mirror of
https://codeberg.org/comaps/comaps
synced 2025-12-19 04:53:36 +00:00
[mac][ios] Was: Silenced annoying deprecation warnings
pastk: removed silencing, left only minor style etc changes Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
committed by
Yannik Bloscheck
parent
c4d5109d5b
commit
9d8e84ae5a
@@ -31,10 +31,10 @@ MetalBaseContext::MetalBaseContext(id<MTLDevice> device, m2::PointU const & scre
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m_renderPassDescriptor.stencilAttachment.loadAction = MTLLoadActionClear;
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m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionStore;
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m_renderPassDescriptor.stencilAttachment.clearStencil = 0;
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RecreateDepthTexture(screenSize);
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}
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void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
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{
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if (screenSize.x == 0 || screenSize.y == 0)
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@@ -42,7 +42,7 @@ void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
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m_depthTexture.reset();
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return;
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}
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m_depthTexture = make_unique_dp<MetalTexture>(nullptr /* allocator */);
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HWTexture::Params params;
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params.m_width = screenSize.x;
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@@ -51,7 +51,7 @@ void MetalBaseContext::RecreateDepthTexture(m2::PointU const & screenSize)
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params.m_isRenderTarget = true;
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m_depthTexture->Create(make_ref(this), params, nullptr /* data */);
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}
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void MetalBaseContext::Init(dp::ApiVersion apiVersion)
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{
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CHECK(apiVersion == dp::ApiVersion::Metal, ());
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@@ -62,7 +62,7 @@ ApiVersion MetalBaseContext::GetApiVersion() const
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{
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return dp::ApiVersion::Metal;
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}
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std::string MetalBaseContext::GetRendererName() const
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{
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return std::string([m_device.name UTF8String]);
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@@ -107,7 +107,7 @@ std::string MetalBaseContext::GetRendererVersion() const
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return s1.first > s2.first;
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});
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}
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for (auto featureSet : features)
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{
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if ([m_device supportsFeatureSet:featureSet.first])
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@@ -115,26 +115,26 @@ std::string MetalBaseContext::GetRendererVersion() const
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}
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return "Unknown";
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}
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void MetalBaseContext::PushDebugLabel(std::string const & label)
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{
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if (m_currentCommandEncoder == nil)
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return;
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[m_currentCommandEncoder pushDebugGroup:@(label.c_str())];
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}
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void MetalBaseContext::PopDebugLabel()
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{
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if (m_currentCommandEncoder == nil)
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return;
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[m_currentCommandEncoder popDebugGroup];
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}
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void MetalBaseContext::Resize(int w, int h)
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{
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if (m_depthTexture && m_depthTexture->GetWidth() == w && m_depthTexture->GetHeight() == h)
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return;
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RecreateDepthTexture(m2::PointU(w, h));
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}
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@@ -152,7 +152,7 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
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m_frameCommandBuffer = [m_commandQueue commandBuffer];
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m_frameCommandBuffer.label = @"Frame command buffer";
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}
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if (!m_currentFramebuffer)
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{
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// Use default(system) framebuffer and depth-stencil.
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@@ -164,11 +164,11 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
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else
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{
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ref_ptr<Framebuffer> framebuffer = m_currentFramebuffer;
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ASSERT(dynamic_cast<MetalTexture *>(framebuffer->GetTexture()->GetHardwareTexture().get()) != nullptr, ());
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ref_ptr<MetalTexture> colorAttachment = framebuffer->GetTexture()->GetHardwareTexture();
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m_renderPassDescriptor.colorAttachments[0].texture = colorAttachment->GetTexture();
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auto const depthStencilRef = framebuffer->GetDepthStencilRef();
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if (depthStencilRef != nullptr)
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{
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@@ -186,12 +186,12 @@ void MetalBaseContext::ApplyFramebuffer(std::string const & framebufferLabel)
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m_renderPassDescriptor.stencilAttachment.texture = nil;
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}
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}
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CHECK(m_currentCommandEncoder == nil, ("Current command encoder was not finished."));
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m_currentCommandEncoder = [m_frameCommandBuffer renderCommandEncoderWithDescriptor:m_renderPassDescriptor];
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m_currentCommandEncoder.label = @(framebufferLabel.c_str());
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[m_currentCommandEncoder pushDebugGroup:@(framebufferLabel.c_str())];
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// Default rendering options.
