feat: Add multiplayer_room_overlay.cpp

This commit is contained in:
collecting
2025-10-24 00:04:51 +00:00
parent b03341ac8d
commit bfa94f4ca6

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@@ -0,0 +1,235 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QApplication>
#include <QPainter>
#include <QPainterPath>
#include <QScreen>
#include <QTimer>
#include <QMouseEvent>
#include <QWindow>
#include <QSizeGrip>
#include <QGridLayout>
#include "citron/main.h"
#include "citron/bootmanager.h"
#include "citron/util/multiplayer_room_overlay.h"
#include "network/network.h"
#include "network/room.h"
MultiplayerRoomOverlay::MultiplayerRoomOverlay(GMainWindow* parent)
: QWidget(parent), main_window(parent) {
setAttribute(Qt::WA_TranslucentBackground, true);
setWindowFlags(Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint);
setFocusPolicy(Qt::ClickFocus);
background_color = QColor(20, 20, 20, 180);
border_color = QColor(60, 60, 60, 120);
main_layout = new QGridLayout(this);
main_layout->setContentsMargins(padding, padding, 0, 0); // No margins on bottom/right for grip
main_layout->setSpacing(6);
players_online_label = new QLabel(this);
chat_room_widget = new ChatRoom(this);
size_grip = new QSizeGrip(this);
players_online_label->setFont(QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Bold));
players_online_label->setStyleSheet(QString::fromUtf8("color: #E0E0E0;"));
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
players_online_label->setAttribute(Qt::WA_TransparentForMouseEvents, true);
size_grip->setFixedSize(16, 16);
if (main_window) {
GRenderWindow* render_window = main_window->findChild<GRenderWindow*>();
if (render_window) {
render_window->installEventFilter(this);
}
}
main_layout->addWidget(players_online_label, 0, 0, 1, 2);
main_layout->addWidget(chat_room_widget, 1, 0, 1, 2);
main_layout->addWidget(size_grip, 1, 1, 1, 1, Qt::AlignBottom | Qt::AlignRight);
main_layout->setRowStretch(1, 1);
main_layout->setColumnStretch(0, 1);
setLayout(main_layout);
update_timer.setSingleShot(false);
connect(&update_timer, &QTimer::timeout, this, &MultiplayerRoomOverlay::UpdateRoomData);
setMinimumSize(280, 220);
resize(320, 280);
UpdatePosition();
}
MultiplayerRoomOverlay::~MultiplayerRoomOverlay() {
DisconnectFromRoom();
}
void MultiplayerRoomOverlay::OnEmulationStarting() {
// When emulation starts, resume updates if we are visible.
if (is_visible) {
ConnectToRoom();
update_timer.start(500);
}
}
void MultiplayerRoomOverlay::OnEmulationStopping() {
// CRASH FIX: When emulation stops, immediately disconnect from network objects.
update_timer.stop();
DisconnectFromRoom();
}
void MultiplayerRoomOverlay::SetVisible(bool visible) {
if (is_visible == visible) return;
is_visible = visible;
if (visible) {
show();
// Only start connecting and updating if emulation is running.
if (main_window && main_window->IsEmulationRunning()) {
ConnectToRoom();
update_timer.start(500);
}
} else {
hide();
update_timer.stop();
DisconnectFromRoom();
}
}
void MultiplayerRoomOverlay::paintEvent(QPaintEvent* event) {
Q_UNUSED(event)
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
QPainterPath background_path;
background_path.addRoundedRect(rect(), corner_radius, corner_radius);
painter.fillPath(background_path, background_color);
painter.setPen(QPen(border_color, border_width));
painter.drawPath(background_path);
}
void MultiplayerRoomOverlay::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); if (!has_been_moved) UpdatePosition(); }
bool MultiplayerRoomOverlay::eventFilter(QObject* watched, QEvent* event) { if (event->type() == QEvent::MouseButtonPress) { if (chat_room_widget->hasFocus()) { chat_room_widget->clearFocus(); } } return QObject::eventFilter(watched, event); }
#if defined(Q_OS_LINUX)
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
if (size_grip->geometry().contains(event->pos())) {
// Let the size grip handle the event
} else if (!childAt(event->pos()) || childAt(event->pos()) == this) {
if (windowHandle()) windowHandle()->startSystemMove();
}
}
QWidget::mousePressEvent(event);
}
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) { QWidget::mouseMoveEvent(event); }
#else
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
if (size_grip->geometry().contains(event->pos())) {
// Let the size grip handle the event
} else if (!childAt(event->pos()) || childAt(event->pos()) == this) {
is_dragging = true;
drag_start_pos = event->globalPosition().toPoint();
widget_start_pos = this->pos();
setCursor(Qt::ClosedHandCursor);
}
}
QWidget::mousePressEvent(event);
}
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) {
if (is_dragging) {
QPoint delta = event->globalPosition().toPoint() - drag_start_pos;
move(widget_start_pos + delta);
}
QWidget::mouseMoveEvent(event); // Corrected typo here
}
#endif
void MultiplayerRoomOverlay::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton && is_dragging) {
is_dragging = false;
has_been_moved = true;
setCursor(Qt::ArrowCursor);
}
QWidget::mouseReleaseEvent(event);
}
void MultiplayerRoomOverlay::ConnectToRoom() {
if (!main_window) return;
multiplayer_state = main_window->GetMultiplayerState();
if (!multiplayer_state) return;
if (multiplayer_state->IsClientRoomVisible()) {
chat_room_widget->setEnabled(false);
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Chat available in main window."));
return;
}
chat_room_widget->setEnabled(true);
auto& room_network = multiplayer_state->GetRoomNetwork();
room_member = room_network.GetRoomMember().lock();
if (room_member) {
chat_room_widget->Initialize(&room_network);
} else {
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
}
}
void MultiplayerRoomOverlay::DisconnectFromRoom() {
chat_room_widget->Clear();
room_member.reset();
multiplayer_state = nullptr;
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
}
void MultiplayerRoomOverlay::UpdateRoomData() {
if (!multiplayer_state) {
ConnectToRoom();
return;
}
if (multiplayer_state->IsClientRoomVisible()) {
if (chat_room_widget->isEnabled()) {
chat_room_widget->setEnabled(false);
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Chat available in main window."));
}
} else {
if (!chat_room_widget->isEnabled()) {
ConnectToRoom();
}
}
if (room_member && room_member->GetState() >= Network::RoomMember::State::Joined) {
const auto& members = room_member->GetMemberInformation();
QString label_text = QString::fromStdString("Players Online: <span style='color: #4CAF50;'>%1</span>").arg(members.size());
players_online_label->setText(label_text);
if (chat_room_widget->isEnabled()) {
chat_room_widget->SetPlayerList(members);
}
} else {
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
if (!room_member && !multiplayer_state->IsClientRoomVisible()) {
chat_room_widget->Clear();
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
ConnectToRoom();
}
}
}
void MultiplayerRoomOverlay::UpdatePosition() {
if (!main_window) return;
if (!has_been_moved) {
QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0));
move(main_window_pos.x() + main_window->width() - this->width() - 10, main_window_pos.y() + 10);
}
}