fix(gamescope): Restructure Multiplayer Dialogs for Gamescope

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-05 10:30:07 +00:00
parent 9c49ec0e97
commit 88c8b4cdbb

View File

@@ -27,10 +27,23 @@
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
: QDialog(parent),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
const bool is_gamescope = UISettings::IsGamescope();
if (is_gamescope) {
setWindowFlags(Qt::Window | Qt::CustomizeWindowHint | Qt::WindowTitleHint);
setWindowModality(Qt::NonModal);
int w = 800;
int h = 500;
setFixedSize(w, h);
} else {
setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint);
}
ui->setupUi(this);
// setup the watcher for background connections