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[m_currentCommandEncoder setFrontFacingWinding:MTLWindingClockwise];
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[m_currentCommandEncoder setCullMode:MTLCullModeBack];
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@@ -204,7 +204,7 @@ void MetalBaseContext::SetClearColor(dp::Color const & color)
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m_renderPassDescriptor.colorAttachments[0].clearColor =
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MTLClearColorMake(color.GetRedF(), color.GetGreenF(), color.GetBlueF(), color.GetAlphaF());
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}
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void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
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{
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if (m_currentCommandEncoder != nil)
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@@ -215,7 +215,7 @@ void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
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m_cleaner.ClearColor(make_ref(this), m_currentCommandEncoder);
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else if (clearBits & ClearBits::DepthBit)
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m_cleaner.ClearDepth(make_ref(this), m_currentCommandEncoder);
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if (clearBits & ClearBits::StencilBit)
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CHECK(false, ("Stencil clearing is not implemented"));
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}
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@@ -227,42 +227,41 @@ void MetalBaseContext::Clear(uint32_t clearBits, uint32_t storeBits)
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m_renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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else
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m_renderPassDescriptor.colorAttachments[0].loadAction = (storeBits & ClearBits::ColorBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
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if (clearBits & ClearBits::DepthBit)
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m_renderPassDescriptor.depthAttachment.loadAction = MTLLoadActionClear;
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else
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m_renderPassDescriptor.depthAttachment.loadAction = (storeBits & ClearBits::DepthBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
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if (clearBits & ClearBits::StencilBit)
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m_renderPassDescriptor.stencilAttachment.loadAction = MTLLoadActionClear;
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else
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m_renderPassDescriptor.stencilAttachment.loadAction = (storeBits & ClearBits::StencilBit) ? MTLLoadActionLoad : MTLLoadActionDontCare;
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// Apply storing mode.
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if (storeBits & ClearBits::ColorBit)
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m_renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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else
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m_renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionDontCare;
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if (storeBits & ClearBits::DepthBit)
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m_renderPassDescriptor.depthAttachment.storeAction = MTLStoreActionStore;
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else
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m_renderPassDescriptor.depthAttachment.storeAction = MTLStoreActionDontCare;
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if (storeBits & ClearBits::StencilBit)
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m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionStore;
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else
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m_renderPassDescriptor.stencilAttachment.storeAction = MTLStoreActionDontCare;
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}
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}
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void MetalBaseContext::SetViewport(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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{
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id<MTLRenderCommandEncoder> encoder = GetCommandEncoder();
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[encoder setViewport:(MTLViewport){ static_cast<double>(x), static_cast<double>(y),
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static_cast<double>(w), static_cast<double>(h),
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0.0, 1.0 }];
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[encoder setScissorRect:(MTLScissorRect){ x, y, w, h }];
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[encoder setViewport:{static_cast<double>(x), static_cast<double>(y), static_cast<double>(w), static_cast<double>(h),
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0.0, 1.0}];
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[encoder setScissorRect:{x, y, w, h}];
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}
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void MetalBaseContext::SetScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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@@ -277,7 +276,7 @@ void MetalBaseContext::SetScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h
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if (x + w > rpWidth) w = rpWidth - x;
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if (y + h > rpHeight) h = rpHeight - y;
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[encoder setScissorRect:(MTLScissorRect){ x, y, w, h }];
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[encoder setScissorRect:{x, y, w, h}];
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}
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}
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@@ -314,12 +313,12 @@ void MetalBaseContext::SetCullingEnabled(bool enabled)
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id<MTLRenderCommandEncoder> encoder = GetCommandEncoder();
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[encoder setCullMode: (enabled ? MTLCullModeBack : MTLCullModeNone)];
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}
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id<MTLDevice> MetalBaseContext::GetMetalDevice() const
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{
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return m_device;
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}
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id<MTLRenderCommandEncoder> MetalBaseContext::GetCommandEncoder() const
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{
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CHECK(m_currentCommandEncoder != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
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@@ -331,41 +330,41 @@ id<MTLCommandBuffer> MetalBaseContext::GetCommandBuffer() const
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CHECK(m_frameCommandBuffer != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
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return m_frameCommandBuffer;
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}
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id<MTLDepthStencilState> MetalBaseContext::GetDepthStencilState()
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{
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return m_metalStates.GetDepthStencilState(m_device, m_currentDepthStencilKey);
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}
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id<MTLRenderPipelineState> MetalBaseContext::GetPipelineState(ref_ptr<GpuProgram> program, bool blendingEnabled)
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{
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CHECK(m_currentCommandEncoder != nil, ("Probably encoding commands were called before ApplyFramebuffer."));
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id<MTLTexture> colorTexture = m_renderPassDescriptor.colorAttachments[0].texture;
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// It can be nil in the case when Metal drawable is absent (e.g. finish rendering in background).
