[mac][ios] Was: Silenced annoying deprecation warnings

pastk: removed silencing, left only minor style etc changes

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-08-01 12:41:51 +02:00
committed by Yannik Bloscheck
parent c4d5109d5b
commit 9d8e84ae5a
2 changed files with 67 additions and 68 deletions

View File

@@ -31,10 +31,10 @@ MetalBaseContext::MetalBaseContext(id<MTLDevice> device, m2::PointU const & scre
m_renderPassDescriptor.stencilAttachment.loadAction = MTLLoadActionClear;
m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionStore;
m_renderPassDescriptor.stencilAttachment.clearStencil = 0;
RecreateDepthTexture(screenSize);
}
void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
{
if (screenSize.x == 0 || screenSize.y == 0)
@@ -42,7 +42,7 @@ void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
m_depthTexture.reset();
return;
}
m_depthTexture = make_unique_dp<MetalTexture>(nullptr /* allocator */);
HWTexture::Params params;
params.m_width = screenSize.x;
@@ -51,7 +51,7 @@ void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
params.m_isRenderTarget = true;
m_depthTexture->Create(make_ref(this), params, nullptr /* data */);
}
void MetalBaseContext::Init(dp::ApiVersion apiVersion)
{
CHECK(apiVersion == dp::ApiVersion::Metal, ());
@@ -62,7 +62,7 @@ ApiVersion MetalBaseContext::GetApiVersion() const
{
return dp::ApiVersion::Metal;
}
std::string MetalBaseContext::GetRendererName() const
{
return std::string([m_device.name UTF8String]);
@@ -107,7 +107,7 @@ std::string MetalBaseContext::GetRendererVersion() const
return s1.first > s2.first;
});
}
for (auto featureSet : features)
{
if ([m_device supportsFeatureSet:featureSet.first])
@@ -115,26 +115,26 @@ std::string MetalBaseContext::GetRendererVersion() const
}
return "Unknown";
}
void MetalBaseContext::PushDebugLabel(std::string const & label)
{
if (m_currentCommandEncoder == nil)
return;
[m_currentCommandEncoder pushDebugGroup:@(label.c_str())];
}
void MetalBaseContext::PopDebugLabel()
{
if (m_currentCommandEncoder == nil)
return;
[m_currentCommandEncoder popDebugGroup];
}
void MetalBaseContext::Resize(int w, int h)
{
if (m_depthTexture && m_depthTexture->GetWidth() == w && m_depthTexture->GetHeight() == h)
return;
RecreateDepthTexture(m2::PointU(w, h));
}
@@ -152,7 +152,7 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
m_frameCommandBuffer = [m_commandQueue commandBuffer];
m_frameCommandBuffer.label = @"Frame command buffer";
}
if (!m_currentFramebuffer)
{
// Use default(system) framebuffer and depth-stencil.
@@ -164,11 +164,11 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
else
{
ref_ptr<Framebuffer> framebuffer = m_currentFramebuffer;
ASSERT(dynamic_cast<MetalTexture *>(framebuffer->GetTexture()->GetHardwareTexture().get()) != nullptr, ());
ref_ptr<MetalTexture> colorAttachment = framebuffer->GetTexture()->GetHardwareTexture();
m_renderPassDescriptor.colorAttachments[0].texture = colorAttachment->GetTexture();
auto const depthStencilRef = framebuffer->GetDepthStencilRef();
if (depthStencilRef != nullptr)
{
@@ -186,12 +186,12 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
m_renderPassDescriptor.stencilAttachment.texture = nil;
}
}
CHECK(m_currentCommandEncoder == nil, ("Current command encoder was not finished."));
m_currentCommandEncoder = [m_frameCommandBuffer renderCommandEncoderWithDescriptor:m_renderPassDescriptor];
m_currentCommandEncoder.label = @(framebufferLabel.c_str());
[m_currentCommandEncoder pushDebugGroup:@(framebufferLabel.c_str())];
// Default rendering options.
