mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-21 11:33:35 +00:00
Merge branch 'feat/multiplayer-room-overlay' into 'main'
feat(multiplayer): Add in-game multiplayer room overlay See merge request citron/emulator!112
This commit is contained in:
@@ -223,6 +223,8 @@ add_executable(citron
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util/overlay_dialog.ui
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util/performance_overlay.cpp
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util/performance_overlay.h
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util/multiplayer_room_overlay.cpp
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util/multiplayer_room_overlay.h
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util/vram_overlay.cpp
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util/vram_overlay.h
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util/sequence_dialog/sequence_dialog.cpp
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@@ -180,6 +180,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#endif
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#include "citron/util/clickable_label.h"
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#include "citron/util/performance_overlay.h"
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#include "citron/util/multiplayer_room_overlay.h"
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#include "citron/util/vram_overlay.h"
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#include "citron/vk_device_info.h"
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@@ -1095,6 +1096,12 @@ void GMainWindow::InitializeWidgets() {
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performance_overlay = new PerformanceOverlay(this);
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performance_overlay->hide();
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multiplayer_room_overlay = new MultiplayerRoomOverlay(this);
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multiplayer_room_overlay->hide();
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connect(this, &GMainWindow::EmulationStarting, multiplayer_room_overlay, &MultiplayerRoomOverlay::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, multiplayer_room_overlay, &MultiplayerRoomOverlay::OnEmulationStopping);
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vram_overlay = new VramOverlay(this);
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vram_overlay->hide();
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@@ -1379,6 +1386,7 @@ void GMainWindow::InitializeHotkeys() {
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LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
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LinkActionShortcut(ui->action_Show_Vram_Overlay, QStringLiteral("Toggle VRAM Overlay"));
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LinkActionShortcut(ui->action_Show_Multiplayer_Room_Overlay, QStringLiteral("Toggle Multiplayer Room Overlay"));
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LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
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LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
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@@ -1608,6 +1616,7 @@ void GMainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
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connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
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connect_menu(ui->action_Show_Performance_Overlay, &GMainWindow::OnTogglePerformanceOverlay);
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connect_menu(ui->action_Show_Multiplayer_Room_Overlay, &GMainWindow::OnToggleMultiplayerRoomOverlay);
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connect_menu(ui->action_Show_Vram_Overlay, &GMainWindow::OnToggleVramOverlay);
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connect_menu(ui->action_Toggle_Grid_View, &GMainWindow::OnToggleGridView);
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@@ -4930,6 +4939,16 @@ void GMainWindow::OnTogglePerformanceOverlay() {
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}
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}
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void GMainWindow::OnToggleMultiplayerRoomOverlay() {
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if (multiplayer_room_overlay) {
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const bool is_checked = ui->action_Show_Multiplayer_Room_Overlay->isChecked();
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multiplayer_room_overlay->SetVisible(is_checked);
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// We will add a setting for this later if needed.
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// UISettings::values.show_multiplayer_room_overlay = is_checked;
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}
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}
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void GMainWindow::OnToggleVramOverlay() {
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if (vram_overlay) {
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const bool is_checked = ui->action_Show_Vram_Overlay->isChecked();
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@@ -6,14 +6,12 @@
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#include <memory>
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#include <optional>
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#include <filesystem>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QTimer>
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#include <QTranslator>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "configuration/qt_config.h"
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@@ -39,11 +37,9 @@ class LoadingScreen;
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class MicroProfileDialog;
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class OverlayDialog;
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class PerformanceOverlay;
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class MultiplayerRoomOverlay;
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class VramOverlay;
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class ProfilerWidget;
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// Forward declaration
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class PerformanceOverlay;
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class ControllerDialog;
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class QLabel;
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class MultiplayerState;
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@@ -58,7 +54,6 @@ enum class GameListShortcutTarget;
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enum class DumpRomFSTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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class QtAmiiboSettingsDialog;
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class QtControllerSelectorDialog;
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class QtProfileSelectionDialog;
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@@ -66,75 +61,21 @@ class QtSoftwareKeyboardDialog;
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class QtNXWebEngineView;
