feat(ui): redesign loading screen with game icons and improved UX

- Replace banner/logo with game icon display
- Add shader progress widget with ETA calculations
- Improve stage translations with game title support
- Update UI layout to horizontal layout with better spacing
- Add smooth fade animations for show/hide transitions

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-11-28 16:10:28 +10:00
parent 8e9b179b55
commit bb4574e5df
3 changed files with 347 additions and 299 deletions

View File

@@ -1,54 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include <QBuffer>
#include <QByteArray>
#include "citron/loading_screen.h"
#include <QGraphicsOpacityEffect>
#include <QIODevice>
#include <QImage>
#include <QPainter>
#include <QPixmap>
#include <QPropertyAnimation>
#include <QStyleOption>
#include <QTime>
#include "citron/theme.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/loader/loader.h"
#include "ui_loading_screen.h"
#include "video_core/rasterizer_interface.h"
#include "citron/loading_screen.h"
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
// showing the full animation
#if !CITRON_QT_MOVIE_MISSING
#include <QMovie>
#endif
constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
QProgressBar {}
QProgressBar::chunk {})";
constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
QProgressBar {
background-color: black;
border: 2px solid white;
border-radius: 4px;
padding: 2px;
}
QProgressBar::chunk {
background-color: #ff3c28;
width: 1px;
})";
constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
QProgressBar {
background-color: #0ab9e6;
border: 2px solid white;
border-radius: 4px;
padding: 2px;
}
QProgressBar::chunk {
background-color: #ff3c28;
})";
LoadingScreen::LoadingScreen(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
@@ -56,132 +20,188 @@ LoadingScreen::LoadingScreen(QWidget* parent)
ui->setupUi(this);
setMinimumSize(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
// Create a fade out effect to hide this loading screen widget.
// When fading opacity, it will fade to the parent widgets background color, which is why we
// create an internal widget named fade_widget that we use the effect on, while keeping the
// loading screen widget's background color black. This way we can create a fade to black effect
opacity_effect = new QGraphicsOpacityEffect(this);
opacity_effect->setOpacity(1);
opacity_effect = new QGraphicsOpacityEffect(ui->fade_parent);
ui->fade_parent->setGraphicsEffect(opacity_effect);
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
fadeout_animation->setDuration(500);
fadeout_animation->setStartValue(1);
fadeout_animation->setEndValue(0);
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
fadeout_animation = new QPropertyAnimation(opacity_effect, "opacity", this);
fadeout_animation->setDuration(400);
fadeout_animation->setEasingCurve(QEasingCurve::OutQuad);
fadeout_animation->setStartValue(1.0);
fadeout_animation->setEndValue(0.0);
// After the fade completes, hide the widget and reset the opacity
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
connect(fadeout_animation, &QPropertyAnimation::finished, this, [this] {
hide();
opacity_effect->setOpacity(1);
opacity_effect->setOpacity(1.0);
emit Hidden();
});
loading_text_animation_timer = new QTimer(this);
connect(loading_text_animation_timer, &QTimer::timeout, this, &LoadingScreen::UpdateLoadingText);
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
Qt::QueuedConnection);
qRegisterMetaType<VideoCore::LoadCallbackStage>();
stage_translations = {
{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
};
progressbar_style = {
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
};
}
LoadingScreen::~LoadingScreen() = default;
LoadingScreen::~LoadingScreen() {
loading_text_animation_timer->stop();
}
void LoadingScreen::Prepare(Loader::AppLoader& loader) {
QPixmap game_icon_pixmap;
std::vector<u8> buffer;
if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
#ifdef CITRON_QT_MOVIE_MISSING
QPixmap map;
map.loadFromData(buffer.data(), buffer.size());
ui->banner->setPixmap(map);
#else
backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
static_cast<int>(buffer.size()));
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
backing_buf->open(QIODevice::ReadOnly);
animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
animation->start();
ui->banner->setMovie(animation.get());
#endif
buffer.clear();
if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) {
game_icon_pixmap.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
} else {
game_icon_pixmap = QPixmap(QStringLiteral(":/icons/scalable/actions/games.svg"));
}
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
QPixmap map;
map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
ui->logo->setPixmap(map);
if (!game_icon_pixmap.isNull()) {
QPixmap rounded_pixmap(game_icon_pixmap.size());
rounded_pixmap.fill(Qt::transparent);
QPainter painter(&rounded_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
QPainterPath path;
const int radius = game_icon_pixmap.width() / 6;
path.addRoundedRect(rounded_pixmap.rect(), radius, radius);
painter.setClipPath(path);
painter.drawPixmap(0, 0, game_icon_pixmap);
ui->game_icon->setPixmap(rounded_pixmap.scaled(ui->game_icon->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
} else {
ui->game_icon->setPixmap(game_icon_pixmap);
}
std::string title;
if (loader.ReadTitle(title) == Loader::ResultStatus::Success && !title.empty()) {
stage_translations = {
{VideoCore::LoadCallbackStage::Prepare, tr("Loading %1").arg(QString::fromStdString(title))},