[m_currentCommandEncoder setFrontFacingWinding:MTLWindingClockwise];
[m_currentCommandEncoder setCullMode:MTLCullModeBack];
@@ -204,7 +204,7 @@ void MetalBaseContext::SetClearColor(dp::Color const & color)
m_renderPassDescriptor.colorAttachments[0].clearColor =
MTLClearColorMake(color.GetRedF(), color.GetGreenF(), color.GetBlueF(), color.GetAlphaF());
}
void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
{
if (m_currentCommandEncoder != nil)
@@ -215,7 +215,7 @@ void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
m_cleaner.ClearColor(make_ref(this), m_currentCommandEncoder);
else if (clearBits & ClearBits::DepthBit)
m_cleaner.ClearDepth(make_ref(this), m_currentCommandEncoder);
if (clearBits & ClearBits::StencilBit)
CHECK(false, ("Stencil clearing is not implemented"));
}
@@ -227,42 +227,41 @@ void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
m_renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
else
m_renderPassDescriptor.colorAttachments[0].loadAction = (storeBits & ClearBits::ColorBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
if (clearBits & ClearBits::DepthBit)
m_renderPassDescriptor.depthAttachment.loadAction = MTLLoadActionClear;
else
m_renderPassDescriptor.depthAttachment.loadAction = (storeBits & ClearBits::DepthBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
if (clearBits & ClearBits::StencilBit)
m_renderPassDescriptor.stencilAttachment.loadAction = MTLLoadActionClear;
else
m_renderPassDescriptor.stencilAttachment.loadAction = (storeBits & ClearBits::StencilBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
// Apply storing mode.
if (storeBits & ClearBits::ColorBit)
m_renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
else
m_renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionDontCare;
if (storeBits & ClearBits::DepthBit)
m_renderPassDescriptor.depthAttachment.storeAction = MTLStoreActionStore;
else
m_renderPassDescriptor.depthAttachment.storeAction = MTLStoreActionDontCare;
if (storeBits & ClearBits::StencilBit)
m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionStore;
else
m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionDontCare;
}
}
void MetalBaseContext::SetViewport(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
id<MTLRenderCommandEncoder> encoder = GetCommandEncoder();
[encoder setViewport:(MTLViewport){ static_cast<double>(x), static_cast<double>(y),
static_cast<double>(w), static_cast<double>(h),
0.0, 1.0 }];
[encoder setScissorRect:(MTLScissorRect){ x, y, w, h }];
[encoder setViewport:{static_cast<double>(x), static_cast<double>(y), static_cast<double>(w), static_cast<double>(h),
0.0, 1.0}];
[encoder setScissorRect:{x, y, w, h}];
}
void MetalBaseContext::SetScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
@@ -277,7 +276,7 @@ void MetalBaseContext::SetScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h
if (x + w > rpWidth) w = rpWidth - x;
if (y + h > rpHeight) h = rpHeight - y;
[encoder setScissorRect:(MTLScissorRect){ x, y, w, h }];
[encoder setScissorRect:{x, y, w, h}];
}
}
@@ -314,12 +313,12 @@ void MetalBaseContext::SetCullingEnabled(bool enabled)
id<MTLRenderCommandEncoder> encoder = GetCommandEncoder();
[encoder setCullMode: (enabled ? MTLCullModeBack : MTLCullModeNone)];
}
id<MTLDevice> MetalBaseContext::GetMetalDevice() const
{
return m_device;
}
id<MTLRenderCommandEncoder> MetalBaseContext::GetCommandEncoder() const
{
CHECK(m_currentCommandEncoder != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
@@ -331,41 +330,41 @@ id<MTLCommandBuffer> MetalBaseContext::GetCommandBuffer() const
CHECK(m_frameCommandBuffer != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
return m_frameCommandBuffer;
}
id<MTLDepthStencilState> MetalBaseContext::GetDepthStencilState()
{
return m_metalStates.GetDepthStencilState(m_device, m_currentDepthStencilKey);
}
id<MTLRenderPipelineState> MetalBaseContext::GetPipelineState(ref_ptr<GpuProgram> program, bool blendingEnabled)
{
CHECK(m_currentCommandEncoder != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
id<MTLTexture> colorTexture = m_renderPassDescriptor.colorAttachments[0].texture;
// It can be nil in the case when Metal drawable is absent (e.g. finish rendering in background).