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class UpdaterDialog;
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enum class StartGameType {
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Normal, // Can use custom configuration
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Global, // Only uses global configuration
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};
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enum class StartGameType { Normal, Global };
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace Core::Frontend {
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struct CabinetParameters;
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struct ControllerParameters;
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struct InlineAppearParameters;
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struct InlineTextParameters;
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struct KeyboardInitializeParameters;
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struct ProfileSelectParameters;
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} // namespace Core::Frontend
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namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace PlayTime {
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class PlayTimeManager;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Service::AM {
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struct FrontendAppletParameters;
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enum class AppletId : u32;
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} // namespace Service::AM
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namespace Service::AM::Frontend {
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enum class SwkbdResult : u32;
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enum class SwkbdTextCheckResult : u32;
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enum class SwkbdReplyType : u32;
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enum class WebExitReason : u32;
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} // namespace Service::AM::Frontend
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namespace Service::NFC {
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class NfcDevice;
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} // namespace Service::NFC
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namespace Service::NFP {
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enum class CabinetMode : u8;
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} // namespace Service::NFP
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namespace Ui {
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class MainWindow;
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}
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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namespace VkDeviceInfo {
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class Record;
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}
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namespace Core { enum class SystemResultStatus : u32; class System; }
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namespace Core::Frontend { struct CabinetParameters; struct ControllerParameters; struct InlineAppearParameters; struct InlineTextParameters; struct KeyboardInitializeParameters; struct ProfileSelectParameters; }
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namespace DiscordRPC { class DiscordInterface; }
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namespace PlayTime { class PlayTimeManager; }
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namespace FileSys { class ContentProvider; class ManualContentProvider; class VfsFilesystem; }
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namespace InputCommon { class InputSubsystem; }
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namespace Service::AM { struct FrontendAppletParameters; enum class AppletId : u32; }
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namespace Service::AM::Frontend { enum class SwkbdResult : u32; enum class SwkbdTextCheckResult : u32; enum class SwkbdReplyType : u32; enum class WebExitReason : u32; }
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namespace Service::NFC { class NfcDevice; }
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namespace Service::NFP { enum class CabinetMode : u8; }
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namespace Ui { class MainWindow; }
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enum class EmulatedDirectoryTarget { NAND, SDMC };
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namespace VkDeviceInfo { class Record; }
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class VolumeButton : public QPushButton {
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Q_OBJECT
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@@ -142,16 +83,12 @@ public:
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explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
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connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
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}
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signals:
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void VolumeChanged();
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protected:
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void wheelEvent(QWheelEvent* event) override;
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private slots:
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void ResetMultiplier();
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private:
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int scroll_multiplier;
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QTimer scroll_timer;
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@@ -160,94 +97,45 @@ private:
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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friend class PerformanceOverlay;
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friend class VramOverlay;
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enum {
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CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
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CREATE_SHORTCUT_MSGBOX_SUCCESS,
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CREATE_SHORTCUT_MSGBOX_ERROR,
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CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
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};
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enum { CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, CREATE_SHORTCUT_MSGBOX_SUCCESS, CREATE_SHORTCUT_MSGBOX_ERROR, CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING };
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
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~GMainWindow() override;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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/**
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* This is the new function to provide access to the MultiplayerState.
