// SPDX-FileCopyrightText: 2015 Citra Emulator Project // SPDX-FileCopyrightText: 2025 citron Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "common/string_util.h" #include "core/core.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "citron/compatibility_list.h" #include "common/fs/path_util.h" #include "core/hle/service/acc/profile_manager.h" #include "citron/game_list.h" #include "citron/game_list_p.h" #include "citron/game_list_worker.h" #include "citron/main.h" #include "citron/uisettings.h" #include "citron/util/controller_navigation.h" GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent) : QObject(parent), gamelist{gamelist_} {} // EventFilter in order to process systemkeys while editing the searchfield bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { // If it isn't a KeyRelease event then continue with standard event processing if (event->type() != QEvent::KeyRelease) return QObject::eventFilter(obj, event); QKeyEvent* keyEvent = static_cast(event); QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); // If the searchfield's text hasn't changed special function keys get checked // If no function key changes the searchfield's text the filter doesn't need to get reloaded if (edit_filter_text == edit_filter_text_old) { switch (keyEvent->key()) { case Qt::Key_Escape: { if (edit_filter_text_old.isEmpty()) { return QObject::eventFilter(obj, event); } else { gamelist->search_field->edit_filter->clear(); edit_filter_text.clear(); } break; } case Qt::Key_Return: case Qt::Key_Enter: { if (gamelist->search_field->visible == 1) { const QString file_path = gamelist->GetLastFilterResultItem(); gamelist->search_field->edit_filter->clear(); edit_filter_text.clear(); emit gamelist->GameChosen(file_path); } else { return QObject::eventFilter(obj, event); } break; } default: return QObject::eventFilter(obj, event); } } edit_filter_text_old = edit_filter_text; return QObject::eventFilter(obj, event); } void GameListSearchField::setFilterResult(int visible_, int total_) { visible = visible_; total = total_; label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); } QString GameListSearchField::filterText() const { return edit_filter->text(); } QString GameList::GetLastFilterResultItem() const { QString file_path; for (int i = 1; i < item_model->rowCount() - 1; ++i) { const QStandardItem* folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); for (int j = 0; j < children_count; ++j) { if (tree_view->isRowHidden(j, folder_index)) { continue; } const QStandardItem* child = folder->child(j, 0); file_path = child->data(GameListItemPath::FullPathRole).toString(); } } return file_path; } void GameListSearchField::clear() { edit_filter->clear(); } void GameListSearchField::setFocus() { if (edit_filter->isVisible()) { edit_filter->setFocus(); } } GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { auto* const key_release_eater = new KeyReleaseEater(parent, this); layout_filter = new QHBoxLayout; layout_filter->setContentsMargins(8, 8, 8, 8); label_filter = new QLabel; edit_filter = new QLineEdit; edit_filter->clear(); edit_filter->installEventFilter(key_release_eater); edit_filter->setClearButtonEnabled(true); // Add rounded corners styling to the search field edit_filter->setStyleSheet(QStringLiteral( "QLineEdit {" " border: 1px solid palette(mid);" " border-radius: 6px;" " padding: 4px 8px;" " background: palette(base);" "}" "QLineEdit:focus {" " border: 1px solid palette(highlight);" " background: palette(base);" "}" )); connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged); label_filter_result = new QLabel; button_filter_close = new QToolButton(this); button_filter_close->setText(QStringLiteral("X")); button_filter_close->setCursor(Qt::ArrowCursor); button_filter_close->setStyleSheet( QStringLiteral("QToolButton{ border: 1px solid palette(mid); border-radius: 4px; padding: 4px 8px; color: " "palette(text); font-weight: bold; background: palette(button); }" "QToolButton:hover{ border: 1px solid palette(highlight); color: " "palette(highlighted-text); background: palette(highlight)}")); connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked); layout_filter->setSpacing(10); layout_filter->addWidget(label_filter); layout_filter->addWidget(edit_filter); layout_filter->addWidget(label_filter_result); layout_filter->addWidget(button_filter_close); setLayout(layout_filter); RetranslateUI(); } static bool ContainsAllWords(const QString& haystack, const QString& userinput) { const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts); return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) { return haystack.contains(s); }); } void GameList::OnItemExpanded(const QModelIndex& item) { const auto type = item.data(GameListItem::TypeRole).value(); const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir; const bool is_fave = type == GameListItemType::Favorites; if (!is_dir && !is_fave) { return; } const bool is_expanded = tree_view->isExpanded(item); if (is_fave) { UISettings::values.favorites_expanded = is_expanded; return; } const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; } void GameList::OnTextChanged(const QString& new_text) { QString edit_filter_text = new_text.toLower(); if (list_view->isVisible()) { FilterGridView(edit_filter_text); } else { FilterTreeView(edit_filter_text); } } void GameList::FilterGridView(const QString& filter_text) { QStandardItemModel* hierarchical_model = item_model; QStandardItemModel* flat_model = nullptr; // Check if we can reuse the existing model QAbstractItemModel* current_model = list_view->model(); if (current_model && current_model != item_model) { QStandardItemModel* existing_flat = qobject_cast(current_model); if (existing_flat) { // Clear existing model instead of deleting it to avoid view flicker existing_flat->clear(); flat_model = existing_flat; } } if (!flat_model) { // Delete old model if it exists and create new one if (current_model && current_model != item_model) { current_model->deleteLater(); } flat_model = new QStandardItemModel(this); } int visible_count = 0; int total_count = 0; for (int i = 0; i < hierarchical_model->rowCount(); ++i) { QStandardItem* folder = hierarchical_model->item(i, 0); if (!folder) continue; const auto folder_type = folder->data(GameListItem::TypeRole).value(); if (folder_type == GameListItemType::AddDir) { continue; } for (int j = 0; j < folder->rowCount(); ++j) { QStandardItem* game_item = folder->child(j, 0); if (!game_item) continue; const auto game_type = game_item->data(GameListItem::TypeRole).value(); if (game_type == GameListItemType::Game) { total_count++; bool should_show = true; if (!filter_text.isEmpty()) { const QString file_path = game_item->data(GameListItemPath::FullPathRole).toString().toLower(); const QString file_title = game_item->data(GameListItemPath::TitleRole).toString().toLower(); const auto program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong(); const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'}); const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title; should_show = ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text)); } if (should_show) { QStandardItem* cloned_item = game_item->clone(); QString game_title = game_item->data(GameListItemPath::TitleRole).toString(); if (game_title.isEmpty()) { std::string filename; Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); game_title = QString::fromStdString(filename); } cloned_item->setText(game_title); flat_model->appendRow(cloned_item); visible_count++; } } } } list_view->setModel(flat_model); const u32 icon_size = UISettings::values.game_icon_size.GetValue(); list_view->setGridSize(QSize(icon_size + 60, icon_size + 80)); // Set sort role and sort the filtered model flat_model->setSortRole(GameListItemPath::SortRole); flat_model->sort(0, current_sort_order); // Update icon sizes in the model - ensure all icons are consistently sized with rounded corners for (int i = 0; i < flat_model->rowCount(); ++i) { QStandardItem* item = flat_model->item(i); if (item) { QVariant icon_data = item->data(Qt::DecorationRole); if (icon_data.isValid() && icon_data.canConvert()) { QPixmap pixmap = icon_data.value(); if (!pixmap.isNull()) { #ifdef __linux__ // On Linux, use simple scaling to avoid QPainter bugs QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); item->setData(scaled, Qt::DecorationRole); #else // On other platforms, use the QPainter method for rounded corners QPixmap rounded(icon_size, icon_size); rounded.fill(Qt::transparent); QPainter painter(&rounded); painter.setRenderHint(QPainter::Antialiasing); const int radius = icon_size / 8; QPainterPath path; path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius); painter.setClipPath(path); QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); painter.drawPixmap(0, 0, scaled); item->setData(rounded, Qt::DecorationRole); #endif } } } } search_field->setFilterResult(visible_count, total_count); } void GameList::FilterTreeView(const QString& filter_text) { QStandardItem* folder; int children_total = 0; if (filter_text.isEmpty()) { tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0); for (int i = 1; i < item_model->rowCount() - 1; ++i) { folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); for (int j = 0; j < children_count; ++j) { ++children_total; tree_view->setRowHidden(j, folder_index, false); } } search_field->setFilterResult(children_total, children_total); } else { tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); int result_count = 0; for (int i = 1; i < item_model->rowCount() - 1; ++i) { folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); for (int j = 0; j < children_count; ++j) { ++children_total; const QStandardItem* child = folder->child(j, 0); const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong(); const QString file_path = child->data(GameListItemPath::FullPathRole).toString().toLower(); const QString file_title = child->data(GameListItemPath::TitleRole).toString().toLower(); const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'}); const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title; if (ContainsAllWords(file_name, filter_text) || (file_program_id.size() == 16 && file_program_id.contains(filter_text))) { tree_view->setRowHidden(j, folder_index, false); ++result_count; } else { tree_view->setRowHidden(j, folder_index, true); } } } search_field->setFilterResult(result_count, children_total); } } void GameList::OnUpdateThemedIcons() { for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { QStandardItem* child = item_model->invisibleRootItem()->child(i); const int icon_size = UISettings::values.folder_icon_size.GetValue(); switch (child->data(GameListItem::TypeRole).value()) { case GameListItemType::SdmcDir: child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; case GameListItemType::UserNandDir: child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; case GameListItemType::SysNandDir: child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; case GameListItemType::CustomDir: { const UISettings::GameDir& game_dir = UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path)) ? QStringLiteral("folder") : QStringLiteral("bad_folder"); child->setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; } case