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fix(overhaul): UI and resolution bugs for Steam Deck (Gamescope)
Signed-off-by: Collecting <collecting@noreply.localhost>
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@@ -27,10 +27,18 @@
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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: QDialog(parent),
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ui(std::make_unique<Ui::Lobby>()),
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announce_multiplayer_session(session), system{system_}, room_network{
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system.GetRoomNetwork()} {
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const bool is_gamescope = !qgetenv("GAMESCOPE_WIDTH").isEmpty() || qgetenv("XDG_CURRENT_DESKTOP") == "gamescope";
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if (is_gamescope) {
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setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::WindowStaysOnTopHint);
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} else {
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setWindowFlags(Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint);
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}
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ui->setupUi(this);
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// setup the watcher for background connections
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