{VideoCore::LoadCallbackStage::Build, tr("Loading %1").arg(QString::fromStdString(title))},
{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
};
} else {
stage_translations = {
{VideoCore::LoadCallbackStage::Prepare, tr("Loading Game...")},
{VideoCore::LoadCallbackStage::Build, tr("Loading Game...")},
{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
};
}
slow_shader_compile_start = false;
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
}
void LoadingScreen::showEvent(QShowEvent* event) {
opacity_effect->setOpacity(0.0);
auto fade_in = new QPropertyAnimation(opacity_effect, "opacity", this);
fade_in->setDuration(400);
fade_in->setStartValue(0.0);
fade_in->setEndValue(1.0);
fade_in->setEasingCurve(QEasingCurve::OutQuad);
fade_in->start(QAbstractAnimation::DeleteWhenStopped);
QWidget::showEvent(event);
}
void LoadingScreen::UpdateLoadingText() {
int dot_count = ui->stage->text().count(QLatin1Char('.'));
QString new_text = base_loading_text;
if (dot_count >= 3) {
// Cycle back to no dots
} else {
new_text.append(QString(dot_count + 1, QLatin1Char('.')));
}
ui->stage->setText(new_text);
}
void LoadingScreen::OnLoadComplete() {
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
loading_text_animation_timer->stop();
fadeout_animation->start();
}
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
const auto now = steady_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
// Hide the progress bar during the prepare stage
if (stage == VideoCore::LoadCallbackStage::Prepare) {
ui->progress_bar->hide();
} else {
ui->progress_bar->show();
QString style;
switch (stage) {
case VideoCore::LoadCallbackStage::Build:
style = QString::fromUtf8(R"(
QProgressBar { background-color: #3a3a3a; border: none; border-radius: 4px; }
QProgressBar::chunk { background-color: %1; border-radius: 4px; }
)").arg(Theme::GetAccentColor());
break;
case VideoCore::LoadCallbackStage::Complete:
style = QString::fromUtf8(R"(
QProgressBar { background-color: #3a3a3a; border: none; border-radius: 4px; }
QProgressBar::chunk { background-color: %1; border-radius: 4px; }
)").arg(Theme::GetAccentColor());
break;
default:
style = QStringLiteral("");
break;
}
ui->shader_progress_bar->setStyleSheet(style);
ui->progress_bar->setStyleSheet(style);
base_loading_text = stage_translations[stage];
const QFontMetrics metrics(ui->stage->font());
const int max_width = metrics.horizontalAdvance(base_loading_text + QLatin1String("..."));
ui->stage->setFixedWidth(max_width);
ui->stage->setText(base_loading_text);
if (stage == VideoCore::LoadCallbackStage::Complete) {
loading_text_animation_timer->stop();
} else {
loading_text_animation_timer->start(500);
}
ui->progress_bar->setVisible(stage == VideoCore::LoadCallbackStage::Complete);
ui->shader_widget->setVisible(stage == VideoCore::LoadCallbackStage::Build);
previous_stage = stage;
// reset back to fast shader compiling since the stage changed
slow_shader_compile_start = false;
}
// update the max of the progress bar if the number of shaders change
if (total != previous_total) {
ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
// Reset the progress bar ranges if compilation is done
if (stage == VideoCore::LoadCallbackStage::Complete) {
ui->progress_bar->setRange(0, 0);
}
QString estimate;
// If there's a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = steady_clock::now();
slow_shader_compile_start = true;
slow_shader_first_value = value;
}
// only calculate an estimate time after a second has passed since stage change
const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
if (diff > seconds{1}) {
const auto eta_mseconds =
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
(value - slow_shader_first_value) * diff.count());
estimate =
tr("Estimated Time %1")
.arg(QTime(0, 0, 0, 0)
.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
.toString(QStringLiteral("mm:ss")));
}
}
// update labels and progress bar
if (stage == VideoCore::LoadCallbackStage::Build) {
ui->stage->setText(stage_translations[stage].arg(value).arg(total));
} else {
ui->stage->setText(stage_translations[stage]);
if (total != previous_total) {
ui->shader_progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
ui->shader_progress_bar->setValue(static_cast<int>(value));
QString estimate;
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = steady_clock::now();
slow_shader_compile_start = true;
slow_shader_first_value = value;
}
const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
if (diff > seconds{1} && (value - slow_shader_first_value > 0)) {
const auto eta_mseconds =
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
(value - slow_shader_first_value) * diff.count());
estimate =
tr("ETA: %1")
.arg(QTime(0, 0, 0, 0)
.addMSecs(std::max<long>(eta_mseconds - diff.count(), 0))
.toString(QStringLiteral("mm:ss")));
}
}
ui->shader_stage_label->setText(tr("Building Shaders..."));
if (!estimate.isEmpty()) {
ui->shader_value_label->setText(QStringLiteral("%1 / %2 (%3)").arg(value).arg(total).arg(estimate));
} else {
ui->shader_value_label->setText(QStringLiteral("%1 / %2").arg(value).arg(total));
}
}
ui->value->setText(estimate);
ui->progress_bar->setValue(static_cast<int>(value));
previous_time = now;
}
@@ -190,13 +210,9 @@ void LoadingScreen::paintEvent(QPaintEvent* event) {
opt.initFrom(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
QWidget::paintEvent(event);
}
void LoadingScreen::Clear() {
#ifndef CITRON_QT_MOVIE_MISSING
animation.reset();
backing_buf.reset();
backing_mem.reset();
#endif
ui->game_icon->clear();
loading_text_animation_timer->stop();
}

