Files
emulator/src/citron/game_list.cpp
Zephyron 32c4a9060d chore(ui): improve setup wizard and boot manager
- Change setup wizard to non-modal for better user interaction

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-28 16:12:23 +10:00

1568 lines
72 KiB
C++

// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <regex>
#include <QApplication>
#include <QDir>
#include <QFileInfo>
#include <QHeaderView>
#include <QIcon>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QList>
#include <QMenu>
#include <QFileDialog>
#include <QDesktopServices>
#include <QMessageBox>
#include <QDirIterator>
#include <QPainter>
#include <QPainterPath>
#include <QProgressDialog>
#include <QScrollBar>
#include <QStyle>
#include <QThreadPool>
#include <QToolButton>
#include <QtConcurrent/QtConcurrent>
#include <QFutureWatcher>
#include <fmt/format.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "citron/compatibility_list.h"
#include "common/fs/path_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "citron/game_list.h"
#include "citron/game_list_p.h"
#include "citron/game_list_worker.h"
#include "citron/main.h"
#include "citron/uisettings.h"
#include "citron/util/controller_navigation.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
}
break;
}
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
return QObject::eventFilter(obj, event);
}
void GameListSearchField::setFilterResult(int visible_, int total_) {
visible = visible_;
total = total_;
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
QString GameListSearchField::filterText() const {
return edit_filter->text();
}
QString GameList::GetLastFilterResultItem() const {
QString file_path;
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
if (tree_view->isRowHidden(j, folder_index)) {
continue;
}
const QStandardItem* child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
return file_path;
}
void GameListSearchField::clear() {
edit_filter->clear();
}
void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
auto* const key_release_eater = new KeyReleaseEater(parent, this);
layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel;
edit_filter = new QLineEdit;
edit_filter->clear();
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
// Add rounded corners styling to the search field
edit_filter->setStyleSheet(QStringLiteral(
"QLineEdit {"
" border: 1px solid palette(mid);"
" border-radius: 6px;"
" padding: 4px 8px;"
" background: palette(base);"
"}"
"QLineEdit:focus {"
" border: 1px solid palette(highlight);"
" background: palette(base);"
"}"
));
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet(
QStringLiteral("QToolButton{ border: 1px solid palette(mid); border-radius: 4px; padding: 4px 8px; color: "
"palette(text); font-weight: bold; background: palette(button); }"
"QToolButton:hover{ border: 1px solid palette(highlight); color: "
"palette(highlighted-text); background: palette(highlight)}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
RetranslateUI();
}
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
}
void GameList::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir && !is_fave) {
return;
}
const bool is_expanded = tree_view->isExpanded(item);
if (is_fave) {
UISettings::values.favorites_expanded = is_expanded;
return;
}
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
void GameList::OnTextChanged(const QString& new_text) {
QString edit_filter_text = new_text.toLower();
if (list_view->isVisible()) {
FilterGridView(edit_filter_text);
} else {
FilterTreeView(edit_filter_text);
}
}
void GameList::FilterGridView(const QString& filter_text) {
QStandardItemModel* hierarchical_model = item_model;
QStandardItemModel* flat_model = nullptr;
// Check if we can reuse the existing model
QAbstractItemModel* current_model = list_view->model();
if (current_model && current_model != item_model) {
QStandardItemModel* existing_flat = qobject_cast<QStandardItemModel*>(current_model);
if (existing_flat) {
// Clear existing model instead of deleting it to avoid view flicker
existing_flat->clear();
flat_model = existing_flat;
}
}
if (!flat_model) {
// Delete old model if it exists and create new one
if (current_model && current_model != item_model) {
current_model->deleteLater();
}
flat_model = new QStandardItemModel(this);
}
int visible_count = 0;
int total_count = 0;
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
QStandardItem* folder = hierarchical_model->item(i, 0);
if (!folder) continue;
const auto folder_type = folder->data(GameListItem::TypeRole).value<GameListItemType>();
if (folder_type == GameListItemType::AddDir) {
continue;
}
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, 0);
if (!game_item) continue;
const auto game_type = game_item->data(GameListItem::TypeRole).value<GameListItemType>();
if (game_type == GameListItemType::Game) {
total_count++;
bool should_show = true;
if (!filter_text.isEmpty()) {
const QString file_path = game_item->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title = game_item->data(GameListItemPath::TitleRole).toString().toLower();
const auto program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title;
should_show = ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text));
}
if (should_show) {
QStandardItem* cloned_item = game_item->clone();
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
if (game_title.isEmpty()) {
std::string filename;
