mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-02-02 15:43:35 +00:00
Added Qt6::Svg to CMake configuration and implemented fallback icon chain. Signed-off-by: Zephyron <zephyron@citron-emu.org>
2434 lines
108 KiB
C++
2434 lines
108 KiB
C++
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <regex>
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#include <QApplication>
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#include <QCheckBox>
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#include <QDir>
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#include <QFileInfo>
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#include <QHeaderView>
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#include <QIcon>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QList>
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#include <QMenu>
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#include <QFileDialog>
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#include <QDesktopServices>
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#include <QMessageBox>
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#include <QDirIterator>
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#include <QPainter>
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#include <QPainterPath>
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#include <QProgressDialog>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QSequentialAnimationGroup>
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#include <QParallelAnimationGroup>
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#include <QGraphicsOpacityEffect>
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#include <random>
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#include <QScrollBar>
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#include <QStyle>
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#include <QThreadPool>
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#include <QToolButton>
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#include <QUrlQuery>
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#include <QtConcurrent/QtConcurrent>
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#include <QFutureWatcher>
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#include <QDialog>
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#include <QPushButton>
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#include <QLabel>
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#include <QTimer>
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#include <QPropertyAnimation>
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#include <QEasingCurve>
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#include <random>
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#include <vector>
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#include <QSizePolicy>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/savedata_factory.h"
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#include "citron/compatibility_list.h"
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#include "common/fs/path_util.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "citron/game_list.h"
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#include "citron/game_list_p.h"
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#include "citron/game_list_worker.h"
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#include "citron/main.h"
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#include "citron/uisettings.h"
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#include "citron/util/controller_navigation.h"
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// A helper struct to cleanly pass game data
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struct SurpriseGame {
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QString name;
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QString path;
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quint64 title_id;
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QPixmap icon;
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};
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// This is the custom widget that shows the actual spinning game icons
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class GameReelWidget : public QWidget {
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Q_OBJECT
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Q_PROPERTY(qreal scrollOffset READ getScrollOffset WRITE setScrollOffset)
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public:
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explicit GameReelWidget(QWidget* parent = nullptr) : QWidget(parent), m_scroll_offset(0.0) {
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setFixedHeight(150);
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}
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void setGameReel(const QVector<SurpriseGame>& games) {
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m_games = games;
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update();
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}
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qreal getScrollOffset() const { return m_scroll_offset; }
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void setScrollOffset(qreal offset) {
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m_scroll_offset = offset;
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update();
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}
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protected:
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void paintEvent(QPaintEvent* event) override {
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if (m_games.isEmpty()) return;
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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const int icon_size = 128;
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const int icon_spacing = 15;
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const int total_slot_width = icon_size + icon_spacing;
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const int widget_center_x = width() / 2;
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const int widget_center_y = height() / 2;
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painter.fillRect(rect(), palette().color(QPalette::Window));
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QColor highlight_color = palette().color(QPalette::Highlight);
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painter.fillRect(widget_center_x - 2, 0, 4, height(), highlight_color);
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for (int i = 0; i < m_games.size(); ++i) {
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const qreal icon_x_position = (widget_center_x - icon_size / 2) + (i * total_slot_width) - m_scroll_offset;
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const int draw_x = static_cast<int>(icon_x_position);
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const int draw_y = widget_center_y - (icon_size / 2);
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if (draw_x + icon_size < 0 || draw_x > width()) {
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continue;
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}
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painter.save();
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QPainterPath path;
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path.addRoundedRect(draw_x, draw_y, icon_size, icon_size, 12, 12);
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painter.setClipPath(path);
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painter.drawPixmap(draw_x, draw_y, icon_size, icon_size, m_games[i].icon);
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painter.restore();
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}
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}
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private:
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QVector<SurpriseGame> m_games;
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qreal m_scroll_offset;
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};
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// This is the main pop-up window that holds the spinning icons, title, and buttons
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class SurpriseMeDialog : public QDialog {
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Q_OBJECT
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public:
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explicit SurpriseMeDialog(QVector<SurpriseGame> games, QWidget* parent = nullptr)
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: QDialog(parent), m_available_games(games), m_last_choice({QString(), QString(), 0, QPixmap()}) {
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setWindowTitle(tr("Surprise Me!"));
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setModal(true);
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setFixedSize(540, 280);
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auto* layout = new QVBoxLayout(this);
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layout->setSpacing(15);
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layout->setContentsMargins(15, 15, 15, 15);
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m_reel_widget = new GameReelWidget(this);
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m_game_title_label = new QLabel(tr("Spinning..."), this);
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m_launch_button = new QPushButton(tr("Launch Game"), this);
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m_reroll_button = new QPushButton(tr("Try Again?"), this);
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m_launch_button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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m_reroll_button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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m_launch_button->setStyleSheet(QStringLiteral("padding: 5px;"));
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m_reroll_button->setStyleSheet(QStringLiteral("padding: 5px;"));
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m_launch_button->setMinimumHeight(35);
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m_reroll_button->setMinimumHeight(35);
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QFont title_font = m_game_title_label->font();
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title_font.setPointSize(16);
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title_font.setBold(true);
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m_game_title_label->setFont(title_font);
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m_game_title_label->setAlignment(Qt::AlignCenter);
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m_game_title_label->setWordWrap(true);
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auto* button_layout = new QHBoxLayout();
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button_layout->addWidget(m_reroll_button);
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button_layout->addWidget(m_launch_button);
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layout->addWidget(m_reel_widget);
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layout->addWidget(m_game_title_label);
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layout->addLayout(button_layout);
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m_launch_button->setEnabled(false);
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m_reroll_button->setEnabled(false);
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m_animation = new QPropertyAnimation(m_reel_widget, "scrollOffset", this);
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m_animation->setEasingCurve(QEasingCurve::OutCubic);
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connect(m_launch_button, &QPushButton::clicked, this, &SurpriseMeDialog::onLaunch);
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connect(m_reroll_button, &QPushButton::clicked, this, &SurpriseMeDialog::startRoll);
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QTimer::singleShot(100, this, &SurpriseMeDialog::startRoll);
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}
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const SurpriseGame& getFinalChoice() const { return m_last_choice; }
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private slots:
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void startRoll() {
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if (m_available_games.isEmpty()) {
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m_game_title_label->setText(tr("No more games to choose!"));
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m_reroll_button->setEnabled(false);
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return;
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}
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m_game_title_label->setText(tr("Spinning..."));
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m_launch_button->setEnabled(false);
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m_reroll_button->setEnabled(false);
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> full_distrib(0, m_available_games.size() - 1);
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const int winning_index = full_distrib(gen);
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const SurpriseGame winner = m_available_games.at(winning_index);
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m_available_games.removeAt(winning_index);
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QVector<SurpriseGame> reel;
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if (!m_available_games.isEmpty()) {
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std::uniform_int_distribution<> filler_distrib(0, m_available_games.size() - 1);
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for (int i = 0; i < 20; ++i) reel.push_back(m_available_games.at(filler_distrib(gen)));
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reel.push_back(winner);
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for (int i = 0; i < 20; ++i) reel.push_back(m_available_games.at(filler_distrib(gen)));
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} else {
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reel.push_back(winner);
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}
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m_reel_widget->setGameReel(reel);
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const int icon_size = 128;
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const int icon_spacing = 15;
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const int total_slot_width = icon_size + icon_spacing;
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const qreal start_offset = 0;
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const int winning_reel_index = m_available_games.isEmpty() ? 0 : 20;
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const qreal end_offset = (winning_reel_index * total_slot_width);
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m_animation->stop();
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m_reel_widget->setScrollOffset(start_offset);
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m_animation->setDuration(4000);
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m_animation->setStartValue(start_offset);
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m_animation->setEndValue(end_offset);
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disconnect(m_animation, &QPropertyAnimation::finished, nullptr, nullptr);
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connect(m_animation, &QPropertyAnimation::finished, this, [this, winner]() {
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m_last_choice = winner;
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onRollFinished();
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});
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m_animation->start();
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}
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void onRollFinished() {
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m_game_title_label->setText(m_last_choice.name);
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m_launch_button->setEnabled(true);
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if (!m_available_games.isEmpty()) {
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m_reroll_button->setEnabled(true);
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}
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}