View File

@@ -1,88 +1,67 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <memory>
#include <unordered_map>
#include <QPainterPath>
#include <QPixmap>
#include <QString>
#include <QTimer>
#include <QWidget>
#include <QtGlobal>
#if !QT_CONFIG(movie)
#define CITRON_QT_MOVIE_MISSING 1
#endif
class QGraphicsOpacityEffect;
class QPropertyAnimation;
namespace Loader {
class AppLoader;
}
namespace Ui {
class LoadingScreen;
}
namespace VideoCore {
enum class LoadCallbackStage;
}
class QBuffer;
class QByteArray;
class QGraphicsOpacityEffect;
class QMovie;
class QPropertyAnimation;
class LoadingScreen : public QWidget {
Q_OBJECT
public:
explicit LoadingScreen(QWidget* parent = nullptr);
~LoadingScreen();
/// Call before showing the loading screen to load the widgets with the logo and banner for the
/// currently loaded application.
void Prepare(Loader::AppLoader& loader);
/// After the loading screen is hidden, the owner of this class can call this to clean up any
/// used resources such as the logo and banner.
void Clear();
/// Slot used to update the status of the progress bar
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Hides the LoadingScreen with a fade out effect
void OnLoadComplete();
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
void paintEvent(QPaintEvent* event) override;
signals:
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Signals that this widget is completely hidden now and should be replaced with the other
/// widget
void Hidden();
protected:
void showEvent(QShowEvent* event) override;
private slots:
void UpdateLoadingText();
private:
#ifndef CITRON_QT_MOVIE_MISSING
std::unique_ptr<QMovie> animation;
std::unique_ptr<QBuffer> backing_buf;
std::unique_ptr<QByteArray> backing_mem;
#endif
std::unique_ptr<Ui::LoadingScreen> ui;
std::size_t previous_total = 0;
VideoCore::LoadCallbackStage previous_stage;
QGraphicsOpacityEffect* opacity_effect = nullptr;
std::unique_ptr<QPropertyAnimation> fadeout_animation;
QPropertyAnimation* fadeout_animation = nullptr;
QTimer* loading_text_animation_timer = nullptr;
// Definitions for the differences in text and styling for each stage
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
QString base_loading_text;
// newly generated shaders are added to the end of the file, so when loading and compiling
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
std::chrono::steady_clock::time_point slow_shader_start;
std::chrono::steady_clock::time_point previous_time;

