feat(ui): add per-game cheat management tab with bulk toggle controls

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-11-07 19:17:07 +10:00
parent 5e1a136aa8
commit 09f8c3a643
11 changed files with 671 additions and 0 deletions

View File

@@ -117,6 +117,9 @@ add_executable(citron
configuration/configure_per_game_addons.cpp
configuration/configure_per_game_addons.h
configuration/configure_per_game_addons.ui
configuration/configure_per_game_cheats.cpp
configuration/configure_per_game_cheats.h
configuration/configure_per_game_cheats.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui

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@@ -55,6 +55,7 @@
#include "citron/configuration/configure_input_per_game.h"
#include "citron/configuration/configure_linux_tab.h"
#include "citron/configuration/configure_per_game_addons.h"
#include "citron/configuration/configure_per_game_cheats.h"
#include "citron/configuration/configure_system.h"
#include "citron/theme.h"
#include "citron/uisettings.h"
@@ -107,6 +108,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
// Create tab instances
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
cheats_tab = std::make_unique<ConfigurePerGameCheats>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
graphics_advanced_tab =
@@ -148,6 +150,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
};
add_tab(addons_tab.get(), tr("Add-Ons"));
add_tab(cheats_tab.get(), tr("Cheats"));
add_tab(system_tab.get(), tr("System"));
add_tab(cpu_tab.get(), tr("CPU"));
add_tab(graphics_tab.get(), tr("Graphics"));
@@ -168,6 +171,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
addons_tab->SetTitleId(title_id);
cheats_tab->SetTitleId(title_id);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
@@ -196,6 +200,7 @@ void ConfigurePerGame::ApplyConfiguration() {
tab->ApplyConfiguration();
}
addons_tab->ApplyConfiguration();
cheats_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
@@ -310,6 +315,7 @@ void ConfigurePerGame::LoadConfiguration() {
}
addons_tab->LoadFromFile(file);
cheats_tab->LoadFromFile(file);
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());

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@@ -34,6 +34,7 @@ class InputSubsystem;
}
class ConfigurePerGameAddons;
class ConfigurePerGameCheats;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGraphics;
@@ -88,6 +89,7 @@ private:
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigurePerGameCheats> cheats_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;

