fix(adjust): STEAM_DECK Variable

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-04 19:27:29 +00:00
parent b84e56bcc1
commit f9c1f5b7df

View File

@@ -6215,13 +6215,23 @@ int main(int argc, char* argv[]) {
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
const bool is_gamescope = qgetenv("XDG_CURRENT_DESKTOP") == "gamescope";
// Gamescope/Steam Deck detection
const bool is_gamescope = qgetenv("XDG_CURRENT_DESKTOP") == "gamescope" ||
!qgetenv("GAMESCOPE_WIDTH").isEmpty() ||
!qgetenv("STEAM_DECK").isEmpty();
if (is_gamescope) {
// Force the environment to ignore the Deck's high-density screen
qputenv("QT_AUTO_SCREEN_SCALE_FACTOR", "0");
qputenv("QT_ENABLE_HIGHDPI_SCALING", "0");
qputenv("QT_SCALE_FACTOR", "1");
qputenv("QT_AUTO_SCREEN_SCALE_FACTOR", "0");
qputenv("QT_FONT_DPI", "96");
// Force Qt to use a 1:1 pixel ratio
// These MUST be set before the QApplication app(...) line
QCoreApplication::setAttribute(Qt::AA_DisableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_Use96Dpi);
QCoreApplication::setAttribute(Qt::AA_DontUseNativeMenuBar);
QCoreApplication::setAttribute(Qt::AA_DontUseNativeDialogs);
qputenv("QT_WAYLAND_SHELL_INTEGRATION", "xdg-shell");