Files
emulator/src/video_core
Zephyron 56edbff4d7 feat(video-core): add texture component type caching and serialization
Implement texture component type conversion and caching in shader
environments, with full serialization support for shader cache.

- Add ConvertSamplerComponentType using std::bitset for component tracking
- Implement ReadTextureComponentType for Graphics/Compute/File environments
- Add texture_component_types cache to all environment classes
- Update Serialize/Deserialize to include component types
- Cache component types alongside texture types for performance

Co-Authored-By: ForrestMarkX <forrestmarkx@outlook.com>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2026-01-02 17:51:38 +10:00
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