fix(overhaul): UI and resolution bugs for Steam Deck (Gamescope)

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-04 02:21:33 +00:00
parent 633ec30ae2
commit c090552125

View File

@@ -5,6 +5,8 @@
#include <QPainter>
#include <QPainterPath>
#include <QScreen>
#include <QSizeGrip>
#include <QGridLayout>
#include <QTimer>
#include <QMouseEvent>
#include <QtMath>
@@ -25,55 +27,74 @@
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "common/settings.h"
VramOverlay::VramOverlay(GMainWindow* parent)
: QWidget(parent), main_window(parent) {
namespace {
bool IsGamescope() {
static bool gamescope = qgetenv("XDG_CURRENT_DESKTOP") == "gamescope" ||
!qgetenv("GAMESCOPE_WIDTH").isEmpty();
return gamescope;
}
}
VramOverlay::VramOverlay(QWidget* parent) : QWidget(parent) {
// Cast the parent (which is now 'this' from main.cpp) to get our data source
main_window = qobject_cast<GMainWindow*>(parent);
if (IsGamescope()) {
setWindowFlags(Qt::ToolTip | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
setAttribute(Qt::WA_ShowWithoutActivating);
} else {
setWindowFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
}
// Set up the widget properties
setAttribute(Qt::WA_TranslucentBackground, true);
setWindowFlags(Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint);
setAttribute(Qt::WA_NoSystemBackground);
// Initialize fonts with clean typography
title_font = QFont(QString::fromUtf8("Segoe UI"), 11, QFont::Bold);
value_font = QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Medium);
small_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Normal);
warning_font = QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Bold);
// Branching Typography and Sizing
if (IsGamescope()) {
title_font = QFont(QString::fromUtf8("Segoe UI"), 7, QFont::Bold);
value_font = QFont(QString::fromUtf8("Segoe UI"), 7, QFont::Medium);
small_font = QFont(QString::fromUtf8("Segoe UI"), 6, QFont::Normal);
warning_font = QFont(QString::fromUtf8("Segoe UI"), 8, QFont::Bold);
setMinimumSize(180, 140);
resize(200, 160);
} else {
title_font = QFont(QString::fromUtf8("Segoe UI"), 11, QFont::Bold);
value_font = QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Medium);
small_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Normal);
warning_font = QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Bold);
setMinimumSize(250, 180);
resize(250, 180);
}
// VRAM usage colors - modern palette
vram_safe_color = QColor(76, 175, 80, 255);
vram_warning_color = QColor(255, 193, 7, 255);
vram_danger_color = QColor(244, 67, 54, 255);
leak_warning_color = QColor(255, 152, 0, 255);
// Graph colors - clean and modern
graph_background_color = QColor(25, 25, 25, 255);
graph_grid_color = QColor(60, 60, 60, 100);
graph_line_color = QColor(76, 175, 80, 255);
graph_fill_color = QColor(76, 175, 80, 40);
auto* layout = new QGridLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
size_grip = new QSizeGrip(this);
layout->addWidget(size_grip, 0, 0, Qt::AlignBottom | Qt::AlignRight);
// Set up timer for updates
update_timer.setSingleShot(false);
connect(&update_timer, &QTimer::timeout, this, &VramOverlay::UpdateVramStats);
connect(parent, &GMainWindow::themeChanged, this, &VramOverlay::UpdateTheme);
if (main_window) {
connect(main_window, &GMainWindow::themeChanged, this, &VramOverlay::UpdateTheme);
}
UpdateTheme();
// Set clean, compact size
resize(250, 180);
// Position in top-right corner
UpdatePosition();
}
VramOverlay::~VramOverlay() = default;
void VramOverlay::SetVisible(bool visible) {
if (is_visible == visible) {
return;
}
if (is_visible == visible) return;
is_visible = visible;
if (visible) {
show();
update_timer.start(1000); // Update every 1 second
update_timer.start(1000);
} else {
hide();
update_timer.stop();
@@ -109,9 +130,9 @@ void VramOverlay::paintEvent(QPaintEvent* event) {
}
void VramOverlay::DrawVramInfo(QPainter& painter) {
const int section_padding = 12;
const int line_height = 14;
const int section_spacing = 6;
const int section_padding = IsGamescope() ? 5 : 12;
const int line_height = IsGamescope() ? 11 : 14;
const int section_spacing = IsGamescope() ? 2 : 6;
int y_offset = section_padding + 4;
painter.setFont(title_font);
@@ -123,22 +144,19 @@ void VramOverlay::DrawVramInfo(QPainter& painter) {