GameListItemType::AddDir: child->setData(QIcon::fromTheme(QStringLiteral("list-add")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; case GameListItemType::Favorites: child->setData(QIcon::fromTheme(QStringLiteral("star")).pixmap(icon_size).scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; default: break; } } } void GameList::OnFilterCloseClicked() { main_window->filterBarSetChecked(false); } GameList::GameList(std::shared_ptr vfs_, FileSys::ManualContentProvider* provider_, PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_, GMainWindow* parent) : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, play_time_manager{play_time_manager_}, system{system_} { watcher = new QFileSystemWatcher(this); connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); this->main_window = parent; layout = new QVBoxLayout; tree_view = new QTreeView; list_view = new QListView; controller_navigation = new ControllerNavigation(system.HIDCore(), this); search_field = new GameListSearchField(this); item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); list_view->setModel(item_model); tree_view->setAlternatingRowColors(true); tree_view->setSelectionMode(QHeaderView::SingleSelection); tree_view->setSelectionBehavior(QHeaderView::SelectRows); tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); tree_view->setSortingEnabled(true); tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setContextMenuPolicy(Qt::CustomContextMenu); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); list_view->setViewMode(QListView::IconMode); list_view->setResizeMode(QListView::Adjust); list_view->setUniformItemSizes(true); list_view->setSelectionMode(QAbstractItemView::SingleSelection); list_view->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); list_view->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel); list_view->setEditTriggers(QAbstractItemView::NoEditTriggers); list_view->setContextMenuPolicy(Qt::CustomContextMenu); list_view->setStyleSheet(QStringLiteral("QListView{ border: none; background: transparent; } QListView::item { text-align: center; padding: 5px; }")); list_view->setGridSize(QSize(140, 160)); list_view->setSpacing(10); list_view->setWordWrap(true); list_view->setTextElideMode(Qt::ElideRight); list_view->setFlow(QListView::LeftToRight); list_view->setWrapping(true); item_model->insertColumns(0, COLUMN_COUNT); RetranslateUI(); tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); item_model->setSortRole(GameListItemPath::SortRole); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); // Sync sort button with Name column header sort order connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, [this](int logicalIndex, Qt::SortOrder order) { if (logicalIndex == COLUMN_NAME) { current_sort_order = order; UpdateSortButtonIcon(); } }); connect(list_view, &QListView::activated, this, &GameList::ValidateEntry); connect(list_view, &QListView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, [this](Qt::Key key) { if (system.IsPoweredOn() || !this->isActiveWindow()) { return; } QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); if (tree_view->isVisible() && tree_view->model()) { QCoreApplication::postEvent(tree_view, event); } if (list_view->isVisible() && list_view->model()) { QKeyEvent* list_event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); QCoreApplication::postEvent(list_view, list_event); } }); qRegisterMetaType>("QList"); qRegisterMetaType>>("std::map>"); // Create toolbar toolbar = new QWidget(this); toolbar_layout = new QHBoxLayout(toolbar); toolbar_layout->setContentsMargins(8, 6, 8, 6); toolbar_layout->setSpacing(6); // List view button - icon-only with rounded corners btn_list_view = new QToolButton(toolbar); QIcon list_icon = QIcon::fromTheme(QStringLiteral("view-list-details")); if (list_icon.isNull()) { list_icon = QIcon::fromTheme(QStringLiteral("view-list")); } if (list_icon.isNull()) { list_icon = style()->standardIcon(QStyle::SP_FileDialogListView); } btn_list_view->setIcon(list_icon); btn_list_view->setToolTip(tr("List View")); btn_list_view->setCheckable(true); btn_list_view->setChecked(!UISettings::values.game_list_grid_view.GetValue()); btn_list_view->setAutoRaise(true); btn_list_view->setIconSize(QSize(16, 16)); btn_list_view->setFixedSize(32, 32); btn_list_view->setStyleSheet(QStringLiteral( "QToolButton {" " border: 1px solid palette(mid);" " border-radius: 4px;" " background: palette(button);" "}" "QToolButton:hover {" " background: palette(light);" "}" "QToolButton:checked {" " background: palette(highlight);" " border-color: palette(highlight);" "}" )); connect(btn_list_view, &QToolButton::clicked, [this]() { SetViewMode(false); btn_list_view->setChecked(true); btn_grid_view->setChecked(false); }); // Grid view button - icon-only with rounded corners btn_grid_view = new QToolButton(toolbar); QIcon grid_icon = QIcon::fromTheme(QStringLiteral("view-grid")); if (grid_icon.isNull()) { grid_icon = QIcon::fromTheme(QStringLiteral("view-grid-details")); } if (grid_icon.isNull()) { grid_icon = style()->standardIcon(QStyle::SP_FileDialogDetailedView); } btn_grid_view->setIcon(grid_icon); btn_grid_view->setToolTip(tr("Grid View")); btn_grid_view->setCheckable(true); btn_grid_view->setChecked(UISettings::values.game_list_grid_view.GetValue()); btn_grid_view->setAutoRaise(true); btn_grid_view->setIconSize(QSize(16, 16)); btn_grid_view->setFixedSize(32, 32); btn_grid_view->setStyleSheet(QStringLiteral( "QToolButton {" " border: 1px solid palette(mid);" " border-radius: 4px;" " background: palette(button);" "}" "QToolButton:hover {" " background: palette(light);" "}" "QToolButton:checked {" " background: palette(highlight);" " border-color: palette(highlight);" "}" )); connect(btn_grid_view, &QToolButton::clicked, [this]() { SetViewMode(true); btn_list_view->setChecked(false); btn_grid_view->setChecked(true); }); // Title/Icon size slider - compact with rounded corners slider_title_size = new QSlider(Qt::Horizontal, toolbar); slider_title_size->setMinimum(32); slider_title_size->setMaximum(256); slider_title_size->setValue(static_cast(UISettings::values.game_icon_size.GetValue())); slider_title_size->setToolTip(tr("Game Icon Size")); slider_title_size->setMaximumWidth(120); slider_title_size->setMinimumWidth(120); slider_title_size->setStyleSheet(QStringLiteral( "QSlider::groove:horizontal {" " border: 1px solid palette(mid);" " height: 4px;" " background: palette(base);" " border-radius: 2px;" "}" "QSlider::handle:horizontal {" " background: palette(button);" " border: 1px solid palette(mid);" " width: 12px;" " height: 12px;" " margin: -4px 0;" " border-radius: 6px;" "}" "QSlider::handle:horizontal:hover {" " background: palette(light);" "}" )); connect(slider_title_size, &QSlider::valueChanged, [this](int value) { // Update title font size in tree view QFont font = tree_view->font(); font.setPointSize(qBound(8, value / 8, 24)); tree_view->setFont(font); #ifndef __linux__ // On non-Linux platforms, also update game icon size and repaint grid view UISettings::values.game_icon_size.SetValue(static_cast(value)); if (list_view->isVisible()) { QAbstractItemModel* current_model = list_view->model(); if (current_model && current_model != item_model) { QStandardItemModel* flat_model = qobject_cast(current_model); if (flat_model) { const u32 icon_size = static_cast(value); list_view->setGridSize(QSize(icon_size + 60, icon_size + 80)); int scroll_position = list_view->verticalScrollBar()->value(); QModelIndex current_index = list_view->currentIndex(); for (int i = 0; i < flat_model->rowCount(); ++i) { QStandardItem* item = flat_model->item(i); if (item) { u64 program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong(); QStandardItem* original_item = nullptr; for (int folder_idx = 0; folder_idx < item_model->rowCount(); ++folder_idx) { QStandardItem* folder = item_model->item(folder_idx, 0); if (!folder) continue; for (int game_idx = 0; game_idx < folder->rowCount(); ++game_idx) { QStandardItem* game = folder->child(game_idx, 0); if (game && game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { original_item = game; break; } } if (original_item) break; } if (original_item) { QVariant orig_icon_data = original_item->data(Qt::DecorationRole); if (orig_icon_data.isValid() && orig_icon_data.type() == QVariant::Pixmap) { QPixmap orig_pixmap = orig_icon_data.value(); QPixmap rounded(icon_size, icon_size); rounded.fill(Qt::transparent); QPainter painter(&rounded); painter.setRenderHint(QPainter::Antialiasing); const int radius = icon_size / 8; QPainterPath path; path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius); painter.setClipPath(path); QPixmap scaled = orig_pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); painter.drawPixmap(0, 0, scaled); item->setData(rounded, Qt::DecorationRole); } } } } if (scroll_position >= 0) { list_view->verticalScrollBar()->setValue(scroll_position); } if (current_index.isValid() && current_index.row() < flat_model->rowCount()) { list_view->setCurrentIndex(flat_model->index(current_index.row(), 0)); } } } else { PopulateGridView(); } } #endif }); // A-Z sort button - positioned after slider btn_sort_az = new QToolButton(toolbar); UpdateSortButtonIcon(); btn_sort_az->setToolTip(tr("Sort by Name")); btn_sort_az->setAutoRaise(true); btn_sort_az->setIconSize(QSize(16, 16)); btn_sort_az->setFixedSize(32, 32); btn_sort_az->setStyleSheet(QStringLiteral( "QToolButton {" " border: 1px solid palette(mid);" " border-radius: 4px;" " background: palette(button);" "}" "QToolButton:hover {" " background: palette(light);" "}" )); connect(btn_sort_az, &QToolButton::clicked, this, &GameList::ToggleSortOrder); // Add widgets to toolbar toolbar_layout->addWidget(btn_list_view); toolbar_layout->addWidget(btn_grid_view); toolbar_layout->addWidget(slider_title_size); toolbar_layout->addWidget(btn_sort_az); toolbar_layout->addStretch(); // Push search to the right toolbar_layout->addWidget(search_field); layout->setContentsMargins(0, 0, 0, 0); layout->setSpacing(0); layout->addWidget(toolbar); layout->addWidget(tree_view); layout->addWidget(list_view); setLayout(layout); SetViewMode(UISettings::values.game_list_grid_view.GetValue()); online_status_timer = new QTimer(this); connect(online_status_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus); online_status_timer->start(5000); // Your refresh interval // Configure the new timer for debouncing configuration changes config_update_timer.setSingleShot(true); connect(&config_update_timer, &QTimer::timeout, this, &GameList::UpdateOnlineStatus); } void GameList::OnConfigurationChanged() { // This function debounces the update requests. Instead of starting a network // request immediately, it starts a 500ms timer. If another config change happens, // the timer is simply reset. The network request will only happen once, 500ms // after the *last* change was made. config_update_timer.start(500); } void GameList::UnloadController() { controller_navigation->UnloadController(); } GameList::~GameList() { UnloadController(); if (QAbstractItemModel* current_model = list_view->model()) { if (current_model != item_model) { current_model->deleteLater(); } } } void