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@@ -0,0 +1,476 @@
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cctype>
#include <cstring>
#include <memory>
#include <string>
#include <utility>
#include <QHeaderView>
#include <QHBoxLayout>
#include <QPushButton>
#include <QSignalBlocker>
#include <QStandardItemModel>
#include <QString>
#include <QTreeView>
#include "common/hex_util.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/memory/cheat_engine.h"
#include "ui_configure_per_game_cheats.h"
#include "citron/configuration/configure_per_game_cheats.h"
ConfigurePerGameCheats::ConfigurePerGameCheats(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameCheats>()}, system{system_} {
ui->setupUi(this);
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 1);
item_model->setHeaderData(0, Qt::Horizontal, tr("Cheat Name"));
tree_view->header()->setStretchLastSection(true);
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
button_layout = new QHBoxLayout;
button_layout->setContentsMargins(0, 0, 0, 0);
button_layout->setSpacing(6);
enable_all_button = new QPushButton(tr("Enable All"));
disable_all_button = new QPushButton(tr("Disable All"));
save_button = new QPushButton(tr("Save"));
button_layout->addWidget(enable_all_button);
button_layout->addWidget(disable_all_button);
button_layout->addStretch();
button_layout->addWidget(save_button);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(6);
layout->addLayout(button_layout);
layout->addWidget(tree_view);
ui->scrollArea->setLayout(layout);
connect(item_model, &QStandardItemModel::itemChanged, this,
&ConfigurePerGameCheats::OnCheatToggled);
connect(enable_all_button, &QPushButton::clicked, this,
&ConfigurePerGameCheats::EnableAllCheats);
connect(disable_all_button, &QPushButton::clicked, this,
&ConfigurePerGameCheats::DisableAllCheats);
connect(save_button, &QPushButton::clicked, this,
&ConfigurePerGameCheats::SaveCheatSettings);
}
ConfigurePerGameCheats::~ConfigurePerGameCheats() = default;
void ConfigurePerGameCheats::ApplyConfiguration() {
// Settings are updated in OnCheatToggled, but we may need to reload cheats if game is running
ReloadCheatEngine();
}
void ConfigurePerGameCheats::LoadFromFile(FileSys::VirtualFile file_) {
file = std::move(file_);
LoadConfiguration();
}
void ConfigurePerGameCheats::SetTitleId(u64 id) {
this->title_id = id;
}
void ConfigurePerGameCheats::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigurePerGameCheats::RetranslateUI() {
ui->retranslateUi(this);
enable_all_button->setText(tr("Enable All"));
disable_all_button->setText(tr("Disable All"));
save_button->setText(tr("Save"));
}
void ConfigurePerGameCheats::LoadConfiguration() {
if (file == nullptr) {
enable_all_button->setEnabled(false);
disable_all_button->setEnabled(false);
save_button->setEnabled(false);
return;
}
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto loader = Loader::GetLoader(system, file);
// Try to get build_id from system first (if game is running)
std::array<u8, 0x20> build_id_array{};
bool has_build_id = false;
if (system.IsPoweredOn()) {
const auto& current_build_id = system.GetApplicationProcessBuildID();
// Check if build_id is not all zeros
bool is_valid = false;
for (const auto& byte : current_build_id) {
if (byte != 0) {
is_valid = true;
break;
}
}
if (is_valid) {
build_id_array = current_build_id;
has_build_id = true;
}
}
// If not available from system, try to extract from file
if (!has_build_id) {
const auto file_type = loader->GetFileType();
// Try simple NSO extraction first
if (file_type == Loader::FileType::NSO) {
if (file->GetSize() >= 0x100) {
std::array<u8, 0x100> header_data{};
if (file->ReadBytes(header_data.data(), 0x100, 0) == 0x100) {
std::memcpy(build_id_array.data(), header_data.data() + 0x40, 0x20);
// Verify build_id is not all zeros
bool is_valid = false;
for (const auto& byte : build_id_array) {
if (byte != 0) {
is_valid = true;
break;
}
}
has_build_id = is_valid;
}
}
} else {
// For other file types, try to get main NSO
try {
FileSys::VirtualFile main_nso;
if (file_type == Loader::FileType::DeconstructedRomDirectory) {
// For NSD/deconstructed ROMs, get containing directory and look for main
const auto main_dir = file->GetContainingDirectory();
if (main_dir) {
main_nso = main_dir->GetFile("main");
}
} else if (file_type == Loader::FileType::NSP) {
FileSys::NSP nsp(file);
if (nsp.GetStatus() == Loader::ResultStatus::Success) {
auto exefs = nsp.GetExeFS();
if (exefs) {
main_nso = exefs->GetFile("main");
}
}
} else if (file_type == Loader::FileType::XCI) {
FileSys::XCI xci(file, title_id, 0);
if (xci.GetStatus() == Loader::ResultStatus::Success) {
auto program_nca = xci.GetNCAByType(FileSys::NCAContentType::Program);
if (program_nca && program_nca->GetStatus() == Loader::ResultStatus::Success) {
auto exefs = program_nca->GetExeFS();
if (exefs) {
main_nso = exefs->GetFile("main");
}
}
}
} else if (file_type == Loader::FileType::NCA) {
FileSys::NCA nca(file);
if (nca.GetStatus() == Loader::ResultStatus::Success) {
auto exefs = nca.GetExeFS();
if (exefs) {
main_nso = exefs->GetFile("main");
}
}
}
if (main_nso && main_nso->GetSize() >= 0x100) {
std::array<u8, 0x100> header_data{};
if (main_nso->ReadBytes(header_data.data(), 0x100, 0) == 0x100) {
std::memcpy(build_id_array.data(), header_data.data() + 0x40, 0x20);
// Verify build_id is not all zeros
bool is_valid = false;
for (const auto& byte : build_id_array) {
if (byte != 0) {
is_valid = true;
break;
}
}
has_build_id = is_valid;
}
}
} catch (...) {
// Failed to extract build_id
}
}
}
if (!has_build_id) {
// No build_id available, try to use title_id to search for any cheat files
// This is a fallback for when we can't extract build_id
// We'll try to find cheats in the mod folders