QColor vram_color = GetVramColor(current_vram_data.vram_percentage);
painter.setPen(vram_color);
QString vram_text = QString::fromUtf8("%1 / %2 (%3%)")
.arg(FormatMemorySize(current_vram_data.used_vram))
.arg(FormatMemorySize(current_vram_data.total_vram))
.arg(FormatPercentage(current_vram_data.vram_percentage));
.arg(FormatMemorySize(current_vram_data.used_vram))
.arg(FormatMemorySize(current_vram_data.total_vram))
.arg(FormatPercentage(current_vram_data.vram_percentage));
painter.drawText(section_padding, y_offset, vram_text);
y_offset += line_height + section_spacing;
painter.setFont(small_font);
painter.setPen(secondary_text_color);
QString buffer_text = QString::fromUtf8("Buffers: %1").arg(FormatMemorySize(current_vram_data.buffer_memory));
painter.drawText(section_padding, y_offset, buffer_text);
y_offset += line_height - 1;
QString texture_text = QString::fromUtf8("Textures: %1").arg(FormatMemorySize(current_vram_data.texture_memory));
painter.drawText(section_padding, y_offset, texture_text);
y_offset += line_height - 1;
QString staging_text = QString::fromUtf8("Staging: %1").arg(FormatMemorySize(current_vram_data.staging_memory));
painter.drawText(section_padding, y_offset, staging_text);
painter.drawText(section_padding, y_offset, QString::fromUtf8("Buffers: %1").arg(FormatMemorySize(current_vram_data.buffer_memory)));
y_offset += line_height - (IsGamescope() ? 0 : 1);
painter.drawText(section_padding, y_offset, QString::fromUtf8("Textures: %1").arg(FormatMemorySize(current_vram_data.texture_memory)));
y_offset += line_height - (IsGamescope() ? 0 : 1);
painter.drawText(section_padding, y_offset, QString::fromUtf8("Staging: %1").arg(FormatMemorySize(current_vram_data.staging_memory)));
y_offset += line_height + section_spacing;
painter.setPen(secondary_text_color);
@@ -157,9 +175,9 @@ void VramOverlay::DrawVramGraph(QPainter& painter) {
if (vram_usage_history.empty()) return;
const int graph_padding = 12;
const int graph_y = height() - 60;
const int graph_y = height() - (IsGamescope() ? 50 : 60);
const int graph_width = width() - (graph_padding * 2);
const int local_graph_height = 40;
const int local_graph_height = IsGamescope() ? 30 : 40;
QRect graph_rect(graph_padding, graph_y, graph_width, local_graph_height);
QPainterPath graph_path;
@@ -169,13 +187,10 @@ void VramOverlay::DrawVramGraph(QPainter& painter) {
painter.setPen(QPen(graph_grid_color, 1));
painter.drawPath(graph_path);
for (int i = 1; i < 4; ++i) {
int y = graph_y + (i * local_graph_height / 4);
painter.drawLine(graph_padding + 1, y, graph_padding + graph_width - 1, y);
}
if (vram_usage_history.size() > 1) {
painter.setPen(QPen(graph_line_color, 2));
QColor dynamic_color = current_vram_data.leak_detected ? leak_warning_color : GetVramColor(current_vram_data.vram_percentage);
painter.setPen(QPen(dynamic_color, 2));
QPainterPath line_path;
for (size_t i = 0; i < vram_usage_history.size(); ++i) {
double x = graph_padding + 2 + (static_cast<double>(i) / (vram_usage_history.size() - 1)) * (graph_width - 4);
@@ -187,7 +202,9 @@ void VramOverlay::DrawVramGraph(QPainter& painter) {
line_path.lineTo(graph_padding + graph_width - 2, graph_y + local_graph_height - 2);
line_path.lineTo(graph_padding + 2, graph_y + local_graph_height - 2);
line_path.closeSubpath();
painter.fillPath(line_path, graph_fill_color);
// Fill using the dynamic color with transparency
painter.fillPath(line_path, QColor(dynamic_color.red(), dynamic_color.green(), dynamic_color.blue(), 40));
}
}
@@ -208,54 +225,62 @@ void VramOverlay::resizeEvent(QResizeEvent* event) {
UpdatePosition();
}
void VramOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton && !size_grip->geometry().contains(event->pos())) {
#if defined(Q_OS_LINUX)
// LINUX-SPECIFIC IMPLEMENTATION (Wayland Fix)
void VramOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
if (windowHandle()) {
if (!IsGamescope() && windowHandle()) {
windowHandle()->startSystemMove();
} else {
is_dragging = true;
drag_start_pos = event->globalPosition().toPoint() - this->pos();
}
}
QWidget::mousePressEvent(event);
}
void VramOverlay::mouseMoveEvent(QMouseEvent* event) {
// Intentionally blank, the system compositor handles the move.
