[core] Dynamically add language data to world files

Signed-off-by: Yannik Bloscheck <git@yannikbloscheck.com>
This commit is contained in:
Yannik Bloscheck
2025-08-31 10:10:37 +02:00
committed by Yannik Bloscheck
parent 4953da4ecf
commit 55639db3ec

View File

@@ -81,7 +81,13 @@ public:
MwmTypeT GetType() const;
feature::RegionData const & GetRegionData() const { return m_data; }
feature::RegionData GetRegionData() const {
auto regionData = m_data;
if (GetType() == MwmTypeT::WORLD || GetType() == MwmTypeT::COASTS) {
regionData.SetLanguages({"int_name","en","default"});
}
return regionData;
}
/// Returns the lock counter value for test needs.
uint8_t GetNumRefs() const { return m_numRefs; }