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
game_title = QString::fromStdString(filename);
}
cloned_item->setText(game_title);
flat_model->appendRow(cloned_item);
visible_count++;
}
}
}
}
list_view->setModel(flat_model);
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
// Set sort role and sort the filtered model
flat_model->setSortRole(GameListItemPath::SortRole);
flat_model->sort(0, current_sort_order);
// Update icon sizes in the model - ensure all icons are consistently sized with rounded corners
for (int i = 0; i < flat_model->rowCount(); ++i) {
QStandardItem* item = flat_model->item(i);
if (item) {
QVariant icon_data = item->data(Qt::DecorationRole);
if (icon_data.isValid() && icon_data.canConvert<QPixmap>()) {
QPixmap pixmap = icon_data.value<QPixmap>();
if (!pixmap.isNull()) {
#ifdef __linux__
// On Linux, use simple scaling to avoid QPainter bugs
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
item->setData(scaled, Qt::DecorationRole);
#else
// On other platforms, use the QPainter method for rounded corners
QPixmap rounded(icon_size, icon_size);
rounded.fill(Qt::transparent);
QPainter painter(&rounded);
painter.setRenderHint(QPainter::Antialiasing);
const int radius = icon_size / 8;
QPainterPath path;
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
painter.setClipPath(path);
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter.drawPixmap(0, 0, scaled);
item->setData(rounded, Qt::DecorationRole);
#endif
}
}
}
}
search_field->setFilterResult(visible_count, total_count);
}
void GameList::FilterTreeView(const QString& filter_text) {
QStandardItem* folder;
int children_total = 0;
if (filter_text.isEmpty()) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0);
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
tree_view->setRowHidden(j, folder_index, false);
}
}
search_field->setFilterResult(children_total, children_total);
} else {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
int result_count = 0;
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
const QStandardItem* child = folder->child(j, 0);
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title;
if (ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text))) {
tree_view->setRowHidden(j, folder_index, false);
++result_count;
} else {
tree_view->setRowHidden(j, folder_index, true);
}
}
}
search_field->setFilterResult(result_count, children_total);
}
}
void GameList::OnUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
case GameListItemType::SysNandDir:
child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir = UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path)) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
child->setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(QIcon::fromTheme(QStringLiteral("list-add")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(QIcon::fromTheme(QStringLiteral("star")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole);
break;
default:
break;
}
}
}
void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
GameList::GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
list_view = new QListView;
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
search_field = new GameListSearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
list_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
list_view->setViewMode(QListView::IconMode);
list_view->setResizeMode(QListView::Adjust);
list_view->setUniformItemSizes(true);
list_view->setSelectionMode(QAbstractItemView::SingleSelection);
list_view->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
list_view->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
list_view->setEditTriggers(QAbstractItemView::NoEditTriggers);
list_view->setContextMenuPolicy(Qt::CustomContextMenu);
list_view->setStyleSheet(QStringLiteral("QListView{ border: none; background: transparent; } QListView::item { text-align: center; padding: 5px; }"));
list_view->setGridSize(QSize(140, 160));
list_view->setSpacing(10);
list_view->setWordWrap(true);
list_view->setTextElideMode(Qt::ElideRight);
list_view->setFlow(QListView::LeftToRight);
list_view->setWrapping(true);
item_model->insertColumns(0, COLUMN_COUNT);
RetranslateUI();
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
// Sync sort button with Name column header sort order
connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, [this](int logicalIndex, Qt::SortOrder order) {
if (logicalIndex == COLUMN_NAME) {
current_sort_order = order;
UpdateSortButtonIcon();
}
});
connect(list_view, &QListView::activated, this, &GameList::ValidateEntry);
connect(list_view, &QListView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, [this](Qt::Key key) {
if (system.IsPoweredOn() || !this->isActiveWindow()) {
return;
}
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
if (tree_view->isVisible() && tree_view->model()) {
QCoreApplication::postEvent(tree_view, event);
}
if (list_view->isVisible() && list_view->model()) {
QKeyEvent* list_event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(list_view, list_event);
}
});
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
qRegisterMetaType<std::map<u64, std::pair<int, int>>>("std::map<u64, std::pair<int, int>>");
// Create toolbar
toolbar = new QWidget(this);
toolbar_layout = new QHBoxLayout(toolbar);
toolbar_layout->setContentsMargins(8, 6, 8, 6);
toolbar_layout->setSpacing(6);
