Files
comaps/geometry/geometry_tests/intersection_score_tests.cpp
Alexander Borsuk 30718e106e ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-11 14:58:45 +02:00

96 lines
2.9 KiB
C++

#include "testing/testing.hpp"
#include "geometry/any_rect2d.hpp"
#include "geometry/intersection_score.hpp"
#include "geometry/point2d.hpp"
#include "geometry/rect2d.hpp"
#include "base/math.hpp"
#include <vector>
UNIT_TEST(IntersectionScore_PointsToPolygon)
{
{
m2::RectD rectD = {0, 0, 10, 10};
m2::AnyRectD const anyRect1(rectD);
rectD = {0, 0, 10, 9};
m2::AnyRectD const anyRect2(rectD);
m2::AnyRectD::Corners corners1;
anyRect1.GetGlobalPoints(corners1);
m2::AnyRectD::Corners corners2;
anyRect2.GetGlobalPoints(corners2);
auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2);
TEST(AlmostEqualAbs(score, 0.9, 1e-10), ());
}
{
m2::RectD rectD = {0, 0, 10, 10};
m2::AnyRectD const anyRect1(rectD);
rectD = {10, 10, 20, 20};
m2::AnyRectD const anyRect2(rectD);
m2::AnyRectD::Corners corners1;
anyRect1.GetGlobalPoints(corners1);
m2::AnyRectD::Corners corners2;
anyRect2.GetGlobalPoints(corners2);
auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2);
TEST(AlmostEqualAbs(score, 0.0, 1e-10), ());
}
{
m2::RectD rectD = {0, 0, 10, 10};
m2::AnyRectD const anyRect1(rectD);
m2::AnyRectD::Corners corners1;
anyRect1.GetGlobalPoints(corners1);
// Backward
m2::AnyRectD::Corners corners2 = {m2::PointD{10.0, 10.0}, {10.0, 0.0}, {0.0, 0.0}, {0.0, 10.0}};
auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2);
TEST(AlmostEqualAbs(score, 1.0, 1e-10), ());
}
}
UNIT_TEST(IntersectionScore_TrianglesToPolygon)
{
{
std::vector<m2::PointD> triangiulated1 = {{0.0, 0.0}, {0.0, 10.0}, {10.0, 0.0},
{10.0, 0.0}, {0.0, 10.0}, {10.0, 10.0}};
std::vector<m2::PointD> triangiulated2 = {{0.0, 0.0}, {0.0, 9.0}, {10.0, 0.0},
{10.0, 0.0}, {0.0, 9.0}, {10.0, 9.0}};
auto const score =
geometry::GetIntersectionScoreForTriangulated(triangiulated1, triangiulated2);
TEST(AlmostEqualAbs(score, 0.9, 1e-10), ());
}
{
m2::RectD rectD = {0, 0, 10, 10};
m2::AnyRectD const anyRect1(rectD);
rectD = {10, 10, 20, 20};
m2::AnyRectD const anyRect2(rectD);
m2::AnyRectD::Corners corners1;
anyRect1.GetGlobalPoints(corners1);
m2::AnyRectD::Corners corners2;
anyRect2.GetGlobalPoints(corners2);
std::vector<m2::PointD> triangiulated1 = {{0.0, 0.0}, {0.0, 10.0}, {10.0, 0.0},
{10.0, 0.0}, {0.0, 10.0}, {10.0, 10.0}};
std::vector<m2::PointD> triangiulated2 = {{10.0, 10.0}, {10.0, 20.0}, {20.0, 10.0},
{20.0, 10.0}, {10.0, 20.0}, {20.0, 20.0}};
auto const score =
geometry::GetIntersectionScoreForTriangulated(triangiulated1, triangiulated2);
TEST(AlmostEqualAbs(score, 0.0, 1e-10), ());
}
}