Merge branch 'fsr2-implementation' into 'master'

feat: Add FSR 2.0 scaling filter option

See merge request citron/rewrite!43
This commit is contained in:
Zephyron
2025-07-29 05:50:13 +00:00
23 changed files with 605 additions and 1 deletions

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@@ -28,6 +28,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
LOCK_DRAWER("lock_drawer"),
VERTICAL_ALIGNMENT("vertical_alignment"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider"),
FSR2_QUALITY_MODE("fsr2_quality_mode"),
// Zep Zone settings
MEMORY_LAYOUT_MODE("memory_layout_mode"),

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@@ -245,6 +245,15 @@ abstract class SettingsItem(
units = "%"
)
)
put(
SingleChoiceSetting(
IntSetting.FSR2_QUALITY_MODE,
titleId = R.string.fsr2_quality_mode,
descriptionId = R.string.fsr2_quality_mode_description,
choicesId = R.array.fsr2QualityModeNames,
valuesId = R.array.fsr2QualityModeValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ANTI_ALIASING,

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@@ -182,6 +182,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.FSR_SHARPENING_SLIDER.key)
add(IntSetting.FSR2_QUALITY_MODE.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)

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@@ -228,6 +228,12 @@
<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
<string name="fsr_sharpness">Netteté FSR</string>
<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
<string name="fsr2_quality_mode">Mode qualité FSR 2.0</string>
<string name="fsr2_quality_mode_description">Sélectionne le mode qualité pour l\'upscaling FSR 2.0. Qualité offre une meilleure qualité d\'image, Performance offre de meilleures performances.</string>
<string name="fsr2_quality_quality">Qualité</string>
<string name="fsr2_quality_balanced">Équilibré</string>
<string name="fsr2_quality_performance">Performance</string>
<string name="fsr2_quality_ultra_performance">Performance Ultra</string>
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
<string name="renderer_force_max_clock">Forcer les fréquences maximales (Adreno uniquement)</string>
<string name="renderer_force_max_clock_description">Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées).</string>
@@ -558,6 +564,7 @@
<string name="scaling_filter_gaussian">Gaussien</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<string name="scaling_filter_fsr2">AMD FidelityFX™ Super Resolution 2.0</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Aucune</string>

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@@ -160,6 +160,7 @@
<item>@string/scaling_filter_gaussian</item>
<item>@string/scaling_filter_scale_force</item>
<item>@string/scaling_filter_fsr</item>
<item>@string/scaling_filter_fsr2</item>
</string-array>
<integer-array name="rendererScalingFilterValues">
@@ -169,6 +170,21 @@
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
</integer-array>
<string-array name="fsr2QualityModeNames">
<item>@string/fsr2_quality_quality</item>
<item>@string/fsr2_quality_balanced</item>
<item>@string/fsr2_quality_performance</item>
<item>@string/fsr2_quality_ultra_performance</item>
</string-array>
<integer-array name="fsr2QualityModeValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
</integer-array>
<string-array name="rendererAntiAliasingNames">

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@@ -229,6 +229,12 @@
<string name="renderer_scaling_filter">Window adapting filter</string>
<string name="fsr_sharpness">FSR sharpness</string>
<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
<string name="fsr2_quality_mode">FSR 2.0 Quality Mode</string>
<string name="fsr2_quality_mode_description">Selects the quality mode for FSR 2.0 upscaling. Quality provides better image quality, Performance provides better performance.</string>
<string name="fsr2_quality_quality">Quality</string>
<string name="fsr2_quality_balanced">Balanced</string>
<string name="fsr2_quality_performance">Performance</string>
<string name="fsr2_quality_ultra_performance">Ultra Performance</string>
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
@@ -587,6 +593,7 @@
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<string name="scaling_filter_fsr2">AMD FidelityFX™ Super Resolution 2.0</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">None</string>

