mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-19 02:33:32 +00:00
refactor: Exit Fullscreen & Mouse Panning Hotkeys to GRenderWindow
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -1079,7 +1079,7 @@ void GMainWindow::InitializeWidgets() {
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#ifdef CITRON_ENABLE_COMPATIBILITY_REPORTING
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ui->action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system, hotkey_registry);
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render_window->hide();
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game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
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@@ -1106,7 +1106,6 @@ void GMainWindow::InitializeWidgets() {
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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@@ -1145,7 +1144,6 @@ void GMainWindow::InitializeWidgets() {
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
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// Create performance overlay
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performance_overlay = new PerformanceOverlay(this);
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performance_overlay->hide();
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@@ -1215,7 +1213,6 @@ void GMainWindow::InitializeWidgets() {
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statusBar()->insertPermanentWidget(0, volume_button);
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// setup AA button
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aa_status_button = new QPushButton();
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aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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aa_status_button->setFocusPolicy(Qt::NoFocus);
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@@ -1247,7 +1244,6 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, aa_status_button);
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// Setup Filter button
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filter_status_button = new QPushButton();
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filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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filter_status_button->setFocusPolicy(Qt::NoFocus);
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@@ -1271,7 +1267,6 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, filter_status_button);
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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@@ -1282,7 +1277,6 @@ void GMainWindow::InitializeWidgets() {
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connect(dock_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
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context_menu.addAction(pair.second, [this, &pair] {
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if (pair.first != Settings::values.use_docked_mode.GetValue()) {
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@@ -1295,7 +1289,6 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, dock_status_button);
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// Setup GPU Accuracy button
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gpu_accuracy_button = new QPushButton();
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gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
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gpu_accuracy_button->setCheckable(true);
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@@ -1306,7 +1299,6 @@ void GMainWindow::InitializeWidgets() {
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connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
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if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
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continue;
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@@ -1321,7 +1313,6 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
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// Setup Renderer API button
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renderer_status_button = new QPushButton();
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renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
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renderer_status_button->setCheckable(true);
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@@ -1335,7 +1326,6 @@ void GMainWindow::InitializeWidgets() {
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connect(renderer_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& renderer_backend_pair :
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ConfigurationShared::renderer_backend_texts_map) {
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if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
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@@ -1428,6 +1418,7 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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// Link all standard menu actions
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LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
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LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
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LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit citron"));
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@@ -1446,42 +1437,30 @@ void GMainWindow::InitializeHotkeys() {
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LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
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LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
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LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
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LinkActionShortcut(ui->action_View_Lobby,
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QStringLiteral("Multiplayer Browse Public Game Lobby"));
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LinkActionShortcut(ui->action_View_Lobby, QStringLiteral("Multiplayer Browse Public Game Lobby"));
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LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
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LinkActionShortcut(ui->action_Connect_To_Room,
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QStringLiteral("Multiplayer Direct Connect to Room"));
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LinkActionShortcut(ui->action_Connect_To_Room, QStringLiteral("Multiplayer Direct Connect to Room"));
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LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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// Create and connect a dedicated, robust QAction for exiting fullscreen.
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action_exit_fullscreen = new QAction(this);
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connect(action_exit_fullscreen, &QAction::triggered, this, [this] {
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connect(render_window, &GRenderWindow::FullscreenExitHotkeyPressed, this, [this]() {
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if (emulation_running && ui->action_Fullscreen->isChecked()) {
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// Un-check the toggle to keep the UI in sync and then exit fullscreen.
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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// Now bind the "Exit Fullscreen" hotkey (Esc by default) to this new QAction.
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LinkActionShortcut(action_exit_fullscreen, QStringLiteral("Exit Fullscreen"));
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render_window->addAction(action_exit_fullscreen);
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static const QString main_window = QStringLiteral("Main Window");
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const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
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const auto* hotkey =
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hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
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static const std::string main_window = "Main Window";
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const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name.toStdString(), this);
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auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
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main_window.toStdString(), action_name.toStdString(), controller);
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const auto* controller_hotkey =
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hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
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connect(hotkey, &QShortcut::activated, this, function);
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connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
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Qt::QueuedConnection);
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connect(controller_hotkey, &ControllerShortcut::Activated, this, function, Qt::QueuedConnection);
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};
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connect_shortcut(QStringLiteral("Change Adapting Filter"),
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&GMainWindow::OnToggleAdaptingFilter);
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connect_shortcut(QStringLiteral("Change Adapting Filter"), &GMainWindow::OnToggleAdaptingFilter);
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connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
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connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
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@@ -1495,13 +1474,6 @@ void GMainWindow::InitializeHotkeys() {
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system->GetRenderdocAPI().ToggleCapture();
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}
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});
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@@ -3771,6 +3743,14 @@ void GMainWindow::OnMenuRecentFile() {
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void GMainWindow::OnStartGame() {
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PreventOSSleep();
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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} else {
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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}
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emu_thread->SetRunning(true);
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UpdateMenuState();
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