GameList::SetFilterFocus() { if (tree_view->model()->rowCount() > 0) { search_field->setFocus(); } } void GameList::SetFilterVisible(bool visibility) { search_field->setVisible(visibility); } void GameList::ClearFilter() { search_field->clear(); } void GameList::WorkerEvent() { current_worker->ProcessEvents(this); } void GameList::AddDirEntry(GameListDir* entry_items) { item_model->invisibleRootItem()->appendRow(entry_items); tree_view->setExpanded(entry_items->index(), UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded); } void GameList::AddEntry(const QList& entry_items, GameListDir* parent) { parent->appendRow(entry_items); } void GameList::UpdateOnlineStatus() { auto session = main_window->GetMultiplayerState()->GetSession(); if (!session || !item_model) { return; } // A watcher gets the result back on the main thread safely auto online_status_watcher = new QFutureWatcher>>(this); connect(online_status_watcher, &QFutureWatcher>>::finished, this, [this, online_status_watcher]() { OnOnlineStatusUpdated(online_status_watcher->result()); online_status_watcher->deleteLater(); // Clean up the watcher }); // Run the blocking network call in a background thread using QtConcurrent QFuture>> future = QtConcurrent::run([session]() { std::map> stats; AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList(); for (const auto& room : room_list) { u64 game_id = room.information.preferred_game.id; if (game_id != 0) { stats[game_id].first += room.members.size(); stats[game_id].second++; } } return stats; }); online_status_watcher->setFuture(future); } void GameList::OnOnlineStatusUpdated(const std::map>& online_stats) { if (!item_model) { return; } for (int i = 0; i < item_model->rowCount(); ++i) { QStandardItem* folder = item_model->item(i, 0); if (!folder) continue; for (int j = 0; j < folder->rowCount(); ++j) { QStandardItem* game_item = folder->child(j, COLUMN_NAME); if (!game_item || game_item->data(GameListItem::TypeRole).value() != GameListItemType::Game) continue; u64 program_id = game_item->data(GameListItemPath::ProgramIdRole).toULongLong(); QString online_text = QStringLiteral("N/A"); auto it_stats = online_stats.find(program_id); if (it_stats != online_stats.end()) { const auto& stats = it_stats->second; online_text = QStringLiteral("Players: %1 | Servers: %2").arg(stats.first).arg(stats.second); } QStandardItem* online_item = folder->child(j, COLUMN_ONLINE); if (online_item) { if (online_item->data(Qt::DisplayRole).toString() != online_text) { online_item->setData(online_text, Qt::DisplayRole); } } } } } void GameList::ValidateEntry(const QModelIndex& item) { const auto selected = item.sibling(item.row(), 0); switch (selected.data(GameListItem::TypeRole).value()) { case GameListItemType::Game: { const QString file_path = selected.data(GameListItemPath::FullPathRole).toString(); if (file_path.isEmpty()) return; const QFileInfo file_info(file_path); if (!file_info.exists()) return; if (file_info.isDir()) { const QDir dir{file_path}; const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); } return; } const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong(); search_field->clear(); emit GameChosen(file_path, title_id); break; } case GameListItemType::AddDir: emit AddDirectory(); if (UISettings::values.prompt_for_autoloader) { QMessageBox msg_box(this); msg_box.setWindowTitle(tr("Autoloader")); msg_box.setText( tr("Would you like to use the Autoloader to install all Updates/DLC within your game directories?\n\n" "If not now, you can always go to Emulation -> Configure -> Filesystem in order to use this feature. Also, if you have multiple update files for a single game, you can use the Update Manager " "in File -> Install Updates with Update Manager.")); msg_box.setStandardButtons(QMessageBox::Yes | QMessageBox::No); QCheckBox* check_box = new QCheckBox(tr("Do not ask me again")); msg_box.setCheckBox(check_box); if (msg_box.exec() == QMessageBox::Yes) { emit RunAutoloaderRequested(); } if (check_box->isChecked()) { UISettings::values.prompt_for_autoloader = false; emit SaveConfig(); } } break; default: break; } } bool GameList::IsEmpty() const { for (int i = 0; i < item_model->rowCount(); i++) { const QStandardItem* child = item_model->invisibleRootItem()->child(i); const auto type = static_cast(child->type()); if (!child->hasChildren() && (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)) { item_model->invisibleRootItem()->removeRow(child->row()); i--; } } return !item_model->invisibleRootItem()->hasChildren(); } void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!IsEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0); tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), UISettings::values.favorites_expanded.GetValue()); for (const auto id : UISettings::values.favorited_ids) { AddFavorite(id); } auto watch_dirs = watcher->directories(); if (!watch_dirs.isEmpty()) { watcher->removePaths(watch_dirs); } constexpr int LIMIT_WATCH_DIRECTORIES = 5000; constexpr int SLICE_SIZE = 25; int len = std::min(static_cast(watch_list.size()), LIMIT_WATCH_DIRECTORIES); for (int i = 0; i < len; i += SLICE_SIZE) { watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE)); QCoreApplication::processEvents(); } tree_view->setEnabled(true); int children_total = 0; for (int i = 1; i < item_model->rowCount() - 1; ++i) { children_total += item_model->item(i, 0)->rowCount(); } search_field->setFilterResult(children_total, children_total); if (children_total > 0) { search_field->setFocus(); } item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder()); if (list_view->isVisible()) { // Preserve filter when repopulating QString filter_text = search_field->filterText(); if (!filter_text.isEmpty()) { FilterGridView(filter_text); } else { PopulateGridView(); } } emit PopulatingCompleted(); } void GameList::PopupContextMenu(const QPoint& menu_location) { QModelIndex item; if (tree_view->isVisible()) { item = tree_view->indexAt(menu_location); } else { item = list_view->indexAt(menu_location); } if (!item.isValid()) return; const auto selected = item.sibling(item.row(), 0); QMenu context_menu; switch (selected.data(GameListItem::TypeRole).value()) { case GameListItemType::Game: AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(), selected.data(GameListItemPath::FullPathRole).toString().toStdString()); break; case GameListItemType::CustomDir: AddPermDirPopup(context_menu, selected); AddCustomDirPopup(context_menu, selected); break; case GameListItemType::SdmcDir: case GameListItemType::UserNandDir: case GameListItemType::SysNandDir: AddPermDirPopup(context_menu, selected); break; case GameListItemType::Favorites: AddFavoritesPopup(context_menu); break; default: break; } if (tree_view->isVisible()) { context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); } else { context_menu.exec(list_view->viewport()->mapToGlobal(menu_location)); } } void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { QAction* favorite = context_menu.addAction(tr("Favorite")); context_menu.addSeparator(); QAction* start_game = context_menu.addAction(tr("Start Game")); QAction* start_game_global = context_menu.addAction(tr("Start Game without Custom Configuration")); context_menu.addSeparator(); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* set_custom_save_path = context_menu.addAction(tr("Set Custom Save Path")); QAction* remove_custom_save_path = context_menu.addAction(tr("Revert to NAND Save Path")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QMenu* open_sdmc_mod_menu = context_menu.addMenu(tr("Open SDMC Mod Data Location")); QAction* open_current_game_sdmc = open_sdmc_mod_menu->addAction(tr("Open Current Game Location")); QAction* open_full_sdmc = open_sdmc_mod_menu->addAction(tr("Open Full Location")); QAction* open_transferable_shader_cache = context_menu.addAction(tr("Open Transferable Pipeline Cache")); context_menu.addSeparator(); QMenu* remove_menu = context_menu.addMenu(tr("Remove")); QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data")); QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage")); QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); remove_menu->addSeparator(); QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC")); QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); #if !defined(__APPLE__) QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu")); #endif context_menu.addSeparator(); QAction* properties = context_menu.addAction(tr("Properties")); const bool has_custom_path = Settings::values.custom_save_paths.count(program_id); favorite->setVisible(program_id != 0); favorite->setCheckable(true); favorite->setChecked(UISettings::values.favorited_ids.contains(program_id)); open_save_location->setVisible(program_id != 0); set_custom_save_path->setVisible(program_id != 0); remove_custom_save_path->setVisible(program_id != 0 && has_custom_path); open_mod_location->setVisible(program_id != 0); open_sdmc_mod_menu->menuAction()->setVisible(program_id != 0); open_transferable_shader_cache->setVisible(program_id != 0); remove_update->setVisible(program_id != 0); remove_dlc->setVisible(program_id != 0); remove_gl_shader_cache->setVisible(program_id != 0); remove_vk_shader_cache->setVisible(program_id != 0); remove_shader_cache->setVisible(program_id != 0); remove_all_content->setVisible(program_id != 0); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); }); connect(open_save_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); }); auto calculateTotalSize = [](const QString& dirPath) -> qint64 { qint64 totalSize = 0; QDirIterator size_it(dirPath, QDirIterator::Subdirectories); while (size_it.hasNext()) { size_it.next(); QFileInfo fileInfo = size_it.fileInfo(); if (fileInfo.isFile()) { totalSize += fileInfo.size(); } } return totalSize; }; auto copyWithProgress = [calculateTotalSize](const QString& sourceDir, const QString& destDir, QWidget* parent) -> bool { QProgressDialog progress(tr("Moving Save Data..."), QString(), 0, 100, parent); progress.setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::CustomizeWindowHint); progress.setWindowModality(Qt::WindowModal); progress.setMinimumDuration(0); progress.setValue(0); qint64 totalSize = calculateTotalSize(sourceDir); qint64 copiedSize = 0; QDir dir(sourceDir); if (!dir.exists()) return false; QDir dest_dir(destDir); if (!dest_dir.exists()) dest_dir.mkpath(QStringLiteral(".")); QDirIterator dir_iter(sourceDir, QDirIterator::Subdirectories); while (dir_iter.hasNext()) { dir_iter.next(); const QFileInfo file_info = dir_iter.fileInfo(); const QString relative_path = dir.relativeFilePath(file_info.absoluteFilePath()); const QString dest_path = QDir(destDir).filePath(relative_path); if (file_info.isDir()) { dest_dir.mkpath(dest_path); } else if (file_info.isFile()) { if (QFile::exists(dest_path)) QFile::remove(dest_path); if (!QFile::copy(file_info.absoluteFilePath(), dest_path)) return false; copiedSize += file_info.size(); if (totalSize > 0) { progress.setValue(static_cast((copiedSize * 100) / totalSize)); } } QCoreApplication::processEvents(); } progress.setValue(100); return true; }; connect(set_custom_save_path, &QAction::triggered, [this, program_id, copyWithProgress]() { const