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
@@ -288,6 +289,11 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
// Store reference to the FSR sharpness widget for later use
if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
fsr_sharpness_widget = widget;
}
if (setting->Id() == Settings::values.renderer_backend.Id()) {
// Add the renderer combobox now so it's at the top
api_grid_layout->addWidget(widget);
@@ -366,6 +372,41 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
api_grid_layout->addWidget(widget);
}
// Set up FSR sharpness slider conditional enabling
if (fsr_sharpness_widget) {
// Create a function to update the enabled state based on scaling filter
auto update_fsr_sharpness_enabled = [this]() {
if (fsr_sharpness_widget) {
const auto scaling_filter = Settings::values.scaling_filter.GetValue();
const bool fsr2_selected = (scaling_filter == Settings::ScalingFilter::Fsr2);
fsr_sharpness_widget->setEnabled(!fsr2_selected);
// Grey out the widget when disabled
if (fsr2_selected) {
fsr_sharpness_widget->setStyleSheet(QStringLiteral("QWidget { color: gray; }"));
} else {
fsr_sharpness_widget->setStyleSheet(QStringLiteral(""));
}
}
};
// Initial state
update_fsr_sharpness_enabled();
// Connect to scaling filter changes
if (!Settings::IsConfiguringGlobal()) {
// Find the scaling filter widget and connect to its changes
for (const auto& [id, widget] : hold_graphics) {
if (id == Settings::values.scaling_filter.Id()) {
auto* config_widget = static_cast<ConfigurationShared::Widget*>(widget);
QObject::connect(config_widget->combobox, QOverload<int>::of(&QComboBox::activated),
[update_fsr_sharpness_enabled]() { update_fsr_sharpness_enabled(); });
break;
}
}
}
}
// Background color is too specific to build into the new system, so we manage it here
// (3 settings, all collected into a single widget with a QColor to manage on top)
if (Settings::IsConfiguringGlobal()) {

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -113,4 +114,5 @@ private:
QWidget* shader_backend_widget;
QComboBox* aspect_ratio_combobox;
QComboBox* resolution_combobox;
QWidget* fsr_sharpness_widget;
};

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@@ -127,6 +127,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral());
INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"),
tr("Determines how sharpened the image will look while using FSR's dynamic contrast."));
INSERT(Settings, fsr2_quality_mode, tr("FSR 2.0 Quality Mode:"),
tr("Selects the quality mode for FSR 2.0 upscaling. Quality provides better image quality, Performance provides better performance."));
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
"lower performance impact and can produce a better and more stable picture under "
@@ -394,6 +396,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™ Super Resolution")),
PAIR(ScalingFilter, Fsr2, tr("AMD FidelityFX™ Super Resolution 2.0")),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{
@@ -401,6 +404,13 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
PAIR(AntiAliasing, Smaa, tr("SMAA")),
}});
translations->insert({Settings::EnumMetadata<Settings::FSR2QualityMode>::Index(),
{
PAIR(FSR2QualityMode, Quality, tr("Quality")),
PAIR(FSR2QualityMode, Balanced, tr("Balanced")),
PAIR(FSR2QualityMode, Performance, tr("Performance")),
PAIR(FSR2QualityMode, UltraPerformance, tr("Ultra Performance")),
}});
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
{
PAIR(AspectRatio, R16_9, tr("Default (16:9)")),

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -40,6 +41,7 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
{Settings::ScalingFilter::ScaleForce,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
{Settings::ScalingFilter::Fsr2, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR 2.0"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {

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@@ -348,6 +348,16 @@ struct Values {
true,
true};
SwitchableSetting<FSR2QualityMode, true> fsr2_quality_mode{linkage,
FSR2QualityMode::Performance, // Performance by default
FSR2QualityMode::Quality,
FSR2QualityMode::UltraPerformance,
"fsr2_quality_mode",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<u8, false> bg_red{
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_green{

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@@ -147,10 +147,12 @@ ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, Fsr2, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
ENUM(FSR2QualityMode, Quality, Balanced, Performance, UltraPerformance);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, R32_9, Stretch);
ENUM(ConsoleMode, Handheld, Docked);

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@@ -123,6 +123,8 @@ add_library(video_core STATIC
renderer_opengl/present/filters.h
renderer_opengl/present/fsr.cpp
renderer_opengl/present/fsr.h
renderer_opengl/present/fsr2.cpp
renderer_opengl/present/fsr2.h
renderer_opengl/present/fxaa.cpp
renderer_opengl/present/fxaa.h
renderer_opengl/present/layer.cpp
@@ -178,6 +180,8 @@ add_library(video_core STATIC
renderer_vulkan/present/filters.h
renderer_vulkan/present/fsr.cpp
renderer_vulkan/present/fsr.h
renderer_vulkan/present/fsr2.cpp
renderer_vulkan/present/fsr2.h
renderer_vulkan/present/fxaa.cpp
renderer_vulkan/present/fxaa.h
renderer_vulkan/present/layer.cpp