// List view button - icon-only with rounded corners
btn_list_view = new QToolButton(toolbar);
QIcon list_icon = QIcon::fromTheme(QStringLiteral("view-list-details"));
if (list_icon.isNull()) {
list_icon = QIcon::fromTheme(QStringLiteral("view-list"));
}
if (list_icon.isNull()) {
list_icon = style()->standardIcon(QStyle::SP_FileDialogListView);
}
btn_list_view->setIcon(list_icon);
btn_list_view->setToolTip(tr("List View"));
btn_list_view->setCheckable(true);
btn_list_view->setChecked(!UISettings::values.game_list_grid_view.GetValue());
btn_list_view->setAutoRaise(true);
btn_list_view->setIconSize(QSize(16, 16));
btn_list_view->setFixedSize(32, 32);
btn_list_view->setStyleSheet(QStringLiteral(
"QToolButton {"
" border: 1px solid palette(mid);"
" border-radius: 4px;"
" background: palette(button);"
"}"
"QToolButton:hover {"
" background: palette(light);"
"}"
"QToolButton:checked {"
" background: palette(highlight);"
" border-color: palette(highlight);"
"}"
));
connect(btn_list_view, &QToolButton::clicked, [this]() {
SetViewMode(false);
btn_list_view->setChecked(true);
btn_grid_view->setChecked(false);
});
// Grid view button - icon-only with rounded corners
btn_grid_view = new QToolButton(toolbar);
QIcon grid_icon = QIcon::fromTheme(QStringLiteral("view-grid"));
if (grid_icon.isNull()) {
grid_icon = QIcon::fromTheme(QStringLiteral("view-grid-details"));
}
if (grid_icon.isNull()) {
grid_icon = style()->standardIcon(QStyle::SP_FileDialogDetailedView);
}
btn_grid_view->setIcon(grid_icon);
btn_grid_view->setToolTip(tr("Grid View"));
btn_grid_view->setCheckable(true);
btn_grid_view->setChecked(UISettings::values.game_list_grid_view.GetValue());
btn_grid_view->setAutoRaise(true);
btn_grid_view->setIconSize(QSize(16, 16));
btn_grid_view->setFixedSize(32, 32);
btn_grid_view->setStyleSheet(QStringLiteral(
"QToolButton {"
" border: 1px solid palette(mid);"
" border-radius: 4px;"
" background: palette(button);"
"}"
"QToolButton:hover {"
" background: palette(light);"
"}"
"QToolButton:checked {"
" background: palette(highlight);"
" border-color: palette(highlight);"
"}"
));
connect(btn_grid_view, &QToolButton::clicked, [this]() {
SetViewMode(true);
btn_list_view->setChecked(false);
btn_grid_view->setChecked(true);
});
// Title/Icon size slider - compact with rounded corners
slider_title_size = new QSlider(Qt::Horizontal, toolbar);
slider_title_size->setMinimum(32);
slider_title_size->setMaximum(256);
slider_title_size->setValue(static_cast<int>(UISettings::values.game_icon_size.GetValue()));
slider_title_size->setToolTip(tr("Game Icon Size"));
slider_title_size->setMaximumWidth(120);
slider_title_size->setMinimumWidth(120);
slider_title_size->setStyleSheet(QStringLiteral(
"QSlider::groove:horizontal {"
" border: 1px solid palette(mid);"
" height: 4px;"
" background: palette(base);"
" border-radius: 2px;"
"}"
"QSlider::handle:horizontal {"
" background: palette(button);"
" border: 1px solid palette(mid);"
" width: 12px;"
" height: 12px;"
" margin: -4px 0;"
" border-radius: 6px;"
"}"
"QSlider::handle:horizontal:hover {"
" background: palette(light);"
"}"
));
connect(slider_title_size, &QSlider::valueChanged, [this](int value) {
// Update title font size in tree view
QFont font = tree_view->font();
font.setPointSize(qBound(8, value / 8, 24));
tree_view->setFont(font);
#ifndef __linux__
// On non-Linux platforms, also update game icon size and repaint grid view
UISettings::values.game_icon_size.SetValue(static_cast<u32>(value));
if (list_view->isVisible()) {
QAbstractItemModel* current_model = list_view->model();
if (current_model && current_model != item_model) {
QStandardItemModel* flat_model = qobject_cast<QStandardItemModel*>(current_model);
if (flat_model) {
const u32 icon_size = static_cast<u32>(value);
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
int scroll_position = list_view->verticalScrollBar()->value();
QModelIndex current_index = list_view->currentIndex();
for (int i = 0; i < flat_model->rowCount(); ++i) {
QStandardItem* item = flat_model->item(i);
if (item) {
u64 program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong();
QStandardItem* original_item = nullptr;
for (int folder_idx = 0; folder_idx < item_model->rowCount(); ++folder_idx) {
QStandardItem* folder = item_model->item(folder_idx, 0);
if (!folder) continue;
for (int game_idx = 0; game_idx < folder->rowCount(); ++game_idx) {
QStandardItem* game = folder->child(game_idx, 0);
if (game && game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
original_item = game;
break;
}
}
if (original_item) break;
}
if (original_item) {
QVariant orig_icon_data = original_item->data(Qt::DecorationRole);
if (orig_icon_data.isValid() && orig_icon_data.type() == QVariant::Pixmap) {
QPixmap orig_pixmap = orig_icon_data.value<QPixmap>();
QPixmap rounded(icon_size, icon_size);
rounded.fill(Qt::transparent);
QPainter painter(&rounded);
painter.setRenderHint(QPainter::Antialiasing);
const int radius = icon_size / 8;
QPainterPath path;
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
painter.setClipPath(path);
QPixmap scaled = orig_pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter.drawPixmap(0, 0, scaled);
item->setData(rounded, Qt::DecorationRole);
}
}
}
}
if (scroll_position >= 0) {
list_view->verticalScrollBar()->setValue(scroll_position);
}
if (current_index.isValid() && current_index.row() < flat_model->rowCount()) {