QString new_path = QFileDialog::getExistingDirectory(this, tr("Select Custom Save Data Location")); if (new_path.isEmpty()) return; const auto nand_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir)); const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128(); const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id); const QString old_save_path = QDir(nand_dir).filePath(QString::fromStdString(relative_save_path)); QDir old_dir(old_save_path); if (old_dir.exists() && !old_dir.isEmpty()) { QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"), tr("You have existing save data in the NAND. Would you like to move it to the new custom save path?"), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (reply == QMessageBox::Cancel) return; if (reply == QMessageBox::Yes) { const QString full_dest_path = QDir(new_path).filePath(QString::fromStdString(relative_save_path)); if (copyWithProgress(old_save_path, full_dest_path, this)) { QDir(old_save_path).removeRecursively(); QMessageBox::information(this, tr("Success"), tr("Successfully moved save data to the new location.")); } else { QMessageBox::warning(this, tr("Error"), tr("Failed to move save data. Please see the log for more details.")); } } } Settings::values.custom_save_paths.insert_or_assign(program_id, new_path.toStdString()); emit SaveConfig(); }); connect(remove_custom_save_path, &QAction::triggered, [this, program_id, copyWithProgress]() { const QString custom_path_root = QString::fromStdString(Settings::values.custom_save_paths.at(program_id)); const auto nand_dir = QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir)); const auto user_id = system.GetProfileManager().GetLastOpenedUser().AsU128(); const std::string relative_save_path = fmt::format("user/save/{:016X}/{:016X}{:016X}/{:016X}", 0, user_id[1], user_id[0], program_id); const QString custom_game_save_path = QDir(custom_path_root).filePath(QString::fromStdString(relative_save_path)); const QString nand_save_path = QDir(nand_dir).filePath(QString::fromStdString(relative_save_path)); QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"), tr("Would you like to move the save data from the custom path back to the NAND?"), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (reply == QMessageBox::Cancel) return; if (reply == QMessageBox::Yes) { if (copyWithProgress(custom_game_save_path, nand_save_path, this)) { QDir(custom_game_save_path).removeRecursively(); QMessageBox::information(this, tr("Success"), tr("Successfully moved save data back to the NAND.")); } else { QMessageBox::warning(this, tr("Error"), tr("Failed to move save data. Please see the log for more details.")); } } Settings::values.custom_save_paths.erase(program_id); emit SaveConfig(); }); connect(open_current_game_sdmc, &QAction::triggered, [program_id]() { const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir); const auto full_path = sdmc_path / "atmosphere" / "contents" / fmt::format("{:016X}", program_id); const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path)); QDir dir(qpath); if (!dir.exists()) dir.mkpath(QStringLiteral(".")); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); }); connect(open_full_sdmc, &QAction::triggered, []() { const auto sdmc_path = Common::FS::GetCitronPath(Common::FS::CitronPath::SDMCDir); const auto full_path = sdmc_path / "atmosphere" / "contents"; const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(full_path)); QDir dir(qpath); if (!dir.exists()) dir.mkpath(QStringLiteral(".")); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); }); connect(start_game, &QAction::triggered, [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); }); connect(start_game_global, &QAction::triggered, [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); }); connect(open_mod_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path); }); connect(open_transferable_shader_cache, &QAction::triggered, [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); }); connect(remove_all_content, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game); }); connect(remove_update, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update); }); connect(remove_dlc, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); }); connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path); }); connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path); }); connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path); }); connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); }); connect(remove_play_time_data, &QAction::triggered, [this, program_id]() { emit RemovePlayTimeRequested(program_id); }); connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] { emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path); }); connect(dump_romfs, &QAction::triggered, [this, program_id, path]() { emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal); }); connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() { emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC); }); connect(verify_integrity, &QAction::triggered, [this, path]() { emit VerifyIntegrityRequested(path); }); connect(copy_tid, &QAction::triggered, [this, program_id]() { emit CopyTIDRequested(program_id); }); connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); #if !defined(__APPLE__) connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); }); connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); }); #endif connect(properties, &QAction::triggered, [this, path]() { emit