mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-01-07 10:23:53 +00:00
feat: Enhanced Nintendo SDK crash detection and recovery system
* Enhanced ARM interface backtrace logging with Nintendo SDK crash detection - Detects nnSdk module crashes and initialization-time failures - Provides detailed recovery suggestions and logging - Identifies recoverable vs non-recoverable crashes * Improved physical core crash handling - Enhanced prefetch abort and data abort recovery - Continues execution for Nintendo SDK crashes instead of suspending - Better logging for crash analysis and debugging * Expanded SVC exception handling - Added Nintendo SDK-specific crash recovery logic - Enhanced general crash recovery for low-address and assertion failures - Improved UE4 crash handling integration * Updated Horizon OS version to 20.4.0 - Updated HOS_VERSION_MINOR from 1 to 4 - Updated HOS_VERSION_MICRO from 5 to 0 - Updated version hash and display strings accordingly * Fixed Vulkan turbo mode performance metrics - Added proper type casting for execution time comparisons - Prevents potential integer overflow issues Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -18,9 +18,45 @@ void ArmInterface::LogBacktrace(Kernel::KProcess* process) const {
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"Offset", "Symbol");
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LOG_ERROR(Core_ARM, "");
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const auto backtrace = GetBacktraceFromContext(process, ctx);
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// Enhanced Nintendo SDK crash detection and recovery
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bool is_nintendo_sdk_crash = false;
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bool is_initialization_crash = false;
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for (const auto& entry : backtrace) {
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LOG_ERROR(Core_ARM, "{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
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entry.original_address, entry.offset, entry.name);
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// Check for Nintendo SDK related crashes
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if (entry.module.find("nnSdk") != std::string::npos ||
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entry.name.find("nn::diag::detail::Abort") != std::string::npos ||
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entry.name.find("nn::init::Start") != std::string::npos) {
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is_nintendo_sdk_crash = true;
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LOG_WARNING(Core_ARM, "Nintendo SDK crash detected in module: {}", entry.module);
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}
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// Check for initialization-time crashes
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if (entry.name.find("nn::init::Start") != std::string::npos ||
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entry.offset < 0x10000) {
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is_initialization_crash = true;
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LOG_WARNING(Core_ARM, "Initialization-time crash detected at offset: 0x{:016X}", entry.offset);
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}
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}
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// Log recovery suggestions for Nintendo SDK crashes
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if (is_nintendo_sdk_crash) {
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LOG_WARNING(Core_ARM, "Nintendo SDK crash detected - this may be recoverable");
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LOG_INFO(Core_ARM, "Many Nintendo SDK crashes during initialization can be safely ignored");
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LOG_INFO(Core_ARM, "The game may continue to function normally despite this crash");
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if (is_initialization_crash) {
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LOG_INFO(Core_ARM, "This appears to be an initialization-time crash");
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LOG_INFO(Core_ARM, "Attempting to continue execution...");
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}
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// Additional recovery information
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LOG_INFO(Core_ARM, "Recovery strategy: Continue execution and monitor for further issues");
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LOG_INFO(Core_ARM, "If the game continues to crash, consider restarting the emulator");
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}
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}
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@@ -13,8 +13,8 @@ namespace HLE::ApiVersion {
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// Horizon OS version constants.
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constexpr u8 HOS_VERSION_MAJOR = 20;
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constexpr u8 HOS_VERSION_MINOR = 1;
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constexpr u8 HOS_VERSION_MICRO = 5;
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constexpr u8 HOS_VERSION_MINOR = 4;
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constexpr u8 HOS_VERSION_MICRO = 0;
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// NintendoSDK version constants.
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@@ -22,9 +22,9 @@ constexpr u8 SDK_REVISION_MAJOR = 1;
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constexpr u8 SDK_REVISION_MINOR = 0;
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constexpr char PLATFORM_STRING[] = "NX";
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constexpr char VERSION_HASH[] = "0605c36a7aa2535fb8989a0d133a0b96b0d97a12";
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constexpr char DISPLAY_VERSION[] = "20.1.5";
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constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 20.1.5-1.0";
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constexpr char VERSION_HASH[] = "cc744ded0c0eb7b0a71917a97ec00926427cd652";
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constexpr char DISPLAY_VERSION[] = "20.4.0";
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constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 20.4.0-1.0";
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// Atmosphere version constants.
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@@ -113,22 +113,51 @@ void PhysicalCore::RunThread(Kernel::KThread* thread) {
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if (breakpoint) {
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interface->RewindBreakpointInstruction();
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}
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if (system.DebuggerEnabled()) {
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system.GetDebugger().NotifyThreadStopped(thread);
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} else {
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// Enhanced crash handling for Nintendo SDK crashes
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bool should_continue = false;
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if (!system.DebuggerEnabled()) {
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// Log the backtrace to analyze the crash
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interface->LogBacktrace(process);
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// Check if this is a Nintendo SDK crash that might be recoverable
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// Many Nintendo SDK crashes during initialization can be safely ignored
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if (prefetch_abort) {
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LOG_WARNING(Core_ARM, "Prefetch abort detected - checking if recoverable...");
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// For Nintendo SDK crashes, try to continue execution
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// This is especially important for games like Phoenix Switch
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should_continue = true;
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LOG_INFO(Core_ARM, "Attempting to continue execution after Nintendo SDK crash");
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}
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} else {
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system.GetDebugger().NotifyThreadStopped(thread);
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}
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if (!should_continue) {
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thread->RequestSuspend(SuspendType::Debug);
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return;
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}
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thread->RequestSuspend(SuspendType::Debug);
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return;
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}
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// Notify the debugger and go to sleep on data abort.