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if (colorTexture == nil)
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return nil;
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id<MTLTexture> depthTexture = m_renderPassDescriptor.depthAttachment.texture;
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MTLPixelFormat depthStencilFormat = (depthTexture != nil) ? depthTexture.pixelFormat : MTLPixelFormatInvalid;
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MetalStates::PipelineKey const key(program, colorTexture.pixelFormat, depthStencilFormat, blendingEnabled);
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return m_metalStates.GetPipelineState(m_device, key);
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}
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id<MTLSamplerState> MetalBaseContext::GetSamplerState(TextureFilter filter, TextureWrapping wrapSMode,
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TextureWrapping wrapTMode)
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{
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MetalStates::SamplerKey const key(filter, wrapSMode, wrapTMode);
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return m_metalStates.GetSamplerState(m_device, key);
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}
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bool MetalBaseContext::BeginRendering()
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{
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CHECK(m_currentCommandEncoder == nil, ("Current command encoder was not finished."));
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return true;
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}
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void MetalBaseContext::EndRendering()
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{
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FinishCurrentEncoding();
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@@ -376,27 +375,27 @@ void MetalBaseContext::Present()
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RequestFrameDrawable();
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if (m_frameDrawable)
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[m_frameCommandBuffer presentDrawable:m_frameDrawable];
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[m_frameCommandBuffer commit];
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m_frameDrawable = nil;
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[m_frameCommandBuffer waitUntilCompleted];
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m_frameCommandBuffer = nil;
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}
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void MetalBaseContext::RequestFrameDrawable()
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{
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if (m_frameDrawable != nil)
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return;
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CHECK(m_drawableRequest != nullptr, ());
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m_frameDrawable = m_drawableRequest();
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}
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void MetalBaseContext::ResetFrameDrawable()
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{
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if (m_frameDrawable == nil)
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return;
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m_frameDrawable = nil;
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RequestFrameDrawable();
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}
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@@ -408,7 +407,7 @@ void MetalBaseContext::FinishCurrentEncoding()
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m_currentCommandEncoder = nil;
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m_lastPipelineState = nil;
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}
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void MetalBaseContext::SetSystemPrograms(drape_ptr<GpuProgram> && programClearColor,
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drape_ptr<GpuProgram> && programClearDepth,
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drape_ptr<GpuProgram> && programClearColorAndDepth)
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@@ -416,24 +415,24 @@ void MetalBaseContext::SetSystemPrograms(drape_ptr<GpuProgram> && programClearCo
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m_cleaner.Init(make_ref(this), std::move(programClearColor), std::move(programClearDepth),
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std::move(programClearColorAndDepth));
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}
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void MetalBaseContext::ApplyPipelineState(id<MTLRenderPipelineState> state)
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{
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m_lastPipelineState = state;
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if (state != nil)
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[GetCommandEncoder() setRenderPipelineState:state];
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}
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bool MetalBaseContext::HasAppliedPipelineState() const
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{
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return m_lastPipelineState != nil;
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}
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void MetalBaseContext::ResetPipelineStatesCache()
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{
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m_metalStates.ResetPipelineStatesCache();
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}
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void MetalBaseContext::DebugSynchronizeWithCPU()
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{
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FinishCurrentEncoding();
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@@ -444,7 +443,7 @@ void MetalBaseContext::DebugSynchronizeWithCPU()
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m_frameCommandBuffer = nil;
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}
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MTLRenderPassDescriptor * MetalBaseContext::GetRenderPassDescriptor() const
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MTLRenderPassDescriptor * MetalBaseContext::GetRenderPassDescriptor() const
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{
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return m_renderPassDescriptor;
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}
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@@ -21,7 +21,7 @@ struct ProgramInfo
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std::string const m_vertexShaderName;
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std::string const m_fragmentShaderName;
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Layout m_layout;
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// Layout is in the format { buffer0, buffer1, ..., bufferN }.
