mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-19 10:43:33 +00:00
feat(ui): redesign loading screen with game icons and improved UX
- Replace banner/logo with game icon display - Add shader progress widget with ETA calculations - Improve stage translations with game title support - Update UI layout to horizontal layout with better spacing - Add smooth fade animations for show/hide transitions Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -1,54 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include "citron/loading_screen.h"
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#include <QGraphicsOpacityEffect>
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#include <QIODevice>
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#include <QImage>
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#include <QPainter>
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#include <QPixmap>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QTime>
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#include "citron/theme.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "citron/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// showing the full animation
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#if !CITRON_QT_MOVIE_MISSING
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#include <QMovie>
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#endif
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constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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@@ -56,132 +20,188 @@ LoadingScreen::LoadingScreen(QWidget* parent)
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ui->setupUi(this);
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setMinimumSize(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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opacity_effect = new QGraphicsOpacityEffect(ui->fade_parent);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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fadeout_animation = new QPropertyAnimation(opacity_effect, "opacity", this);
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fadeout_animation->setDuration(400);
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fadeout_animation->setEasingCurve(QEasingCurve::OutQuad);
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fadeout_animation->setStartValue(1.0);
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fadeout_animation->setEndValue(0.0);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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connect(fadeout_animation, &QPropertyAnimation::finished, this, [this] {
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hide();
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opacity_effect->setOpacity(1);
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opacity_effect->setOpacity(1.0);
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emit Hidden();
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});
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loading_text_animation_timer = new QTimer(this);
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connect(loading_text_animation_timer, &QTimer::timeout, this, &LoadingScreen::UpdateLoadingText);
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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}
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LoadingScreen::~LoadingScreen() = default;
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LoadingScreen::~LoadingScreen() {
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loading_text_animation_timer->stop();
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}
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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QPixmap game_icon_pixmap;
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std::vector<u8> buffer;
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if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
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#ifdef CITRON_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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static_cast<int>(buffer.size()));
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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buffer.clear();
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if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) {
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game_icon_pixmap.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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} else {
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game_icon_pixmap = QPixmap(QStringLiteral(":/icons/scalable/actions/games.svg"));
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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if (!game_icon_pixmap.isNull()) {
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QPixmap rounded_pixmap(game_icon_pixmap.size());
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rounded_pixmap.fill(Qt::transparent);
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QPainter painter(&rounded_pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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QPainterPath path;
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const int radius = game_icon_pixmap.width() / 6;
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path.addRoundedRect(rounded_pixmap.rect(), radius, radius);
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painter.setClipPath(path);
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painter.drawPixmap(0, 0, game_icon_pixmap);
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ui->game_icon->setPixmap(rounded_pixmap.scaled(ui->game_icon->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
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} else {
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ui->game_icon->setPixmap(game_icon_pixmap);
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}
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std::string title;
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if (loader.ReadTitle(title) == Loader::ResultStatus::Success && !title.empty()) {
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading %1").arg(QString::fromStdString(title))},
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{VideoCore::LoadCallbackStage::Build, tr("Loading %1").arg(QString::fromStdString(title))},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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} else {
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading Game...")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Game...")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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}
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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void LoadingScreen::showEvent(QShowEvent* event) {
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opacity_effect->setOpacity(0.0);
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auto fade_in = new QPropertyAnimation(opacity_effect, "opacity", this);
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fade_in->setDuration(400);
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fade_in->setStartValue(0.0);
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fade_in->setEndValue(1.0);
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fade_in->setEasingCurve(QEasingCurve::OutQuad);
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fade_in->start(QAbstractAnimation::DeleteWhenStopped);
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QWidget::showEvent(event);
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}
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void LoadingScreen::UpdateLoadingText() {
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int dot_count = ui->stage->text().count(QLatin1Char('.'));
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QString new_text = base_loading_text;
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if (dot_count >= 3) {
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// Cycle back to no dots
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} else {
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new_text.append(QString(dot_count + 1, QLatin1Char('.')));
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}
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ui->stage->setText(new_text);
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}
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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loading_text_animation_timer->stop();
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fadeout_animation->start();
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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const auto now = steady_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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} else {
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ui->progress_bar->show();
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QString style;
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switch (stage) {
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case VideoCore::LoadCallbackStage::Build:
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style = QString::fromUtf8(R"(
