Edit game_list_worker.h

This commit is contained in:
collecting
2025-10-04 04:16:09 +00:00
parent 83cc2c9dd8
commit df0247d42d

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -7,6 +8,8 @@
#include <deque>
#include <memory>
#include <string>
#include <map> // Required for the online_stats map
#include <utility> // Required for std::pair
#include <QList>
#include <QObject>
@@ -16,17 +19,21 @@
#include "common/thread.h"
#include "citron/compatibility_list.h"
#include "citron/play_time_manager.h"
#include "citron/multiplayer/state.h"
#include "network/announce_multiplayer_session.h"
namespace Core {
class System;
class System;
}
class GameList;
class GameListDir; // Forward declare GameListDir
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
class NCA;
class VfsFilesystem;
class ManualContentProvider;
} // namespace FileSys
/**
@@ -37,12 +44,18 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_);
Core::System& system_,
std::shared_ptr<Core::AnnounceMultiplayerSession> session_);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@@ -66,15 +79,12 @@ private:
void RecordEvent(F&& func);
private:
void AddTitlesToGameList(GameListDir* parent_dir);
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
void AddTitlesToGameList(GameListDir* parent_dir,
const std::map<u64, std::pair<int, int>>& online_stats);
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir);
GameListDir* parent_dir,
const std::map<u64, std::pair<int, int>>& online_stats);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
@@ -91,4 +101,5 @@ private:
Common::Event processing_completed;
Core::System& system;
std::shared_ptr<Core::AnnounceMultiplayerSession> session;
};