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void onLaunch() { accept(); }
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private:
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QVector<SurpriseGame> m_available_games;
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SurpriseGame m_last_choice;
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GameReelWidget* m_reel_widget;
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QLabel* m_game_title_label;
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QPushButton* m_launch_button;
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QPushButton* m_reroll_button;
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QPropertyAnimation* m_animation;
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};
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// Static helper for Save Detection
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static QString GetDetectedEmulatorName(const QString& path, u64 program_id, const QString& citron_nand_base) {
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QString abs_path = QDir(path).absolutePath();
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QString citron_abs_base = QDir(citron_nand_base).absolutePath();
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QString tid_str = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char('0'));
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// SELF-EXCLUSION
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if (abs_path.startsWith(citron_abs_base, Qt::CaseInsensitive)) {
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return QString{};
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}
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// Ryujinx
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if (abs_path.contains(QStringLiteral("bis/user/save"), Qt::CaseInsensitive)) {
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if (abs_path.contains(QStringLiteral("ryubing"), Qt::CaseInsensitive)) return QStringLiteral("Ryubing");
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if (abs_path.contains(QStringLiteral("ryujinx"), Qt::CaseInsensitive)) return QStringLiteral("Ryujinx");
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// Fallback if it's a generic Ryujinx-structure folder
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return abs_path.contains(tid_str, Qt::CaseInsensitive) ? QStringLiteral("Ryujinx/Ryubing") : QStringLiteral("Ryujinx/Ryubing (Manual Slot)");
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}
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// Fork
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if (abs_path.contains(QStringLiteral("nand/user/save"), Qt::CaseInsensitive) ||
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abs_path.contains(QStringLiteral("nand/system/Containers"), Qt::CaseInsensitive)) {
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if (abs_path.contains(QStringLiteral("eden"), Qt::CaseInsensitive)) return QStringLiteral("Eden");
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if (abs_path.contains(QStringLiteral("suyu"), Qt::CaseInsensitive)) return QStringLiteral("Suyu");
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if (abs_path.contains(QStringLiteral("sudachi"), Qt::CaseInsensitive)) return QStringLiteral("Sudachi");
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if (abs_path.contains(QStringLiteral("yuzu"), Qt::CaseInsensitive)) return QStringLiteral("Yuzu");
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return QStringLiteral("another emulator");
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}
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return QString{};
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}
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
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: QObject(parent), gamelist{gamelist_} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
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// If the searchfield's text hasn't changed special function keys get checked
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// If no function key changes the searchfield's text the filter doesn't need to get reloaded
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if (edit_filter_text == edit_filter_text_old) {
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switch (keyEvent->key()) {
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case Qt::Key_Escape: {
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if (edit_filter_text_old.isEmpty()) {
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return QObject::eventFilter(obj, event);
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} else {
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gamelist->search_field->edit_filter->clear();
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edit_filter_text.clear();
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}
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break;
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}
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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if (gamelist->search_field->visible == 1) {
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const QString file_path = gamelist->GetLastFilterResultItem();
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gamelist->search_field->edit_filter->clear();
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edit_filter_text.clear();
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emit gamelist->GameChosen(file_path);
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} else {
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return QObject::eventFilter(obj, event);
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}
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break;
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}
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default:
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return QObject::eventFilter(obj, event);
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}
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}
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edit_filter_text_old = edit_filter_text;
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return QObject::eventFilter(obj, event);
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}
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void GameListSearchField::setFilterResult(int visible_, int total_) {
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visible = visible_;
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total = total_;
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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QString GameListSearchField::filterText() const {
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return edit_filter->text();
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}
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QString GameList::GetLastFilterResultItem() const {
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QString file_path;
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for (int i = 1; i < item_model->rowCount() - 1; ++i) {
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const QStandardItem* folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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if (tree_view->isRowHidden(j, folder_index)) {
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continue;
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}
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const QStandardItem* child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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}
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}
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return file_path;
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}
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void GameListSearchField::clear() {
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edit_filter->clear();
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}
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void GameListSearchField::setFocus() {
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if (edit_filter->isVisible()) {
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edit_filter->setFocus();
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}
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}
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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auto* const key_release_eater = new KeyReleaseEater(parent, this);
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layout_filter = new QHBoxLayout;
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layout_filter->setContentsMargins(8, 8, 8, 8);
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label_filter = new QLabel;
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edit_filter = new QLineEdit;
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edit_filter->clear();
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->setClearButtonEnabled(true);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
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label_filter_result = new QLabel;
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button_filter_close = new QToolButton(this);
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button_filter_close->setText(QStringLiteral("X"));
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setStyleSheet(
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QStringLiteral("QToolButton{ border: 1px solid palette(mid); border-radius: 4px; padding: 4px 8px; color: "
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"palette(text); font-weight: bold; background: palette(button); }"
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"QToolButton:hover{ border: 1px solid palette(highlight); color: "
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"palette(highlighted-text); background: palette(highlight)}"));
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
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layout_filter->setSpacing(10);
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layout_filter->addWidget(label_filter);
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layout_filter->addWidget(edit_filter);
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layout_filter->addWidget(label_filter_result);
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layout_filter->addWidget(button_filter_close);
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setLayout(layout_filter);
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RetranslateUI();
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}
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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void GameList::OnItemExpanded(const QModelIndex& item) {
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const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
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const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
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type == GameListItemType::UserNandDir ||
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type == GameListItemType::SysNandDir;
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const bool is_fave = type == GameListItemType::Favorites;
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if (!is_dir && !is_fave) {
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return;
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}
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const bool is_expanded = tree_view->isExpanded(item);
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if (is_fave) {
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UISettings::values.favorites_expanded = is_expanded;
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return;
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}
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const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
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UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
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}
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void GameList::OnTextChanged(const QString& new_text) {
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QString edit_filter_text = new_text.toLower();
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if (list_view->isVisible()) {
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FilterGridView(edit_filter_text);
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} else {
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FilterTreeView(edit_filter_text);
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}
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}
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void GameList::FilterGridView(const QString& filter_text) {
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QStandardItemModel* hierarchical_model = item_model;
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QStandardItemModel* flat_model = nullptr;
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QAbstractItemModel* current_model = list_view->model();
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if (current_model && current_model != item_model) {
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QStandardItemModel* existing_flat = qobject_cast<QStandardItemModel*>(current_model);
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if (existing_flat) {
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existing_flat->clear();
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flat_model = existing_flat;
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}
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}
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if (!flat_model) {
|
|
if (current_model && current_model != item_model) {
|
|
current_model->deleteLater();
|
|
}
|
|
flat_model = new QStandardItemModel(this);
|
|
}
|
|
int visible_count = 0;
|
|
int total_count = 0;
|
|
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
|
|
QStandardItem* folder = hierarchical_model->item(i, 0);
|
|
if (!folder || folder->data(GameListItem::TypeRole).value<GameListItemType>() == GameListItemType::AddDir) {
|
|
continue;
|
|
}
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
QStandardItem* game_item = folder->child(j, 0);
|
|
if (!game_item || game_item->data(GameListItem::TypeRole).value<GameListItemType>() != GameListItemType::Game) continue;
|
|
|
|
total_count++;
|
|
const QString full_path = game_item->data(GameListItemPath::FullPathRole).toString();
|
|
bool should_show = !UISettings::values.hidden_paths.contains(full_path);
|
|
|
|
if (should_show && !filter_text.isEmpty()) {
|
|
const QString file_title = game_item->data(GameListItemPath::TitleRole).toString().toLower();
|
|
const auto program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char('0'));
|
|
const QString file_name = full_path.mid(full_path.lastIndexOf(QLatin1Char{'/'}) + 1).toLower() + QLatin1Char{' '} + file_title;
|
|
should_show = ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text));
|
|
}
|
|
|
|
if (should_show) {
|
|
QStandardItem* cloned_item = game_item->clone();
|
|
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
|
|
if (game_title.isEmpty()) {
|
|
std::string filename;
|
|
Common::SplitPath(full_path.toStdString(), nullptr, &filename, nullptr);
|
|
game_title = QString::fromStdString(filename);
|
|
}
|
|
cloned_item->setText(game_title);
|
|
flat_model->appendRow(cloned_item);
|
|
visible_count++;
|
|
}
|
|
}
|
|
}
|
|
list_view->setModel(flat_model);
|
|
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
|
|
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
|
|
flat_model->setSortRole(GameListItemPath::SortRole);
|
|
flat_model->sort(0, current_sort_order);
|
|
|
|
for (int i = 0; i < flat_model->rowCount(); ++i) {
|
|
QStandardItem* item = flat_model->item(i);
|
|
if (item) {
|
|
QVariant icon_data = item->data(Qt::DecorationRole);
|
|
if (icon_data.isValid() && icon_data.canConvert<QPixmap>()) {
|
|
QPixmap pixmap = icon_data.value<QPixmap>();
|
|
if (!pixmap.isNull()) {
|
|
#ifdef __linux__
|
|
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
item->setData(scaled, Qt::DecorationRole);
|
|
#else
|
|
QPixmap rounded(icon_size, icon_size);
|
|
rounded.fill(Qt::transparent);
|
|
QPainter painter(&rounded);
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
const int radius = icon_size / 8;
|
|
QPainterPath path;
|
|
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
|
|
painter.setClipPath(path);
