Merge pull request 'service: sockets: Fix network crashes and lobby re-join issues' (#91) from fix/multiplayer-service into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/91
This commit is contained in:
Collecting
2026-01-11 08:14:56 +00:00
2 changed files with 55 additions and 22 deletions

View File

@@ -562,6 +562,10 @@ std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protoco
if (it != socket_pool.end() && !it->second.empty()) {
descriptor.socket = it->second.back();
it->second.pop_back();
// call Initialize here so socket_proxy.cpp functions work
descriptor.socket->Initialize(descriptor.domain, descriptor.type, descriptor.protocol);
LOG_DEBUG(Service, "Reused socket from pool for fd={}", fd);
} else {
descriptor.socket = std::make_shared<Network::ProxySocket>(room_network);
@@ -1089,12 +1093,19 @@ void BSD::BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noex
}
void BSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
for (auto& optional_descriptor : file_descriptors) {
if (!optional_descriptor.has_value()) {
continue;
// We must ensure we only deliver the packet ONCE
std::vector<Network::SocketBase*> processed_sockets;
for (auto& optional_desc : file_descriptors) {
if (optional_desc.has_value() && optional_desc->socket) {
Network::SocketBase* socket_ptr = optional_desc->socket.get();
// If we haven't given this specific socket the packet yet...
if (std::find(processed_sockets.begin(), processed_sockets.end(), socket_ptr) == processed_sockets.end()) {
socket_ptr->HandleProxyPacket(packet);
processed_sockets.push_back(socket_ptr);
}
}
FileDescriptor& descriptor = *optional_descriptor;
descriptor.socket.get()->HandleProxyPacket(packet);
}
}

View File

@@ -29,28 +29,39 @@ ProxySocket::~ProxySocket() {
}
void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno ||
closed) {
stats.packets_dropped++;
LOG_DEBUG(Network, "Dropped packet: protocol mismatch or closed socket. Stats: sent={}, recv={}, dropped={}",
stats.packets_sent, stats.packets_received, stats.packets_dropped);
auto room_member = room_network.GetRoomMember().lock();
if (!room_member) return;
const auto my_ip = room_member->GetFakeIpAddress();
// If the sender (local_endpoint) is OUR IP, ignore it.
// We don't want to process our own sent packets.
if (packet.local_endpoint.ip == my_ip) {
return;
}
// Only accept packets meant for us or actual broadcasts.
if (packet.remote_endpoint.ip != my_ip && !packet.broadcast) {
return;
}
// PROTOCOL & PORT CHECK
if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno || closed) {
stats.packets_dropped++;
return;
}
// BROADCAST CHECK
if (!broadcast && packet.broadcast) {
stats.packets_dropped++;
LOG_DEBUG(Network, "Dropped broadcast packet on non-broadcast socket");
return;
}
// DECOMPRESSION & QUEUEING
auto decompressed = packet;
decompressed.data = Common::Compression::DecompressDataZSTD(packet.data);
// Check if decompression failed (returns empty vector on error)
if (decompressed.data.empty() && !packet.data.empty()) {
stats.packets_dropped++;
LOG_WARNING(Network, "Dropped packet: ZSTD decompression failed. Stats: sent={}, recv={}, dropped={}",
stats.packets_sent, stats.packets_received, stats.packets_dropped);
return;
}
@@ -58,13 +69,6 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
received_packets.push(decompressed);
stats.packets_received++;
stats.bytes_received += decompressed.data.size();
// Log statistics periodically (every 100 packets)
if (stats.packets_received % 100 == 0) {
LOG_DEBUG(Network, "ProxySocket stats: sent={} ({} bytes), recv={} ({} bytes), dropped={}",
stats.packets_sent, stats.bytes_sent,
stats.packets_received, stats.bytes_received, stats.packets_dropped);
}
}
template <typename T>
@@ -77,6 +81,24 @@ Errno ProxySocket::Initialize(Domain domain, Type type, Protocol socket_protocol
protocol = socket_protocol;
SetSockOpt(fd, SO_TYPE, type);
// Reset all state flags
is_bound = false;
closed = false;
broadcast = false;
// Wipe the endpoint.
// This forces the RoomMember to assign a new/fresh identity if possible
local_endpoint = {};
// Reset stats so the new session starts at 0 bytes
stats = {};
// Clear the queue.
std::lock_guard guard(packets_mutex);
while(!received_packets.empty()) {
received_packets.pop();
}
return Errno::SUCCESS;
}