diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 13f6a97d2..6527eb3d8 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -28,7 +28,8 @@ enum class Operation { Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { const spv::ImageFormat format{spv::ImageFormat::Unknown}; - const Id type{ctx.F32[1]}; + // Use integer type for integer textures to match the actual texture format + const Id type{desc.is_integer ? ctx.U32[1] : ctx.F32[1]}; const bool depth{desc.is_depth}; const bool ms{desc.is_multisample}; switch (desc.type) { @@ -1384,6 +1385,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in .image_type = image_type, .count = desc.count, .is_multisample = desc.is_multisample, + .is_integer = desc.is_integer, }); if (profile.supported_spirv >= 0x00010400) { interfaces.push_back(id); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index 40adcb6b6..a17821009 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -1,4 +1,5 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once @@ -36,6 +37,7 @@ struct TextureDefinition { Id image_type; u32 count; bool is_multisample; + bool is_integer; }; struct TextureBufferDefinition { diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 242c13e09..92612b28c 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -1,4 +1,5 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include @@ -441,6 +442,7 @@ public: })}; // TODO: Read this from TIC texture_descriptors[index].is_multisample |= desc.is_multisample; + texture_descriptors[index].is_integer |= desc.is_integer; return index; } @@ -664,10 +666,12 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo .size_shift = DESCRIPTOR_SIZE_SHIFT, }); } else { + const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)}; index = descriptors.Add(TextureDescriptor{ .type = flags.type, .is_depth = flags.is_depth != 0, .is_multisample = is_multisample, + .is_integer = is_integer, .has_secondary = cbuf.has_secondary, .cbuf_index = cbuf.index, .cbuf_offset = cbuf.offset, diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 858e3eb84..74c402632 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -213,6 +213,7 @@ struct TextureDescriptor { TextureType type; bool is_depth; bool is_multisample; + bool is_integer; bool has_secondary; u32 cbuf_index; u32 cbuf_offset;