|
|
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
painter.drawPixmap(0, 0, scaled);
|
|
item->setData(rounded, Qt::DecorationRole);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
search_field->setFilterResult(visible_count, total_count);
|
|
}
|
|
|
|
void GameList::FilterTreeView(const QString& filter_text) {
|
|
int visible_count = 0;
|
|
int total_count = 0;
|
|
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), filter_text.isEmpty() ? (UISettings::values.favorited_ids.size() == 0) : true);
|
|
|
|
for (int i = 0; i < item_model->rowCount(); ++i) {
|
|
QStandardItem* folder = item_model->item(i, 0);
|
|
if (!folder) continue;
|
|
|
|
const QModelIndex folder_index = folder->index();
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
const QStandardItem* child = folder->child(j, 0);
|
|
if (!child) continue;
|
|
|
|
total_count++;
|
|
const QString full_path = child->data(GameListItemPath::FullPathRole).toString();
|
|
bool is_hidden_by_user = UISettings::values.hidden_paths.contains(full_path);
|
|
bool matches_filter = true;
|
|
|
|
if (!filter_text.isEmpty()) {
|
|
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
const QString file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
|
|
const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char('0'));
|
|
const QString file_name = full_path.mid(full_path.lastIndexOf(QLatin1Char{'/'}) + 1).toLower() + QLatin1Char{' '} + file_title;
|
|
matches_filter = ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text));
|
|
}
|
|
|
|
if (!is_hidden_by_user && matches_filter) {
|
|
tree_view->setRowHidden(j, folder_index, false);
|
|
visible_count++;
|
|
} else {
|
|
tree_view->setRowHidden(j, folder_index, true);
|
|
}
|
|
}
|
|
}
|
|
search_field->setFilterResult(visible_count, total_count);
|
|
}
|
|
|
|
void GameList::OnUpdateThemedIcons() {
|
|
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
|
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
|
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::SdmcDir:
|
|
child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::UserNandDir:
|
|
child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::SysNandDir:
|
|
child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::CustomDir: {
|
|
const UISettings::GameDir& game_dir = UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
|
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path)) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
|
|
child->setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
}
|
|
case GameListItemType::AddDir:
|
|
child->setData(QIcon::fromTheme(QStringLiteral("list-add")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
case GameListItemType::Favorites:
|
|
child->setData(QIcon::fromTheme(QStringLiteral("star")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::OnFilterCloseClicked() {
|
|
main_window->filterBarSetChecked(false);
|
|
}
|
|
|
|
GameList::GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, FileSys::ManualContentProvider* provider_,
|
|
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
|
|
GMainWindow* parent)
|
|
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
|
|
play_time_manager{play_time_manager_}, system{system_} {
|
|
watcher = new QFileSystemWatcher(this);
|
|
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
|
|
|
this->main_window = parent;
|
|
layout = new QVBoxLayout;
|
|
tree_view = new QTreeView;
|
|
list_view = new QListView;
|
|
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
|
|
search_field = new GameListSearchField(this);
|
|
item_model = new QStandardItemModel(tree_view);
|
|
tree_view->setModel(item_model);
|
|
list_view->setModel(item_model);
|
|
|
|
tree_view->setAlternatingRowColors(true);
|
|
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
|
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
|
|
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setSortingEnabled(true);
|
|
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
|
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
|
|
|
list_view->setViewMode(QListView::IconMode);
|
|
list_view->setResizeMode(QListView::Adjust);
|
|
list_view->setUniformItemSizes(true);
|
|
list_view->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
list_view->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
|
|
list_view->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
|
|
list_view->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
|
list_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
list_view->setStyleSheet(QStringLiteral("QListView{ border: none; background: transparent; } QListView::item { text-align: center; padding: 5px; }"));
|
|
list_view->setGridSize(QSize(140, 160));
|
|
list_view->setSpacing(10);
|
|
list_view->setWordWrap(true);
|
|
list_view->setTextElideMode(Qt::ElideRight);
|
|
list_view->setFlow(QListView::LeftToRight);
|
|
list_view->setWrapping(true);
|
|
|
|
item_model->insertColumns(0, COLUMN_COUNT);
|
|
RetranslateUI();
|
|
|
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
|
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
|
item_model->setSortRole(GameListItemPath::SortRole);
|
|
|
|
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
|
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
|
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
|
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
|
|
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
|
|
// Sync sort button with Name column header sort order
|
|
connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, [this](int logicalIndex, Qt::SortOrder order) {
|
|
if (logicalIndex == COLUMN_NAME) {
|
|
current_sort_order = order;
|
|
UpdateSortButtonIcon();
|
|
}
|
|
});
|
|
connect(list_view, &QListView::activated, this, &GameList::ValidateEntry);
|
|
connect(list_view, &QListView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, [this](Qt::Key key) {
|
|
if (system.IsPoweredOn() || !this->isActiveWindow()) {
|
|
return;
|
|
}
|
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
if (tree_view->isVisible() && tree_view->model()) {
|
|
QCoreApplication::postEvent(tree_view, event);
|
|
}
|
|
if (list_view->isVisible() && list_view->model()) {
|
|
QKeyEvent* list_event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
QCoreApplication::postEvent(list_view, list_event);
|
|
}
|
|
});
|
|
|
|
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
|
qRegisterMetaType<std::map<u64, std::pair<int, int>>>("std::map<u64, std::pair<int, int>>");
|
|
|
|
// Create toolbar
|
|
toolbar = new QWidget(this);
|
|
toolbar_layout = new QHBoxLayout(toolbar);
|
|
toolbar_layout->setContentsMargins(8, 6, 8, 6);
|
|
toolbar_layout->setSpacing(6);
|
|
|
|
// List view button - icon-only with rounded corners
|
|
btn_list_view = new QToolButton(toolbar);
|
|
QIcon list_icon = QIcon::fromTheme(QStringLiteral("view-list-details"));
|
|
if (list_icon.isNull()) {
|
|
list_icon = QIcon::fromTheme(QStringLiteral("view-list"));
|
|
}
|
|
if (list_icon.isNull()) {
|
|
list_icon = style()->standardIcon(QStyle::SP_FileDialogListView);
|
|
}
|
|
btn_list_view->setIcon(list_icon);
|
|
btn_list_view->setToolTip(tr("List View"));
|
|
btn_list_view->setCheckable(true);
|
|
btn_list_view->setChecked(!UISettings::values.game_list_grid_view.GetValue());
|
|
btn_list_view->setAutoRaise(true);
|
|
btn_list_view->setIconSize(QSize(16, 16));
|
|
btn_list_view->setFixedSize(32, 32);
|
|
btn_list_view->setStyleSheet(QStringLiteral(
|
|
"QToolButton {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 4px;"
|
|
" background: palette(button);"
|
|
"}"
|
|
"QToolButton:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
"QToolButton:checked {"
|
|
" background: palette(highlight);"
|
|
" border-color: palette(highlight);"
|
|
"}"
|
|
));
|
|
connect(btn_list_view, &QToolButton::clicked, [this]() {
|
|
SetViewMode(false);
|
|
btn_list_view->setChecked(true);
|
|
btn_grid_view->setChecked(false);
|
|
});
|
|
|
|
// Grid view button - icon-only with rounded corners
|
|
btn_grid_view = new QToolButton(toolbar);
|
|
QIcon grid_icon = QIcon::fromTheme(QStringLiteral("view-grid"));
|
|
if (grid_icon.isNull()) {
|
|
grid_icon = QIcon::fromTheme(QStringLiteral("view-grid-details"));
|
|
}
|
|
if (grid_icon.isNull()) {
|
|
grid_icon = style()->standardIcon(QStyle::SP_FileDialogDetailedView);
|
|
}
|
|
btn_grid_view->setIcon(grid_icon);
|
|
btn_grid_view->setToolTip(tr("Grid View"));
|
|
btn_grid_view->setCheckable(true);
|
|
btn_grid_view->setChecked(UISettings::values.game_list_grid_view.GetValue());
|
|
btn_grid_view->setAutoRaise(true);
|
|
btn_grid_view->setIconSize(QSize(16, 16));
|
|
btn_grid_view->setFixedSize(32, 32);
|
|
btn_grid_view->setStyleSheet(QStringLiteral(
|
|
"QToolButton {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 4px;"
|
|
" background: palette(button);"
|
|
"}"
|
|
"QToolButton:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
"QToolButton:checked {"
|
|
" background: palette(highlight);"
|
|
" border-color: palette(highlight);"
|
|
"}"
|
|
));
|
|
connect(btn_grid_view, &QToolButton::clicked, [this]() {
|
|
SetViewMode(true);
|
|
btn_list_view->setChecked(false);
|
|
btn_grid_view->setChecked(true);
|
|
});
|
|
|
|
// Title/Icon size slider - compact with rounded corners
|
|
slider_title_size = new QSlider(Qt::Horizontal, toolbar);
|
|
slider_title_size->setMinimum(32);
|
|
slider_title_size->setMaximum(256);
|
|
slider_title_size->setValue(static_cast<int>(UISettings::values.game_icon_size.GetValue()));
|
|
slider_title_size->setToolTip(tr("Game Icon Size"));
|
|
slider_title_size->setMaximumWidth(120);
|
|
slider_title_size->setMinimumWidth(120);
|
|
slider_title_size->setStyleSheet(QStringLiteral(
|
|
"QSlider::groove:horizontal {"
|
|
" border: 1px solid palette(mid);"
|
|
" height: 4px;"
|
|
" background: palette(base);"
|
|
" border-radius: 2px;"
|
|
"}"
|
|
"QSlider::handle:horizontal {"
|
|
" background: palette(button);"
|
|
" border: 1px solid palette(mid);"
|
|
" width: 12px;"
|
|
" height: 12px;"
|
|
" margin: -4px 0;"
|
|
" border-radius: 6px;"
|
|
"}"
|
|
"QSlider::handle:horizontal:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
));
|
|
connect(slider_title_size, &QSlider::valueChanged, [this](int value) {
|
|
// Update title font size in tree view
|
|
QFont font = tree_view->font();
|
|
font.setPointSize(qBound(8, value / 8, 24));
|
|
tree_view->setFont(font);
|
|
|
|
#ifndef __linux__
|
|
// On non-Linux platforms, also update game icon size and repaint grid view
|
|
UISettings::values.game_icon_size.SetValue(static_cast<u32>(value));
|
|
if (list_view->isVisible()) {
|
|
QAbstractItemModel* current_model = list_view->model();
|
|
if (current_model && current_model != item_model) {
|
|
QStandardItemModel* flat_model = qobject_cast<QStandardItemModel*>(current_model);
|
|
if (flat_model) {
|
|
const u32 icon_size = static_cast<u32>(value);
|
|
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
|
|
int scroll_position = list_view->verticalScrollBar()->value();
|
|
QModelIndex current_index = list_view->currentIndex();
|
|
|
|
for (int i = 0; i < flat_model->rowCount(); ++i) {
|
|
QStandardItem* item = flat_model->item(i);
|
|
if (item) {
|
|
u64 program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
QStandardItem* original_item = nullptr;
|
|
for (int folder_idx = 0; folder_idx < item_model->rowCount(); ++folder_idx) {
|
|
QStandardItem* folder = item_model->item(folder_idx, 0);
|
|
if (!folder) continue;
|
|
for (int game_idx = 0; game_idx < folder->rowCount(); ++game_idx) {
|
|
QStandardItem* game = folder->child(game_idx, 0);
|
|
if (game && game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
|
original_item = game;
|
|
break;
|
|
}
|
|
}
|
|
if (original_item) break;
|
|
}
|
|
|
|
if (original_item) {
|
|
QVariant orig_icon_data = original_item->data(Qt::DecorationRole);
|
|
if (orig_icon_data.isValid() && orig_icon_data.type() == QVariant::Pixmap) {
|
|
QPixmap orig_pixmap = orig_icon_data.value<QPixmap>();
|
|
QPixmap rounded(icon_size, icon_size);
|
|
rounded.fill(Qt::transparent);
|
|
QPainter painter(&rounded);
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
const int radius = icon_size / 8;
|
|
QPainterPath path;
|
|
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
|
|
painter.setClipPath(path);
|
|
QPixmap scaled = orig_pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
painter.drawPixmap(0, 0, scaled);
|
|
item->setData(rounded, Qt::DecorationRole);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (scroll_position >= 0) {
|
|
list_view->verticalScrollBar()->setValue(scroll_position);
|
|
}
|
|
if (current_index.isValid() && current_index.row() < flat_model->rowCount()) {
|
|
list_view->setCurrentIndex(flat_model->index(current_index.row(), 0));
|
|
}
|
|
}
|
|
} else {
|
|
PopulateGridView();
|
|
}
|
|
}
|
|
#endif
|
|
});
|
|
|
|
// A-Z sort button - positioned after slider
|
|
btn_sort_az = new QToolButton(toolbar);
|
|
UpdateSortButtonIcon();
|
|
btn_sort_az->setToolTip(tr("Sort by Name"));
|
|
btn_sort_az->setAutoRaise(true);
|
|
btn_sort_az->setIconSize(QSize(16, 16));
|
|
btn_sort_az->setFixedSize(32, 32);
|
|
btn_sort_az->setStyleSheet(QStringLiteral(
|
|
"QToolButton {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 4px;"
|
|
" background: palette(button);"
|
|
"}"
|
|
"QToolButton:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
));
|
|
connect(btn_sort_az, &QToolButton::clicked, this, &GameList::ToggleSortOrder);
|
|
|
|
// Surprise Me button - positioned after sort button
|
|
btn_surprise_me = new QToolButton(toolbar);
|
|
QIcon surprise_icon(QStringLiteral(":/dist/dice.svg"));
|
|
if (surprise_icon.isNull() || surprise_icon.availableSizes().isEmpty()) {
|
|
// Fallback to theme icon or standard icon on Windows where SVG may not load
|
|
surprise_icon = QIcon::fromTheme(QStringLiteral("media-playlist-shuffle"));
|
|
if (surprise_icon.isNull()) {
|
|
surprise_icon = QIcon::fromTheme(QStringLiteral("roll"));
|
|
}
|
|
if (surprise_icon.isNull()) {
|
|
surprise_icon = style()->standardIcon(QStyle::SP_BrowserReload);
|
|
}
|
|
}
|
|
btn_surprise_me->setIcon(surprise_icon);
|
|
btn_surprise_me->setToolTip(tr("Surprise Me! (Choose Random Game)"));
|
|
btn_surprise_me->setAutoRaise(true);
|
|
btn_surprise_me->setIconSize(QSize(16, 16));
|
|
btn_surprise_me->setFixedSize(32, 32);
|
|
btn_surprise_me->setStyleSheet(QStringLiteral(
|
|
"QToolButton {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 4px;"
|
|
" background: palette(button);"
|
|
"}"
|
|
"QToolButton:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
));
|
|
connect(btn_surprise_me, &QToolButton::clicked, this, &GameList::onSurpriseMeClicked);
|
|
|
|
// Create progress bar
|
|
progress_bar = new QProgressBar(this);
|
|
progress_bar->setVisible(false);
|
|
progress_bar->setFixedHeight(4);
|
|
progress_bar->setTextVisible(false);
|
|
progress_bar->setStyleSheet(QStringLiteral(
|
|
"QProgressBar { border: none; background: transparent; } "
|
|
"QProgressBar::chunk { background-color: #0078d4; }"
|
|
));
|
|
|
|
// Add widgets to toolbar
|
|
toolbar_layout->addWidget(btn_list_view);
|
|
toolbar_layout->addWidget(btn_grid_view);
|
|
toolbar_layout->addWidget(slider_title_size);
|
|
toolbar_layout->addWidget(btn_sort_az);
|
|
toolbar_layout->addWidget(btn_surprise_me);
|
|
toolbar_layout->addStretch(); // Push search to the right
|
|
toolbar_layout->addWidget(search_field);
|
|
|
|
layout->setContentsMargins(0, 0, 0, 0);
|
|
layout->setSpacing(0);
|
|
layout->addWidget(toolbar);
|
|
layout->addWidget(progress_bar);
|
|
layout->addWidget(tree_view);
|
|
layout->addWidget(list_view);
|
|
setLayout(layout);
|
|
|
|
SetViewMode(UISettings::values.game_list_grid_view.GetValue());
|
|
|
|
online_status_timer = new QTimer(this);
|
|
connect(online_status_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus);
|
|
online_status_timer->start(5000);
|
|
|
|
// Configure the timer for debouncing configuration changes
|
|
config_update_timer.setSingleShot(true);
|
|
connect(&config_update_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus);
|
|
|
|
// This connection handles live updates when OK/Apply is clicked in the config window.
|
|
connect(main_window, &GMainWindow::ConfigurationSaved, this, &GameList::UpdateAccentColorStyles);
|
|
|
|
network_manager = new QNetworkAccessManager(this);
|
|
|
|
fade_overlay = new QWidget(this);
|
|
fade_overlay->setStyleSheet(QStringLiteral("background: black;"));
|
|
fade_overlay->hide(); // Start hidden
|
|
|
|
connect(main_window, &GMainWindow::EmulationStopping, this, [this]() { OnEmulationEnded(); });
|
|
|
|
UpdateAccentColorStyles();
|
|
}
|
|
|
|
void GameList::OnConfigurationChanged() {
|
|
// This function debounces the update requests. Instead of starting a network
|
|
// request immediately, it starts a 500ms timer. If another config change happens,
|
|
// the timer is simply reset. The network request will only happen once, 500ms
|
|
// after the *last* change was made.