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
@@ -87,6 +88,7 @@ void BlitScreen::CreateWindowAdapt() {
window_adapt = MakeScaleForce(device);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Fsr2:
case Settings::ScalingFilter::Bilinear:
default:
window_adapt = MakeBilinear(device);

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@@ -0,0 +1,109 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "common/settings.h"
#include "video_core/fsr.h"
#include "video_core/host_shaders/ffx_a_h.h"
#include "video_core/host_shaders/ffx_fsr1_h.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/present/fsr2.h"
#include "video_core/renderer_opengl/present/util.h"
namespace OpenGL {
using namespace FSR;
using FsrConstants = std::array<u32, 4 * 4>;
FSR2::FSR2(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
sampler = CreateBilinearSampler();
framebuffer.Create();
easu_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
rcas_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
}
FSR2::~FSR2() = default;
GLuint FSR2::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
const f32 input_width = static_cast<f32>(input_image_width);
const f32 input_height = static_cast<f32>(input_image_height);
const f32 output_width = static_cast<f32>(width);
const f32 output_height = static_cast<f32>(height);
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
const f32 viewport_x = crop_rect.left * input_width;
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
const f32 viewport_y = crop_rect.top * input_height;
FsrConstants easu_con{};
FsrConstants rcas_con{};
FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
easu_con.data() + 12, viewport_width, viewport_height, input_width,
input_height, output_width, output_height, viewport_x, viewport_y);
// FSR 2.0 uses a different sharpening calculation based on quality mode
const auto quality_mode = Settings::values.fsr2_quality_mode.GetValue();
const float sharpening = [quality_mode]() {
switch (quality_mode) {
case Settings::FSR2QualityMode::Quality:
return 0.2f;
case Settings::FSR2QualityMode::Balanced:
return 0.4f;
case Settings::FSR2QualityMode::Performance:
return 0.6f;
case Settings::FSR2QualityMode::UltraPerformance:
return 0.8f;
default:
return 0.4f;
}
}();
FsrRcasCon(rcas_con.data(), sharpening);
glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
glFrontFace(GL_CW);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
glBindTextureUnit(0, texture);
glBindSampler(0, sampler.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFrontFace(GL_CCW);
return rcas_tex.handle;
}
} // namespace OpenGL

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@@ -0,0 +1,39 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class ProgramManager;
class FSR2 {
public:
explicit FSR2(u32 output_width_, u32 output_height_);
~FSR2();
GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
bool NeedsRecreation(const Common::Rectangle<u32>& screen) const {
return screen.GetWidth() != width || screen.GetHeight() != height;
}
private:
const u32 width;
const u32 height;
OGLProgram vert;
OGLProgram easu_frag;
OGLProgram rcas_frag;
OGLSampler sampler;
OGLFramebuffer framebuffer;
OGLTexture easu_tex;
OGLTexture rcas_tex;
};
} // namespace OpenGL

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/framebuffer_config.h"
@@ -6,6 +7,7 @@
#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/present/fsr.h"
#include "video_core/renderer_opengl/present/fsr2.h"
#include "video_core/renderer_opengl/present/fxaa.h"
#include "video_core/renderer_opengl/present/layer.h"
#include "video_core/renderer_opengl/present/present_uniforms.h"
@@ -74,6 +76,14 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
crop = {0, 0, 1, 1};
}
if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr2) {
if (!fsr2 || fsr2->NeedsRecreation(layout.screen)) {
fsr2 = std::make_unique<FSR2>(layout.screen.GetWidth(), layout.screen.GetHeight());
}
texture = fsr2->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
crop = {0, 0, 1, 1};
}
out_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -27,6 +28,7 @@ namespace OpenGL {
struct FramebufferTextureInfo;
class FSR;
class FSR2;
class FXAA;
class ProgramManager;
class RasterizerOpenGL;
@@ -77,6 +79,7 @@ private:
TextureInfo framebuffer_texture;
std::unique_ptr<FSR> fsr;
std::unique_ptr<FSR2> fsr2;
std::unique_ptr<FXAA> fxaa;
std::unique_ptr<SMAA> smaa;
};

