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fix: block controller input only during loading screen
Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -5573,8 +5573,8 @@ void GMainWindow::UpdateUISettings() {
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}
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void GMainWindow::UpdateInputDrivers() {
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// Do not process ANY controller input until emulation is fully running
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if (!emulation_running) {
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// Do not process any controller input while the loading screen is active
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if (loading_screen && loading_screen->isVisible()) {
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return;
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}
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