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*/
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MultiplayerState* GetMultiplayerState() {
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return multiplayer_state;
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}
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MultiplayerState* GetMultiplayerState() { return multiplayer_state; }
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bool IsEmulationRunning() const { return emulation_running; }
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void UpdateInstallProgress();
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void AmiiboSettingsFinished(bool is_success, const std::string& name);
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void ControllerSelectorReconfigureFinished(bool is_success);
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Frontend::SwkbdResult result,
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std::u16string submitted_text, bool confirmed);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Frontend::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text, bool confirmed);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text, s32 cursor_position);
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void WebBrowserExtractOfflineRomFS();
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void WebBrowserClosed(Service::AM::Frontend::WebExitReason exit_reason, std::string last_url);
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void SigInterrupt();
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void OnSaveConfig();
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void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
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std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
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void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
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void AmiiboSettingsRequestExit();
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void ControllerSelectorReconfigureControllers(const Core::Frontend::ControllerParameters& parameters);
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void ControllerSelectorRequestExit();
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void SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardInitialize(bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardShowNormal();
|
||||
void SoftwareKeyboardShowTextCheck(
|
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Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
|
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std::u16string text_check_message);
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void SoftwareKeyboardShowTextCheck(Service::AM::Frontend::SwkbdTextCheckResult text_check_result, std::u16string text_check_message);
|
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void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
|
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void SoftwareKeyboardHideInline();
|
||||
void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
|
||||
@@ -256,98 +144,51 @@ public slots:
|
||||
void ErrorDisplayRequestExit();
|
||||
void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
|
||||
void ProfileSelectorRequestExit();
|
||||
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
|
||||
bool is_local);
|
||||
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args, bool is_local);
|
||||
void WebBrowserRequestExit();
|
||||
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
||||
void OnTasStateChanged();
|
||||
|
||||
private:
|
||||
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
|
||||
void LinkActionShortcut(QAction* action, const QString& action_name,
|
||||
const bool tas_allowed = false);
|
||||
|
||||
void LinkActionShortcut(QAction* action, const QString& action_name, const bool tas_allowed = false);
|
||||
void RegisterMetaTypes();
|
||||
void RegisterAutoloaderContents();
|
||||
|
||||
void InitializeWidgets();
|
||||
void InitializeDebugWidgets();
|
||||
void InitializeRecentFileMenuActions();
|
||||
|
||||
void SetDefaultUIGeometry();
|
||||
void RestoreUIState();
|
||||
|
||||
void ConnectWidgetEvents();
|
||||
void ConnectMenuEvents();
|
||||
void UpdateMenuState();
|
||||
|
||||
void SetupPrepareForSleep();
|
||||
|
||||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
||||
bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
|
||||
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
|
||||
StartGameType with_config = StartGameType::Normal);
|
||||
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params, StartGameType with_config = StartGameType::Normal);
|
||||
void BootGameFromList(const QString& filename, StartGameType with_config);
|
||||
void ShutdownGame();
|
||||
|
||||
void ShowTelemetryCallout();
|
||||
void SetDiscordEnabled(bool state);
|
||||
void LoadAmiibo(const QString& filename);
|
||||
|
||||
bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
|
||||
|
||||
/**
|
||||
* Stores the filename in the recently loaded files list.
|
||||
* The new filename is stored at the beginning of the recently loaded files list.
|
||||
* After inserting the new entry, duplicates are removed meaning that if
|
||||
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
|
||||
* and remove from its previous position.
|
||||
*
|
||||
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
|
||||
*
|
||||
* @param filename the filename to store
|
||||
*/
|
||||
void StoreRecentFile(const QString& filename);
|
||||
|
||||
/**
|
||||
* Updates the recent files menu.
|
||||
* Menu entries are rebuilt from the configuration file.
|
||||
* If there is no entry in the menu, the menu is greyed out.
|
||||
*/
|
||||
void UpdateRecentFiles();
|
||||
|
||||
/**
|
||||
* If the emulation is running,
|
||||
* asks the user if he really want to close the emulator
|
||||
*
|
||||
* @return true if the user confirmed
|
||||
*/
|
||||
bool ConfirmClose();
|
||||
bool ConfirmChangeGame();
|
||||
bool ConfirmForceLockedExit();
|
||||
void RequestGameExit();
|
||||
void changeEvent(QEvent* event) override;
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
std::string CreateTASFramesString(
|
||||
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
|
||||
|
||||
#ifdef __unix__
|
||||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
|
||||
Service::AM::AppletId applet_id);
|
||||
|
||||
// This will hold and provide all discovered Autoloader content.
