mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-01-29 05:53:38 +00:00
feat(shader): add SamplerComponentType enum and infrastructure
- Add SamplerComponentType enum to shader_info.h - Add ReadTextureComponentType to Environment interface - Add texture_component_types cache to shader environments - Update texture descriptor to include component_type field This is the foundation for proper texture component type handling. Co-Authored-By: ForrestMarkX <forrestmarkx@outlook.com> Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@@ -22,6 +23,8 @@ public:
|
||||
|
||||
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
|
||||
|
||||
[[nodiscard]] virtual SamplerComponentType ReadTextureComponentType(u32 raw_handle) = 0;
|
||||
|
||||
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
|
||||
|
||||
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
|
||||
|
||||
@@ -158,6 +158,14 @@ enum class ImageFormat : u32 {
|
||||
R32G32B32A32_SFLOAT,
|
||||
};
|
||||
|
||||
enum class SamplerComponentType : u8 {
|
||||
Float,
|
||||
Sint,
|
||||
Uint,
|
||||
Depth,
|
||||
Stencil,
|
||||
};
|
||||
|
||||
enum class Interpolation {
|
||||
Smooth,
|
||||
Flat,
|
||||
@@ -211,6 +219,7 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
|
||||
|
||||
struct TextureDescriptor {
|
||||
TextureType type;
|
||||
SamplerComponentType component_type;
|
||||
bool is_depth;
|
||||
bool is_multisample;
|
||||
bool is_integer;
|
||||
|
||||
Reference in New Issue
Block a user