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir) {
auto patch_dirs = load_dir->GetSubdirectories();
for (const auto& subdir : patch_dirs) {
if (!subdir) continue;
// Use case-insensitive directory search (same as FindSubdirectoryCaseless)
FileSys::VirtualDir cheats_dir;
#ifdef _WIN32
cheats_dir = subdir->GetSubdirectory("cheats");
#else
auto subdirs = subdir->GetSubdirectories();
for (const auto& sd : subdirs) {
if (sd) {
std::string dir_name = Common::ToLower(sd->GetName());
if (dir_name == "cheats") {
cheats_dir = sd;
break;
}
}
}
#endif
if (cheats_dir) {
// Found a cheats directory, try to load any .txt or .pchtxt files
auto files = cheats_dir->GetFiles();
if (!files.empty()) {
// Use the first .txt/.pchtxt file we find to get the build_id from filename
for (const auto& cheat_file : files) {
const auto& filename = cheat_file->GetName();
// Cheat files are named as "BUILDID.txt" where BUILDID is 16 hex chars
// They can also be "BUILDID.pchtxt"
const bool is_txt = filename.ends_with(".txt");
const bool is_pchtxt = filename.ends_with(".pchtxt");
if ((is_txt || is_pchtxt) && filename.length() >= 20) {
// Extract the first 16 characters as the build_id
auto potential_build_id = filename.substr(0, 16);
// Verify it's a valid hex string (case-insensitive)
bool is_valid_hex = true;
for (char c : potential_build_id) {
if (!std::isxdigit(static_cast<unsigned char>(c))) {
is_valid_hex = false;
break;
}
}
if (is_valid_hex) {
try {
// Pad to full 64 chars (32 bytes) with zeros
// Keep the case as-is from the filename
auto full_build_id_hex = potential_build_id + std::string(48, '0');
auto build_id_bytes = Common::HexStringToArray<0x20>(full_build_id_hex);
// Verify the result is not all zeros
bool is_valid_result = false;
for (const auto& byte : build_id_bytes) {
if (byte != 0) {
is_valid_result = true;
break;
}
}
if (is_valid_result) {
build_id_array = build_id_bytes;
has_build_id = true;
break;
}
} catch (...) {
// Conversion failed, continue
}
}
}
}
if (has_build_id) break;
}
}
}
}
if (!has_build_id) {
// Still no build_id available, can't load cheats
return;
}
}
build_id_hex = Common::HexToString(build_id_array, false);
// Get disabled cheats set for this build_id (may be empty initially)
const auto& disabled_cheats_set = Settings::values.disabled_cheats[build_id_hex];
// Load cheats from PatchManager
const auto cheats = pm.CreateCheatList(build_id_array);
// Clear existing items
item_model->removeRows(0, item_model->rowCount());
list_items.clear();
const bool has_cheats = !cheats.empty();
enable_all_button->setEnabled(has_cheats);
disable_all_button->setEnabled(has_cheats);
save_button->setEnabled(has_cheats);
if (!has_cheats) {
// No cheats available for this game
// This could mean:
// 1. No cheat files found
// 2. The mod containing cheats is disabled in Add-Ons tab
// 3. Build ID mismatch between file and what we extracted
return;
}
// Add cheats to tree view
for (const auto& cheat : cheats) {
// Extract cheat name from readable_name (null-terminated)
const std::string cheat_name_str(cheat.definition.readable_name.data(),
strnlen(cheat.definition.readable_name.data(),
cheat.definition.readable_name.size()));
// Skip empty cheat names or cheats with no opcodes
if (cheat_name_str.empty() || cheat.definition.num_opcodes == 0) {
continue;
}
const auto cheat_name = QString::fromStdString(cheat_name_str);
auto* const cheat_item = new QStandardItem;
cheat_item->setText(cheat_name);
cheat_item->setCheckable(true);
// Check if cheat is disabled
const bool cheat_disabled = disabled_cheats_set.find(cheat_name_str) != disabled_cheats_set.end();
cheat_item->setCheckState(cheat_disabled ? Qt::Unchecked : Qt::Checked);
list_items.push_back(QList<QStandardItem*>{cheat_item});
item_model->appendRow(list_items.back());
}
}
void ConfigurePerGameCheats::OnCheatToggled(QStandardItem* item) {
if (build_id_hex.empty() || item == nullptr) {
return;
}
const std::string cheat_name = item->text().toStdString();
auto& disabled_cheats_set = Settings::values.disabled_cheats[build_id_hex];
const bool is_checked = item->checkState() == Qt::Checked;
if (is_checked) {
// Enable cheat - remove from disabled set
disabled_cheats_set.erase(cheat_name);
} else {
// Disable cheat - add to disabled set
disabled_cheats_set.insert(cheat_name);
}
ReloadCheatEngine();
}
void ConfigurePerGameCheats::EnableAllCheats() {
SetAllCheats(true);
}
void ConfigurePerGameCheats::DisableAllCheats() {
SetAllCheats(false);
}
void ConfigurePerGameCheats::SaveCheatSettings() {
ApplyConfiguration();
}
void ConfigurePerGameCheats::SetAllCheats(bool enabled) {
if (build_id_hex.empty()) {
return;
}
auto& disabled_set = Settings::values.disabled_cheats[build_id_hex];
QSignalBlocker blocker(item_model);
if (enabled) {
disabled_set.clear();
} else {
disabled_set.clear();
}
for (auto& items : list_items) {
if (items.isEmpty()) {
continue;
}
auto* item = items.front();
if (item == nullptr) {
continue;
}
item->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
if (!enabled) {
disabled_set.insert(item->text().toStdString());
}
}
if (enabled) {
// Ensure no disabled cheats remain when enabling all
disabled_set.clear();
}
blocker.unblock();
// Emit data changed to refresh view
if (item_model->rowCount() > 0) {
item_model->dataChanged(item_model->index(0, 0),
item_model->index(item_model->rowCount() - 1, 0));
}
ReloadCheatEngine();
}
void ConfigurePerGameCheats::ReloadCheatEngine() const {
if (!system.IsPoweredOn()) {
return;
}
auto* cheat_engine = system.GetCheatEngine();
if (cheat_engine == nullptr) {
return;
}
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto& current_build_id = system.GetApplicationProcessBuildID();
const auto cheats = pm.CreateCheatList(current_build_id);
cheat_engine->Reload(cheats);
}