list_view->setCurrentIndex(flat_model->index(current_index.row(), 0));
}
}
} else {
PopulateGridView();
}
}
#endif
});
// A-Z sort button - positioned after slider
btn_sort_az = new QToolButton(toolbar);
UpdateSortButtonIcon();
btn_sort_az->setToolTip(tr("Sort by Name"));
btn_sort_az->setAutoRaise(true);
btn_sort_az->setIconSize(QSize(16, 16));
btn_sort_az->setFixedSize(32, 32);
btn_sort_az->setStyleSheet(QStringLiteral(
"QToolButton {"
" border: 1px solid palette(mid);"
" border-radius: 4px;"
" background: palette(button);"
"}"
"QToolButton:hover {"
" background: palette(light);"
"}"
));
connect(btn_sort_az, &QToolButton::clicked, this, &GameList::ToggleSortOrder);
// Add widgets to toolbar
toolbar_layout->addWidget(btn_list_view);
toolbar_layout->addWidget(btn_grid_view);
toolbar_layout->addWidget(slider_title_size);
toolbar_layout->addWidget(btn_sort_az);
toolbar_layout->addStretch(); // Push search to the right
toolbar_layout->addWidget(search_field);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(toolbar);
layout->addWidget(tree_view);
layout->addWidget(list_view);
setLayout(layout);
SetViewMode(UISettings::values.game_list_grid_view.GetValue());
online_status_timer = new QTimer(this);
connect(online_status_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus);
online_status_timer->start(5000); // Your refresh interval
// Configure the new timer for debouncing configuration changes
config_update_timer.setSingleShot(true);
connect(&config_update_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus);
}
void GameList::OnConfigurationChanged() {
// This function debounces the update requests. Instead of starting a network
// request immediately, it starts a 500ms timer. If another config change happens,
// the timer is simply reset. The network request will only happen once, 500ms
// after the *last* change was made.
config_update_timer.start(500);
}
void GameList::UnloadController() {
controller_navigation->UnloadController();
}
GameList::~GameList() {
UnloadController();
if (QAbstractItemModel* current_model = list_view->model()) {
if (current_model != item_model) {
current_model->deleteLater();
}
}
}
void GameList::SetFilterFocus() {
if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
}
void GameList::SetFilterVisible(bool visibility) {
search_field->setVisible(visibility);
}
void GameList::ClearFilter() {
search_field->clear();
}
void GameList::WorkerEvent() {
current_worker->ProcessEvents(this);
}
void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
tree_view->setExpanded(entry_items->index(), UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
}
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
parent->appendRow(entry_items);
}
void GameList::UpdateOnlineStatus() {
auto session = main_window->GetMultiplayerState()->GetSession();
if (!session || !item_model) {
return;
}
// A watcher gets the result back on the main thread safely
auto online_status_watcher = new QFutureWatcher<std::map<u64, std::pair<int, int>>>(this);
connect(online_status_watcher, &QFutureWatcher<std::map<u64, std::pair<int, int>>>::finished, this, [this, online_status_watcher]() {
OnOnlineStatusUpdated(online_status_watcher->result());
online_status_watcher->deleteLater(); // Clean up the watcher
});
// Run the blocking network call in a background thread using QtConcurrent
QFuture<std::map<u64, std::pair<int, int>>> future = QtConcurrent::run([session]() {
std::map<u64, std::pair<int, int>> stats;
AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList();
for (const auto& room : room_list) {
u64 game_id = room.information.preferred_game.id;
if (game_id != 0) {
stats[game_id].first += room.members.size();
stats[game_id].second++;
}
}
return stats;
});
online_status_watcher->setFuture(future);
}
void GameList::OnOnlineStatusUpdated(const std::map<u64, std::pair<int, int>>& online_stats) {
if (!item_model) {
return;
}
for (int i = 0; i < item_model->rowCount(); ++i) {
QStandardItem* folder = item_model->item(i, 0);
if (!folder) continue;
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, COLUMN_NAME);
if (!game_item || game_item->data(GameListItem::TypeRole).value<GameListItemType>() != GameListItemType::Game) continue;
u64 program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong();
QString online_text = QStringLiteral("N/A");
auto it_stats = online_stats.find(program_id);
if (it_stats != online_stats.end()) {
const auto& stats = it_stats->second;
online_text = QStringLiteral("Players: %1 | Servers: %2").arg(stats.first).arg(stats.second);
}
QStandardItem* online_item = folder->child(j, COLUMN_ONLINE);
if (online_item) {
if (online_item->data(Qt::DisplayRole).toString() != online_text) {
online_item->setData(online_text, Qt::DisplayRole);
}
}
}
}
}
void GameList::ValidateEntry(const QModelIndex& item) {
const auto selected = item.sibling(item.row(), 0);
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game: {
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty()) return;
const QFileInfo file_info(file_path);
if (!file_info.exists()) return;
if (file_info.isDir()) {
const QDir dir{file_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
}
return;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
search_field->clear();
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
emit AddDirectory();
break;
default:
break;
}
}