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QProgressBar { background-color: #3a3a3a; border: none; border-radius: 4px; }
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QProgressBar::chunk { background-color: %1; border-radius: 4px; }
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)").arg(Theme::GetAccentColor());
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break;
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case VideoCore::LoadCallbackStage::Complete:
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style = QString::fromUtf8(R"(
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QProgressBar { background-color: #3a3a3a; border: none; border-radius: 4px; }
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QProgressBar::chunk { background-color: %1; border-radius: 4px; }
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)").arg(Theme::GetAccentColor());
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break;
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default:
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style = QStringLiteral("");
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break;
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}
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ui->shader_progress_bar->setStyleSheet(style);
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ui->progress_bar->setStyleSheet(style);
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base_loading_text = stage_translations[stage];
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const QFontMetrics metrics(ui->stage->font());
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const int max_width = metrics.horizontalAdvance(base_loading_text + QLatin1String("..."));
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ui->stage->setFixedWidth(max_width);
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ui->stage->setText(base_loading_text);
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if (stage == VideoCore::LoadCallbackStage::Complete) {
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loading_text_animation_timer->stop();
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} else {
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loading_text_animation_timer->start(500);
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}
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ui->progress_bar->setVisible(stage == VideoCore::LoadCallbackStage::Complete);
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ui->shader_widget->setVisible(stage == VideoCore::LoadCallbackStage::Build);
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previous_stage = stage;
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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// Reset the progress bar ranges if compilation is done
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if (stage == VideoCore::LoadCallbackStage::Complete) {
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ui->progress_bar->setRange(0, 0);
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}
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QString estimate;
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// If there's a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = steady_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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const auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString(QStringLiteral("mm:ss")));
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}
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}
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// update labels and progress bar
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if (stage == VideoCore::LoadCallbackStage::Build) {
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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} else {
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ui->stage->setText(stage_translations[stage]);
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if (total != previous_total) {
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ui->shader_progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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ui->shader_progress_bar->setValue(static_cast<int>(value));
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QString estimate;
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = steady_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1} && (value - slow_shader_first_value > 0)) {
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const auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("ETA: %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count(), 0))
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.toString(QStringLiteral("mm:ss")));
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}
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}
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ui->shader_stage_label->setText(tr("Building Shaders..."));
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if (!estimate.isEmpty()) {
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ui->shader_value_label->setText(QStringLiteral("%1 / %2 (%3)").arg(value).arg(total).arg(estimate));
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} else {
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ui->shader_value_label->setText(QStringLiteral("%1 / %2").arg(value).arg(total));
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}
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}
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ui->value->setText(estimate);
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ui->progress_bar->setValue(static_cast<int>(value));
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previous_time = now;
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}
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@@ -190,13 +210,9 @@ void LoadingScreen::paintEvent(QPaintEvent* event) {
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opt.initFrom(this);
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QPainter p(this);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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QWidget::paintEvent(event);
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}
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void LoadingScreen::Clear() {
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#ifndef CITRON_QT_MOVIE_MISSING
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animation.reset();
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backing_buf.reset();
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backing_mem.reset();
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#endif
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ui->game_icon->clear();
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loading_text_animation_timer->stop();
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}
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@@ -1,88 +1,67 @@
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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#include <memory>
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#include <unordered_map>
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#include <QPainterPath>
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#include <QPixmap>
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#include <QString>
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#include <QTimer>
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#include <QWidget>
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#include <QtGlobal>
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#if !QT_CONFIG(movie)
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#define CITRON_QT_MOVIE_MISSING 1
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#endif
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class QGraphicsOpacityEffect;
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class QPropertyAnimation;
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namespace Loader {
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class AppLoader;
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}
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namespace Ui {
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class LoadingScreen;
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}
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class QBuffer;
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class QByteArray;
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class QGraphicsOpacityEffect;
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class QMovie;
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class QPropertyAnimation;
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class LoadingScreen : public QWidget {
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Q_OBJECT
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public:
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explicit LoadingScreen(QWidget* parent = nullptr);
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~LoadingScreen();
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/// Call before showing the loading screen to load the widgets with the logo and banner for the
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/// currently loaded application.