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@@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include <QList>
#include <QWidget>
#include "core/file_sys/vfs/vfs_types.h"
namespace Core {
class System;
}
class QHBoxLayout;
class QPushButton;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGameCheats;
}
class ConfigurePerGameCheats : public QWidget {
Q_OBJECT
public:
explicit ConfigurePerGameCheats(Core::System& system_, QWidget* parent = nullptr);
~ConfigurePerGameCheats() override;
/// Save all cheat configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file_);
void SetTitleId(u64 id);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void LoadConfiguration();
void OnCheatToggled(QStandardItem* item);
void EnableAllCheats();
void DisableAllCheats();
void SaveCheatSettings();
void SetAllCheats(bool enabled);
void ReloadCheatEngine() const;
std::unique_ptr<Ui::ConfigurePerGameCheats> ui;
FileSys::VirtualFile file;
u64 title_id;
std::string build_id_hex;
QHBoxLayout* button_layout;
QPushButton* enable_all_button;
QPushButton* disable_all_button;
QPushButton* save_button;
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;
std::vector<QList<QStandardItem*>> list_items;
Core::System& system;
};

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@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGameCheats</class>
<widget class="QWidget" name="ConfigurePerGameCheats">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="accessibleDescription">
<string>Cheats</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>380</width>
<height>280</height>
</rect>
</property>
</widget>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@@ -8,6 +8,7 @@
#include <array>
#include <map>
#include <memory>
#include <set>
#include <stdexcept>
#include <string>
#include <utility>
@@ -677,6 +678,10 @@ struct Values {
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
// Cheats
// Key: build_id (hex string), Value: set of disabled cheat names
std::map<std::string, std::set<std::string>> disabled_cheats;
};
extern Values values;

