mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-01-21 10:23:49 +00:00
fix(UI): Overhaul Rainbow Mode architecture
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -63,6 +63,7 @@
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#include "citron/configuration/configure_per_game_addons.h"
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#include "citron/configuration/configure_per_game_cheats.h"
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#include "citron/configuration/configure_system.h"
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#include "citron/util/rainbow_style.h"
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#include "citron/theme.h"
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#include "citron/uisettings.h"
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#include "citron/util/util.h"
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@@ -100,8 +101,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
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file_name{file_name_}, system{system_},
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builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
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tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()},
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rainbow_timer{new QTimer(this)} {
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tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>() } {
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ui->setupUi(this);
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@@ -131,7 +131,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
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}
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UpdateTheme();
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connect(rainbow_timer, &QTimer::timeout, this, &ConfigurePerGame::UpdateTheme);
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auto* animation_filter = new StyleAnimationEventFilter(this);
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@@ -256,68 +255,69 @@ void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
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}
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void ConfigurePerGame::UpdateTheme() {
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QString accent_color_str;
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if (UISettings::values.enable_rainbow_mode.GetValue()) {
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rainbow_hue += 0.003f;
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if (rainbow_hue > 1.0f) {
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rainbow_hue = 0.0f;
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}
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QColor accent_color = QColor::fromHsvF(rainbow_hue, 0.8f, 1.0f);
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accent_color_str = accent_color.name(QColor::HexRgb);
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if (!rainbow_timer->isActive()) {
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rainbow_timer->start(150);
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}
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} else {
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if (rainbow_timer->isActive()) {
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rainbow_timer->stop();
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}
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accent_color_str = Theme::GetAccentColor();
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}
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QColor accent_color(accent_color_str);
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const QString accent_color_hover = accent_color.lighter(115).name(QColor::HexRgb);
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const QString accent_color_pressed = accent_color.darker(120).name(QColor::HexRgb);
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const bool is_rainbow = UISettings::values.enable_rainbow_mode.GetValue();
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const QString accent = Theme::GetAccentColor();
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const bool is_dark = IsDarkMode();
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const QString bg_color = is_dark ? QStringLiteral("#2b2b2b") : QStringLiteral("#ffffff");
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const QString text_color = is_dark ? QStringLiteral("#ffffff") : QStringLiteral("#000000");
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const QString secondary_bg_color = is_dark ? QStringLiteral("#3d3d3d") : QStringLiteral("#f0f0f0");
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const QString tertiary_bg_color = is_dark ? QStringLiteral("#5d5d5d") : QStringLiteral("#d3d3d3");
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const QString button_bg_color = is_dark ? QStringLiteral("#383838") : QStringLiteral("#e1e1e1");
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const QString hover_bg_color = is_dark ? QStringLiteral("#4d4d4d") : QStringLiteral("#e8f0fe");
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const QString focus_bg_color = is_dark ? QStringLiteral("#404040") : QStringLiteral("#e8f0fe");
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const QString disabled_text_color = is_dark ? QStringLiteral("#8d8d8d") : QStringLiteral("#a0a0a0");
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static QString cached_template_style_sheet;
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if (cached_template_style_sheet.isEmpty()) {
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cached_template_style_sheet = property("templateStyleSheet").toString();
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}
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const QString bg = is_dark ? QStringLiteral("#2b2b2b") : QStringLiteral("#ffffff");
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const QString txt = is_dark ? QStringLiteral("#ffffff") : QStringLiteral("#000000");
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const QString sec = is_dark ? QStringLiteral("#3d3d3d") : QStringLiteral("#f0f0f0");
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const QString ter = is_dark ? QStringLiteral("#5d5d5d") : QStringLiteral("#d3d3d3");
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const QString b_bg = is_dark ? QStringLiteral("#383838") : QStringLiteral("#e1e1e1");