|
|
config_update_timer.start(500);
|
|
}
|
|
|
|
void GameList::UnloadController() {
|
|
controller_navigation->UnloadController();
|
|
}
|
|
|
|
GameList::~GameList() {
|
|
UnloadController();
|
|
if (QAbstractItemModel* current_model = list_view->model()) {
|
|
if (current_model != item_model) {
|
|
current_model->deleteLater();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::SetFilterFocus() {
|
|
if (tree_view->model()->rowCount() > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
}
|
|
|
|
void GameList::SetFilterVisible(bool visibility) {
|
|
search_field->setVisible(visibility);
|
|
}
|
|
|
|
void GameList::ClearFilter() {
|
|
search_field->clear();
|
|
}
|
|
|
|
void GameList::WorkerEvent() {
|
|
current_worker->ProcessEvents(this);
|
|
}
|
|
|
|
void GameList::AddDirEntry(GameListDir* entry_items) {
|
|
item_model->invisibleRootItem()->appendRow(entry_items);
|
|
tree_view->setExpanded(entry_items->index(), UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
|
|
}
|
|
|
|
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
|
|
parent->appendRow(entry_items);
|
|
}
|
|
|
|
void GameList::UpdateOnlineStatus() {
|
|
auto session = main_window->GetMultiplayerState()->GetSession();
|
|
if (!session || !item_model) {
|
|
return;
|
|
}
|
|
|
|
// A watcher gets the result back on the main thread safely
|
|
auto online_status_watcher = new QFutureWatcher<std::map<u64, std::pair<int, int>>>(this);
|
|
connect(online_status_watcher, &QFutureWatcher<std::map<u64, std::pair<int, int>>>::finished, this, [this, online_status_watcher]() {
|
|
OnOnlineStatusUpdated(online_status_watcher->result());
|
|
online_status_watcher->deleteLater(); // Clean up the watcher
|
|
});
|
|
|
|
// Run the blocking network call in a background thread using QtConcurrent
|
|
QFuture<std::map<u64, std::pair<int, int>>> future = QtConcurrent::run([session]() {
|
|
try {
|
|
std::map<u64, std::pair<int, int>> stats;
|
|
AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList();
|
|
for (const auto& room : room_list) {
|
|
u64 game_id = room.information.preferred_game.id;
|
|
if (game_id != 0) {
|
|
stats[game_id].first += (int)room.members.size();
|
|
stats[game_id].second++;
|
|
}
|
|
}
|
|
return stats;
|
|
} catch (const std::exception& e) {
|
|
LOG_ERROR(Frontend, "Exception in Online Status thread: {}", e.what());
|
|
return std::map<u64, std::pair<int, int>>{};
|
|
}
|
|
});
|
|
|
|
online_status_watcher->setFuture(future);
|
|
}
|
|
|
|
void GameList::OnOnlineStatusUpdated(const std::map<u64, std::pair<int, int>>& online_stats) {
|
|
if (!item_model) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < item_model->rowCount(); ++i) {
|
|
QStandardItem* folder = item_model->item(i, 0);
|
|
if (!folder) continue;
|
|
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
QStandardItem* game_item = folder->child(j, COLUMN_NAME);
|
|
if (!game_item || game_item->data(GameListItem::TypeRole).value<GameListItemType>() != GameListItemType::Game) continue;
|
|
|
|
u64 program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
QString online_text = QStringLiteral("N/A");
|
|
|
|
auto it_stats = online_stats.find(program_id);
|
|
if (it_stats != online_stats.end()) {
|
|
const auto& stats = it_stats->second;
|
|
online_text = QStringLiteral("Players: %1 | Servers: %2").arg(stats.first).arg(stats.second);
|
|
}
|
|
|
|
QStandardItem* online_item = folder->child(j, COLUMN_ONLINE);
|
|
if (online_item) {
|
|
if (online_item->data(Qt::DisplayRole).toString() != online_text) {
|
|
online_item->setData(online_text, Qt::DisplayRole);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::StartLaunchAnimation(const QModelIndex& item) {
|
|
const QString file_path = item.data(GameListItemPath::FullPathRole).toString();
|
|
if (file_path.isEmpty()) return;
|
|
|
|
u64 program_id = item.data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
QStandardItem* original_item = nullptr;
|
|
for (int folder_idx = 0; folder_idx < item_model->rowCount(); ++folder_idx) {
|
|
QStandardItem* folder = item_model->item(folder_idx, 0);
|
|
if (!folder) continue;
|
|
for (int game_idx = 0; game_idx < folder->rowCount(); ++game_idx) {
|
|
QStandardItem* game = folder->child(game_idx, 0);
|
|
if (game && game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
|
original_item = game;
|
|
break;
|
|
}
|
|
}
|
|
if (original_item) break;
|
|
}
|
|
|
|
QPixmap icon;
|
|
if (original_item) {
|
|
icon = original_item->data(Qt::DecorationRole).value<QPixmap>();
|
|
} else {
|
|
// Fallback for safety
|
|
icon = item.data(Qt::DecorationRole).value<QPixmap>();
|
|
}
|
|
|
|
// If we still have no icon, launch instantly without animation
|
|
if (icon.isNull()) {
|
|
const auto title_id = item.data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
emit GameChosen(file_path, title_id);
|
|
return;
|
|
}
|
|
|
|
// --- 2. FADE GAME LIST TO BLACK ---
|
|
fade_overlay->setGeometry(rect()); // Ensure size is correct
|
|
fade_overlay->raise();
|
|
fade_overlay->show();
|
|
|
|
auto* list_fade_effect = new QGraphicsOpacityEffect(fade_overlay);
|
|
fade_overlay->setGraphicsEffect(list_fade_effect);
|
|
auto* list_fade_in_anim = new QPropertyAnimation(list_fade_effect, "opacity");
|
|
list_fade_in_anim->setDuration(400); // Sync with icon zoom
|
|
list_fade_in_anim->setStartValue(0.0f);
|
|
list_fade_in_anim->setEndValue(1.0f);
|
|
list_fade_in_anim->setEasingCurve(QEasingCurve::OutCubic);
|
|
list_fade_in_anim->start(QAbstractAnimation::DeleteWhenStopped);
|
|
|
|
// --- 3. ICON ANIMATION ---
|
|
const auto title_id = item.data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
QRect start_geom;
|
|
if (tree_view->isVisible()) {
|
|
start_geom = tree_view->visualRect(item.sibling(item.row(), 0));
|
|
start_geom.setTopLeft(tree_view->viewport()->mapTo(main_window, start_geom.topLeft()));
|
|
} else {
|
|
start_geom = list_view->visualRect(item);
|
|
start_geom.setTopLeft(list_view->viewport()->mapTo(main_window, start_geom.topLeft()));
|
|
}
|
|
|
|
auto* animation_label = new QLabel(main_window);
|
|
animation_label->setPixmap(icon);
|
|
animation_label->setScaledContents(true);
|
|
animation_label->setGeometry(start_geom);
|
|
animation_label->show();
|
|
animation_label->raise();
|
|
|
|
const int target_size = 256; // Use full 256x256 resolution
|
|
const QPoint center_point = main_window->rect().center();
|
|
|
|
QRect zoom_end_geom(0, 0, target_size, target_size);
|
|
zoom_end_geom.moveCenter(center_point);
|
|
QRect fly_end_geom = zoom_end_geom;
|
|
fly_end_geom.moveCenter(QPoint(center_point.x(), -target_size));
|
|
|
|
auto* zoom_anim = new QPropertyAnimation(animation_label, "geometry");
|
|
zoom_anim->setDuration(400);
|
|
zoom_anim->setStartValue(start_geom);
|
|
zoom_anim->setEndValue(zoom_end_geom);
|
|
zoom_anim->setEasingCurve(QEasingCurve::OutCubic);
|
|
|
|
auto* fly_fade_group = new QParallelAnimationGroup;
|
|
auto* effect = new QGraphicsOpacityEffect(animation_label);
|
|
animation_label->setGraphicsEffect(effect);
|
|
auto* fly_anim = new QPropertyAnimation(animation_label, "geometry");
|
|
fly_anim->setDuration(350);
|
|
fly_anim->setStartValue(zoom_end_geom);
|
|
fly_anim->setEndValue(fly_end_geom);
|
|
fly_anim->setEasingCurve(QEasingCurve::InQuad);
|
|
auto* fade_anim = new QPropertyAnimation(effect, "opacity");
|
|
fade_anim->setDuration(350);
|
|
fade_anim->setStartValue(1.0f);
|
|
fade_anim->setEndValue(0.0f);
|
|
fade_anim->setEasingCurve(QEasingCurve::InQuad);
|
|
fly_fade_group->addAnimation(fly_anim);
|
|
fly_fade_group->addAnimation(fade_anim);
|
|
|
|
auto* main_group = new QSequentialAnimationGroup(animation_label);
|
|
main_group->addAnimation(zoom_anim);
|
|
main_group->addPause(50);
|
|
main_group->addAnimation(fly_fade_group);
|
|
|
|
// When the icon animation finishes, launch the game and clean up.
|
|
// The black overlay will remain until OnEmulationEnded is called.
|
|
connect(main_group, &QSequentialAnimationGroup::finished, this, [this, file_path, title_id, animation_label]() {
|
|
search_field->clear();
|
|
emit GameChosen(file_path, title_id);
|
|
animation_label->deleteLater();
|
|
});
|
|
|
|
main_group->start(QAbstractAnimation::DeleteWhenStopped);
|
|
}
|
|
|
|
void GameList::ValidateEntry(const QModelIndex& item) {
|
|
const auto selected = item.sibling(item.row(), 0);
|
|
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::Game: {
|
|
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
|
|
if (file_path.isEmpty()) return;
|
|
const QFileInfo file_info(file_path);
|
|
if (!file_info.exists()) return;
|
|
|
|
// If the entry is a directory (e.g., for homebrew), launch it directly without animation.
|
|
if (file_info.isDir()) {
|
|
const QDir dir{file_path};
|
|
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
|
}
|
|
return; // Exit here for directories
|
|
}
|
|
|
|
// If it's a standard game file, trigger the new launch animation.
|
|
// The animation function will handle emitting GameChosen when it's finished.
|
|
StartLaunchAnimation(selected);
|
|
break;
|
|
}
|
|
case GameListItemType::AddDir:
|
|
emit AddDirectory();
|
|
|
|
if (UISettings::values.prompt_for_autoloader) {
|
|
QMessageBox msg_box(this);
|
|
msg_box.setWindowTitle(tr("Autoloader"));
|
|
msg_box.setText(
|
|
tr("Would you like to use the Autoloader to install all Updates/DLC within your game directories?\n\n"
|
|
"If not now, you can always go to Emulation -> Configure -> Filesystem in order to use this feature. Also, if you have multiple update files for a single game, you can use the Update Manager "
|
|
"in File -> Install Updates with Update Manager."));
|
|
msg_box.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
QCheckBox* check_box = new QCheckBox(tr("Do not ask me again"));
|
|
msg_box.setCheckBox(check_box);
|
|
|
|
if (msg_box.exec() == QMessageBox::Yes) {
|
|
emit RunAutoloaderRequested();
|
|
}
|
|
|
|
if (check_box->isChecked()) {
|
|
UISettings::values.prompt_for_autoloader = false;
|
|
emit SaveConfig();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool GameList::IsEmpty() const {
|
|
for (int i = 0; i < item_model->rowCount(); i++) {
|
|
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
|
const auto type = static_cast<GameListItemType>(child->type());
|
|
if (!child->hasChildren() && (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)) {
|
|
item_model->invisibleRootItem()->removeRow(child->row());
|
|
i--;
|
|
}
|
|
}
|
|
return !item_model->invisibleRootItem()->hasChildren();
|
|
}
|
|
|
|
void GameList::DonePopulating(const QStringList& watch_list) {
|
|
if (progress_bar) {
|
|
progress_bar->setVisible(false);
|
|
}
|
|
emit ShowList(!IsEmpty());
|
|
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
|
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0);
|
|
tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), UISettings::values.favorites_expanded.GetValue());
|
|
for (const auto id : UISettings::values.favorited_ids) {
|
|
AddFavorite(id);
|
|
}
|
|
auto watch_dirs = watcher->directories();
|
|
if (!watch_dirs.isEmpty()) {
|
|
watcher->removePaths(watch_dirs);
|
|
}
|
|
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
|
|
constexpr int SLICE_SIZE = 25;
|
|
int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
|
|
for (int i = 0; i < len; i += SLICE_SIZE) {
|
|
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
|
|
QCoreApplication::processEvents();
|
|
}
|
|
tree_view->setEnabled(true);
|
|
int children_total = 0;
|
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
|
children_total += item_model->item(i, 0)->rowCount();
|
|
}
|
|
search_field->setFilterResult(children_total, children_total);
|
|
if (children_total > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder());
|
|
if (list_view->isVisible()) {
|
|
// Preserve filter when repopulating
|
|
QString filter_text = search_field->filterText();
|
|
if (!filter_text.isEmpty()) {
|
|
FilterGridView(filter_text);
|
|
} else {
|
|
PopulateGridView();
|
|
}
|
|
}
|
|
|
|
// Only sync if we aren't rebuilding the UI and the game isn't running.
