Edit game_list.cpp

This commit is contained in:
collecting
2025-10-04 04:13:58 +00:00
parent b5a0695783
commit 6c519e922d

View File

@@ -30,7 +30,7 @@
#include "citron/util/controller_navigation.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
@@ -45,36 +45,36 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
}
break;
}
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
break;
}
default:
return QObject::eventFilter(obj, event);
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
@@ -139,9 +139,9 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet(
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
@@ -171,8 +171,8 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
void GameList::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir && !is_fave) {
return;
@@ -247,7 +247,7 @@ void GameList::FilterGridView(const QString& filter_text) {
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title;
should_show = ContainsAllWords(file_name, filter_text) ||
(file_program_id.size() == 16 && file_program_id.contains(filter_text));
(file_program_id.size() == 16 && file_program_id.contains(filter_text));
}
if (should_show) {
@@ -260,7 +260,7 @@ void GameList::FilterGridView(const QString& filter_text) {
// Fallback to filename if no title
std::string filename;
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
nullptr, &filename, nullptr);
game_title = QString::fromStdString(filename);
}
cloned_item->setText(game_title);
@@ -316,11 +316,11 @@ void GameList::FilterTreeView(const QString& filter_text) {
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
child->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
child->data(GameListItemPath::TitleRole).toString().toLower();
child->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id =
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
// Only items which filename in combination with its title contains all words
// that are in the searchfield will be visible in the gamelist
@@ -328,15 +328,15 @@ void GameList::FilterTreeView(const QString& filter_text) {
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist
const QString file_name =
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
if (ContainsAllWords(file_name, filter_text) ||
(file_program_id.size() == 16 && file_program_id.contains(filter_text))) {
tree_view->setRowHidden(j, folder_index, false);
++result_count;
} else {
tree_view->setRowHidden(j, folder_index, true);
}
++result_count;
} else {
tree_view->setRowHidden(j, folder_index, true);
}
}
}
search_field->setFilterResult(result_count, children_total);
@@ -350,55 +350,55 @@ void GameList::OnUpdateThemedIcons() {
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
Qt::DecorationRole);
break;
case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(
QIcon::fromTheme(QStringLiteral("list-add"))
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(
QIcon::fromTheme(QStringLiteral("list-add"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(
QIcon::fromTheme(QStringLiteral("star"))
Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(
QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
default:
break;
Qt::DecorationRole);
break;
default:
break;
}
}
}
@@ -407,11 +407,11 @@ void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
GameList::GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@@ -505,6 +505,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
// Set initial view mode
SetViewMode(UISettings::values.game_list_grid_view.GetValue());
// Set up the timer for automatic refresh
online_status_timer = new QTimer(this);
connect(online_status_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus);
online_status_timer->start(5000); // Refresh every 5 seconds
}
void GameList::UnloadController() {
@@ -544,46 +549,92 @@ void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
tree_view->setExpanded(
entry_items->index(),
UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
}
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
parent->appendRow(entry_items);
}
// THIS IS THE NEW REFRESH FUNCTION
void GameList::UpdateOnlineStatus() {
auto session = main_window->GetMultiplayerState()->GetSession();
if (!session || !item_model) {
return;
}
// This part is the same as in the worker: fetch and count.
std::map<u64, std::pair<int, int>> online_stats; // Game ID -> {player_count, server_count}
AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList();
for (const auto& room : room_list) {
u64 game_id = room.information.preferred_game.id;
if (game_id != 0) {
online_stats[game_id].first += room.members.size();
online_stats[game_id].second++;
}
}
// Now, iterate through the existing list and update the "Online" column.
for (int i = 0; i < item_model->rowCount(); ++i) {
QStandardItem* folder = item_model->item(i, 0);
if (!folder) continue;
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, COLUMN_NAME);
if (!game_item) continue;
u64 program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
QString online_text = QStringLiteral("N/A");
auto it_stats = online_stats.find(program_id);
if (it_stats != online_stats.end()) {
const auto& stats = it_stats->second;
online_text = QStringLiteral("Players: %1 | Servers: %2").arg(stats.first).arg(stats.second);
}
// This is the efficient update. We find the item for the "Online" column and just change its text.