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const QString h_bg = is_dark ? QStringLiteral("#4d4d4d") : QStringLiteral("#e8f0fe");
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const QString f_bg = is_dark ? QStringLiteral("#404040") : QStringLiteral("#e8f0fe");
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const QString d_txt = is_dark ? QStringLiteral("#8d8d8d") : QStringLiteral("#a0a0a0");
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QString style_sheet = cached_template_style_sheet;
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static QString cached_template;
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if (cached_template.isEmpty()) cached_template = property("templateStyleSheet").toString();
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QString style_sheet = cached_template;
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// Replace accent colors (existing logic)
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR%%"), accent_color_str);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_HOVER%%"), accent_color_hover);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_PRESSED%%"), accent_color_pressed);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR%%"), accent);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_HOVER%%"), Theme::GetAccentColorHover());
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_PRESSED%%"), Theme::GetAccentColorPressed());
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style_sheet.replace(QStringLiteral("%%BACKGROUND_COLOR%%"), bg);
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style_sheet.replace(QStringLiteral("%%TEXT_COLOR%%"), txt);
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style_sheet.replace(QStringLiteral("%%SECONDARY_BG_COLOR%%"), sec);
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style_sheet.replace(QStringLiteral("%%TERTIARY_BG_COLOR%%"), ter);
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style_sheet.replace(QStringLiteral("%%BUTTON_BG_COLOR%%"), b_bg);
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style_sheet.replace(QStringLiteral("%%HOVER_BG_COLOR%%"), h_bg);
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style_sheet.replace(QStringLiteral("%%FOCUS_BG_COLOR%%"), f_bg);
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style_sheet.replace(QStringLiteral("%%DISABLED_TEXT_COLOR%%"), d_txt);
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// Replace base theme colors (new logic)
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style_sheet.replace(QStringLiteral("%%BACKGROUND_COLOR%%"), bg_color);
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style_sheet.replace(QStringLiteral("%%TEXT_COLOR%%"), text_color);
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style_sheet.replace(QStringLiteral("%%SECONDARY_BG_COLOR%%"), secondary_bg_color);
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style_sheet.replace(QStringLiteral("%%TERTIARY_BG_COLOR%%"), tertiary_bg_color);
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style_sheet.replace(QStringLiteral("%%BUTTON_BG_COLOR%%"), button_bg_color);
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style_sheet.replace(QStringLiteral("%%HOVER_BG_COLOR%%"), hover_bg_color);
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style_sheet.replace(QStringLiteral("%%FOCUS_BG_COLOR%%"), focus_bg_color);
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style_sheet.replace(QStringLiteral("%%DISABLED_TEXT_COLOR%%"), disabled_text_color);
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style_sheet += QStringLiteral(
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"QSlider::handle:horizontal { background-color: %1; }"
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"QCheckBox::indicator:checked { background-color: %1; border-color: %1; }"
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"QToolButton { background-color: %1; color: #ffffff; border-radius: 4px; }"
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).arg(accent);
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setStyleSheet(style_sheet);
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// This part is crucial to pass the theme to child tabs
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graphics_tab->SetTemplateStyleSheet(style_sheet);
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system_tab->SetTemplateStyleSheet(style_sheet);
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audio_tab->SetTemplateStyleSheet(style_sheet);
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cpu_tab->SetTemplateStyleSheet(style_sheet);
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graphics_advanced_tab->SetTemplateStyleSheet(style_sheet);
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if (is_rainbow) {
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if (!rainbow_timer) {
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rainbow_timer = new QTimer(this);
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connect(rainbow_timer, &QTimer::timeout, this, [this] {
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QString hue_hex = RainbowStyle::GetCurrentHighlightColor().name();
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QString button_css = QStringLiteral(
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"QPushButton#aestheticTabButton { border: 2px solid transparent; }"
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"QPushButton#aestheticTabButton:checked { color: %1; border: 2px solid %1; }"
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"QPushButton#aestheticTabButton:hover { border: 2px solid %1; }"
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"QPushButton#aestheticTabButton:pressed { background-color: %1; color: #ffffff; }"
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).arg(hue_hex);
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if (ui->tabButtonsContainer) ui->tabButtonsContainer->setStyleSheet(button_css);
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});
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}
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rainbow_timer->start(33);
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} else if (rainbow_timer) {
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rainbow_timer->stop();
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if (ui->tabButtonsContainer) ui->tabButtonsContainer->setStyleSheet({});
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}
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}
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void ConfigurePerGame::LoadConfiguration() {
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