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void Prepare(Loader::AppLoader& loader);
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/// After the loading screen is hidden, the owner of this class can call this to clean up any
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/// used resources such as the logo and banner.
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void Clear();
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/// Slot used to update the status of the progress bar
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Hides the LoadingScreen with a fade out effect
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void OnLoadComplete();
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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signals:
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Signals that this widget is completely hidden now and should be replaced with the other
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/// widget
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void Hidden();
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protected:
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void showEvent(QShowEvent* event) override;
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private slots:
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void UpdateLoadingText();
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private:
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#ifndef CITRON_QT_MOVIE_MISSING
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std::unique_ptr<QMovie> animation;
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std::unique_ptr<QBuffer> backing_buf;
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std::unique_ptr<QByteArray> backing_mem;
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#endif
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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VideoCore::LoadCallbackStage previous_stage;
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QGraphicsOpacityEffect* opacity_effect = nullptr;
|
||||
std::unique_ptr<QPropertyAnimation> fadeout_animation;
|
||||
QPropertyAnimation* fadeout_animation = nullptr;
|
||||
QTimer* loading_text_animation_timer = nullptr;
|
||||
|
||||
// Definitions for the differences in text and styling for each stage
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
|
||||
QString base_loading_text;
|
||||
|
||||
// newly generated shaders are added to the end of the file, so when loading and compiling
|
||||
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
|
||||
// These variables are used to detect the change in speed so we can generate an ETA
|
||||
bool slow_shader_compile_start = false;
|
||||
std::chrono::steady_clock::time_point slow_shader_start;
|
||||
std::chrono::steady_clock::time_point previous_time;
|
||||
|
||||
@@ -6,142 +6,49 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>746</width>
|
||||
<height>495</height>
|
||||
<width>1280</width>
|
||||
<height>720</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: rgb(0, 0, 0);</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="fade_parent" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: transparent;</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="main_layout" stretch="0,1">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
<number>30</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignLeft|Qt::AlignTop">
|
||||
<widget class="QLabel" name="logo">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
|
||||
<property name="spacing">
|
||||
<number>15</number>
|
||||
<widget class="QLabel" name="game_icon">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>256</width>
|
||||
<height>256</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetNoConstraint</enum>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="stage">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 20pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Loading Shaders 387 / 1628</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QProgressBar {
|
||||
color: white;
|
||||
border: 2px solid white;
|
||||
outline-color: black;
|
||||
border-radius: 20px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: white;
|
||||
border-radius: 15px;
|
||||
}</string>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="format">
|
||||
<string>Loading Shaders %v out of %m</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QLabel" name="value">
|
||||
<property name="toolTip">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 15pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Estimated Time 5m 4s</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="banner">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black;</string>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>256</width>
|
||||
<height>256</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
@@ -149,14 +56,160 @@ font: 75 15pt "Arial";</string>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="status_container" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="stage">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: transparent; color: white;
|
||||
font: 75 24pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Loading...</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignVCenter|Qt::AlignLeft</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>12</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>12</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="shader_widget" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<property name="spacing">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>15</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="shader_stage_label">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: transparent; color: white;
|
||||
font: 18pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Building Shaders</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QProgressBar" name="shader_progress_bar">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>8</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>8</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="shader_value_label">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: transparent; color: #cccccc;
|
||||
font: 14pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_Right">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
||||
Reference in New Issue
Block a user