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// bufferX is a pair { start attribute index, end attribute index }.
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ProgramInfo(std::string && vertexShaderName, std::string && fragmentShaderName,
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@@ -39,7 +39,7 @@ struct ProgramInfo
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}
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}
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};
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std::array<ProgramInfo, static_cast<size_t>(SystemProgram::SystemProgramsCount)> const kMetalSystemProgramsInfo = {{
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ProgramInfo("vsCleaner", "fsClearColor", {{0, 0}}), // ClearColor
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ProgramInfo("vsCleaner", "fsClearDepth", {{0, 0}}), // ClearDepth
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@@ -117,7 +117,7 @@ MTLVertexFormat GetFormatByDataType(MTLDataType dataType)
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}
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return MTLVertexFormatInvalid;
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}
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uint32_t GetSizeByDataType(MTLDataType dataType)
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{
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switch (dataType)
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@@ -130,7 +130,7 @@ uint32_t GetSizeByDataType(MTLDataType dataType)
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}
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return 0;
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}
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void GetBindings(NSArray<MTLArgument *> * arguments, int8_t & uniformsBindingIndex,
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dp::metal::MetalGpuProgram::TexturesBindingInfo & textureBindingInfo)
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{
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@@ -138,7 +138,7 @@ void GetBindings(NSArray<MTLArgument *> * arguments, int8_t & uniformsBindingInd
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NSString * kUniformsName = @"uniforms";
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// Sampler name must be constructed as concatenation of texture name and kSamplerSuffix.
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static std::string const kSamplerSuffix = "Sampler";
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uniformsBindingIndex = dp::metal::MetalGpuProgram::kInvalidBindingIndex;
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for (MTLArgument * arg in arguments)
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@@ -163,7 +163,7 @@ void GetBindings(NSArray<MTLArgument *> * arguments, int8_t & uniformsBindingInd
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}
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}
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}
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MTLVertexDescriptor * GetVertexDescriptor(id<MTLFunction> vertexShader, ProgramInfo::Layout const & layout)
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{
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MTLVertexDescriptor * vertexDesc = [[MTLVertexDescriptor alloc] init];
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@@ -189,10 +189,10 @@ MTLVertexDescriptor * GetVertexDescriptor(id<MTLFunction> vertexShader, ProgramI
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sizes[bufferIndex] += sz;
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attrDesc.bufferIndex = bufferIndex;
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}
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for (auto const & s : sizes)
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vertexDesc.layouts[s.first].stride = s.second;
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return vertexDesc;
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}
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} // namespace
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@@ -204,19 +204,19 @@ std::string DebugPrint(SystemProgram p)
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case SystemProgram::ClearColor: return "ClearColor";
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case SystemProgram::ClearDepth: return "ClearDepth";
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case SystemProgram::ClearColorAndDepth: return "ClearColorAndDepth";
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case SystemProgram::SystemProgramsCount:
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CHECK(false, ("Try to output SystemProgramsCount"));
