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https://git.citron-emu.org/citron/emulator
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Edit uisettings.cpp
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@@ -1,5 +1,5 @@
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QSettings>
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@@ -9,13 +9,13 @@
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
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template class Setting<bool>;
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template class Setting<std::string>;
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template class Setting<u16, true>;
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template class Setting<u32>;
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template class Setting<u8, true>;
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template class Setting<u8>;
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template class Setting<unsigned long long>;
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template class Setting<bool>;
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template class Setting<std::string>;
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template class Setting<u16, true>;
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template class Setting<u32>;
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template class Setting<u8, true>;
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template class Setting<u8>;
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template class Setting<unsigned long long>;
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} // namespace Settings
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#endif
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@@ -23,93 +23,93 @@ namespace FS = Common::FS;
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namespace UISettings {
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const Themes themes{{
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{"Default", "default"},
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{"Default Colorful", "colorful"},
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{"Dark", "qdarkstyle"},
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{"Dark Colorful", "colorful_dark"},
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{"Midnight Blue", "qdarkstyle_midnight_blue"},
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{"Midnight Blue Colorful", "colorful_midnight_blue"},
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}};
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const Themes themes{{
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{"Default", "default"},
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{"Default Colorful", "colorful"},
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{"Dark", "qdarkstyle"},
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{"Dark Colorful", "colorful_dark"},
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{"Midnight Blue", "qdarkstyle_midnight_blue"},
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{"Midnight Blue Colorful", "colorful_midnight_blue"},
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}};
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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}
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Values values = {};
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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switch (ratio) {
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R32_9:
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return height * 32 / 9;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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break;
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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}
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return height * 16 / 9;
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}
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void SaveWindowState() {
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const auto window_state_config_loc =
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Values values = {};
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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switch (ratio) {
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R32_9:
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return height * 32 / 9;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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break;
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}
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return height * 16 / 9;
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}
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void SaveWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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void(FS::CreateParentDir(window_state_config_loc));
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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void(FS::CreateParentDir(window_state_config_loc));
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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config.setValue(QStringLiteral("geometry"), values.geometry);
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config.setValue(QStringLiteral("state"), values.state);
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config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
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config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
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config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
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config.setValue(QStringLiteral("geometry"), values.geometry);
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config.setValue(QStringLiteral("state"), values.state);
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config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
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config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
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config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
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config.sync();
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}
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config.sync();
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}
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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const auto window_state_config_loc =
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "qt-config.ini");
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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config.beginGroup(QStringLiteral("UILayout"));
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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}
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void(FS::CreateParentDir(window_state_config_loc));
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const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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config.beginGroup(QStringLiteral("UILayout"));
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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}
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void(FS::CreateParentDir(window_state_config_loc));
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const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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}
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} // namespace UISettings
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