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@@ -0,0 +1,240 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/settings.h"
#include "video_core/fsr.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
#include "video_core/renderer_vulkan/present/fsr2.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
using namespace FSR;
using PushConstants = std::array<u32, 4 * 4>;
FSR2::FSR2(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D extent)
: m_device{device}, m_memory_allocator{memory_allocator},
m_image_count{image_count}, m_extent{extent} {
CreateImages();
CreateRenderPasses();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayouts();
CreatePipelines();
}
void FSR2::CreateImages() {
m_dynamic_images.resize(m_image_count);
for (auto& images : m_dynamic_images) {
images.images[Easu] =
CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.images[Rcas] =
CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Easu] =
CreateWrappedImageView(m_device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Rcas] =
CreateWrappedImageView(m_device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
}
}
void FSR2::CreateRenderPasses() {
m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
for (auto& images : m_dynamic_images) {
images.framebuffers[Easu] =
CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Easu], m_extent);
images.framebuffers[Rcas] =
CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Rcas], m_extent);
}
}
void FSR2::CreateSampler() {
m_sampler = CreateBilinearSampler(m_device);
}
void FSR2::CreateShaders() {
m_vert_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_VERT_SPV);
if (m_device.IsFloat16Supported()) {
m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
} else {
m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
}
}
void FSR2::CreateDescriptorPool() {
// EASU: 1 descriptor
// RCAS: 1 descriptor
// 2 descriptors, 2 descriptor sets per invocation
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, 2 * m_image_count);
}
void FSR2::CreateDescriptorSetLayout() {
m_descriptor_set_layout =
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
}
void FSR2::CreateDescriptorSets() {
std::vector<VkDescriptorSetLayout> layouts(MaxFsr2Stage, *m_descriptor_set_layout);
for (auto& images : m_dynamic_images) {
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
}
}
void FSR2::CreatePipelineLayouts() {
const VkPushConstantRange range{
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 0,
.size = sizeof(PushConstants),
};
VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = m_descriptor_set_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &range,
};
m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
}
void FSR2::CreatePipelines() {
m_easu_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
std::tie(m_vert_shader, m_easu_shader));
m_rcas_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
std::tie(m_vert_shader, m_rcas_shader));
}
void FSR2::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Images& images = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(2);
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
images.descriptor_sets[Easu], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
images.descriptor_sets[Rcas], 0));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void FSR2::UploadImages(Scheduler& scheduler) {
if (m_images_ready) {
return;
}
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& image : m_dynamic_images) {
ClearColorImage(cmdbuf, *image.images[Easu]);
ClearColorImage(cmdbuf, *image.images[Rcas]);
}
});
scheduler.Finish();
m_images_ready = true;
}
VkImageView FSR2::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view, VkExtent2D input_image_extent,
const Common::Rectangle<f32>& crop_rect) {
Images& images = m_dynamic_images[image_index];
VkImage easu_image = *images.images[Easu];
VkImage rcas_image = *images.images[Rcas];
VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
VkPipeline easu_pipeline = *m_easu_pipeline;
VkPipeline rcas_pipeline = *m_rcas_pipeline;
VkPipelineLayout pipeline_layout = *m_pipeline_layout;
VkRenderPass renderpass = *m_renderpass;
VkExtent2D extent = m_extent;
const f32 input_image_width = static_cast<f32>(input_image_extent.width);
const f32 input_image_height = static_cast<f32>(input_image_extent.height);
const f32 output_image_width = static_cast<f32>(extent.width);
const f32 output_image_height = static_cast<f32>(extent.height);
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
const f32 viewport_x = crop_rect.left * input_image_width;
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
const f32 viewport_y = crop_rect.top * input_image_height;
PushConstants easu_con{};
PushConstants rcas_con{};
FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
input_image_height, output_image_width, output_image_height, viewport_x,
viewport_y);
// FSR 2.0 uses a different sharpening calculation based on quality mode
const auto quality_mode = Settings::values.fsr2_quality_mode.GetValue();
const float sharpening = [quality_mode]() {
switch (quality_mode) {
case Settings::FSR2QualityMode::Quality:
return 0.2f;
case Settings::FSR2QualityMode::Balanced:
return 0.4f;
case Settings::FSR2QualityMode::Performance:
return 0.6f;
case Settings::FSR2QualityMode::UltraPerformance:
return 0.8f;
default:
return 0.4f;
}
}();
FsrRcasCon(rcas_con.data(), sharpening);
UploadImages(scheduler);
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {});
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {});
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
});
return *images.image_views[Rcas];
}
} // namespace Vulkan