|
||||
std::unique_ptr<FileSys::ManualContentProvider> autoloader_provider;
|
||||
|
||||
std::string CreateTASFramesString(std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
|
||||
#ifdef __unix__
|
||||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id, Service::AM::AppletId applet_id);
|
||||
std::unique_ptr<FileSys::ManualContentProvider> autoloader_provider;
|
||||
private slots:
|
||||
void OnStartGame();
|
||||
void OnRestartGame();
|
||||
@@ -357,22 +198,17 @@ private slots:
|
||||
void OnPrepareForSleep(bool prepare_sleep);
|
||||
void OnMenuReportCompatibility();
|
||||
void OnOpenSupport();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path, u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||
const std::string& game_path);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, const std::string& game_path);
|
||||
void OnGameListRemovePlayTimeData(u64 program_id);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
void OnGameListVerifyIntegrity(const std::string& game_path);
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list);
|
||||
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path, GameListShortcutTarget target);
|
||||
void OnGameListOpenDirectory(const QString& directory);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
@@ -411,16 +247,13 @@ private slots:
|
||||
void OnToggleGridView();
|
||||
void OnToggleStatusBar();
|
||||
void OnTogglePerformanceOverlay();
|
||||
void OnToggleMultiplayerRoomOverlay();
|
||||
void OnToggleVramOverlay();
|
||||
void OnDisplayTitleBars(bool);
|
||||
|
||||
// Performance overlay access methods
|
||||
double GetCurrentFPS() const;
|
||||
double GetCurrentFrameTime() const;
|
||||
u32 GetShadersBuilding() const;
|
||||
double GetEmulationSpeed() const;
|
||||
|
||||
// VRAM overlay access methods
|
||||
u64 GetTotalVram() const;
|
||||
u64 GetUsedVram() const;
|
||||
u64 GetBufferMemoryUsage() const;
|
||||
@@ -448,7 +281,6 @@ private slots:
|
||||
void OnShutdownBeginDialog();
|
||||
void OnEmulationStopped();
|
||||
void OnEmulationStopTimeExpired();
|
||||
|
||||
private:
|
||||
QString GetGameListErrorRemoving(InstalledEntryType type) const;
|
||||
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
|
||||
@@ -460,12 +292,10 @@ private:
|
||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||
void RemovePlayTimeData(u64 program_id);
|
||||
void RemoveCacheStorage(u64 program_id);
|
||||
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
|
||||
u64* selected_title_id, u8* selected_content_record_type);
|
||||
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id, u64* selected_title_id, u8* selected_content_record_type);
|
||||
ContentManager::InstallResult InstallNCA(const QString& filename);
|
||||
void MigrateConfigFiles();
|
||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||
std::string_view gpu_vendor = {});
|
||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, std::string_view gpu_vendor = {});
|
||||
void UpdateDockedButton();
|
||||
void UpdateAPIText();
|
||||
void UpdateFilterText();
|
||||
@@ -485,54 +315,28 @@ private:
|
||||
bool CheckFirmwarePresence();
|
||||
void SetFirmwareVersion();
|
||||
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||
/**
|
||||
* Open (or not) the right confirm dialog based on current setting and game exit lock
|
||||
* @returns true if the player confirmed or the settings do no require it
|
||||
*/
|
||||
bool ConfirmShutdownGame();
|
||||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
|
||||
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords,
|
||||
const std::string& name);
|
||||
/**
|
||||
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||
* The only difference is that it returns a boolean.
|
||||
*
|
||||
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
|
||||
*/
|
||||
bool question(QWidget* parent, const QString& title, const QString& text,
|
||||
QMessageBox::StandardButtons buttons =
|
||||
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
|
||||
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
|
||||
|
||||
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment, const std::filesystem::path& icon_path, const std::filesystem::path& command, const std::string& arguments, const std::string& categories, const std::string& keywords, const std::string& name);
|
||||
bool question(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons = QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No), QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
std::unique_ptr<Core::System> system;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
MultiplayerState* multiplayer_state = nullptr;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
QTimer shutdown_timer;
|
||||
OverlayDialog* shutdown_dialog{};
|
||||
PerformanceOverlay* performance_overlay{};
|
||||
MultiplayerRoomOverlay* multiplayer_room_overlay{};
|
||||
VramOverlay* vram_overlay{};
|
||||
|
||||
GameListPlaceholder* game_list_placeholder;
|
||||
|
||||
std::vector<VkDeviceInfo::Record> vk_device_records;
|
||||
|
||||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
QLabel* shader_building_label = nullptr;
|
||||
QLabel* res_scale_label = nullptr;
|
||||
@@ -550,72 +354,42 @@ private:
|
||||
QWidget* volume_popup = nullptr;
|
||||
QSlider* volume_slider = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<QtConfig> config;
|
||||
|
||||
// Whether emulation is currently running in citron.