QWidget::mouseMoveEvent(event);
}
#else
// ORIGINAL IMPLEMENTATION (For Windows, Android, etc.)
void VramOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
is_dragging = true;
drag_start_pos = event->globalPosition().toPoint();
widget_start_pos = pos();
setCursor(Qt::ClosedHandCursor);
drag_start_pos = event->globalPosition().toPoint() - this->pos();
#endif
event->accept();
}
QWidget::mousePressEvent(event);
}
void VramOverlay::mouseMoveEvent(QMouseEvent* event) {
if (is_dragging) {
QPoint delta = event->globalPosition().toPoint() - drag_start_pos;
move(widget_start_pos + delta);
move(event->globalPosition().toPoint() - drag_start_pos);
event->accept();
}
QWidget::mouseMoveEvent(event);
}
#endif
void VramOverlay::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
is_dragging = false;
has_been_moved = true;
setCursor(Qt::ArrowCursor);
event->accept();
}
QWidget::mouseReleaseEvent(event);
}
void VramOverlay::UpdateVramStats() {
if (!main_window) return;
if (IsGamescope()) {
bool sub_window_visible = false;
for (QWidget* w : QApplication::topLevelWidgets()) {
if (w->isWindow() && w->isVisible() && w != main_window && w != this &&
!w->inherits("GRenderWindow") && !w->inherits("PerformanceOverlay") && !w->inherits("ControllerOverlay")) {
sub_window_visible = true;
break;
}
}
if (sub_window_visible) {
if (!this->isHidden()) this->hide();
return;
}
}
if (is_visible && this->isHidden()) {
this->show();
}
try {
current_vram_data.total_vram = main_window->GetTotalVram();
current_vram_data.used_vram = main_window->GetUsedVram();
@@ -282,11 +307,12 @@ void VramOverlay::UpdateVramStats() {
}
last_vram_usage = current_vram_data.used_vram;
}
AddVramUsage(current_vram_data.vram_percentage);
vram_usage_history.push_back(current_vram_data.vram_percentage);
if (vram_usage_history.size() > MAX_VRAM_HISTORY) vram_usage_history.pop_front();
update();
} catch (...) {
// Ignore
}
} catch (...) {}
}
QColor VramOverlay::GetVramColor(double percentage) const {
@@ -306,24 +332,8 @@ QString VramOverlay::FormatPercentage(double percentage) const {
return QString::number(percentage, 'f', 1);
}
void VramOverlay::AddVramUsage(double percentage) {
vram_usage_history.push_back(percentage);
if (vram_usage_history.size() > MAX_VRAM_HISTORY) {
vram_usage_history.pop_front();
}
if (!vram_usage_history.empty()) {
min_vram_usage = *std::min_element(vram_usage_history.begin(), vram_usage_history.end());
max_vram_usage = *std::max_element(vram_usage_history.begin(), vram_usage_history.end());
double range = max_vram_usage - min_vram_usage;
if (range < 10.0) range = 10.0;
min_vram_usage = std::max(0.0, min_vram_usage - range * 0.1);
max_vram_usage = std::min(100.0, max_vram_usage + range * 0.1);
}
}
void VramOverlay::UpdateTheme() {
if (UISettings::IsDarkTheme()) {
// Dark Theme Colors (your original values)
background_color = QColor(15, 15, 15, 220);
border_color = QColor(45, 45, 45, 255);
text_color = QColor(240, 240, 240, 255);
@@ -331,7 +341,6 @@ void VramOverlay::UpdateTheme() {
graph_background_color = QColor(25, 25, 25, 255);
graph_grid_color = QColor(60, 60, 60, 100);
} else {
// Light Theme Colors
background_color = QColor(245, 245, 245, 220);
border_color = QColor(200, 200, 200, 255);
text_color = QColor(20, 20, 20, 255);
@@ -339,5 +348,5 @@ void VramOverlay::UpdateTheme() {
graph_background_color = QColor(225, 225, 225, 255);
graph_grid_color = QColor(190, 190, 190, 100);
}
update(); // Force a repaint
update();
}