QStandardItem* online_item = folder->child(j, COLUMN_ONLINE);
if (online_item) {
online_item->setData(online_text, Qt::DisplayRole);
}
}
}
}
void GameList::ValidateEntry(const QModelIndex& item) {
const auto selected = item.sibling(item.row(), 0);
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game: {
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
const QFileInfo file_info(file_path);
if (!file_info.exists())
return;
case GameListItemType::Game: {
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
const QFileInfo file_info(file_path);
if (!file_info.exists())
return;
if (file_info.isDir()) {
const QDir dir{file_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
if (file_info.isDir()) {
const QDir dir{file_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
}
return;
}
return;
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path, title_id);
break;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
emit AddDirectory();
break;
default:
break;
case GameListItemType::AddDir:
emit AddDirectory();
break;
default:
break;
}
}
@@ -594,10 +645,10 @@ bool GameList::IsEmpty() const {
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
}
i--;
}
}
return !item_model->invisibleRootItem()->hasChildren();
@@ -667,24 +718,24 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
break;
case GameListItemType::CustomDir:
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
case GameListItemType::SdmcDir:
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
case GameListItemType::Favorites:
AddFavoritesPopup(context_menu);
break;
default:
break;
case GameListItemType::Game:
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
break;
case GameListItemType::CustomDir:
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
case GameListItemType::SdmcDir:
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
case GameListItemType::Favorites:
AddFavoritesPopup(context_menu);
break;
default:
break;
}
if (tree_view->isVisible()) {
@@ -699,12 +750,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
context_menu.addSeparator();
QAction* start_game = context_menu.addAction(tr("Start Game"));
QAction* start_game_global =
context_menu.addAction(tr("Start Game without Custom Configuration"));
context_menu.addAction(tr("Start Game without Custom Configuration"));
context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
@@ -723,13 +774,13 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
@@ -800,22 +851,22 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
});
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
});
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
});
#endif
#endif
connect(properties, &QAction::triggered,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
};
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
@@ -955,6 +1006,7 @@ void GameList::RetranslateUI() {
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
item_model->setHeaderData(COLUMN_ONLINE, Qt::Horizontal, tr("Online"));
}
void GameListSearchField::changeEvent(QEvent* event) {
@@ -992,7 +1044,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
search_field->clear();
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
play_time_manager, system);
play_time_manager, system, main_window->GetMultiplayerState()->GetSession());
// Get events from the worker as data becomes available
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
@@ -1022,46 +1074,46 @@ const QStringList GameList::supported_file_extensions = {
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameList::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
!search_field->filterText().isEmpty());
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
if (UISettings::values.favorited_ids.size() == 0) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
}
// Update grid view if it's currently active
if (list_view->isVisible()) {
PopulateGridView();
void GameList::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
!search_field->filterText().isEmpty());
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
if (UISettings::values.favorited_ids.size() == 0) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
}
}
// Update grid view if it's currently active
if (list_view->isVisible()) {
PopulateGridView();
}
SaveConfig();
}
SaveConfig();
}
void GameList::AddFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
void GameList::AddFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
for (int i = 1; i < item_model->rowCount() - 1; i++) {
const auto* folder = item_model->item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int i = 1; i < item_model->rowCount() - 1; i++) {
const auto* folder = item_model->item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
@@ -1071,149 +1123,149 @@ void GameList::AddFavorite(u64 program_id) {
favorites_row->appendRow(list);
return;
}
}
}
}
}
void GameList::RemoveFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
void GameList::RemoveFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
}
}
}
}
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
connect(parent, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
connect(parent, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
RetranslateUI();
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);
text->setAlignment(Qt::AlignHCenter);
image->setAlignment(Qt::AlignHCenter);
layout->addWidget(image);
layout->addWidget(text);
setLayout(layout);
}
GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
}
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}
void GameListPlaceholder::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);
text->setAlignment(Qt::AlignHCenter);
image->setAlignment(Qt::AlignHCenter);
layout->addWidget(image);
layout->addWidget(text);
setLayout(layout);