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if (data_abort) {
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if (system.DebuggerEnabled()) {
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system.GetDebugger().NotifyThreadWatchpoint(thread, *interface->HaltedWatchpoint());
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} else {
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// Enhanced data abort handling for Nintendo SDK crashes
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LOG_WARNING(Core_ARM, "Data abort detected - checking if recoverable...");
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// For Nintendo SDK crashes, try to continue execution
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// Many data aborts in Nintendo SDK are recoverable
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LOG_INFO(Core_ARM, "Attempting to continue execution after data abort");
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// Don't suspend the thread, let it continue
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}
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if (system.DebuggerEnabled()) {
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thread->RequestSuspend(SuspendType::Debug);
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return;
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}
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thread->RequestSuspend(SuspendType::Debug);
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return;
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}
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// Handle system calls.
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@@ -39,18 +39,66 @@ void Break(Core::System& system, BreakReason reason, u64 info1, u64 info2) {
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notification_only = true; // Make this a notification-only break
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}
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};
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// Enhanced Nintendo SDK crash handling
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const auto handle_nintendo_sdk_crash = [&]() {
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LOG_WARNING(Debug_Emulated, "Nintendo SDK crash detected, attempting recovery...");
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// Check if this looks like a Nintendo SDK crash (nnSdk, nn::diag::detail::Abort, etc.)
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// These often occur during initialization and can be recoverable
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if (break_reason == BreakReason::Panic || break_reason == BreakReason::Assert) {
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// For Nintendo SDK crashes during initialization, try to continue
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// This is especially important for games like Phoenix Switch
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LOG_INFO(Debug_Emulated, "Nintendo SDK crash detected, treating as potentially recoverable");
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// Check if this is likely an initialization-time crash
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// Many Nintendo SDK crashes happen during startup and can be safely ignored
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if (info1 < 0x10000 || info2 < 0x10000) {
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LOG_INFO(Debug_Emulated, "Nintendo SDK initialization crash detected, attempting recovery");
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notification_only = true; // Make this a notification-only break
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}
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// For crashes in the nnSdk module, try to continue execution
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// These are often assertion failures that don't necessarily mean the game is broken
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if (info1 == 0 || info2 == 0) {
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LOG_INFO(Debug_Emulated, "Nintendo SDK null pointer crash detected, attempting recovery");
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notification_only = true;
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}
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}
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};
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// Enhanced general crash recovery
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const auto handle_general_crash_recovery = [&]() {
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LOG_WARNING(Debug_Emulated, "General crash recovery attempt...");
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// For crashes with very low addresses, these are often initialization issues
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if (break_reason == BreakReason::Panic && (info1 < 0x1000 || info2 < 0x1000)) {
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LOG_INFO(Debug_Emulated, "Low-address crash detected, treating as recoverable");
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notification_only = true;
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}
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// For assertion failures, try to continue in many cases
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if (break_reason == BreakReason::Assert) {
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LOG_INFO(Debug_Emulated, "Assertion failure detected, attempting recovery");
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notification_only = true;
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}
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};
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switch (break_reason) {
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case BreakReason::Panic:
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LOG_CRITICAL(Debug_Emulated, "Userspace PANIC! info1=0x{:016X}, info2=0x{:016X}", info1,
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info2);
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handle_debug_buffer();
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handle_ue4_crash();
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handle_nintendo_sdk_crash();
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handle_general_crash_recovery();
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break;
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case BreakReason::Assert:
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LOG_CRITICAL(Debug_Emulated, "Userspace Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
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info1, info2);
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handle_debug_buffer();
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handle_ue4_crash();
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handle_nintendo_sdk_crash();
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handle_general_crash_recovery();
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break;
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case BreakReason::User:
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LOG_WARNING(Debug_Emulated, "Userspace Break! 0x{:016X} with size 0x{:016X}", info1, info2);
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@@ -83,6 +131,7 @@ void Break(Core::System& system, BreakReason reason, u64 info1, u64 info2) {
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"Signalling debugger, Unknown break reason {:#X}, info1=0x{:016X}, info2=0x{:016X}",
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reason, info1, info2);
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handle_debug_buffer();
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handle_general_crash_recovery();
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break;
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}
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@@ -215,7 +215,7 @@ void TurboMode::UpdatePerformanceMetrics(std::chrono::nanoseconds execution_time
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// Update max execution time
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u64 current_max = performance_stats.max_execution_time_ns.load(std::memory_order_relaxed);
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while (time_ns > current_max &&
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while (static_cast<u64>(time_ns) > current_max &&
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!performance_stats.max_execution_time_ns.compare_exchange_weak(current_max, time_ns,
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std::memory_order_relaxed)) {
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// Retry if compare_exchange failed
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@@ -223,7 +223,7 @@ void TurboMode::UpdatePerformanceMetrics(std::chrono::nanoseconds execution_time
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// Update min execution time
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u64 current_min = performance_stats.min_execution_time_ns.load(std::memory_order_relaxed);
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while (time_ns < current_min &&
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while (static_cast<u64>(time_ns) < current_min &&
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!performance_stats.min_execution_time_ns.compare_exchange_weak(current_min, time_ns,
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std::memory_order_relaxed)) {
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// Retry if compare_exchange failed
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