|
|
if (main_window && !main_window->IsConfiguring() && !system.IsPoweredOn()) {
|
|
if (!main_window->HasPerformedInitialSync()) {
|
|
LOG_INFO(Frontend, "Mirroring: Performing one-time startup sync...");
|
|
system.GetFileSystemController().GetSaveDataFactory().PerformStartupMirrorSync();
|
|
main_window->SetPerformedInitialSync(true);
|
|
} else {
|
|
LOG_INFO(Frontend, "Mirroring: Startup sync already performed this session. Skipping.");
|
|
}
|
|
} else {
|
|
LOG_INFO(Frontend, "Mirroring: Startup sync skipped (Reason: UI Busy or Game is Emulating).");
|
|
}
|
|
|
|
// Automatically refresh compatibility data from GitHub if enabled
|
|
if (UISettings::values.show_compat) {
|
|
RefreshCompatibilityList();
|
|
}
|
|
|
|
emit PopulatingCompleted();
|
|
}
|
|
|
|
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
QModelIndex item;
|
|
if (tree_view->isVisible()) {
|
|
item = tree_view->indexAt(menu_location);
|
|
} else {
|
|
item = list_view->indexAt(menu_location);
|
|
}
|
|
if (!item.isValid()) return;
|
|
const auto selected = item.sibling(item.row(), 0);
|
|
QMenu context_menu;
|
|
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
|
case GameListItemType::Game: {
|
|
const u64 program_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
const std::string path = selected.data(GameListItemPath::FullPathRole).toString().toStdString();
|
|
const QString game_name = selected.data(GameListItemPath::TitleRole).toString();
|
|
AddGamePopup(context_menu, program_id, path, game_name);
|
|
break;
|
|
}
|
|
case GameListItemType::CustomDir:
|
|
AddPermDirPopup(context_menu, selected);
|
|
AddCustomDirPopup(context_menu, selected);
|
|
break;
|
|
case GameListItemType::SdmcDir:
|
|
case GameListItemType::UserNandDir:
|
|
case GameListItemType::SysNandDir:
|
|
AddPermDirPopup(context_menu, selected);
|
|
break;
|
|
case GameListItemType::Favorites:
|
|
AddFavoritesPopup(context_menu);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (tree_view->isVisible()) {
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
} else {
|
|
context_menu.exec(list_view->viewport()->mapToGlobal(menu_location));
|
|
}
|
|
}
|
|
|
|
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path_str, const QString& game_name) {
|
|
const QString path = QString::fromStdString(path_str);
|
|
const bool is_mirrored = Settings::values.mirrored_save_paths.count(program_id);
|
|
const bool has_custom_path = Settings::values.custom_save_paths.count(program_id);
|
|
QString mirror_base_path;
|
|
|
|
QAction* favorite = context_menu.addAction(tr("Favorite"));
|
|
QAction* hide_game = context_menu.addAction(tr("Hide Game"));
|
|
context_menu.addSeparator();
|
|
QAction* start_game = context_menu.addAction(tr("Start Game"));
|
|
QAction* start_game_global = context_menu.addAction(tr("Start Game without Custom Configuration"));
|
|
context_menu.addSeparator();
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
|
QAction* open_nand_location = context_menu.addAction(tr("Open NAND Location"));
|
|
QAction* set_custom_save_path = context_menu.addAction(tr("Set Custom Save Path"));
|
|
QAction* remove_custom_save_path = context_menu.addAction(tr("Revert to NAND Save Path"));
|
|
QAction* disable_mirroring = context_menu.addAction(tr("Disable Mirroring"));
|
|
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
|
|
QMenu* open_sdmc_mod_menu = context_menu.addMenu(tr("Open SDMC Mod Data Location"));
|
|
QAction* open_current_game_sdmc = open_sdmc_mod_menu->addAction(tr("Open Current Game Location"));
|
|
QAction* open_full_sdmc = open_sdmc_mod_menu->addAction(tr("Open Full Location"));
|
|
QAction* open_transferable_shader_cache = context_menu.addAction(tr("Open Transferable Pipeline Cache"));
|
|
context_menu.addSeparator();
|
|
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
|
|
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
|
|
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
|
|
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
|
|
QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
|
|
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
|
|
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
|
|
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
|
|
remove_menu->addSeparator();
|
|
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
|
|
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
|
|
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
|
|
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
|
|
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
|
|
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
|
|
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
|
QAction* submit_compat_report = context_menu.addAction(tr("Submit Compatibility Report"));
|
|
#if !defined(__APPLE__)
|
|
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
|
|
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
|
|
QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu"));
|
|
#endif
|
|
context_menu.addSeparator();
|
|
QAction* properties = context_menu.addAction(tr("Properties"));
|
|
|
|
favorite->setVisible(program_id != 0);
|
|
favorite->setCheckable(true);
|
|
favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
|
|
|
|
hide_game->setVisible(program_id != 0);
|
|
hide_game->setCheckable(true);
|
|
hide_game->setChecked(UISettings::values.hidden_paths.contains(path));
|
|
if (hide_game->isChecked()) {
|
|
hide_game->setText(tr("Unhide Game"));
|
|
}
|
|
|
|
open_save_location->setVisible(program_id != 0);
|
|
open_nand_location->setVisible(is_mirrored);
|
|
open_nand_location->setToolTip(tr("Citron uses your NAND while syncing. If you need to make save data modifications, do so in here."));
|
|
set_custom_save_path->setVisible(program_id != 0 && !is_mirrored);
|
|
remove_custom_save_path->setVisible(program_id != 0 && has_custom_path);
|
|
disable_mirroring->setVisible(is_mirrored);
|
|
open_mod_location->setVisible(program_id != 0);
|
|
open_sdmc_mod_menu->menuAction()->setVisible(program_id != 0);
|
|
open_transferable_shader_cache->setVisible(program_id != 0);
|
|
remove_update->setVisible(program_id != 0);
|
|
remove_dlc->setVisible(program_id != 0);
|
|
remove_gl_shader_cache->setVisible(program_id != 0);
|
|
remove_vk_shader_cache->setVisible(program_id != 0);
|
|
remove_shader_cache->setVisible(program_id != 0);
|
|
remove_all_content->setVisible(program_id != 0);
|
|
|
|
if (is_mirrored) {
|
|
const bool has_global_path = Settings::values.global_custom_save_path_enabled.GetValue() &&
|
|
!Settings::values.global_custom_save_path.GetValue().empty();
|
|
|
|
if (has_global_path) {
|
|
open_nand_location->setText(tr("Open Global Save Path Location"));
|
|
open_nand_location->setToolTip(tr("The global save path is being used as the base for save data mirroring."));
|
|
mirror_base_path = QString::fromStdString(Settings::values.global_custom_save_path.GetValue());
|
|
} else {
|
|
open_nand_location->setToolTip(tr("Citron's default NAND is being used as the base for save data mirroring."));
|
|
mirror_base_path = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir));
|
|
}
|
|
|
|
connect(open_nand_location, &QAction::triggered, [this, program_id, mirror_base_path]() {
|
|
const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128();
|
|
const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id);
|
|
const auto full_save_path = std::filesystem::path(mirror_base_path.toStdString()) / relative_save_path;
|
|
if (!std::filesystem::exists(full_save_path.parent_path())) {
|
|
std::filesystem::create_directories(full_save_path.parent_path());
|
|
}
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(full_save_path.string())));
|
|
});
|
|
}
|
|
|
|
submit_compat_report->setToolTip(tr("Requires GitHub account."));
|
|
|
|
connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
|
|
connect(hide_game, &QAction::triggered, [this, path]() { ToggleHidden(path); });
|
|
connect(open_save_location, &QAction::triggered, [this, program_id, path_str]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path_str); });
|
|
|
|
auto calculateTotalSize = [](const QString& dirPath) -> qint64 {
|
|
qint64 totalSize = 0;
|
|
QDirIterator size_it(dirPath, QDirIterator::Subdirectories);
|
|
while (size_it.hasNext()) {
|
|
size_it.next();
|
|
QFileInfo fileInfo = size_it.fileInfo();
|
|
if (fileInfo.isFile()) {
|
|
totalSize += fileInfo.size();
|
|
}
|
|
}
|
|
return totalSize;
|
|
};
|
|
|
|
auto copyWithProgress = [calculateTotalSize](const QString& sourceDir, const QString& destDir, QWidget* parent) -> bool {
|
|
QProgressDialog progress(tr("Moving Save Data..."), QString(), 0, 100, parent);
|
|
progress.setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(0);
|
|
progress.setValue(0);
|
|
qint64 totalSize = calculateTotalSize(sourceDir);
|
|
qint64 copiedSize = 0;
|
|
QDir dir(sourceDir);
|
|
if (!dir.exists()) return false;
|
|
QDir dest_dir(destDir);
|
|
if (!dest_dir.exists()) dest_dir.mkpath(QStringLiteral("."));
|
|
QDirIterator dir_iter(sourceDir, QDirIterator::Subdirectories);
|
|
while (dir_iter.hasNext()) {
|
|
dir_iter.next();
|
|
const QFileInfo file_info = dir_iter.fileInfo();
|
|
const QString relative_path = dir.relativeFilePath(file_info.absoluteFilePath());
|
|
const QString dest_path = QDir(destDir).filePath(relative_path);
|
|
if (file_info.isDir()) {
|
|
dest_dir.mkpath(dest_path);
|
|
} else if (file_info.isFile()) {
|
|
if (QFile::exists(dest_path)) QFile::remove(dest_path);
|
|
if (!QFile::copy(file_info.absoluteFilePath(), dest_path)) return false;
|
|
copiedSize += file_info.size();
|
|
if (totalSize > 0) {
|
|
progress.setValue(static_cast<int>((copiedSize * 100) / totalSize));
|
|
}
|
|
}
|
|
QCoreApplication::processEvents();
|
|
}
|
|
progress.setValue(100);
|
|
return true;
|
|
};
|
|
|
|
connect(set_custom_save_path, &QAction::triggered, [this, program_id, copyWithProgress]() {
|
|
const QString new_path = QFileDialog::getExistingDirectory(this, tr("Select Custom Save Data Location"));
|
|
if (new_path.isEmpty()) return;
|
|
std::string base_save_path_str;
|
|
if (Settings::values.global_custom_save_path_enabled.GetValue() &&
|
|
!Settings::values.global_custom_save_path.GetValue().empty()) {
|
|
base_save_path_str = Settings::values.global_custom_save_path.GetValue();
|
|
} else {
|
|
base_save_path_str = Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir);
|
|
}
|
|
const QString base_dir = QString::fromStdString(base_save_path_str);
|
|
const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128();
|
|
const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id);
|
|
const QString internal_save_path = QDir(base_dir).filePath(QString::fromStdString(relative_save_path));
|
|
bool mirroring_enabled = false;
|
|
QString detected_emu = GetDetectedEmulatorName(new_path, program_id, base_dir);
|
|
if (!detected_emu.isEmpty()) {
|
|
QMessageBox::StandardButton mirror_reply = QMessageBox::question(this, tr("Enable Save Mirroring?"),
|
|
tr("Citron has detected a %1 save structure.\n\n"
|
|
"Would you like to enable 'Intelligent Mirroring'? This will pull the data into Citron's internal save directory "
|
|
"(currently set to '%2') and keep both locations synced whenever you play. A backup of your existing Citron data "
|
|
"will be created. BE WARNED: Please do not have both emulators open during this process.").arg(detected_emu, base_dir),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
|
|
if (mirror_reply == QMessageBox::Yes) {
|
|
