fix(multiplayer): Remove Socket Re-utilization

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-22 05:30:49 +01:00
parent 6a7fd947d5
commit 550b08335e

View File

@@ -553,25 +553,10 @@ std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protoco
descriptor.protocol = Translate(protocol);
descriptor.is_connection_based = IsConnectionBased(type);
// Try to reuse a socket from the pool if using proxy
if (using_proxy) {
SocketPoolKey key{descriptor.domain, descriptor.type, descriptor.protocol};
std::lock_guard lock(socket_pool_mutex);
auto it = socket_pool.find(key);
if (it != socket_pool.end() && !it->second.empty()) {
descriptor.socket = it->second.back();
it->second.pop_back();
// call Initialize here so socket_proxy.cpp functions work
descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol);
LOG_DEBUG(Service, "Reused socket from pool for fd={}", fd);
} else {
descriptor.socket = std::make_shared<Network::ProxySocket>(room_network);
descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol);
LOG_DEBUG(Service, "Created new ProxySocket for fd={}", fd);
}
descriptor.socket = std::make_shared<Network::ProxySocket>(room_network);
descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol);
LOG_DEBUG(Service, "Created new ProxySocket for fd={}", fd);
} else {
descriptor.socket = std::make_shared<Network::Socket>();
descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol);
@@ -1008,39 +993,17 @@ Errno BSD::CloseImpl(s32 fd) {
return Errno::BADF;
}
// Capture the socket pointer and info before we lock and reset the table entry
std::shared_ptr<Network::SocketBase> socket_to_close;
SocketPoolKey key;
bool is_proxy = false;
{
std::lock_guard lock(fd_table_mutex);
auto& descriptor = file_descriptors[fd];
socket_to_close = descriptor->socket;
key = {descriptor->domain, descriptor->type, descriptor->protocol};
is_proxy = std::dynamic_pointer_cast<Network::ProxySocket>(socket_to_close) != nullptr;
// Remove it from the table immediately so OnProxyPacketReceived stops seeing it
socket_to_close = file_descriptors[fd]->socket;
file_descriptors[fd].reset();
}
const Errno bsd_errno = Translate(socket_to_close->Close());
if (bsd_errno != Errno::SUCCESS) {
return bsd_errno;
}
LOG_INFO(Service, "Close socket fd={}", fd);
auto room_member = room_network.GetRoomMember().lock();
if (is_proxy && room_member && room_member->IsConnected()) {
std::lock_guard lock(socket_pool_mutex);
constexpr size_t MAX_POOL_SIZE = 8;
if (socket_pool[key].size() < MAX_POOL_SIZE) {
socket_pool[key].push_back(socket_to_close);
LOG_DEBUG(Service, "Returned socket fd={} to pool", fd);
}
}
return bsd_errno;
}