|
||||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
// The path to the game currently running
|
||||
QString current_game_path;
|
||||
// Whether a user was set on the command line (skips UserSelector if it's forced to show up)
|
||||
bool user_flag_cmd_line = false;
|
||||
|
||||
bool auto_paused = false;
|
||||
bool auto_muted = false;
|
||||
QTimer mouse_hide_timer;
|
||||
QTimer update_input_timer;
|
||||
|
||||
QString startup_icon_theme;
|
||||
bool os_dark_mode = false;
|
||||
|
||||
// FS
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
std::unique_ptr<FileSys::ManualContentProvider> provider;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
MicroProfileDialog* microProfileDialog;
|
||||
WaitTreeWidget* waitTreeWidget;
|
||||
ControllerDialog* controller_dialog;
|
||||
|
||||
QAction* actions_recent_files[max_recent_files_item];
|
||||
|
||||
// stores default icon theme search paths for the platform
|
||||
QStringList default_theme_paths;
|
||||
|
||||
HotkeyRegistry hotkey_registry;
|
||||
|
||||
QTranslator translator;
|
||||
|
||||
// Install progress dialog
|
||||
QProgressDialog* install_progress;
|
||||
|
||||
// Last game booted, used for multi-process apps
|
||||
QString last_filename_booted;
|
||||
|
||||
// Applets
|
||||
QtAmiiboSettingsDialog* cabinet_applet = nullptr;
|
||||
QtControllerSelectorDialog* controller_applet = nullptr;
|
||||
QtProfileSelectionDialog* profile_select_applet = nullptr;
|
||||
QDialog* error_applet = nullptr;
|
||||
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
|
||||
QtNXWebEngineView* web_applet = nullptr;
|
||||
|
||||
// True if amiibo file select is visible
|
||||
bool is_amiibo_file_select_active{};
|
||||
|
||||
// True if load file select is visible
|
||||
bool is_load_file_select_active{};
|
||||
|
||||
// True if TAS recording dialog is visible
|
||||
bool is_tas_recording_dialog_active{};
|
||||
|
||||
#ifdef __unix__
|
||||
QSocketNotifier* sig_interrupt_notifier;
|
||||
static std::array<int, 3> sig_interrupt_fds;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
|
||||
@@ -128,6 +128,7 @@
|
||||
<addaction name="action_Show_Status_Bar"/>
|
||||
<addaction name="action_Show_Performance_Overlay"/>
|
||||
<addaction name="action_Show_Vram_Overlay"/>
|
||||
<addaction name="action_Show_Multiplayer_Room_Overlay"/>
|
||||
<addaction name="action_Toggle_Grid_View"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="menu_Reset_Window_Size"/>
|
||||
@@ -335,6 +336,17 @@
|
||||
<string>Show VRAM Monitor</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Show_Multiplayer_Room_Overlay">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show &Multiplayer Room Overlay</string>
|
||||
</property>
|
||||
<property name="iconText">
|
||||
<string>Show Multiplayer Room Overlay</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Toggle_Grid_View">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-FileCopyrightText: GPL-2.0-or-later
|
||||
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
@@ -334,3 +335,8 @@ void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
|
||||
host_room->UpdateGameList(game_list);
|
||||
}
|
||||
}
|
||||
|
||||
// NEW: Definition for our check
|
||||
bool MultiplayerState::IsClientRoomVisible() const {
|
||||
return client_room && client_room->isVisible();
|
||||
}
|
||||
|
||||
@@ -34,20 +34,12 @@ public:
|
||||
QAction* show_room, Core::System& system_);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
* This is the new function to safely access the multiplayer session.
|
||||
*/
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> GetSession() {
|
||||
return announce_multiplayer_session;
|
||||
}
|
||||
|
||||
/**
|
||||
* Close all open multiplayer related dialogs
|
||||
*/
|
||||
void Close();
|
||||
|
||||
void SetNotificationStatus(NotificationStatus state);
|
||||
|
||||
void UpdateNotificationStatus();
|
||||
|
||||
ClickableLabel* GetStatusText() const {
|
||||
@@ -60,18 +52,14 @@ public:
|
||||
|
||||
void retranslateUi();
|
||||
|
||||
/**
|
||||
* Whether a public room is being hosted or not.
