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fix(gamescope): Restructure Controller Overlay for Gamescope
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -2,17 +2,19 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "citron/controller_overlay.h"
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#include "citron/uisettings.h"
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#include "citron/configuration/configure_input_player_widget.h"
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#include "citron/main.h"
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#include "core/core.h"
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#include "hid_core/hid_core.h"
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#include <QApplication>
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#include <QGridLayout>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QPainterPath>
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#include <QSizeGrip>
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#include <QWindow> // Required for Wayland dragging
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#include <QWindow>
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#include <QResizeEvent>
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namespace {
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@@ -26,27 +28,34 @@ Core::HID::EmulatedController* GetPlayer1Controller(Core::System* system) {
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}
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return hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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}
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}
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ControllerOverlay::ControllerOverlay(GMainWindow* parent)
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: QWidget(parent, Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint),
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main_window(parent) {
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: QWidget(parent), main_window(parent) {
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// Gamescope requires ToolTip to stay visible over the game surface,
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// but Desktop Wayland/Windows needs Tool to behave correctly in the taskbar/stack.
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if (UISettings::IsGamescope()) {
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setWindowFlags(Qt::ToolTip | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowDoesNotAcceptFocus);
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setAttribute(Qt::WA_ShowWithoutActivating);
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setMinimumSize(112, 87); // Use the smaller Gamescope-optimized scale
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} else {
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setWindowFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
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setMinimumSize(225, 175); // Desktop standard scale
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}
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setAttribute(Qt::WA_TranslucentBackground);
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setAttribute(Qt::WA_NoSystemBackground);
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auto* layout = new QGridLayout(this);
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setLayout(layout);
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// Set margins to 0 so the controller can go right to the edge of the resizable window
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layout->setContentsMargins(0, 0, 0, 0);
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// Create the widget that draws the controller and make it transparent
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// Create the widget that draws the controller
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controller_widget = new PlayerControlPreview(this);
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controller_widget->setAttribute(Qt::WA_TranslucentBackground);
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// Disable the raw joystick (deadzone) visualization
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controller_widget->SetRawJoystickVisible(false);
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// Allow the widget to expand and shrink with the window
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controller_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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layout->addWidget(controller_widget, 0, 0);
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@@ -54,18 +63,46 @@ ControllerOverlay::ControllerOverlay(GMainWindow* parent)
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size_grip = new QSizeGrip(this);
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layout->addWidget(size_grip, 0, 0, Qt::AlignBottom | Qt::AlignRight);
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// Start the timer for continuous updates
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// Timer for updates
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connect(&update_timer, &QTimer::timeout, this, &ControllerOverlay::UpdateControllerState);
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update_timer.start(16); // ~60 FPS
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// Set a minimum size and a default starting size
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setMinimumSize(225, 175);
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resize(450, 350);
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// Initial Resize
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if (UISettings::IsGamescope()) {
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resize(225, 175);
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} else {
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resize(450, 350);
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}
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}
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ControllerOverlay::~ControllerOverlay() = default;
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void ControllerOverlay::UpdateControllerState() {
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if (!main_window || !is_enabled) return;
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if (UISettings::IsGamescope()) {
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bool ui_active = false;
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for (QWidget* w : QApplication::topLevelWidgets()) {
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if (w->isWindow() && w->isVisible() && w != main_window && w != this &&
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!w->inherits("GRenderWindow") &&
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!w->inherits("PerformanceOverlay") &&
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!w->inherits("VramOverlay") &&
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!w->inherits("ControllerOverlay")) {
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ui_active = true;
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break;
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}
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}
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if (ui_active) {
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if (!this->isHidden()) this->hide();
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return;
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}
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}
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if (is_enabled && this->isHidden()) {
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this->show();
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}
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Core::System* system = main_window->GetSystem();
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Core::HID::EmulatedController* controller = GetPlayer1Controller(system);
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if (controller_widget && controller) {
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@@ -75,22 +112,23 @@ void ControllerOverlay::UpdateControllerState() {
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}
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}
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// The paint event is now empty, which makes the background fully transparent.
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void ControllerOverlay::paintEvent(QPaintEvent* event) {
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Q_UNUSED(event);
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// Intentionally left blank to achieve a fully transparent window background.
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}
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// These functions handle dragging the frameless window
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void ControllerOverlay::mousePressEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton && !size_grip->geometry().contains(event->pos())) {
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// LOGIC BRANCH: Desktop Linux (Wayland) requires system move.
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// Gamescope and Windows require manual dragging.
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#if defined(Q_OS_LINUX)
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// Use system move on Wayland/Linux for proper dragging
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if (windowHandle()) {
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if (!UISettings::IsGamescope() && windowHandle()) {
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windowHandle()->startSystemMove();
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} else {
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is_dragging = true;
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drag_start_pos = event->globalPosition().toPoint() - this->pos();
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}
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#else
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// Original dragging implementation for other platforms (Windows, etc.)
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is_dragging = true;
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drag_start_pos = event->globalPosition().toPoint() - this->pos();
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#endif
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@@ -99,15 +137,11 @@ void ControllerOverlay::mousePressEvent(QMouseEvent* event) {
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}
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void ControllerOverlay::mouseMoveEvent(QMouseEvent* event) {
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#if !defined(Q_OS_LINUX)
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// Only handle manual dragging if we aren't using startSystemMove (which handles its own move)
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if (is_dragging) {
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move(event->globalPosition().toPoint() - drag_start_pos);
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event->accept();
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}
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#else
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// On Linux, the window manager handles the move, so we do nothing here.
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Q_UNUSED(event);
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#endif
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}
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void ControllerOverlay::mouseReleaseEvent(QMouseEvent* event) {
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@@ -119,6 +153,14 @@ void ControllerOverlay::mouseReleaseEvent(QMouseEvent* event) {
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void ControllerOverlay::resizeEvent(QResizeEvent* event) {
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QWidget::resizeEvent(event);
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// This ensures the layout and its widgets (like the size grip) are correctly repositioned on resize.
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layout()->update();
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}
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void ControllerOverlay::SetVisible(bool visible) {
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is_enabled = visible;
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if (visible) {
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this->show();
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} else {
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this->hide();
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}
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}
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