}
QWidget::changeEvent(event);
}
GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::RetranslateUI() {
text->setText(tr("Double-click to add a new folder to the game list"));
}
void GameList::SetViewMode(bool grid_view) {
if (grid_view) {
// Create a flat model for grid view showing only games
PopulateGridView();
tree_view->setVisible(false);
list_view->setVisible(true);
// Only set current index if the model has items
if (list_view->model() && list_view->model()->rowCount() > 0) {
list_view->setCurrentIndex(list_view->model()->index(0, 0));
}
} else {
// Restore the hierarchical model for tree view
list_view->setVisible(false);
tree_view->setVisible(true);
// Only set current index if the model has items
if (item_model && item_model->rowCount() > 0) {
tree_view->setCurrentIndex(item_model->index(0, 0));
}
}
}
void GameList::PopulateGridView() {
// Store the current hierarchical model
QStandardItemModel* hierarchical_model = item_model;
// Delete the previous flat model if it exists to prevent memory leaks
if (QAbstractItemModel* old_model = list_view->model()) {
if (old_model != item_model) {
old_model->deleteLater();
}
void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
}
// Create a new flat model for grid view
QStandardItemModel* flat_model = new QStandardItemModel(this);
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}
// Collect all games from the hierarchical model
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
QStandardItem* folder = hierarchical_model->item(i, 0);
if (!folder) continue;
// Skip non-game folders in grid view, but include favorites
const auto folder_type = folder->data(GameListItem::TypeRole).value<GameListItemType>();
if (folder_type == GameListItemType::AddDir) {
continue;
void GameListPlaceholder::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
// Add games from this folder to the flat model
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, 0);
if (!game_item) continue;
QWidget::changeEvent(event);
}
const auto game_type = game_item->data(GameListItem::TypeRole).value<GameListItemType>();
if (game_type == GameListItemType::Game) {
// Clone the game item for the flat model
QStandardItem* cloned_item = game_item->clone();
void GameListPlaceholder::RetranslateUI() {
text->setText(tr("Double-click to add a new folder to the game list"));
}
// Set display text to just the game title for grid view
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
if (game_title.isEmpty()) {
// Fallback to filename if no title
std::string filename;
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
game_title = QString::fromStdString(filename);
}
cloned_item->setText(game_title);
flat_model->appendRow(cloned_item);
void GameList::SetViewMode(bool grid_view) {
if (grid_view) {
// Create a flat model for grid view showing only games
PopulateGridView();
tree_view->setVisible(false);
list_view->setVisible(true);
// Only set current index if the model has items
if (list_view->model() && list_view->model()->rowCount() > 0) {
list_view->setCurrentIndex(list_view->model()->index(0, 0));
}
} else {
// Restore the hierarchical model for tree view
list_view->setVisible(false);
tree_view->setVisible(true);
// Only set current index if the model has items
if (item_model && item_model->rowCount() > 0) {
tree_view->setCurrentIndex(item_model->index(0, 0));
}
}
}
// Set the flat model for the list view
list_view->setModel(flat_model);
void GameList::PopulateGridView() {
// Store the current hierarchical model
QStandardItemModel* hierarchical_model = item_model;
// Update grid size based on icon size
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80)); // More padding for round icons and text
}
// Delete the previous flat model if it exists to prevent memory leaks
if (QAbstractItemModel* old_model = list_view->model()) {
if (old_model != item_model) {
old_model->deleteLater();
}
}
void GameList::ToggleViewMode() {
bool current_grid_view = UISettings::values.game_list_grid_view.GetValue();
UISettings::values.game_list_grid_view.SetValue(!current_grid_view);
SetViewMode(!current_grid_view);
}
// Create a new flat model for grid view
QStandardItemModel* flat_model = new QStandardItemModel(this);
// Collect all games from the hierarchical model
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
QStandardItem* folder = hierarchical_model->item(i, 0);
if (!folder) continue;
// Skip non-game folders in grid view, but include favorites
const auto folder_type = folder->data(GameListItem::TypeRole).value<GameListItemType>();
if (folder_type == GameListItemType::AddDir) {
continue;
}
// Add games from this folder to the flat model
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, 0);
if (!game_item) continue;
const auto game_type = game_item->data(GameListItem::TypeRole).value<GameListItemType>();
if (game_type == GameListItemType::Game) {
// Clone the game item for the flat model
QStandardItem* cloned_item = game_item->clone();
// Set display text to just the game title for grid view
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
if (game_title.isEmpty()) {
// Fallback to filename if no title
std::string filename;
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
game_title = QString::fromStdString(filename);
}
cloned_item->setText(game_title);
flat_model->appendRow(cloned_item);
}
}
}
// Set the flat model for the list view
list_view->setModel(flat_model);
// Update grid size based on icon size
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80)); // More padding for round icons and text
}
void GameList::ToggleViewMode() {
bool current_grid_view = UISettings::values.game_list_grid_view.GetValue();
UISettings::values.game_list_grid_view.SetValue(!current_grid_view);
SetViewMode(!current_grid_view);
}