fix(overhaul): UI and resolution bugs for Steam Deck (Gamescope)

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-04 18:38:19 +00:00
parent dedd155b48
commit cff86c2f03

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QComboBox>
@@ -24,10 +25,17 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
: QDialog(parent),
ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
system.GetRoomNetwork()} {
const bool is_gamescope = !qgetenv("GAMESCOPE_WIDTH").isEmpty() || qgetenv("XDG_CURRENT_DESKTOP") == "gamescope";
if (is_gamescope) {
setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::WindowStaysOnTopHint);
} else {
setWindowFlags(Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint);
}
ui->setupUi(this);
// setup the watcher for background connections