mirroring_enabled = true;
|
|
}
|
|
}
|
|
QDir internal_dir(internal_save_path);
|
|
if (internal_dir.exists() && !internal_dir.isEmpty()) {
|
|
if (mirroring_enabled) {
|
|
QString timestamp = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss"));
|
|
QString backup_path = internal_save_path + QStringLiteral("_mirror_backup_") + timestamp;
|
|
QDir().mkpath(QFileInfo(backup_path).absolutePath());
|
|
if (QDir().rename(internal_save_path, backup_path)) {
|
|
LOG_INFO(Frontend, "Safety: Existing internal data moved to backup: {}", backup_path.toStdString());
|
|
}
|
|
} else {
|
|
QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"),
|
|
tr("You have existing save data in your internal save directory. Would you like to move it to the new custom save path?"),
|
|
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
|
|
if (reply == QMessageBox::Cancel) return;
|
|
if (reply == QMessageBox::Yes) {
|
|
const QString full_dest_path = QDir(new_path).filePath(QString::fromStdString(relative_save_path));
|
|
if (copyWithProgress(internal_save_path, full_dest_path, this)) {
|
|
QDir(internal_save_path).removeRecursively();
|
|
QMessageBox::information(this, tr("Success"), tr("Successfully moved save data to the new location."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error"), tr("Failed to move save data. Please see the log for more details."));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (mirroring_enabled) {
|
|
if (copyWithProgress(new_path, internal_save_path, this)) {
|
|
Settings::values.mirrored_save_paths.insert_or_assign(program_id, new_path.toStdString());
|
|
Settings::values.custom_save_paths.erase(program_id);
|
|
QMessageBox::information(this, tr("Success"), tr("Mirroring established. Your data has been pulled into the internal Citron save directory."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error"), tr("Failed to pull data from the mirror source."));
|
|
return;
|
|
}
|
|
} else {
|
|
Settings::values.custom_save_paths.insert_or_assign(program_id, new_path.toStdString());
|
|
Settings::values.mirrored_save_paths.erase(program_id);
|
|
}
|
|
emit SaveConfig();
|
|
});
|
|
|
|
connect(disable_mirroring, &QAction::triggered, [this, program_id]() {
|
|
if (QMessageBox::question(this, tr("Disable Mirroring"),
|
|
tr("Are you sure you want to disable mirroring for this game?\n\nThe directories will no longer be synced."),
|
|
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
|
|
Settings::values.mirrored_save_paths.erase(program_id);
|
|
emit SaveConfig();
|
|
QMessageBox::information(this, tr("Mirroring Disabled"),
|
|
tr("Mirroring has been disabled for this game. It will now use the save data from the NAND."));
|
|
}
|
|
});
|
|
connect(open_current_game_sdmc, &QAction::triggered, [program_id]() {
|
|
const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir);
|
|
const auto full_path = sdmc_path / "atmosphere" / "contents" / fmt::format("{:016X}", program_id);
|
|
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path));
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) dir.mkpath(QStringLiteral("."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
});
|
|
connect(open_full_sdmc, &QAction::triggered, []() {
|
|
const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir);
|
|
const auto full_path = sdmc_path / "atmosphere" / "contents";
|
|
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path));
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) dir.mkpath(QStringLiteral("."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
});
|
|
connect(start_game, &QAction::triggered, [this, path_str]() { emit BootGame(QString::fromStdString(path_str), StartGameType::Normal); });
|
|
connect(start_game_global, &QAction::triggered, [this, path_str]() { emit BootGame(QString::fromStdString(path_str), StartGameType::Global); });
|
|
connect(open_mod_location, &QAction::triggered, [this, program_id, path_str]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path_str); });
|
|
connect(open_transferable_shader_cache, &QAction::triggered, [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
|
connect(remove_all_content, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game); });
|
|
connect(remove_update, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update); });
|
|
connect(remove_dlc, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); });
|
|
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path_str]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path_str); });
|
|
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path_str]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path_str); });
|
|
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path_str]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path_str); });
|
|
connect(remove_custom_config, &QAction::triggered, [this, program_id, path_str]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path_str); });
|
|
connect(remove_play_time_data, &QAction::triggered, [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
|
|
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path_str] { emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path_str); });
|
|
connect(dump_romfs, &QAction::triggered, [this, program_id, path_str]() { emit DumpRomFSRequested(program_id, path_str, DumpRomFSTarget::Normal); });
|
|
connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path_str]() { emit DumpRomFSRequested(program_id, path_str, DumpRomFSTarget::SDMC); });
|
|
connect(verify_integrity, &QAction::triggered, [this, path_str]() { emit VerifyIntegrityRequested(path_str); });
|
|
connect(copy_tid, &QAction::triggered, [this, program_id]() { emit CopyTIDRequested(program_id); });
|
|
connect(submit_compat_report, &QAction::triggered, [this, program_id, game_name]() {
|
|
const auto reply = QMessageBox::question(this, tr("GitHub Account Required"),
|
|
tr("In order to submit a compatibility report, you must have a GitHub account.\n\n"
|
|
"If you do not have one, this feature will not work. Would you like to proceed?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (reply != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
const QString clean_tid = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char('0')).toUpper();
|
|
QUrl url(QStringLiteral("https://github.com/CollectingW/Citron-Compatability/issues/new"));
|
|
QUrlQuery query;
|
|
query.addQueryItem(QStringLiteral("template"), QStringLiteral("compat.yml"));
|
|
query.addQueryItem(QStringLiteral("title"), game_name);
|
|
query.addQueryItem(QStringLiteral("title_id"), clean_tid);
|
|
url.setQuery(query);
|
|
QDesktopServices::openUrl(url);
|
|
});
|
|
#if !defined(__APPLE__)
|
|
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path_str]() { emit CreateShortcut(program_id, path_str, GameListShortcutTarget::Desktop); });
|
|
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path_str]() { emit CreateShortcut(program_id, path_str, GameListShortcutTarget::Applications); });
|
|
#endif
|
|
connect(properties, &QAction::triggered, [this, path_str]() { emit OpenPerGameGeneralRequested(path_str); });
|
|
}
|
|
|
|
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
|
QAction* show_hidden = context_menu.addAction(tr("Show Hidden Games"));
|
|
context_menu.addSeparator();
|
|
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
|
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
|
deep_scan->setCheckable(true);
|
|
deep_scan->setChecked(game_dir.deep_scan);
|
|
connect(show_hidden, &QAction::triggered, [this, selected] {
|
|
QStandardItem* folder = item_model->itemFromIndex(selected);
|
|
bool changed = false;
|
|
for (int i = 0; i < folder->rowCount(); ++i) {
|
|
const QString path = folder->child(i)->data(GameListItemPath::FullPathRole).toString();
|
|
if (UISettings::values.hidden_paths.removeOne(path)) {
|
|
changed = true;
|
|
}
|
|
}
|
|
if (changed) {
|
|
OnTextChanged(search_field->filterText());
|
|
emit SaveConfig();
|
|
}
|
|
});
|
|
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
|
|
game_dir.deep_scan = !game_dir.deep_scan;
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
});
|
|
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
|
|
UISettings::values.game_dirs.removeOne(game_dir);
|
|
item_model->invisibleRootItem()->removeRow(selected.row());
|
|
OnTextChanged(search_field->filterText());
|
|
});
|
|
}
|
|
|
|
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
|
QAction* show_hidden = context_menu.addAction(tr("Show Hidden Games"));
|
|
context_menu.addSeparator();
|
|
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
|
|
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
|
|
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
|
const int row = selected.row();
|
|
move_up->setEnabled(row > 1);
|
|
move_down->setEnabled(row < item_model->rowCount() - 2);
|
|
connect(show_hidden, &QAction::triggered, [this, selected] {
|
|
QStandardItem* folder = item_model->itemFromIndex(selected);
|
|
bool changed = false;
|
|
for (int i = 0; i < folder->rowCount(); ++i) {
|
|
const QString path = folder->child(i)->data(GameListItemPath::FullPathRole).toString();
|
|
if (UISettings::values.hidden_paths.removeOne(path)) {
|
|
changed = true;
|
|
}
|
|
}
|
|
if (changed) {
|
|
OnTextChanged(search_field->filterText());
|
|
emit SaveConfig();
|
|
}
|
|
});
|
|
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]);
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole);
|
|
QList<QStandardItem*> item = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
|
tree_view->setExpanded(selected.sibling(row - 1, 0), UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]);
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole);
|
|
const QList<QStandardItem*> item = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
|
tree_view->setExpanded(selected.sibling(row + 1, 0), UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { emit OpenDirectory(QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path)); });
|
|
}
|
|
|
|
void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
|
QAction* clear = context_menu.addAction(tr("Clear"));
|
|
connect(clear, &QAction::triggered, [this] {
|
|
for (const auto id : UISettings::values.favorited_ids) {
|
|
RemoveFavorite(id);
|
|
}
|
|
UISettings::values.favorited_ids.clear();
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
});
|
|
}
|
|
|
|
void GameList::LoadCompatibilityList() {
|
|
// Clear existing entries to allow for a clean refresh
|
|
compatibility_list.clear();
|
|
|
|
// Look for a downloaded list in the config directory first
|
|
const auto config_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::ConfigDir));
|
|
const QString local_path = QDir(config_dir).filePath(QStringLiteral("compatibility_list.json"));
|
|
|
|
QFile compat_list;
|
|
if (QFile::exists(local_path)) {
|
|
compat_list.setFileName(local_path);
|
|
LOG_INFO(Frontend, "Loading compatibility list from: {}", local_path.toStdString());
|
|
} else {
|
|
// Fallback to the internal baked-in resource
|
|
compat_list.setFileName(QStringLiteral(":compatibility_list/compatibility_list.json"));
|
|
LOG_INFO(Frontend, "No local compatibility list found, using internal resource.");
|
|
}
|
|
|
|
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
|
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
|
return;
|
|
}
|
|
|
|
const QByteArray content = compat_list.readAll();
|
|
if (content.isEmpty()) {
|
|
LOG_ERROR(Frontend, "Game compatibility list is empty or unreadable");
