Files
emulator/src/citron/main.h
Collecting bcf3dd36b8 fix/dynamic-themes
Helps change theme to update during emulation.

Signed-off-by: Collecting <collecting@noreply.localhost>
2025-11-02 04:32:21 +00:00

403 lines
17 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
#include <QTimer>
#include <QTranslator>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "configuration/qt_config.h"
#include "frontend_common/content_manager.h"
#include "input_common/drivers/tas_input.h"
#include "citron/compatibility_list.h"
#include "citron/hotkeys.h"
#include "citron/util/controller_navigation.h"
#ifdef __unix__
#include <QVariant>
#include <QtDBus/QDBusInterface>
#include <QtDBus/QtDBus>
#endif
class QtConfig;
class ClickableLabel;
class EmuThread;
class GameList;
class GImageInfo;
class GRenderWindow;
class LoadingScreen;
class MicroProfileDialog;
class OverlayDialog;
class PerformanceOverlay;
class MultiplayerRoomOverlay;
class VramOverlay;
class ControllerOverlay;
class ProfilerWidget;
class ControllerDialog;
class QLabel;
class MultiplayerState;
class QPushButton;
class QProgressDialog;
class QSlider;
class QHBoxLayout;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class GameListShortcutTarget;
enum class DumpRomFSTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
class QtAmiiboSettingsDialog;
class QtControllerSelectorDialog;
class QtProfileSelectionDialog;
class QtSoftwareKeyboardDialog;
class QtNXWebEngineView;
namespace Updater { class UpdaterDialog; }
enum class StartGameType { Normal, Global };
namespace Core { enum class SystemResultStatus : u32; class System; }
namespace Core::Frontend { struct CabinetParameters; struct ControllerParameters; struct InlineAppearParameters; struct InlineTextParameters; struct KeyboardInitializeParameters; struct ProfileSelectParameters; }
namespace DiscordRPC { class DiscordInterface; }
namespace PlayTime { class PlayTimeManager; }
namespace FileSys { class ContentProvider; class ManualContentProvider; class VfsFilesystem; }
namespace InputCommon { class InputSubsystem; }
namespace Service::AM { struct FrontendAppletParameters; enum class AppletId : u32; }
namespace Service::AM::Frontend { enum class SwkbdResult : u32; enum class SwkbdTextCheckResult : u32; enum class SwkbdReplyType : u32; enum class WebExitReason : u32; }
namespace Service::NFC { class NfcDevice; }
namespace Service::NFP { enum class CabinetMode : u8; }
namespace Ui { class MainWindow; }
enum class EmulatedDirectoryTarget { NAND, SDMC };
namespace VkDeviceInfo { class Record; }
class VolumeButton : public QPushButton {
Q_OBJECT
public:
explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
}
signals:
void VolumeChanged();
protected:
void wheelEvent(QWheelEvent* event) override;
private slots:
void ResetMultiplier();
private:
int scroll_multiplier;
QTimer scroll_timer;
constexpr static int MaxMultiplier = 8;
};
class GMainWindow : public QMainWindow {
Q_OBJECT
static const int max_recent_files_item = 10;
friend class PerformanceOverlay;
friend class VramOverlay;
enum { CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, CREATE_SHORTCUT_MSGBOX_SUCCESS, CREATE_SHORTCUT_MSGBOX_ERROR, CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING };
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
MultiplayerState* GetMultiplayerState() { return multiplayer_state; }
Core::System* GetSystem() { return system.get(); }
bool IsEmulationRunning() const { return emulation_running; }
signals:
void EmulationStarting(EmuThread* emu_thread);
void EmulationStopping();
void UpdateThemedIcons();
void themeChanged();
void UpdateInstallProgress();
void AmiiboSettingsFinished(bool is_success, const std::string& name);
void ControllerSelectorReconfigureFinished(bool is_success);
void ErrorDisplayFinished();
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
void SoftwareKeyboardSubmitNormalText(Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text, bool confirmed);
void SoftwareKeyboardSubmitInlineText(Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text, s32 cursor_position);
void WebBrowserExtractOfflineRomFS();
void WebBrowserClosed(Service::AM::Frontend::WebExitReason exit_reason, std::string last_url);
void SigInterrupt();
public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
void OnExit();
void OnSaveConfig();
void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
void AmiiboSettingsRequestExit();
void ControllerSelectorReconfigureControllers(const Core::Frontend::ControllerParameters& parameters);
void ControllerSelectorRequestExit();
void SoftwareKeyboardInitialize(bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
void SoftwareKeyboardShowNormal();
void SoftwareKeyboardShowTextCheck(Service::AM::Frontend::SwkbdTextCheckResult text_check_result, std::u16string text_check_message);
void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
void SoftwareKeyboardHideInline();
void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
void SoftwareKeyboardExit();
void ErrorDisplayDisplayError(QString error_code, QString error_text);
void ErrorDisplayRequestExit();
void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
void ProfileSelectorRequestExit();
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args, bool is_local);
void WebBrowserRequestExit();
void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnTasStateChanged();
private:
void LinkActionShortcut(QAction* action, const QString& action_name, const bool tas_allowed = false);
void RegisterMetaTypes();
void RegisterAutoloaderContents();
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
void UpdateMenuState();
void SetupPrepareForSleep();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params, StartGameType with_config = StartGameType::Normal);
void BootGameFromList(const QString& filename, StartGameType with_config);
void ShutdownGame();
void ShowTelemetryCallout();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
void StoreRecentFile(const QString& filename);
void UpdateRecentFiles();
bool ConfirmClose();
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;
std::string CreateTASFramesString(std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
#ifdef __unix__
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
void SetGamemodeEnabled(bool state);
