mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-02-01 15:23:32 +00:00
The Vulkan spec requires fragment shaders to declare an output covering Location 0, Component 3 (alpha) when alpha-to-coverage is enabled. This change: - Tracks alpha_to_coverage_enabled through RuntimeInfo from pipeline state - Forces declaration of frag_color[0] with full RGBA when enabled - Initializes alpha to 1.0 in shader epilogue if not explicitly written Signed-off-by: Zephyron <zephyron@citron-emu.org>
110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <map>
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "shader_recompiler/varying_state.h"
|
|
|
|
namespace Shader {
|
|
|
|
enum class AttributeType : u8 {
|
|
Float,
|
|
SignedInt,
|
|
UnsignedInt,
|
|
SignedScaled,
|
|
UnsignedScaled,
|
|
Disabled,
|
|
};
|
|
|
|
enum class InputTopology {
|
|
Points,
|
|
Lines,
|
|
LinesAdjacency,
|
|
Triangles,
|
|
TrianglesAdjacency,
|
|
};
|
|
|
|
namespace InputTopologyVertices {
|
|
// Lookup table for vertex counts - faster than switch statement
|
|
inline constexpr std::array<u32, 5> vertex_counts = {
|
|
1, // Points
|
|
2, // Lines
|
|
4, // LinesAdjacency
|
|
3, // Triangles
|
|
6, // TrianglesAdjacency
|
|
};
|
|
|
|
// Force compile-time evaluation when possible
|
|
inline constexpr u32 vertices(InputTopology input_topology) {
|
|
return vertex_counts[static_cast<std::size_t>(input_topology)];
|
|
}
|
|
}
|
|
|
|
enum class CompareFunction {
|
|
Never,
|
|
Less,
|
|
Equal,
|
|
LessThanEqual,
|
|
Greater,
|
|
NotEqual,
|
|
GreaterThanEqual,
|
|
Always,
|
|
};
|
|
|
|
enum class TessPrimitive {
|
|
Isolines,
|
|
Triangles,
|
|
Quads,
|
|
};
|
|
|
|
enum class TessSpacing {
|
|
Equal,
|
|
FractionalOdd,
|
|
FractionalEven,
|
|
};
|
|
|
|
struct TransformFeedbackVarying {
|
|
u32 buffer{};
|
|
u32 stride{};
|
|
u32 offset{};
|
|
u32 components{};
|
|
};
|
|
|
|
struct RuntimeInfo {
|
|
std::array<AttributeType, 32> generic_input_types{};
|
|
VaryingState previous_stage_stores;
|
|
std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
|
|
|
|
bool convert_depth_mode{};
|
|
bool force_early_z{};
|
|
|
|
TessPrimitive tess_primitive{};
|
|
TessSpacing tess_spacing{};
|
|
bool tess_clockwise{};
|
|
|
|
InputTopology input_topology{};
|
|
|
|
std::optional<float> fixed_state_point_size;
|
|
std::optional<CompareFunction> alpha_test_func;
|
|
float alpha_test_reference{};
|
|
bool alpha_to_coverage_enabled{};
|
|
|
|
/// Static Y negate value
|
|
bool y_negate{};
|
|
/// Use storage buffers instead of global pointers on GLASM
|
|
bool glasm_use_storage_buffers{};
|
|
|
|
/// Transform feedback state for each varying
|
|
std::array<TransformFeedbackVarying, 256> xfb_varyings{};
|
|
u32 xfb_count{0};
|
|
};
|
|
|
|
} // namespace Shader
|