feat: Add Controller Color & Toggle Gyro

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-10-31 05:38:22 +00:00
parent bb98468168
commit e1f4815c0c

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@@ -365,6 +366,7 @@ constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
constexpr u32 DEFAULT_CONTROLLER_COLOR = 0xE1E1E1;
enum class ControllerType { enum class ControllerType {
ProController, ProController,
@@ -390,10 +392,12 @@ struct PlayerInput {
bool vibration_enabled; bool vibration_enabled;
int vibration_strength; int vibration_strength;
u32 body_color;
u32 body_color_left; u32 body_color_left;
u32 body_color_right; u32 body_color_right;
u32 button_color_left; u32 button_color_left;
u32 button_color_right; u32 button_color_right;
bool gyro_overlay_visible;
std::string profile_name; std::string profile_name;
// This is meant to tell the Android frontend whether to use a device's built-in vibration // This is meant to tell the Android frontend whether to use a device's built-in vibration