#endif
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id, Service::AM::AppletId applet_id);
std::unique_ptr<FileSys::ManualContentProvider> autoloader_provider;
private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
void OnPrepareForSleep(bool prepare_sleep);
void OnMenuReportCompatibility();
void OnOpenSupport();
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, const std::string& game_path);
void OnGameListRemovePlayTimeData(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void OnGameListVerifyIntegrity(const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list);
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path, GameListShortcutTarget target);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void IncrementInstallProgress();
void OnMenuInstallToNAND();
void OnMenuTrimXCI();
void OnMenuInstallWithAutoloader();
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
void OnDecreaseVolume();
void OnIncreaseVolume();
void OnMute();
void OnTasStartStop();
void OnTasRecord();
void OnTasReset();
void OnToggleGraphicsAPI();
void OnToggleDockedMode();
void OnToggleGpuAccuracy();
void OnToggleAdaptingFilter();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenCitronFolder();
void OnVerifyInstalledContents();
void OnInstallFirmware();
void OnInstallFirmwareFromZip();
bool ExtractZipToDirectory(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path);
void OnInstallDecryptionKeys();
void OnAbout();
void OnCheckForUpdates();
void CheckForUpdatesAutomatically();
void OnToggleFilterBar();
void OnToggleGridView();
void OnToggleStatusBar();
void OnTogglePerformanceOverlay();
void OnToggleMultiplayerRoomOverlay();
void OnToggleVramOverlay();
void OnToggleControllerOverlay();
void OnDisplayTitleBars(bool);
double GetCurrentFPS() const;
double GetCurrentFrameTime() const;
u32 GetShadersBuilding() const;
double GetEmulationSpeed() const;
u64 GetTotalVram() const;
u64 GetUsedVram() const;
u64 GetBufferMemoryUsage() const;
u64 GetTextureMemoryUsage() const;
u64 GetStagingMemoryUsage() const;
void InitializeHotkeys();
void ToggleFullscreen();
bool UsingExclusiveFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void ResetWindowSize(u32 width, u32 height);
void ResetWindowSize720();
void ResetWindowSize900();
void ResetWindowSize1080();
void OnAlbum();
void OnCabinet(Service::NFP::CabinetMode mode);
void OnMiiEdit();
void OnOpenControllerMenu();
void OnCaptureScreenshot();
void OnCheckFirmwareDecryption();
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
bool OnShutdownBegin();
void OnShutdownBeginDialog();
void OnEmulationStopped();
void OnEmulationStopTimeExpired();
private:
QString GetGameListErrorRemoving(InstalledEntryType type) const;
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
void RemovePlayTimeData(u64 program_id);
void RemoveCacheStorage(u64 program_id);
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id, u64* selected_title_id, u8* selected_content_record_type);
ContentManager::InstallResult InstallNCA(const QString& filename);
void MigrateConfigFiles();
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, std::string_view gpu_vendor = {});
void UpdateDockedButton();
void UpdateAPIText();
void UpdateFilterText();
void UpdateAAText();
void UpdateVolumeUI();
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void UpdateInputDrivers();
void HideMouseCursor();
void ShowMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
bool CheckDarkMode();
bool CheckFirmwarePresence();
void SetFirmwareVersion();
void ConfigureFilesystemProvider(const std::string& filepath);
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment, const std::filesystem::path& icon_path, const std::filesystem::path& command, const std::string& arguments, const std::string& categories, const std::string& keywords, const std::string& name);
bool question(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons = QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No), QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
std::unique_ptr<Ui::MainWindow> ui;
std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
MultiplayerState* multiplayer_state = nullptr;
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;
QTimer shutdown_timer;
OverlayDialog* shutdown_dialog{};
PerformanceOverlay* performance_overlay{};
MultiplayerRoomOverlay* multiplayer_room_overlay{};
VramOverlay* vram_overlay{};
ControllerOverlay* controller_overlay{};
GameListPlaceholder* game_list_placeholder;
std::vector<VkDeviceInfo::Record> vk_device_records;
QLabel* message_label = nullptr;
QLabel* shader_building_label = nullptr;
QLabel* res_scale_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QLabel* tas_label = nullptr;
QLabel* firmware_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QPushButton* filter_status_button = nullptr;
QPushButton* aa_status_button = nullptr;
VolumeButton* volume_button = nullptr;
QWidget* volume_popup = nullptr;
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<QtConfig> config;
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
QString current_game_path;
bool user_flag_cmd_line = false;
bool auto_paused = false;
bool auto_muted = false;
QTimer mouse_hide_timer;
QTimer update_input_timer;
QString startup_icon_theme;
bool os_dark_mode = false;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::unique_ptr<FileSys::ManualContentProvider> provider;
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
WaitTreeWidget* waitTreeWidget;
ControllerDialog* controller_dialog;
QAction* actions_recent_files[max_recent_files_item];
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
QTranslator translator;
QProgressDialog* install_progress;
QString last_filename_booted;
QtAmiiboSettingsDialog* cabinet_applet = nullptr;
QtControllerSelectorDialog* controller_applet = nullptr;
QtProfileSelectionDialog* profile_select_applet = nullptr;
QDialog* error_applet = nullptr;
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
QtNXWebEngineView* web_applet = nullptr;
bool is_amiibo_file_select_active{};
bool is_load_file_select_active{};
bool is_tas_recording_dialog_active{};
#ifdef __unix__
QSocketNotifier* sig_interrupt_notifier;
static std::array<int, 3> sig_interrupt_fds;
#endif
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
};