fix(shader): Fix integer texture format mismatch in SPIR-V

- Add is_integer field to TextureDescriptor and TextureDefinition
- Use IsTexturePixelFormatInteger to detect integer textures
- Update ImageType to use U32[1] for integer textures, F32[1] for float
- Merge is_integer flag when combining texture descriptors

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-12-08 16:03:40 +10:00
parent 7b532d8ec7
commit c71cd53d0d
4 changed files with 10 additions and 1 deletions

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
@@ -441,6 +442,7 @@ public:
})};
// TODO: Read this from TIC
texture_descriptors[index].is_multisample |= desc.is_multisample;
texture_descriptors[index].is_integer |= desc.is_integer;
return index;
}
@@ -664,10 +666,12 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
.size_shift = DESCRIPTOR_SIZE_SHIFT,
});
} else {
const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.is_depth = flags.is_depth != 0,
.is_multisample = is_multisample,
.is_integer = is_integer,
.has_secondary = cbuf.has_secondary,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,