|
||||
* When this is true, Web Services configuration should be disabled.
|
||||
*/
|
||||
Network::RoomNetwork& GetRoomNetwork() {
|
||||
return room_network;
|
||||
}
|
||||
|
||||
bool IsClientRoomVisible() const; // NEW: Declaration for our check
|
||||
|
||||
bool IsHostingPublicRoom() const;
|
||||
|
||||
void UpdateCredentials();
|
||||
|
||||
/**
|
||||
* Updates the multiplayer dialogs with a new game list model.
|
||||
* This model should be the original model of the game list.
|
||||
*/
|
||||
void UpdateGameList(QStandardItemModel* game_list);
|
||||
|
||||
public slots:
|
||||
|
||||
235
src/citron/util/multiplayer_room_overlay.cpp
Normal file
235
src/citron/util/multiplayer_room_overlay.cpp
Normal file
@@ -0,0 +1,235 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QApplication>
|
||||
#include <QPainter>
|
||||
#include <QPainterPath>
|
||||
#include <QScreen>
|
||||
#include <QTimer>
|
||||
#include <QMouseEvent>
|
||||
#include <QWindow>
|
||||
#include <QSizeGrip>
|
||||
#include <QGridLayout>
|
||||
|
||||
#include "citron/main.h"
|
||||
#include "citron/bootmanager.h"
|
||||
#include "citron/util/multiplayer_room_overlay.h"
|
||||
#include "network/network.h"
|
||||
#include "network/room.h"
|
||||
|
||||
MultiplayerRoomOverlay::MultiplayerRoomOverlay(GMainWindow* parent)
|
||||
: QWidget(parent), main_window(parent) {
|
||||
|
||||
setAttribute(Qt::WA_TranslucentBackground, true);
|
||||
setWindowFlags(Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
background_color = QColor(20, 20, 20, 180);
|
||||
border_color = QColor(60, 60, 60, 120);
|
||||
|
||||
main_layout = new QGridLayout(this);
|
||||
main_layout->setContentsMargins(padding, padding, 0, 0); // No margins on bottom/right for grip
|
||||
main_layout->setSpacing(6);
|
||||
|
||||
players_online_label = new QLabel(this);
|
||||
chat_room_widget = new ChatRoom(this);
|
||||
size_grip = new QSizeGrip(this);
|
||||
|
||||
players_online_label->setFont(QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Bold));
|
||||
players_online_label->setStyleSheet(QString::fromUtf8("color: #E0E0E0;"));
|
||||
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
|
||||
players_online_label->setAttribute(Qt::WA_TransparentForMouseEvents, true);
|
||||
|
||||
size_grip->setFixedSize(16, 16);
|
||||
|
||||
if (main_window) {
|
||||
GRenderWindow* render_window = main_window->findChild<GRenderWindow*>();
|
||||
if (render_window) {
|
||||
render_window->installEventFilter(this);
|
||||
}
|
||||
}
|
||||
|
||||
main_layout->addWidget(players_online_label, 0, 0, 1, 2);
|
||||
main_layout->addWidget(chat_room_widget, 1, 0, 1, 2);
|
||||
main_layout->addWidget(size_grip, 1, 1, 1, 1, Qt::AlignBottom | Qt::AlignRight);
|
||||
|
||||
main_layout->setRowStretch(1, 1);
|
||||
main_layout->setColumnStretch(0, 1);
|
||||
|
||||
setLayout(main_layout);
|
||||
|
||||
update_timer.setSingleShot(false);
|
||||
connect(&update_timer, &QTimer::timeout, this, &MultiplayerRoomOverlay::UpdateRoomData);
|
||||
|
||||
setMinimumSize(280, 220);
|
||||
resize(320, 280);
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
MultiplayerRoomOverlay::~MultiplayerRoomOverlay() {
|
||||
DisconnectFromRoom();
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::OnEmulationStarting() {
|
||||
// When emulation starts, resume updates if we are visible.
|
||||
if (is_visible) {
|
||||
ConnectToRoom();
|
||||
update_timer.start(500);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::OnEmulationStopping() {
|
||||
// CRASH FIX: When emulation stops, immediately disconnect from network objects.