View File

@@ -6,142 +6,49 @@
<rect>
<x>0</x>
<y>0</y>
<width>746</width>
<height>495</height>
<width>1280</width>
<height>720</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">background-color: rgb(0, 0, 0);</string>
</property>
<layout class="QVBoxLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QWidget" name="fade_parent" native="true">
<layout class="QVBoxLayout" name="verticalLayout_2">
<property name="styleSheet">
<string notr="true">background-color: transparent;</string>
</property>
<layout class="QHBoxLayout" name="main_layout" stretch="0,1">
<property name="spacing">
<number>0</number>
<number>30</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignLeft|Qt::AlignTop">
<widget class="QLabel" name="logo">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="margin">
<number>30</number>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
<property name="spacing">
<number>15</number>
<widget class="QLabel" name="game_icon">
<property name="minimumSize">
<size>
<width>256</width>
<height>256</height>
</size>
</property>
<property name="sizeConstraint">
<enum>QLayout::SetNoConstraint</enum>
</property>
<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
<widget class="QLabel" name="stage">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="styleSheet">
<string notr="true">background-color: black; color: white;
font: 75 20pt &quot;Arial&quot;;</string>
</property>
<property name="text">
<string>Loading Shaders 387 / 1628</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
<widget class="QProgressBar" name="progress_bar">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>500</width>
<height>40</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">QProgressBar {
color: white;
border: 2px solid white;
outline-color: black;
border-radius: 20px;
}
QProgressBar::chunk {
background-color: white;
border-radius: 15px;
}</string>
</property>
<property name="value">
<number>50</number>
</property>
<property name="textVisible">
<bool>false</bool>
</property>
<property name="format">
<string>Loading Shaders %v out of %m</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
<widget class="QLabel" name="value">
<property name="toolTip">
<string notr="true"/>
</property>
<property name="styleSheet">
<string notr="true">background-color: black; color: white;
font: 75 15pt &quot;Arial&quot;;</string>
</property>
<property name="text">
<string>Estimated Time 5m 4s</string>
</property>
</widget>
</item>
</layout>
</item>
<item alignment="Qt::AlignRight|Qt::AlignBottom">
<widget class="QLabel" name="banner">
<property name="styleSheet">
<string notr="true">background-color: black;</string>
<property name="maximumSize">
<size>
<width>256</width>
<height>256</height>
</size>
</property>
<property name="text">
<string/>
@@ -149,14 +56,160 @@ font: 75 15pt &quot;Arial&quot;;</string>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="margin">
<number>30</number>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="status_container" native="true">
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>10</number>
</property>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="stage">
<property name="styleSheet">
<string notr="true">background-color: transparent; color: white;
font: 75 24pt "Arial";</string>
</property>
<property name="text">
<string>Loading...</string>
</property>
<property name="alignment">
<set>Qt::AlignVCenter|Qt::AlignLeft</set>
</property>
</widget>
</item>
<item>
<widget class="QProgressBar" name="progress_bar">
<property name="minimumSize">
<size>
<width>0</width>
<height>12</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>12</height>
</size>
</property>
<property name="value">
<number>0</number>
</property>
<property name="textVisible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="shader_widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout_3">
<property name="spacing">
<number>5</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>15</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="shader_stage_label">
<property name="styleSheet">
<string notr="true">background-color: transparent; color: white;
font: 18pt "Arial";</string>
</property>
<property name="text">
<string>Building Shaders</string>
</property>
</widget>
</item>
<item>
<widget class="QProgressBar" name="shader_progress_bar">
<property name="minimumSize">
<size>
<width>0</width>
<height>8</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>8</height>
</size>
</property>
<property name="value">
<number>0</number>
</property>
<property name="textVisible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="shader_value_label">
<property name="styleSheet">
<string notr="true">background-color: transparent; color: #cccccc;
font: 14pt "Arial";</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_Right">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>