|
|
return;
|
|
}
|
|
|
|
const QJsonDocument json = QJsonDocument::fromJson(content);
|
|
const QJsonArray arr = json.array();
|
|
for (const QJsonValue value : arr) {
|
|
const QJsonObject game = value.toObject();
|
|
const QString compatibility_key = QStringLiteral("compatibility");
|
|
|
|
// Match the legacy parser logic
|
|
if (!game.contains(compatibility_key)) continue;
|
|
|
|
const int compatibility = game[compatibility_key].toInt();
|
|
const QString directory = game[QStringLiteral("directory")].toString();
|
|
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
|
|
|
|
for (const QJsonValue id_ref : ids) {
|
|
const QJsonObject id_object = id_ref.toObject();
|
|
const QString id = id_object[QStringLiteral("id")].toString();
|
|
if (id.isEmpty()) continue;
|
|
|
|
compatibility_list.insert_or_assign(id.toUpper().toStdString(),
|
|
std::make_pair(QString::number(compatibility), directory));
|
|
}
|
|
}
|
|
LOG_INFO(Frontend, "Loaded {} compatibility entries.", compatibility_list.size());
|
|
}
|
|
|
|
void GameList::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameList::RetranslateUI() {
|
|
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
|
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
|
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
|
item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
|
|
item_model->setHeaderData(COLUMN_ONLINE, Qt::Horizontal, tr("Online"));
|
|
}
|
|
|
|
void GameListSearchField::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameListSearchField::RetranslateUI() {
|
|
label_filter->setText(tr("Filter:"));
|
|
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
|
}
|
|
|
|
QStandardItemModel* GameList::GetModel() const {
|
|
return item_model;
|
|
}
|
|
|
|
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|
UpdateProgressBarColor();
|
|
tree_view->setEnabled(false);
|
|
emit ShowList(true);
|
|
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
|
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
|
|
tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
|
|
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
|
|
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
|
tree_view->setColumnHidden(COLUMN_ONLINE, !UISettings::values.show_online_column);
|
|
current_worker.reset();
|
|
item_model->removeRows(0, item_model->rowCount());
|
|
search_field->clear();
|
|
|
|
if (progress_bar) {
|
|
progress_bar->setValue(0);
|
|
progress_bar->setVisible(true);
|
|
}
|
|
|
|
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list, play_time_manager, system, main_window->GetMultiplayerState()->GetSession());
|
|
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent, Qt::QueuedConnection);
|
|
|
|
if (progress_bar) {
|
|
connect(current_worker.get(), &GameListWorker::ProgressUpdated, progress_bar, &QProgressBar::setValue, Qt::QueuedConnection);
|
|
}
|
|
|
|
QThreadPool::globalInstance()->start(current_worker.get());
|
|
}
|
|
|
|
void GameList::SaveInterfaceLayout() {
|
|
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
|
|
UISettings::values.game_list_grid_view.SetValue(list_view->isVisible());
|
|
}
|
|
|
|
void GameList::LoadInterfaceLayout() {
|
|
auto* header = tree_view->header();
|
|
if (header->restoreState(UISettings::values.gamelist_header_state)) {
|
|
return;
|
|
}
|
|
header->resizeSection(COLUMN_NAME, header->width());
|
|
}
|
|
|
|
const QStringList GameList::supported_file_extensions = {
|
|
QStringLiteral("xci"), QStringLiteral("nsp"),
|
|
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("kip")
|
|
};
|
|
|
|
void GameList::RefreshGameDirectory() {
|
|
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
}
|
|
|
|
void GameList::ToggleFavorite(u64 program_id) {
|
|
if (!UISettings::values.favorited_ids.contains(program_id)) {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), !search_field->filterText().isEmpty());
|
|
UISettings::values.favorited_ids.append(program_id);
|
|
AddFavorite(program_id);
|
|
item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder());
|
|
} else {
|
|
UISettings::values.favorited_ids.removeOne(program_id);
|
|
RemoveFavorite(program_id);
|
|
if (UISettings::values.favorited_ids.size() == 0) {
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
}
|
|
}
|
|
if (list_view->isVisible()) {
|
|
// Preserve filter when updating favorites
|
|
QString filter_text = search_field->filterText();
|
|
if (!filter_text.isEmpty()) {
|
|
FilterGridView(filter_text);
|
|
} else {
|
|
PopulateGridView();
|
|
}
|
|
}
|
|
SaveConfig();
|
|
}
|
|
|
|
void GameList::AddFavorite(u64 program_id) {
|
|
auto* favorites_row = item_model->item(0);
|
|
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
|
const auto* folder = item_model->item(i);
|
|
for (int j = 0; j < folder->rowCount(); j++) {
|
|
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
|
QList<QStandardItem*> list;
|
|
for (int k = 0; k < COLUMN_COUNT; k++) {
|
|
list.append(folder->child(j, k)->clone());
|
|
}
|
|
list[0]->setData(folder->child(j)->data(GameListItem::SortRole), GameListItem::SortRole);
|
|
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
|
|
favorites_row->appendRow(list);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::RemoveFavorite(u64 program_id) {
|
|
auto* favorites_row = item_model->item(0);
|
|
for (int i = 0; i < favorites_row->rowCount(); i++) {
|
|
const auto* game = favorites_row->child(i);
|
|
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
|
favorites_row->removeRow(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
|
connect(parent, &GMainWindow::UpdateThemedIcons, this, &GameListPlaceholder::onUpdateThemedIcons);
|
|
layout = new QVBoxLayout;
|
|
image = new QLabel;
|
|
text = new QLabel;
|
|
layout->setAlignment(Qt::AlignCenter);
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
RetranslateUI();
|
|
QFont font = text->font();
|
|
font.setPointSize(20);
|
|
text->setFont(font);
|
|
text->setAlignment(Qt::AlignHCenter);
|
|
image->setAlignment(Qt::AlignHCenter);
|
|
layout->addWidget(image);
|
|
layout->addWidget(text);
|
|
setLayout(layout);
|
|
}
|
|
|
|
GameListPlaceholder::~GameListPlaceholder() = default;
|
|
|
|
void GameListPlaceholder::onUpdateThemedIcons() {
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
}
|
|
|
|
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
|
emit GameListPlaceholder::AddDirectory();
|
|
}
|
|
|
|
void GameListPlaceholder::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameListPlaceholder::RetranslateUI() {
|
|
text->setText(tr("Double-click to add a new folder to the game list"));
|
|
}
|
|
|
|
void GameList::SetViewMode(bool grid_view) {
|
|
if (grid_view) {
|
|
// Check if there's an active filter - if so, use FilterGridView instead
|
|
QString filter_text = search_field->filterText();
|
|
if (!filter_text.isEmpty()) {
|
|
FilterGridView(filter_text);
|
|
} else {
|
|
PopulateGridView();
|
|
}
|
|
tree_view->setVisible(false);
|
|
list_view->setVisible(true);
|
|
if (list_view->model() && list_view->model()->rowCount() > 0) {
|
|
list_view->setCurrentIndex(list_view->model()->index(0, 0));
|
|
}
|
|
} else {
|
|
list_view->setVisible(false);
|
|
tree_view->setVisible(true);
|
|
if (item_model && item_model->rowCount() > 0) {
|
|
tree_view->setCurrentIndex(item_model->index(0, 0));
|
|
}
|
|
}
|
|
// Update button states
|
|
if (btn_list_view && btn_grid_view) {
|
|
btn_list_view->setChecked(!grid_view);
|
|
btn_grid_view->setChecked(grid_view);
|
|
}
|
|
}
|
|
|
|
void GameList::PopulateGridView() {
|
|
QStandardItemModel* hierarchical_model = item_model;
|
|
if (QAbstractItemModel* old_model = list_view->model()) {
|
|
if (old_model != item_model) {
|
|
old_model->deleteLater();
|
|
}
|
|
}
|
|
QStandardItemModel* flat_model = new QStandardItemModel(this);
|
|
flat_model->setSortRole(GameListItemPath::SortRole);
|
|
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
|
|
QStandardItem* folder = hierarchical_model->item(i, 0);
|
|
if (!folder) continue;
|
|
const auto folder_type = folder->data(GameListItem::TypeRole).value<GameListItemType>();
|
|
if (folder_type == GameListItemType::AddDir) {
|
|
continue;
|
|
}
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
QStandardItem* game_item = folder->child(j, 0);
|
|
if (!game_item) continue;
|
|
const auto game_type = game_item->data(GameListItem::TypeRole).value<GameListItemType>();
|
|
if (game_type == GameListItemType::Game) {
|
|
QStandardItem* cloned_item = game_item->clone();
|
|
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
|
|
if (game_title.isEmpty()) {
|
|
std::string filename;
|
|
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
|
|
game_title = QString::fromStdString(filename);
|
|
}
|
|
cloned_item->setText(game_title);
|
|
flat_model->appendRow(cloned_item);
|
|
}
|
|
}
|
|
}
|
|
list_view->setModel(flat_model);
|
|
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
|
|
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
|
|
// Sort the grid view using current sort order
|
|
flat_model->sort(0, current_sort_order);
|
|
// Update icon sizes in the model - ensure all icons are consistently sized with rounded corners
|
|
for (int i = 0; i < flat_model->rowCount(); ++i) {
|
|
QStandardItem* item = flat_model->item(i);
|
|
if (item) {
|
|
QVariant icon_data = item->data(Qt::DecorationRole);
|
|
if (icon_data.isValid() && icon_data.canConvert<QPixmap>()) {
|
|
QPixmap pixmap = icon_data.value<QPixmap>();
|
|
if (!pixmap.isNull()) {
|
|
#ifdef __linux__
|
|
// On Linux, use simple scaling to avoid QPainter bugs
|
|
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
item->setData(scaled, Qt::DecorationRole);
|
|
#else
|
|
// On other platforms, use the QPainter method for rounded corners
|
|
QPixmap rounded(icon_size, icon_size);
|
|
rounded.fill(Qt::transparent);
|
|
|
|
QPainter painter(&rounded);
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
|
|
const int radius = icon_size / 8;
|
|
QPainterPath path;
|
|
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
|
|
painter.setClipPath(path);
|
|
|
|
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
painter.drawPixmap(0, 0, scaled);
|
|
|
|
item->setData(rounded, Qt::DecorationRole);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::ToggleViewMode() {
|
|
bool current_grid_view = UISettings::values.game_list_grid_view.GetValue();
|
|
UISettings::values.game_list_grid_view.SetValue(!current_grid_view);
|
|
SetViewMode(!current_grid_view);
|
|
// Button states are updated in SetViewMode
|
|
}
|
|
|
|
void GameList::SortAlphabetically() {
|
|
if (tree_view->isVisible()) {
|
|
// Sort tree view by name column using current sort order
|
|
tree_view->header()->setSortIndicator(COLUMN_NAME, current_sort_order);
|
|
item_model->sort(COLUMN_NAME, current_sort_order);
|
|
} else if (list_view->isVisible()) {
|
|
// Sort grid view alphabetically using current sort order
|
|
QAbstractItemModel* current_model = list_view->model();
|
|
if (current_model && current_model != item_model) {
|
|
// Sort the flat model used by list view (filtered or unfiltered)
|
|
QStandardItemModel* flat_model = qobject_cast<QStandardItemModel*>(current_model);
|
|
if (flat_model) {
|
|
// Use SortRole for proper alphabetical sorting
|
|
flat_model->setSortRole(GameListItemPath::SortRole);
|
|
flat_model->sort(0, current_sort_order);
|
|
}
|
|
} else {
|
|
// If using item_model directly, repopulate grid view to apply sort
|
|
// Preserve filter if active