|
||||
update_timer.stop();
|
||||
DisconnectFromRoom();
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::SetVisible(bool visible) {
|
||||
if (is_visible == visible) return;
|
||||
is_visible = visible;
|
||||
|
||||
if (visible) {
|
||||
show();
|
||||
// Only start connecting and updating if emulation is running.
|
||||
if (main_window && main_window->IsEmulationRunning()) {
|
||||
ConnectToRoom();
|
||||
update_timer.start(500);
|
||||
}
|
||||
} else {
|
||||
hide();
|
||||
update_timer.stop();
|
||||
DisconnectFromRoom();
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::paintEvent(QPaintEvent* event) {
|
||||
Q_UNUSED(event)
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::Antialiasing, true);
|
||||
QPainterPath background_path;
|
||||
background_path.addRoundedRect(rect(), corner_radius, corner_radius);
|
||||
painter.fillPath(background_path, background_color);
|
||||
painter.setPen(QPen(border_color, border_width));
|
||||
painter.drawPath(background_path);
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); if (!has_been_moved) UpdatePosition(); }
|
||||
bool MultiplayerRoomOverlay::eventFilter(QObject* watched, QEvent* event) { if (event->type() == QEvent::MouseButtonPress) { if (chat_room_widget->hasFocus()) { chat_room_widget->clearFocus(); } } return QObject::eventFilter(watched, event); }
|
||||
|
||||
#if defined(Q_OS_LINUX)
|
||||
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
if (size_grip->geometry().contains(event->pos())) {
|
||||
// Let the size grip handle the event
|
||||
} else if (!childAt(event->pos()) || childAt(event->pos()) == this) {
|
||||
if (windowHandle()) windowHandle()->startSystemMove();
|
||||
}
|
||||
}
|
||||
QWidget::mousePressEvent(event);
|
||||
}
|
||||
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) { QWidget::mouseMoveEvent(event); }
|
||||
#else
|
||||
void MultiplayerRoomOverlay::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
if (size_grip->geometry().contains(event->pos())) {
|
||||
// Let the size grip handle the event
|
||||
} else if (!childAt(event->pos()) || childAt(event->pos()) == this) {
|
||||
is_dragging = true;
|
||||
drag_start_pos = event->globalPosition().toPoint();
|
||||
widget_start_pos = this->pos();
|
||||
setCursor(Qt::ClosedHandCursor);
|
||||
}
|
||||
}
|
||||
QWidget::mousePressEvent(event);
|
||||
}
|
||||
void MultiplayerRoomOverlay::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (is_dragging) {
|
||||
QPoint delta = event->globalPosition().toPoint() - drag_start_pos;
|
||||
move(widget_start_pos + delta);
|
||||
}
|
||||
QWidget::mouseMoveEvent(event); // Corrected typo here
|
||||
}
|
||||
#endif
|
||||
|
||||
void MultiplayerRoomOverlay::mouseReleaseEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton && is_dragging) {
|
||||
is_dragging = false;
|
||||
has_been_moved = true;
|
||||
setCursor(Qt::ArrowCursor);
|
||||
}
|
||||
QWidget::mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::ConnectToRoom() {
|
||||
if (!main_window) return;
|
||||
multiplayer_state = main_window->GetMultiplayerState();
|
||||
if (!multiplayer_state) return;
|
||||
|
||||
if (multiplayer_state->IsClientRoomVisible()) {
|
||||
chat_room_widget->setEnabled(false);
|
||||
chat_room_widget->Clear();
|
||||
chat_room_widget->AppendStatusMessage(tr("Chat available in main window."));
|
||||
return;
|
||||
}
|
||||
|
||||
chat_room_widget->setEnabled(true);
|
||||
auto& room_network = multiplayer_state->GetRoomNetwork();
|
||||
room_member = room_network.GetRoomMember().lock();
|
||||
|
||||
if (room_member) {
|
||||
chat_room_widget->Initialize(&room_network);
|
||||
} else {
|
||||
chat_room_widget->Clear();
|
||||
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::DisconnectFromRoom() {