bool GameList::IsEmpty() const {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() && (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
}
}
return !item_model->invisibleRootItem()->hasChildren();
}
void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0);
tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), UISettings::values.favorites_expanded.GetValue());
for (const auto id : UISettings::values.favorited_ids) {
AddFavorite(id);
}
auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) {
watcher->removePaths(watch_dirs);
}
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
constexpr int SLICE_SIZE = 25;
int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
for (int i = 0; i < len; i += SLICE_SIZE) {
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
int children_total = 0;
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
if (children_total > 0) {
search_field->setFocus();
}
item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder());
if (list_view->isVisible()) {
// Preserve filter when repopulating
QString filter_text = search_field->filterText();
if (!filter_text.isEmpty()) {
FilterGridView(filter_text);
} else {
PopulateGridView();
}
}
emit PopulatingCompleted();
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
QModelIndex item;
if (tree_view->isVisible()) {
item = tree_view->indexAt(menu_location);
} else {
item = list_view->indexAt(menu_location);
}
if (!item.isValid()) return;
const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(), selected.data(GameListItemPath::FullPathRole).toString().toStdString());
break;
case GameListItemType::CustomDir:
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
case GameListItemType::SdmcDir:
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
case GameListItemType::Favorites:
AddFavoritesPopup(context_menu);
break;
default:
break;
}
if (tree_view->isVisible()) {
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
} else {
context_menu.exec(list_view->viewport()->mapToGlobal(menu_location));
}
}
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
QAction* favorite = context_menu.addAction(tr("Favorite"));
context_menu.addSeparator();
QAction* start_game = context_menu.addAction(tr("Start Game"));
QAction* start_game_global = context_menu.addAction(tr("Start Game without Custom Configuration"));
context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* set_custom_save_path = context_menu.addAction(tr("Set Custom Save Path"));
QAction* remove_custom_save_path = context_menu.addAction(tr("Revert to NAND Save Path"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QMenu* open_sdmc_mod_menu = context_menu.addMenu(tr("Open SDMC Mod Data Location"));
QAction* open_current_game_sdmc = open_sdmc_mod_menu->addAction(tr("Open Current Game Location"));
QAction* open_full_sdmc = open_sdmc_mod_menu->addAction(tr("Open Full Location"));
QAction* open_transferable_shader_cache = context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
remove_menu->addSeparator();
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
const bool has_custom_path = Settings::values.custom_save_paths.count(program_id);
favorite->setVisible(program_id != 0);
favorite->setCheckable(true);
favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
open_save_location->setVisible(program_id != 0);
set_custom_save_path->setVisible(program_id != 0);
remove_custom_save_path->setVisible(program_id != 0 && has_custom_path);
open_mod_location->setVisible(program_id != 0);
open_sdmc_mod_menu->menuAction()->setVisible(program_id != 0);
open_transferable_shader_cache->setVisible(program_id != 0);
remove_update->setVisible(program_id != 0);
remove_dlc->setVisible(program_id != 0);
remove_gl_shader_cache->setVisible(program_id != 0);
remove_vk_shader_cache->setVisible(program_id != 0);
remove_shader_cache->setVisible(program_id != 0);
remove_all_content->setVisible(program_id != 0);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
connect(open_save_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); });
auto calculateTotalSize = [](const QString& dirPath) -> qint64 {
qint64 totalSize = 0;
QDirIterator size_it(dirPath, QDirIterator::Subdirectories);
while (size_it.hasNext()) {
size_it.next();
QFileInfo fileInfo = size_it.fileInfo();
if (fileInfo.isFile()) {
totalSize += fileInfo.size();
}
}
return totalSize;
};
auto copyWithProgress = [calculateTotalSize](const QString& sourceDir, const QString& destDir, QWidget* parent) -> bool {
QProgressDialog progress(tr("Moving Save Data..."), QString(), 0, 100, parent);
progress.setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(0);
progress.setValue(0);
qint64 totalSize = calculateTotalSize(sourceDir);
qint64 copiedSize = 0;
QDir dir(sourceDir);
if (!dir.exists()) return false;
QDir dest_dir(destDir);
if (!dest_dir.exists()) dest_dir.mkpath(QStringLiteral("."));
QDirIterator dir_iter(sourceDir, QDirIterator::Subdirectories);
while (dir_iter.hasNext()) {
dir_iter.next();
const QFileInfo file_info = dir_iter.fileInfo();
const QString relative_path = dir.relativeFilePath(file_info.absoluteFilePath());
const QString dest_path = QDir(destDir).filePath(relative_path);
if (file_info.isDir()) {
dest_dir.mkpath(dest_path);
} else if (file_info.isFile()) {
if (QFile::exists(dest_path)) QFile::remove(dest_path);
if (!QFile::copy(file_info.absoluteFilePath(), dest_path)) return false;