|
|
QString filter_text = search_field->filterText();
|
|
if (!filter_text.isEmpty()) {
|
|
FilterGridView(filter_text);
|
|
} else {
|
|
PopulateGridView();
|
|
}
|
|
}
|
|
}
|
|
UpdateSortButtonIcon();
|
|
}
|
|
|
|
void GameList::ToggleSortOrder() {
|
|
// Toggle between ascending and descending, just like clicking the Name column header
|
|
current_sort_order = (current_sort_order == Qt::AscendingOrder)
|
|
? Qt::DescendingOrder
|
|
: Qt::AscendingOrder;
|
|
SortAlphabetically();
|
|
}
|
|
|
|
void GameList::UpdateSortButtonIcon() {
|
|
if (!btn_sort_az) return;
|
|
|
|
QIcon sort_icon;
|
|
if (current_sort_order == Qt::AscendingOrder) {
|
|
// Ascending (A-Z) - arrow up
|
|
sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-ascending"));
|
|
if (sort_icon.isNull()) {
|
|
sort_icon = QIcon::fromTheme(QStringLiteral("sort-ascending"));
|
|
}
|
|
if (sort_icon.isNull()) {
|
|
sort_icon = style()->standardIcon(QStyle::SP_ArrowUp);
|
|
}
|
|
} else {
|
|
// Descending (Z-A) - arrow down
|
|
sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-descending"));
|
|
if (sort_icon.isNull()) {
|
|
sort_icon = QIcon::fromTheme(QStringLiteral("sort-descending"));
|
|
}
|
|
if (sort_icon.isNull()) {
|
|
sort_icon = style()->standardIcon(QStyle::SP_ArrowDown);
|
|
}
|
|
}
|
|
btn_sort_az->setIcon(sort_icon);
|
|
}
|
|
|
|
void GameList::UpdateProgressBarColor() {
|
|
if (!progress_bar) return;
|
|
|
|
// Convert the Hex String from settings to a QColor
|
|
QColor accent(QString::fromStdString(UISettings::values.accent_color.GetValue()));
|
|
|
|
if (UISettings::values.enable_rainbow_mode.GetValue()) {
|
|
progress_bar->setStyleSheet(QStringLiteral(
|
|
"QProgressBar { border: none; background: transparent; } "
|
|
"QProgressBar::chunk { "
|
|
"background: qlineargradient(x1:0, y1:0, x2:1, y2:0, "
|
|
"stop:0 #ff0000, stop:0.16 #ffff00, stop:0.33 #00ff00, "
|
|
"stop:0.5 #00ffff, stop:0.66 #0000ff, stop:0.83 #ff00ff, stop:1 #ff0000); "
|
|
"}"
|
|
));
|
|
} else {
|
|
progress_bar->setStyleSheet(QStringLiteral(
|
|
"QProgressBar { border: none; background: transparent; } "
|
|
"QProgressBar::chunk { background-color: %1; }"
|
|
).arg(accent.name()));
|
|
}
|
|
}
|
|
|
|
void GameList::RefreshCompatibilityList() {
|
|
const QUrl url(QStringLiteral("https://raw.githubusercontent.com/CollectingW/Citron-Compatability/refs/heads/main/compatibility_list.json"));
|
|
|
|
QNetworkRequest request(url);
|
|
QNetworkReply* reply = network_manager->get(request);
|
|
|
|
connect(reply, &QNetworkReply::finished, this, [this, reply]() {
|
|
if (reply->error() == QNetworkReply::NoError) {
|
|
const QByteArray json_data = reply->readAll();
|
|
|
|
const auto config_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::ConfigDir));
|
|
const QString local_path = QDir(config_dir).filePath(QStringLiteral("compatibility_list.json"));
|
|
|
|
QFile file(local_path);
|
|
if (file.open(QFile::WriteOnly)) {
|
|
file.write(json_data);
|
|
file.close();
|
|
LOG_INFO(Frontend, "Successfully updated compatibility list from GitHub.");
|
|
|
|
LoadCompatibilityList();
|
|
|
|
// Refresh the UI by replacing the old compatibility items with new ones
|
|
for (int i = 0; i < item_model->rowCount(); ++i) {
|
|
QStandardItem* folder = item_model->item(i, 0);
|
|
if (!folder) continue;
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
QStandardItem* game_item = folder->child(j, 0);
|
|
if (!game_item || game_item->data(GameListItem::TypeRole).value<GameListItemType>() != GameListItemType::Game) {
|
|
continue;
|
|
}
|
|
|
|
u64 program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
if (it != compatibility_list.end()) {
|
|
folder->setChild(j, COLUMN_COMPATIBILITY, new GameListItemCompat(it->second.first));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
LOG_ERROR(Frontend, "Failed to download compatibility list: {}", reply->errorString().toStdString());
|
|
}
|
|
reply->deleteLater();
|
|
});
|
|
}
|
|
|
|
void GameList::onSurpriseMeClicked() {
|
|
QVector<SurpriseGame> all_games;
|
|
|
|
// Go through the list and gather info for every game (name, icon, path)
|
|
for (int i = 0; i < item_model->rowCount(); ++i) {
|
|
QStandardItem* folder = item_model->item(i, 0);
|
|
if (!folder || folder->data(GameListItem::TypeRole).value<GameListItemType>() == GameListItemType::AddDir) {
|
|
continue;
|
|
}
|
|
|
|
for (int j = 0; j < folder->rowCount(); ++j) {
|
|
QStandardItem* game_item = folder->child(j, 0);
|
|
if (game_item && game_item->data(GameListItem::TypeRole).value<GameListItemType>() == GameListItemType::Game) {
|
|
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
|
|
if (game_title.isEmpty()) {
|
|
std::string filename;
|
|
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
|
|
game_title = QString::fromStdString(filename);
|
|
}
|
|
|
|
QPixmap icon = game_item->data(Qt::DecorationRole).value<QPixmap>();
|
|
if (icon.isNull()) {
|
|
// Use a generic icon if a game is missing one
|
|
icon = QIcon::fromTheme(QStringLiteral("application-x-executable")).pixmap(128, 128);
|
|
}
|
|
|
|
all_games.append({
|
|
game_title,
|
|
game_item->data(GameListItemPath::FullPathRole).toString(),
|
|
static_cast<quint64>(game_item->data(GameListItemPath::ProgramIdRole).toULongLong()),
|
|
icon
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
if (all_games.empty()) {
|
|
QMessageBox::information(this, tr("Surprise Me!"), tr("No games available to choose from!"));
|
|
return;
|
|
}
|
|
|
|
// Create and show animated dialog
|
|
SurpriseMeDialog dialog(all_games, this);
|
|
const int result = dialog.exec();
|
|
|
|
// If the user clicked "Launch Game"...
|
|
if (result == QDialog::Accepted) {
|
|
const SurpriseGame choice = dialog.getFinalChoice();
|
|
if (!choice.path.isEmpty()) {
|
|
// ...then launch the game
|
|
emit GameChosen(choice.path, choice.title_id);
|
|
}
|
|
}
|
|
// If the user just closes the window (or clicks the 'X'), nothing happens.
|
|
}
|
|
|
|
void GameList::UpdateAccentColorStyles() {
|
|
QColor accent_color(QString::fromStdString(UISettings::values.accent_color.GetValue()));
|
|
if (!accent_color.isValid()) {
|
|
accent_color = palette().color(QPalette::Highlight);
|
|
}
|
|
const QString color_name = accent_color.name();
|
|
|
|
// Create a semi-transparent version of the accent color for the SELECTION background
|
|
QColor selection_background_color = accent_color;
|
|
selection_background_color.setAlphaF(0.25f); // 25% opacity for a clear selection
|
|
const QString selection_background_color_name = QStringLiteral("rgba(%1, %2, %3, %4)")
|
|
.arg(selection_background_color.red())
|
|
.arg(selection_background_color.green())
|
|
.arg(selection_background_color.blue())
|
|
.arg(selection_background_color.alpha());
|
|
|
|
// Create a MORE subtle semi-transparent version for the HOVER effect
|
|
QColor hover_background_color = accent_color;
|
|
hover_background_color.setAlphaF(0.15f); // 15% opacity for a subtle hover
|
|
const QString hover_background_color_name = QStringLiteral("rgba(%1, %2, %3, %4)")
|
|
.arg(hover_background_color.red())
|
|
.arg(hover_background_color.green())
|
|
.arg(hover_background_color.blue())
|
|
.arg(hover_background_color.alpha());
|
|
|
|
QString accent_style = QStringLiteral(
|
|
/* Tree View (List View) Selection & Hover Style */
|
|
"QTreeView::item:hover {"
|
|
" background-color: %3;" /* Use the new accent-based hover color */
|
|
" border-radius: 4px;" /* Add a subtle rounding to the hover effect */
|
|
"}"
|
|
"QTreeView::item:selected {"
|
|
" background-color: %2;" /* Use the accent-based selection color */
|
|
" color: palette(text);"
|
|
" border: none;" /* NO BORDER */
|
|
" border-radius: 4px;" /* Keep rounding consistent */
|
|
"}"
|
|
"QTreeView::item:selected:!active {"
|
|
" background-color: palette(light);" /* Use a muted color when window is not focused */
|
|
" border: none;" /* NO BORDER */
|
|
"}"
|
|
|
|
/* List View (Grid View) Selection Style */
|
|
"QListView::item:selected {"
|
|
" background-color: palette(light);"
|
|
" border: 3px solid %1;"
|
|
" border-radius: 12px;"
|
|
"}"
|
|
"QListView::item:selected:!active {"
|
|
" background-color: transparent;"
|
|
" border: 3px solid palette(mid);"
|
|
"}"
|
|
|
|
/* ScrollBar Styling */
|
|
"QScrollBar:vertical {"
|
|
" border: 1px solid black;"
|
|
" background: palette(base);"
|
|
" width: 12px;"
|
|
" margin: 0px;"
|
|
"}"
|
|
"QScrollBar::handle:vertical {"
|
|
" background: %1;"
|
|
" min-height: 20px;"
|
|
" border-radius: 5px;"
|
|
" border: 1px solid black;"
|
|
"}"
|
|
).arg(color_name, selection_background_color_name, hover_background_color_name);
|
|
|
|
// Apply the combined base styles and new accent styles to each view
|
|
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }") + accent_style);
|
|
list_view->setStyleSheet(QStringLiteral("QListView{ border: none; background: transparent; } QListView::item { text-align: center; padding: 5px; }") + accent_style);
|
|
|
|
// Update the toolbar buttons as before
|
|
QString button_base_style = QStringLiteral(
|
|
"QToolButton {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 4px;"
|
|
" background: palette(button);"
|
|
"}"
|
|
"QToolButton:hover {"
|
|
" background: palette(light);"
|
|
"}"
|
|
);
|
|
QString button_checked_style = QStringLiteral(
|
|
"QToolButton:checked {"
|
|
" background: %1;"
|
|
" border-color: %1;"
|
|
"}"
|
|
).arg(color_name);
|
|
|
|
btn_list_view->setStyleSheet(button_base_style + button_checked_style);
|
|
btn_grid_view->setStyleSheet(button_base_style + button_checked_style);
|
|
|
|
search_field->setStyleSheet(QStringLiteral(
|
|
"QLineEdit {"
|
|
" border: 1px solid palette(mid);"
|
|
" border-radius: 6px;"
|
|
" padding: 4px 8px;"
|
|
" background: palette(base);"
|
|
"}"
|
|
"QLineEdit:focus {"
|
|
" border: 1px solid %1;"
|
|
" background: palette(base);"
|
|
"}"
|
|
).arg(color_name));
|
|
}
|
|
|
|
void GameList::ToggleHidden(const QString& path) {
|
|
if (UISettings::values.hidden_paths.contains(path)) {
|
|
UISettings::values.hidden_paths.removeOne(path);
|
|
} else {
|
|
UISettings::values.hidden_paths.append(path);
|
|
}
|
|
// Refresh the current view to reflect the change
|
|
OnTextChanged(search_field->filterText());
|
|
emit SaveConfig();
|
|
}
|
|
|
|
void GameList::resizeEvent(QResizeEvent* event) {
|
|
QWidget::resizeEvent(event);
|
|
// Ensure the overlay always perfectly covers the game list widget
|
|
fade_overlay->setGeometry(rect());
|
|
}
|
|
|
|
void GameListPlaceholder::resizeEvent(QResizeEvent* event) {
|
|
QWidget::resizeEvent(event);
|
|
}
|
|
|
|
void GameList::OnEmulationEnded() {
|
|
// This function is called when the emulator returns to the game list.
|
|
// We now fade the black overlay back out.
|
|
auto* effect = new QGraphicsOpacityEffect(fade_overlay);
|
|
fade_overlay->setGraphicsEffect(effect);
|
|
|
|
auto* fade_out_anim = new QPropertyAnimation(effect, "opacity");
|
|
fade_out_anim->setDuration(300);
|
|
fade_out_anim->setStartValue(1.0f);
|
|
fade_out_anim->setEndValue(0.0f);
|
|
fade_out_anim->setEasingCurve(QEasingCurve::OutQuad);
|
|
|
|
// When the fade-out is complete, hide the overlay widget
|
|
connect(fade_out_anim, &QPropertyAnimation::finished, this, [this]() {
|
|
fade_overlay->hide();
|
|
});
|
|
|
|
fade_out_anim->start(QAbstractAnimation::DeleteWhenStopped);
|
|
}
|
|
|
|
void GameListSearchField::setStyleSheet(const QString& sheet) {
|
|
edit_filter->setStyleSheet(sheet);
|
|
}
|
|
|
|
#include "game_list.moc"
|