (buttons, comboboxes, line edits, checkboxes, radio buttons) based on screen DPI
- Improve scroll area styling with proper scrollbar theming for high DPI displays
- Set proper window attributes for scaling (WA_TranslucentBackground, WA_NoSystemBackground)
- Calculate logical window size based on device pixel ratio for accurate scaling
**UI Improvements:**
- Enhanced scroll area styling with custom scrollbar appearance
- Better visual feedback with hover effects on scrollbar handles
- Improved spacing and sizing for high DPI displays
- Set proper window modality and title for configuration dialog
These changes provide better visual quality and usability on high DPI displays, particularly on Windows systems with multiple monitors or high-resolution screens. The scaling is now more accurate and consistent across different display configurations.
Signed-off-by: Zephyron <zephyron@citron-emu.org>