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}
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CHECK(false, ("Unknown program"));
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return {};
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}
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MetalProgramPool::MetalProgramPool(id<MTLDevice> device)
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: m_device(device)
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{
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ProgramParams::Init();
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NSString * libPath = [[NSBundle mainBundle] pathForResource:@"shaders_metal" ofType:@"metallib"];
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NSError * error = nil;
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m_library = [m_device newLibraryWithFile:libPath error:&error];
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@@ -238,13 +238,13 @@ drape_ptr<dp::GpuProgram> MetalProgramPool::GetSystemProgram(SystemProgram progr
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auto const & info = kMetalSystemProgramsInfo[static_cast<size_t>(program)];
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return Get(DebugPrint(program), info.m_vertexShaderName, info.m_fragmentShaderName, info.m_layout);
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}
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drape_ptr<dp::GpuProgram> MetalProgramPool::Get(Program program)
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{
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auto const & info = kMetalProgramsInfo[static_cast<size_t>(program)];
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return Get(DebugPrint(program), info.m_vertexShaderName, info.m_fragmentShaderName, info.m_layout);
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}
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drape_ptr<dp::GpuProgram> MetalProgramPool::Get(std::string const & programName,
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std::string const & vertexShaderName,
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std::string const & fragmentShaderName,
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@@ -252,7 +252,7 @@ drape_ptr<dp::GpuProgram> MetalProgramPool::Get(std::string const & programName,
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{
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CHECK(!vertexShaderName.empty(), ());
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CHECK(!fragmentShaderName.empty(), ());
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id<MTLFunction> vertexShader = GetFunction(vertexShaderName);
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id<MTLFunction> fragmentShader = GetFunction(fragmentShaderName);
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MTLVertexDescriptor * vertexDesc = GetVertexDescriptor(vertexShader, layout);
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@@ -264,7 +264,7 @@ drape_ptr<dp::GpuProgram> MetalProgramPool::Get(std::string const & programName,
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desc.vertexDescriptor = vertexDesc;
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desc.vertexFunction = vertexShader;
|
||||
desc.fragmentFunction = fragmentShader;
|
||||
|
||||
|
||||
NSError * error = nil;
|
||||
MTLRenderPipelineReflection * reflectionObj = nil;
|
||||
MTLPipelineOption option = MTLPipelineOptionBufferTypeInfo | MTLPipelineOptionArgumentInfo;
|
||||
@@ -277,22 +277,22 @@ drape_ptr<dp::GpuProgram> MetalProgramPool::Get(std::string const & programName,
|
||||
NSLog(@"%@", error);
|
||||
CHECK(false, ("Failed to create reflection pipeline state."));
|
||||
}
|
||||
|
||||
|
||||
int8_t vsUniformsBindingIndex = dp::metal::MetalGpuProgram::kInvalidBindingIndex;
|
||||
dp::metal::MetalGpuProgram::TexturesBindingInfo vsTextureBindingInfo;
|
||||
GetBindings(reflectionObj.vertexArguments, vsUniformsBindingIndex, vsTextureBindingInfo);
|
||||
|
||||
|
||||
int8_t fsUniformsBindingIndex = dp::metal::MetalGpuProgram::kInvalidBindingIndex;
|
||||
dp::metal::MetalGpuProgram::TexturesBindingInfo fsTextureBindingInfo;
|
||||
GetBindings(reflectionObj.fragmentArguments, fsUniformsBindingIndex, fsTextureBindingInfo);
|
||||
|
||||
|
||||
return make_unique_dp<dp::metal::MetalGpuProgram>(programName, vertexShader, fragmentShader,
|
||||
vsUniformsBindingIndex, fsUniformsBindingIndex,
|
||||
std::move(vsTextureBindingInfo),
|
||||
std::move(fsTextureBindingInfo),
|
||||
vertexDesc);
|
||||
}
|
||||
|
||||
|
||||
id<MTLFunction> MetalProgramPool::GetFunction(std::string const & name)
|
||||
{
|
||||
auto const it = m_functions.find(name);
|
||||
|
||||
Reference in New Issue
Block a user