|
||||
chat_room_widget->Clear();
|
||||
room_member.reset();
|
||||
multiplayer_state = nullptr;
|
||||
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::UpdateRoomData() {
|
||||
if (!multiplayer_state) {
|
||||
ConnectToRoom();
|
||||
return;
|
||||
}
|
||||
|
||||
if (multiplayer_state->IsClientRoomVisible()) {
|
||||
if (chat_room_widget->isEnabled()) {
|
||||
chat_room_widget->setEnabled(false);
|
||||
chat_room_widget->Clear();
|
||||
chat_room_widget->AppendStatusMessage(tr("Chat available in main window."));
|
||||
}
|
||||
} else {
|
||||
if (!chat_room_widget->isEnabled()) {
|
||||
ConnectToRoom();
|
||||
}
|
||||
}
|
||||
|
||||
if (room_member && room_member->GetState() >= Network::RoomMember::State::Joined) {
|
||||
const auto& members = room_member->GetMemberInformation();
|
||||
QString label_text = QString::fromStdString("Players Online: <span style='color: #4CAF50;'>%1</span>").arg(members.size());
|
||||
players_online_label->setText(label_text);
|
||||
if (chat_room_widget->isEnabled()) {
|
||||
chat_room_widget->SetPlayerList(members);
|
||||
}
|
||||
} else {
|
||||
players_online_label->setText(QString::fromUtf8("Players Online: 0"));
|
||||
if (!room_member && !multiplayer_state->IsClientRoomVisible()) {
|
||||
chat_room_widget->Clear();
|
||||
chat_room_widget->AppendStatusMessage(tr("Not connected to a room."));
|
||||
ConnectToRoom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerRoomOverlay::UpdatePosition() {
|
||||
if (!main_window) return;
|
||||
if (!has_been_moved) {
|
||||
QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0));
|
||||
move(main_window_pos.x() + main_window->width() - this->width() - 10, main_window_pos.y() + 10);
|
||||
}
|
||||
}
|
||||
77
src/citron/util/multiplayer_room_overlay.h
Normal file
77
src/citron/util/multiplayer_room_overlay.h
Normal file
@@ -0,0 +1,77 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include <QTimer>
|
||||
#include <QPainter>
|
||||
#include <QLabel>
|
||||
#include <QGridLayout>
|
||||
|
||||
#include "citron/multiplayer/state.h"
|
||||
#include "citron/multiplayer/chat_room.h"
|
||||
|
||||
class GMainWindow;
|
||||
class QSizeGrip;
|
||||
|
||||
class MultiplayerRoomOverlay : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MultiplayerRoomOverlay(GMainWindow* parent);
|
||||
~MultiplayerRoomOverlay() override;
|
||||
|
||||
void SetVisible(bool visible);
|
||||
bool IsVisible() const { return is_visible; }
|
||||
|
||||
public slots:
|
||||
// These slots are connected to the main window to prevent crashes.
|
||||
void OnEmulationStarting();
|
||||
void OnEmulationStopping();
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
bool eventFilter(QObject* watched, QEvent* event) override;
|
||||
|
||||
private slots:
|
||||
void UpdateRoomData();
|
||||
|
||||
private:
|
||||
void UpdatePosition();
|
||||
void ConnectToRoom();
|
||||
void DisconnectFromRoom();
|
||||
|
||||
GMainWindow* main_window;
|
||||
QTimer update_timer;
|
||||
|
||||
// UI Elements
|
||||
QLabel* players_online_label;
|
||||
ChatRoom* chat_room_widget;
|
||||
QGridLayout* main_layout;
|
||||
QSizeGrip* size_grip;
|
||||
|
||||
// Network and Data
|
||||
MultiplayerState* multiplayer_state = nullptr;
|
||||
std::shared_ptr<Network::RoomMember> room_member;
|
||||
|
||||
// Display settings
|
||||
bool is_visible = false;
|
||||
QColor background_color;
|
||||
QColor border_color;
|
||||
|
||||
// Layout
|
||||
int padding = 12;
|
||||
int border_width = 1;
|
||||
int corner_radius = 10;
|
||||
|
||||
// Drag functionality
|
||||
bool is_dragging = false;
|
||||
bool has_been_moved = false;
|
||||
QPoint drag_start_pos;
|
||||
QPoint widget_start_pos;
|
||||
};
|
||||
Reference in New Issue
Block a user