Files
emulator/src/citron/game_list_worker.h
Collecting c93a43f872 fs(ui): Include Progress Bar
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-19 20:50:43 +00:00

109 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <deque>
#include <memory>
#include <string>
#include <map> // Required for the online_stats map
#include <utility> // Required for std::pair
#include <QList>
#include <QObject>
#include <QRunnable>
#include <QString>
#include "common/thread.h"
#include "citron/compatibility_list.h"
#include "citron/play_time_manager.h"
#include "citron/multiplayer/state.h"
#include "network/announce_multiplayer_session.h"
namespace Core {
class System;
}
class GameList;
class GameListDir; // Forward declare GameListDir
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
class ManualContentProvider;
} // namespace FileSys
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
Both,
};
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_,
std::shared_ptr<Core::AnnounceMultiplayerSession> session_);
~GameListWorker() override;
/// Starts the processing of directory tree information.
void run() override;
public:
/**
* Synchronously processes any events queued by the worker.
*
* AddDirEntry is called on the game list for every discovered directory.
* AddEntry is called on the game list for every discovered program.
* DonePopulating is called on the game list when processing completes.
*/
void ProcessEvents(GameList* game_list);
signals:
void DataAvailable();
void ProgressUpdated(int percent);
private:
template <typename F>
void RecordEvent(F&& func);
private:
void AddTitlesToGameList(GameListDir* parent_dir,
const std::map<u64, std::pair<int, int>>& online_stats);
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir,
const std::map<u64, std::pair<int, int>>& online_stats,
int& processed_files, int total_files);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list;
std::mutex lock;
std::condition_variable cv;
std::deque<std::function<void(GameList*)>> queued_events;
std::atomic_bool stop_requested = false;
Common::Event processing_completed;
Core::System& system;
std::shared_ptr<Core::AnnounceMultiplayerSession> session;
};