From 550b08335e22bd27c06867ad8e3a82dacfddc33e Mon Sep 17 00:00:00 2001 From: Collecting Date: Thu, 22 Jan 2026 05:30:49 +0100 Subject: [PATCH] fix(multiplayer): Remove Socket Re-utilization Signed-off-by: Collecting --- src/core/hle/service/sockets/bsd.cpp | 45 +++------------------------- 1 file changed, 4 insertions(+), 41 deletions(-) diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp index 7ae1cde4b..6912ead04 100644 --- a/src/core/hle/service/sockets/bsd.cpp +++ b/src/core/hle/service/sockets/bsd.cpp @@ -553,25 +553,10 @@ std::pair BSD::SocketImpl(Domain domain, Type type, Protocol protoco descriptor.protocol = Translate(protocol); descriptor.is_connection_based = IsConnectionBased(type); - // Try to reuse a socket from the pool if using proxy if (using_proxy) { - SocketPoolKey key{descriptor.domain, descriptor.type, descriptor.protocol}; - std::lock_guard lock(socket_pool_mutex); - - auto it = socket_pool.find(key); - if (it != socket_pool.end() && !it->second.empty()) { - descriptor.socket = it->second.back(); - it->second.pop_back(); - - // call Initialize here so socket_proxy.cpp functions work - descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol); - - LOG_DEBUG(Service, "Reused socket from pool for fd={}", fd); - } else { - descriptor.socket = std::make_shared(room_network); - descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol); - LOG_DEBUG(Service, "Created new ProxySocket for fd={}", fd); - } + descriptor.socket = std::make_shared(room_network); + descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol); + LOG_DEBUG(Service, "Created new ProxySocket for fd={}", fd); } else { descriptor.socket = std::make_shared(); descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol); @@ -1008,39 +993,17 @@ Errno BSD::CloseImpl(s32 fd) { return Errno::BADF; } - // Capture the socket pointer and info before we lock and reset the table entry std::shared_ptr socket_to_close; - SocketPoolKey key; - bool is_proxy = false; { std::lock_guard lock(fd_table_mutex); - auto& descriptor = file_descriptors[fd]; - socket_to_close = descriptor->socket; - key = {descriptor->domain, descriptor->type, descriptor->protocol}; - is_proxy = std::dynamic_pointer_cast(socket_to_close) != nullptr; - - // Remove it from the table immediately so OnProxyPacketReceived stops seeing it + socket_to_close = file_descriptors[fd]->socket; file_descriptors[fd].reset(); } const Errno bsd_errno = Translate(socket_to_close->Close()); - if (bsd_errno != Errno::SUCCESS) { - return bsd_errno; - } - LOG_INFO(Service, "Close socket fd={}", fd); - auto room_member = room_network.GetRoomMember().lock(); - if (is_proxy && room_member && room_member->IsConnected()) { - std::lock_guard lock(socket_pool_mutex); - constexpr size_t MAX_POOL_SIZE = 8; - if (socket_pool[key].size() < MAX_POOL_SIZE) { - socket_pool[key].push_back(socket_to_close); - LOG_DEBUG(Service, "Returned socket fd={} to pool", fd); - } - } - return bsd_errno; }