copiedSize += file_info.size();
if (totalSize > 0) {
progress.setValue(static_cast<int>((copiedSize * 100) / totalSize));
}
}
QCoreApplication::processEvents();
}
progress.setValue(100);
return true;
};
connect(set_custom_save_path, &QAction::triggered, [this, program_id, copyWithProgress]() {
const QString new_path = QFileDialog::getExistingDirectory(this, tr("Select Custom Save Data Location"));
if (new_path.isEmpty()) return;
const auto nand_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir));
const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128();
const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id);
const QString old_save_path = QDir(nand_dir).filePath(QString::fromStdString(relative_save_path));
QDir old_dir(old_save_path);
if (old_dir.exists() && !old_dir.isEmpty()) {
QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"),
tr("You have existing save data in the NAND. Would you like to move it to the new custom save path?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
if (reply == QMessageBox::Cancel) return;
if (reply == QMessageBox::Yes) {
const QString full_dest_path = QDir(new_path).filePath(QString::fromStdString(relative_save_path));
if (copyWithProgress(old_save_path, full_dest_path, this)) {
QDir(old_save_path).removeRecursively();
QMessageBox::information(this, tr("Success"), tr("Successfully moved save data to the new location."));
} else {
QMessageBox::warning(this, tr("Error"), tr("Failed to move save data. Please see the log for more details."));
}
}
}
Settings::values.custom_save_paths.insert_or_assign(program_id, new_path.toStdString());
emit SaveConfig();
});
connect(remove_custom_save_path, &QAction::triggered, [this, program_id, copyWithProgress]() {
const QString custom_path_root = QString::fromStdString(Settings::values.custom_save_paths.at(program_id));
const auto nand_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir));
const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128();
const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id);
const QString custom_game_save_path = QDir(custom_path_root).filePath(QString::fromStdString(relative_save_path));
const QString nand_save_path = QDir(nand_dir).filePath(QString::fromStdString(relative_save_path));
QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"),
tr("Would you like to move the save data from the custom path back to the NAND?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
if (reply == QMessageBox::Cancel) return;
if (reply == QMessageBox::Yes) {
if (copyWithProgress(custom_game_save_path, nand_save_path, this)) {
QDir(custom_game_save_path).removeRecursively();
QMessageBox::information(this, tr("Success"), tr("Successfully moved save data back to the NAND."));
} else {
QMessageBox::warning(this, tr("Error"), tr("Failed to move save data. Please see the log for more details."));
}
}
Settings::values.custom_save_paths.erase(program_id);
emit SaveConfig();
});
connect(open_current_game_sdmc, &QAction::triggered, [program_id]() {
const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir);
const auto full_path = sdmc_path / "atmosphere" / "contents" / fmt::format("{:016X}", program_id);
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path));
QDir dir(qpath);
if (!dir.exists()) dir.mkpath(QStringLiteral("."));
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
});
connect(open_full_sdmc, &QAction::triggered, []() {
const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir);
const auto full_path = sdmc_path / "atmosphere" / "contents";
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path));
QDir dir(qpath);
if (!dir.exists()) dir.mkpath(QStringLiteral("."));
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
});
connect(start_game, &QAction::triggered, [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
connect(start_game_global, &QAction::triggered, [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path); });
connect(open_transferable_shader_cache, &QAction::triggered, [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
connect(remove_all_content, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game); });
connect(remove_update, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update); });
connect(remove_dlc, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); });
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path); });
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path); });
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path); });
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); });
connect(remove_play_time_data, &QAction::triggered, [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] { emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path); });
connect(dump_romfs, &QAction::triggered, [this, program_id, path]() { emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal); });
connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() { emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC); });
connect(verify_integrity, &QAction::triggered, [this, path]() { emit VerifyIntegrityRequested(path); });
connect(copy_tid, &QAction::triggered, [this, program_id]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); });
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); });
#endif
connect(properties, &QAction::triggered, [this, path]() { emit OpenPerGameGeneralRequested(path); });
