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- Replace stubbed ISBERD implementation with proper internal stage buffer read - Add support for different modes (Default, Patch, Prim, Attr) - Implement shift operations (U16, B32) for buffer data processing - Convert float results from GetAttributeIndexed to unsigned integers - Handle buffer index from source register for stage buffer access - Maintain proper error handling for unimplemented features (SKEW, O) This completes the internal stage buffer entry read functionality for Maxwell shader translation. Signed-off-by: Zephyron <zephyron@citron-emu.org>