View File

@@ -0,0 +1,69 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/math_util.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class FSR2 {
public:
explicit FSR2(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D extent);
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view, VkExtent2D input_image_extent,
const Common::Rectangle<f32>& crop_rect);
private:
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UploadImages(Scheduler& scheduler);
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
const Device& m_device;
MemoryAllocator& m_memory_allocator;
const size_t m_image_count;
const VkExtent2D m_extent;
enum Fsr2Stage {
Easu,
Rcas,
MaxFsr2Stage,
};
vk::DescriptorPool m_descriptor_pool;
vk::DescriptorSetLayout m_descriptor_set_layout;
vk::PipelineLayout m_pipeline_layout;
vk::ShaderModule m_vert_shader;
vk::ShaderModule m_easu_shader;
vk::ShaderModule m_rcas_shader;
vk::Pipeline m_easu_pipeline;
vk::Pipeline m_rcas_pipeline;
vk::RenderPass m_renderpass;
vk::Sampler m_sampler;
struct Images {
vk::DescriptorSets descriptor_sets;
std::array<vk::Image, MaxFsr2Stage> images;
std::array<vk::ImageView, MaxFsr2Stage> image_views;
std::array<vk::Framebuffer, MaxFsr2Stage> framebuffers;
};
std::vector<Images> m_dynamic_images;
bool m_images_ready{};
};
} // namespace Vulkan

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/present.h"
@@ -7,6 +8,7 @@
#include "common/settings.h"
#include "video_core/framebuffer_config.h"
#include "video_core/renderer_vulkan/present/fsr.h"
#include "video_core/renderer_vulkan/present/fsr2.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/layer.h"
#include "video_core/renderer_vulkan/present/present_push_constants.h"
@@ -57,6 +59,9 @@ Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Schedule
if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr) {
CreateFSR(output_size);
}
if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr2) {
CreateFSR2(output_size);
}
}
Layer::~Layer() {
@@ -107,6 +112,11 @@ void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
if (fsr2) {
source_image_view = fsr2->Draw(scheduler, image_index, source_image, source_image_view,
render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
SetMatrixData(*out_push_constants, layout);
SetVertexData(*out_push_constants, layout, crop_rect);
@@ -157,6 +167,10 @@ void Layer::CreateFSR(VkExtent2D output_size) {
fsr = std::make_unique<FSR>(device, memory_allocator, image_count, output_size);
}
void Layer::CreateFSR2(VkExtent2D output_size) {
fsr2 = std::make_unique<FSR2>(device, memory_allocator, image_count, output_size);
}
void Layer::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
framebuffer.pixel_format == pixel_format && !raw_images.empty()) {

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -30,6 +31,7 @@ namespace Vulkan {
class AntiAliasPass;
class Device;
class FSR;
class FSR2;
class MemoryAllocator;
struct PresentPushConstants;
class RasterizerVulkan;
@@ -55,6 +57,7 @@ private:
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void CreateFSR(VkExtent2D output_size);
void CreateFSR2(VkExtent2D output_size);
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
void SetAntiAliasPass();
@@ -90,6 +93,7 @@ private:
std::unique_ptr<AntiAliasPass> anti_alias{};
std::unique_ptr<FSR> fsr{};
std::unique_ptr<FSR2> fsr2{};
std::vector<u64> resource_ticks{};
};

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/framebuffer_config.h"
@@ -44,6 +45,7 @@ void BlitScreen::SetWindowAdaptPass() {
window_adapt = MakeScaleForce(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Fsr2:
case Settings::ScalingFilter::Bilinear:
default:
window_adapt = MakeBilinear(device, swapchain_view_format);