#include "testing/testing.hpp" #include "geometry/any_rect2d.hpp" #include "geometry/intersection_score.hpp" #include "geometry/point2d.hpp" #include "geometry/rect2d.hpp" #include "base/math.hpp" #include UNIT_TEST(IntersectionScore_PointsToPolygon) { { m2::RectD rectD = {0, 0, 10, 10}; m2::AnyRectD const anyRect1(rectD); rectD = {0, 0, 10, 9}; m2::AnyRectD const anyRect2(rectD); m2::AnyRectD::Corners corners1; anyRect1.GetGlobalPoints(corners1); m2::AnyRectD::Corners corners2; anyRect2.GetGlobalPoints(corners2); auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2); TEST(AlmostEqualAbs(score, 0.9, 1e-10), ()); } { m2::RectD rectD = {0, 0, 10, 10}; m2::AnyRectD const anyRect1(rectD); rectD = {10, 10, 20, 20}; m2::AnyRectD const anyRect2(rectD); m2::AnyRectD::Corners corners1; anyRect1.GetGlobalPoints(corners1); m2::AnyRectD::Corners corners2; anyRect2.GetGlobalPoints(corners2); auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2); TEST(AlmostEqualAbs(score, 0.0, 1e-10), ()); } { m2::RectD rectD = {0, 0, 10, 10}; m2::AnyRectD const anyRect1(rectD); m2::AnyRectD::Corners corners1; anyRect1.GetGlobalPoints(corners1); // Backward m2::AnyRectD::Corners corners2 = {m2::PointD{10.0, 10.0}, {10.0, 0.0}, {0.0, 0.0}, {0.0, 10.0}}; auto const score = geometry::GetIntersectionScoreForPoints(corners1, corners2); TEST(AlmostEqualAbs(score, 1.0, 1e-10), ()); } } UNIT_TEST(IntersectionScore_TrianglesToPolygon) { { std::vector triangiulated1 = {{0.0, 0.0}, {0.0, 10.0}, {10.0, 0.0}, {10.0, 0.0}, {0.0, 10.0}, {10.0, 10.0}}; std::vector triangiulated2 = {{0.0, 0.0}, {0.0, 9.0}, {10.0, 0.0}, {10.0, 0.0}, {0.0, 9.0}, {10.0, 9.0}}; auto const score = geometry::GetIntersectionScoreForTriangulated(triangiulated1, triangiulated2); TEST(AlmostEqualAbs(score, 0.9, 1e-10), ()); } { m2::RectD rectD = {0, 0, 10, 10}; m2::AnyRectD const anyRect1(rectD); rectD = {10, 10, 20, 20}; m2::AnyRectD const anyRect2(rectD); m2::AnyRectD::Corners corners1; anyRect1.GetGlobalPoints(corners1); m2::AnyRectD::Corners corners2; anyRect2.GetGlobalPoints(corners2); std::vector triangiulated1 = {{0.0, 0.0}, {0.0, 10.0}, {10.0, 0.0}, {10.0, 0.0}, {0.0, 10.0}, {10.0, 10.0}}; std::vector triangiulated2 = {{10.0, 10.0}, {10.0, 20.0}, {20.0, 10.0}, {20.0, 10.0}, {10.0, 20.0}, {20.0, 20.0}}; auto const score = geometry::GetIntersectionScoreForTriangulated(triangiulated1, triangiulated2); TEST(AlmostEqualAbs(score, 0.0, 1e-10), ()); } }