}
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
deep_scan->setCheckable(true);
deep_scan->setChecked(game_dir.deep_scan);
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
game_dir.deep_scan = !game_dir.deep_scan;
PopulateAsync(UISettings::values.game_dirs);
});
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
UISettings::values.game_dirs.removeOne(game_dir);
item_model->invisibleRootItem()->removeRow(selected.row());
OnTextChanged(search_field->filterText());
});
}
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
const int row = selected.row();
move_up->setEnabled(row > 1);
move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]);
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole);
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item);
tree_view->setExpanded(selected.sibling(row - 1, 0), UISettings::values.game_dirs[other_index].expanded);
});
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]);
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole);
const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected.sibling(row + 1, 0), UISettings::values.game_dirs[other_index].expanded);
});
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { emit OpenDirectory(QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path)); });
}
void GameList::AddFavoritesPopup(QMenu& context_menu) {
QAction* clear = context_menu.addAction(tr("Clear"));
connect(clear, &QAction::triggered, [this] {
for (const auto id : UISettings::values.favorited_ids) {
RemoveFavorite(id);
}
UISettings::values.favorited_ids.clear();
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
});
}
void GameList::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QJsonDocument json = QJsonDocument::fromJson(content);
const QJsonArray arr = json.array();
for (const QJsonValue value : arr) {
const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
continue;
}
const int compatibility = game[compatibility_key].toInt();
const QString directory = game[QStringLiteral("directory")].toString();
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
for (const QJsonValue id_ref : ids) {
const QJsonObject id_object = id_ref.toObject();
const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(), std::make_pair(QString::number(compatibility), directory));
}
}
}
void GameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameList::RetranslateUI() {
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
item_model->setHeaderData(COLUMN_ONLINE, Qt::Horizontal, tr("Online"));
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}
QStandardItemModel* GameList::GetModel() const {
return item_model;
}
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
current_worker.reset();
item_model->removeRows(0, item_model->rowCount());
search_field->clear();
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list, play_time_manager, system, main_window->GetMultiplayerState()->GetSession());
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent, Qt::QueuedConnection);
QThreadPool::globalInstance()->start(current_worker.get());
}
void GameList::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
UISettings::values.game_list_grid_view.SetValue(list_view->isVisible());
}
void GameList::LoadInterfaceLayout() {
auto* header = tree_view->header();
if (header->restoreState(UISettings::values.gamelist_header_state)) {
return;
}
header->resizeSection(COLUMN_NAME, header->width());
}
const QStringList GameList::supported_file_extensions = {
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameList::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), !search_field->filterText().isEmpty());
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder());
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
if (UISettings::values.favorited_ids.size() == 0) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
}
}
if (list_view->isVisible()) {
// Preserve filter when updating favorites
QString filter_text = search_field->filterText();
if (!filter_text.isEmpty()) {
FilterGridView(filter_text);
} else {
PopulateGridView();
}
}
SaveConfig();
}
void GameList::AddFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
for (int i = 1; i < item_model->rowCount() - 1; i++) {
const auto* folder = item_model->item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole), GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}
}
}
void GameList::RemoveFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
}
}
}
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
connect(parent, &GMainWindow::UpdateThemedIcons, this, &GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
RetranslateUI();
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);
text->setAlignment(Qt::AlignHCenter);
image->setAlignment(Qt::AlignHCenter);
layout->addWidget(image);
layout->addWidget(text);
setLayout(layout);
}
GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
}
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}
void GameListPlaceholder::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListPlaceholder::RetranslateUI() {
text->setText(tr("Double-click to add a new folder to the game list"));
}
void GameList::SetViewMode(bool grid_view) {
if (grid_view) {
// Check if there's an active filter - if so, use FilterGridView instead
QString filter_text = search_field->filterText();
if (!filter_text.isEmpty()) {