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@@ -830,6 +830,14 @@ void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
Memory::CheatEngine* System::GetCheatEngine() {
return impl->cheat_engine.get();
}
const Memory::CheatEngine* System::GetCheatEngine() const {
return impl->cheat_engine.get();
}
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
}

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@@ -41,6 +41,7 @@ enum class ResultStatus : u16;
namespace Core::Memory {
struct CheatEntry;
class CheatEngine;
class Memory;
} // namespace Core::Memory
@@ -349,6 +350,9 @@ public:
const std::array<u8, 0x20>& build_id, u64 main_region_begin,
u64 main_region_size);
[[nodiscard]] Memory::CheatEngine* GetCheatEngine();
[[nodiscard]] const Memory::CheatEngine* GetCheatEngine() const;
void SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set);
[[nodiscard]] Service::AM::Frontend::FrontendAppletHolder& GetFrontendAppletHolder();

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@@ -339,6 +339,30 @@ void Config::ReadDisabledAddOnValues() {
EndGroup();
}
void Config::ReadDisabledCheatValues() {
// Custom config section
BeginGroup(std::string("DisabledCheats"));
const int size = BeginArray(std::string(""));
for (int i = 0; i < size; ++i) {
SetArrayIndex(i);
const auto build_id = ReadStringSetting(std::string("build_id"), std::string(""));
std::set<std::string> out;
const int d_size = BeginArray("disabled");
for (int j = 0; j < d_size; ++j) {
SetArrayIndex(j);
out.insert(ReadStringSetting(std::string("d"), std::string("")));
}
EndArray(); // disabled
if (!build_id.empty()) {
Settings::values.disabled_cheats.insert_or_assign(build_id, out);
}
}
EndArray(); // Base disabled cheats array - Has no base key
EndGroup();
}
void Config::ReadMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
@@ -415,6 +439,7 @@ void Config::ReadValues() {
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
ReadDisabledCheatValues();
ReadNetworkValues();
ReadServiceValues();
ReadWebServiceValues();
@@ -518,6 +543,7 @@ void Config::SaveValues() {
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveDisabledCheatValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
@@ -647,6 +673,32 @@ void Config::SaveDisabledAddOnValues() {
EndGroup();
}
void Config::SaveDisabledCheatValues() {
// Custom config section
BeginGroup(std::string("DisabledCheats"));
int i = 0;
BeginArray(std::string(""));
for (const auto& elem : Settings::values.disabled_cheats) {
SetArrayIndex(i);
WriteStringSetting(std::string("build_id"), elem.first,
std::make_optional(std::string("")));
BeginArray(std::string("disabled"));
int j = 0;
for (const auto& cheat_name : elem.second) {
SetArrayIndex(j);
WriteStringSetting(std::string("d"), cheat_name,
std::make_optional(std::string("")));
++j;
}
EndArray(); // disabled
++i;
}
EndArray(); // Base disabled cheats array - Has no base key
EndGroup();
}
void Config::SaveMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));

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@@ -81,6 +81,7 @@ protected:
#endif
void ReadServiceValues();
void ReadDisabledAddOnValues();
void ReadDisabledCheatValues();
void ReadMiscellaneousValues();
void ReadCpuValues();
void ReadRendererValues();
@@ -116,6 +117,7 @@ protected:
#endif
void SaveNetworkValues();
void SaveDisabledAddOnValues();
void SaveDisabledCheatValues();
void SaveMiscellaneousValues();
void SaveCpuValues();
void SaveRendererValues();