if (colorTexture == nil)
return nil;
id<MTLTexture> depthTexture = m_renderPassDescriptor.depthAttachment.texture;
MTLPixelFormat depthStencilFormat = (depthTexture != nil) ? depthTexture.pixelFormat : MTLPixelFormatInvalid;
MetalStates::PipelineKey const key(program, colorTexture.pixelFormat, depthStencilFormat, blendingEnabled);
return m_metalStates.GetPipelineState(m_device, key);
}
id<MTLSamplerState> MetalBaseContext::GetSamplerState(TextureFilter filter, TextureWrapping wrapSMode,
TextureWrapping wrapTMode)
{
MetalStates::SamplerKey const key(filter, wrapSMode, wrapTMode);
return m_metalStates.GetSamplerState(m_device, key);
}
bool MetalBaseContext::BeginRendering()
{
CHECK(m_currentCommandEncoder == nil, ("Current command encoder was not finished."));
return true;
}
void MetalBaseContext::EndRendering()
{
FinishCurrentEncoding();
@@ -376,27 +375,27 @@ void MetalBaseContext::Present()
RequestFrameDrawable();
if (m_frameDrawable)
[m_frameCommandBuffer presentDrawable:m_frameDrawable];
[m_frameCommandBuffer commit];
m_frameDrawable = nil;
[m_frameCommandBuffer waitUntilCompleted];
m_frameCommandBuffer = nil;
}
void MetalBaseContext::RequestFrameDrawable()
{
if (m_frameDrawable != nil)
return;
CHECK(m_drawableRequest != nullptr, ());
m_frameDrawable = m_drawableRequest();
}
void MetalBaseContext::ResetFrameDrawable()
{
if (m_frameDrawable == nil)
return;
m_frameDrawable = nil;
RequestFrameDrawable();
}
@@ -408,7 +407,7 @@ void MetalBaseContext::FinishCurrentEncoding()
m_currentCommandEncoder = nil;
m_lastPipelineState = nil;
}
void MetalBaseContext::SetSystemPrograms(drape_ptr<GpuProgram> && programClearColor,
drape_ptr<GpuProgram> && programClearDepth,
drape_ptr<GpuProgram> && programClearColorAndDepth)
@@ -416,24 +415,24 @@ void MetalBaseContext::SetSystemPrograms(drape_ptr<GpuProgram> && programClearCo
m_cleaner.Init(make_ref(this), std::move(programClearColor), std::move(programClearDepth),
std::move(programClearColorAndDepth));
}
void MetalBaseContext::ApplyPipelineState(id<MTLRenderPipelineState> state)
{
m_lastPipelineState = state;
if (state != nil)
[GetCommandEncoder() setRenderPipelineState:state];
}
bool MetalBaseContext::HasAppliedPipelineState() const
{
return m_lastPipelineState != nil;
}
void MetalBaseContext::ResetPipelineStatesCache()
{
m_metalStates.ResetPipelineStatesCache();
}
void MetalBaseContext::DebugSynchronizeWithCPU()
{
FinishCurrentEncoding();
@@ -444,7 +443,7 @@ void MetalBaseContext::DebugSynchronizeWithCPU()
m_frameCommandBuffer = nil;
}
MTLRenderPassDescriptor * MetalBaseContext::GetRenderPassDescriptor() const
MTLRenderPassDescriptor * MetalBaseContext::GetRenderPassDescriptor() const
{
return m_renderPassDescriptor;
}