FilterGridView(filter_text);
} else {
PopulateGridView();
}
tree_view->setVisible(false);
list_view->setVisible(true);
if (list_view->model() && list_view->model()->rowCount() > 0) {
list_view->setCurrentIndex(list_view->model()->index(0, 0));
}
} else {
list_view->setVisible(false);
tree_view->setVisible(true);
if (item_model && item_model->rowCount() > 0) {
tree_view->setCurrentIndex(item_model->index(0, 0));
}
}
// Update button states
if (btn_list_view && btn_grid_view) {
btn_list_view->setChecked(!grid_view);
btn_grid_view->setChecked(grid_view);
}
}
void GameList::PopulateGridView() {
QStandardItemModel* hierarchical_model = item_model;
if (QAbstractItemModel* old_model = list_view->model()) {
if (old_model != item_model) {
old_model->deleteLater();
}
}
QStandardItemModel* flat_model = new QStandardItemModel(this);
flat_model->setSortRole(GameListItemPath::SortRole);
for (int i = 0; i < hierarchical_model->rowCount(); ++i) {
QStandardItem* folder = hierarchical_model->item(i, 0);
if (!folder) continue;
const auto folder_type = folder->data(GameListItem::TypeRole).value<GameListItemType>();
if (folder_type == GameListItemType::AddDir) {
continue;
}
for (int j = 0; j < folder->rowCount(); ++j) {
QStandardItem* game_item = folder->child(j, 0);
if (!game_item) continue;
const auto game_type = game_item->data(GameListItem::TypeRole).value<GameListItemType>();
if (game_type == GameListItemType::Game) {
QStandardItem* cloned_item = game_item->clone();
QString game_title = game_item->data(GameListItemPath::TitleRole).toString();
if (game_title.isEmpty()) {
std::string filename;
Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
game_title = QString::fromStdString(filename);
}
cloned_item->setText(game_title);
flat_model->appendRow(cloned_item);
}
}
}
list_view->setModel(flat_model);
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
list_view->setGridSize(QSize(icon_size + 60, icon_size + 80));
// Sort the grid view using current sort order
flat_model->sort(0, current_sort_order);
// Update icon sizes in the model - ensure all icons are consistently sized with rounded corners
for (int i = 0; i < flat_model->rowCount(); ++i) {
QStandardItem* item = flat_model->item(i);
if (item) {
QVariant icon_data = item->data(Qt::DecorationRole);
if (icon_data.isValid() && icon_data.canConvert<QPixmap>()) {
QPixmap pixmap = icon_data.value<QPixmap>();
if (!pixmap.isNull()) {
#ifdef __linux__
// On Linux, use simple scaling to avoid QPainter bugs
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
item->setData(scaled, Qt::DecorationRole);
#else
// On other platforms, use the QPainter method for rounded corners
QPixmap rounded(icon_size, icon_size);
rounded.fill(Qt::transparent);
QPainter painter(&rounded);
painter.setRenderHint(QPainter::Antialiasing);
const int radius = icon_size / 8;
QPainterPath path;
path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius);
painter.setClipPath(path);
QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter.drawPixmap(0, 0, scaled);
item->setData(rounded, Qt::DecorationRole);
#endif
}
}
}
}
}
void GameList::ToggleViewMode() {
bool current_grid_view = UISettings::values.game_list_grid_view.GetValue();
UISettings::values.game_list_grid_view.SetValue(!current_grid_view);
SetViewMode(!current_grid_view);
// Button states are updated in SetViewMode
}
void GameList::SortAlphabetically() {
if (tree_view->isVisible()) {
// Sort tree view by name column using current sort order
tree_view->header()->setSortIndicator(COLUMN_NAME, current_sort_order);
item_model->sort(COLUMN_NAME, current_sort_order);
} else if (list_view->isVisible()) {
// Sort grid view alphabetically using current sort order
QAbstractItemModel* current_model = list_view->model();
if (current_model && current_model != item_model) {
// Sort the flat model used by list view (filtered or unfiltered)
QStandardItemModel* flat_model = qobject_cast<QStandardItemModel*>(current_model);
if (flat_model) {
// Use SortRole for proper alphabetical sorting
flat_model->setSortRole(GameListItemPath::SortRole);
flat_model->sort(0, current_sort_order);
}
} else {
// If using item_model directly, repopulate grid view to apply sort
// Preserve filter if active
QString filter_text = search_field->filterText();
if (!filter_text.isEmpty()) {
FilterGridView(filter_text);
} else {
PopulateGridView();
}
}
}
UpdateSortButtonIcon();
}
void GameList::ToggleSortOrder() {
// Toggle between ascending and descending, just like clicking the Name column header
current_sort_order = (current_sort_order == Qt::AscendingOrder)
? Qt::DescendingOrder
: Qt::AscendingOrder;
SortAlphabetically();
}
void GameList::UpdateSortButtonIcon() {
if (!btn_sort_az) return;
QIcon sort_icon;
if (current_sort_order == Qt::AscendingOrder) {
// Ascending (A-Z) - arrow up
sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-ascending"));
if (sort_icon.isNull()) {
sort_icon = QIcon::fromTheme(QStringLiteral("sort-ascending"));
}
if (sort_icon.isNull()) {
sort_icon = style()->standardIcon(QStyle::SP_ArrowUp);
}
} else {
// Descending (Z-A) - arrow down
sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-descending"));
if (sort_icon.isNull()) {
sort_icon = QIcon::fromTheme(QStringLiteral("sort-descending"));
}
if (sort_icon.isNull()) {
sort_icon = style()->standardIcon(QStyle::SP_ArrowDown);
}
}
btn_sort_az->setIcon(sort_icon);
}