feat: Toggle Gyro for Controller Overlay

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-10-31 05:41:29 +00:00
parent 35e27a52c4
commit de4b93d147

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -129,6 +130,8 @@ struct ControllerStatus {
CameraValues camera_values{};
RingAnalogValue ring_analog_value{};
NfcValues nfc_values{};
u32 body_color{};
bool gyro_overlay_visible{};
// Data for HID services
HomeButtonState home_button_state{};
@@ -274,6 +277,12 @@ public:
// Returns the current mapped motion device
Common::ParamPackage GetMotionParam(std::size_t index) const;
// Returns the custom body color for the controller
u32 GetBodyColor() const;
// Returns whether the gyro overlay is visible within Controller Overlay.
bool IsGyroOverlayVisible() const;
/**
* Updates the current mapped button device
* @param param ParamPackage with controller data to be mapped
@@ -292,6 +301,18 @@ public:
*/
void SetMotionParam(std::size_t index, Common::ParamPackage param);
/**
* Sets the custom body color for the controller
* @param color The RGB color value to set
*/
void SetBodyColor(u32 color);
/**
* Sets the visibility of the gyro overlay
* @param visible The visibility state to set
*/
void SetGyroOverlayVisible(bool visible);
/// Auto calibrates the current motion devices
void StartMotionCalibration();