Merge pull request 'fix(ui): FPS counters flickering and reporting half framerates using Performance Overlay' (#87) from fix/perf-overlay into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/87
This commit is contained in:
Collecting
2026-01-08 01:55:44 +00:00
3 changed files with 27 additions and 37 deletions

View File

@@ -5133,19 +5133,17 @@ void GMainWindow::OnToggleVramOverlay() {
}
double GMainWindow::GetCurrentFPS() const {
if (!system || !system->IsPoweredOn()) {
if (!this->system || !this->system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.average_game_fps;
return last_perf_stats.average_game_fps;
}
double GMainWindow::GetCurrentFrameTime() const {
if (!system || !system->IsPoweredOn()) {
if (!this->system || !this->system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.frametime * 1000.0; // Convert to milliseconds
return last_perf_stats.frametime * 1000.0;
}
u32 GMainWindow::GetShadersBuilding() const {
@@ -5262,11 +5260,10 @@ u64 GMainWindow::GetStagingMemoryUsage() const {
}
double GMainWindow::GetEmulationSpeed() const {
if (!system || !system->IsPoweredOn()) {
if (!this->system || !this->system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.emulation_speed * 100.0; // Convert to percentage
return last_perf_stats.emulation_speed * 100.0;
}
void GMainWindow::OnAlbum() {
@@ -5508,7 +5505,7 @@ void GMainWindow::OnTasStateChanged() {
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr || !system->IsPoweredOn()) {
if (emu_thread == nullptr || !this->system->IsPoweredOn()) {
status_bar_update_timer.stop();
return;
}
@@ -5519,8 +5516,11 @@ void GMainWindow::UpdateStatusBar() {
tas_label->clear();
}
auto results = system->GetAndResetPerfStats();
auto& shader_notify = system->GPU().ShaderNotify();
// Capture and SAVE the results so the overlay can see them too
last_perf_stats = this->system->GetAndResetPerfStats();
const auto& results = last_perf_stats;
auto& shader_notify = this->system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
@@ -5537,8 +5537,8 @@ void GMainWindow::UpdateStatusBar() {
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.speed_limit.GetValue()));
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}

View File

@@ -20,6 +20,7 @@
#include "citron/compatibility_list.h"
#include "citron/hotkeys.h"
#include "citron/util/controller_navigation.h"
#include "core/perf_stats.h"
#ifdef __unix__
#include <QVariant>
@@ -195,6 +196,7 @@ private:
void OnSigInterruptNotifierActivated();
void SetGamemodeEnabled(bool state);
#endif
Core::PerfStatsResults last_perf_stats{};
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id, Service::AM::AppletId applet_id);
std::unique_ptr<FileSys::ManualContentProvider> autoloader_provider;

View File

@@ -202,36 +202,24 @@ void PerformanceOverlay::UpdatePerformanceStats() {
shaders_building = main_window->GetShadersBuilding();
static int update_counter = 0;
update_counter++;
current_fps = main_window->GetCurrentFPS();
current_frame_time = main_window->GetCurrentFrameTime();
emulation_speed = main_window->GetEmulationSpeed();
if (update_counter % 2 == 0) {
try {
current_fps = main_window->GetCurrentFPS();
current_frame_time = main_window->GetCurrentFrameTime();
emulation_speed = main_window->GetEmulationSpeed();
// Standard safety checks
if (std::isnan(current_fps) || current_fps < 0.0) current_fps = 0.0;
if (std::isnan(current_frame_time) || current_frame_time < 0.0) current_frame_time = 0.0;
if (std::isnan(emulation_speed) || emulation_speed < 0.0) emulation_speed = 0.0;
if (std::isnan(current_fps) || current_fps < 0.0 || current_fps > 1000.0) current_fps = 60.0;
if (std::isnan(current_frame_time) || current_frame_time < 0.0 || current_frame_time > 100.0) current_frame_time = 16.67;
if (std::isnan(emulation_speed) || emulation_speed < 0.0 || emulation_speed > 1000.0) emulation_speed = 100.0;
if (current_fps > 0.0) current_frame_time = 1000.0 / current_fps;
} catch (...) {}
}
if (update_counter % 4 == 0) {
// Update temps every 2 seconds (4 * 500ms)
static int temp_counter = 0;
if (temp_counter++ % 4 == 0) {
UpdateHardwareTemperatures();
}
if (std::isnan(current_fps) || current_fps <= 0.0) current_fps = 60.0;
if (std::isnan(current_frame_time) || current_frame_time <= 0.0) current_frame_time = 16.67;
if (std::isnan(emulation_speed) || emulation_speed <= 0.0) emulation_speed = 100.0;
if (current_frame_time > 0.0) AddFrameTime(current_frame_time);
fps_color = GetFpsColor(current_fps);
temperature_color = GetTemperatureColor(std::max({cpu_temperature, gpu_temperature, battery_temperature}));
update();
}
@@ -386,7 +374,7 @@ void PerformanceOverlay::DrawPerformanceInfo(QPainter& painter) {
const int stat_step = painter.fontMetrics().height() + 2;
int y_left = (padding / 2) + painter.fontMetrics().ascent();
int y_right = y_left + 10;
int y_right = y_left + 18;
// 1. Draw Title (Left)
painter.setFont(title_font);