OpenPerGameGeneralRequested(path); }); } void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); deep_scan->setCheckable(true); deep_scan->setChecked(game_dir.deep_scan); connect(deep_scan, &QAction::triggered, [this, &game_dir] { game_dir.deep_scan = !game_dir.deep_scan; PopulateAsync(UISettings::values.game_dirs); }); connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] { UISettings::values.game_dirs.removeOne(game_dir); item_model->invisibleRootItem()->removeRow(selected.row()); OnTextChanged(search_field->filterText()); }); } void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); const int row = selected.row(); move_up->setEnabled(row > 1); move_down->setEnabled(row < item_model->rowCount() - 2); connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]); item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole); QList item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row - 1, item); tree_view->setExpanded(selected.sibling(row - 1, 0), UISettings::values.game_dirs[other_index].expanded); }); connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); std::swap(UISettings::values.game_dirs[game_dir_index], UISettings::values.game_dirs[other_index]); item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), GameListDir::GameDirRole); const QList item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row + 1, item); tree_view->setExpanded(selected.sibling(row + 1, 0), UISettings::values.game_dirs[other_index].expanded); }); connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { emit OpenDirectory(QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path)); }); } void GameList::AddFavoritesPopup(QMenu& context_menu) { QAction* clear = context_menu.addAction(tr("Clear")); connect(clear, &QAction::triggered, [this] { for (const auto id : UISettings::values.favorited_ids) { RemoveFavorite(id); } UISettings::values.favorited_ids.clear(); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); }); } void GameList::LoadCompatibilityList() { QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { LOG_ERROR(Frontend, "Unable to open game compatibility list"); return; } if (compat_list.size() == 0) { LOG_WARNING(Frontend, "Game compatibility list is empty"); return; } const QByteArray content = compat_list.readAll(); if (content.isEmpty()) { LOG_ERROR(Frontend, "Unable to completely read game compatibility list"); return; } const QJsonDocument json = QJsonDocument::fromJson(content); const QJsonArray arr = json.array(); for (const QJsonValue value : arr) { const QJsonObject game = value.toObject(); const QString compatibility_key = QStringLiteral("compatibility"); if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { continue; } const int compatibility = game[compatibility_key].toInt(); const QString directory = game[QStringLiteral("directory")].toString(); const QJsonArray ids = game[QStringLiteral("releases")].toArray(); for (const QJsonValue id_ref : ids) { const QJsonObject id_object = id_ref.toObject(); const QString id = id_object[QStringLiteral("id")].toString(); compatibility_list.emplace(id.toUpper().toStdString(), std::make_pair(QString::number(compatibility), directory)); } } } void GameList::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void GameList::RetranslateUI() { item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time")); item_model->setHeaderData(COLUMN_ONLINE, Qt::Horizontal, tr("Online")); } void GameListSearchField::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void GameListSearchField::RetranslateUI() { label_filter->setText(tr("Filter:")); edit_filter->setPlaceholderText(tr("Enter pattern to filter")); } QStandardItemModel* GameList::GetModel() const { return item_model; } void GameList::PopulateAsync(QVector& game_dirs) { tree_view->setEnabled(false); tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types); tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size); tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); tree_view->setColumnHidden(COLUMN_ONLINE, !UISettings::values.show_online_column); current_worker.reset(); item_model->removeRows(0, item_model->rowCount()); search_field->clear(); current_worker = std::make_unique(vfs, provider, game_dirs, compatibility_list, play_time_manager, system, main_window->GetMultiplayerState()->GetSession()); connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent, Qt::QueuedConnection); QThreadPool::globalInstance()->start(current_worker.get()); } void GameList::SaveInterfaceLayout() { UISettings::values.gamelist_header_state = tree_view->header()->saveState(); UISettings::values.game_list_grid_view.SetValue(list_view->isVisible()); } void GameList::LoadInterfaceLayout() { auto* header = tree_view->header(); if (header->restoreState(UISettings::values.gamelist_header_state)) { return; } header->resizeSection(COLUMN_NAME, header->width()); } const QStringList GameList::supported_file_extensions = { QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"), QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; void GameList::RefreshGameDirectory() { if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) { LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); PopulateAsync(UISettings::values.game_dirs); } } void GameList::ToggleFavorite(u64 program_id) { if (!UISettings::values.favorited_ids.contains(program_id)) { tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), !search_field->filterText().isEmpty()); UISettings::values.favorited_ids.append(program_id); AddFavorite(program_id); item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder()); } else { UISettings::values.favorited_ids.removeOne(program_id); RemoveFavorite(program_id); if (UISettings::values.favorited_ids.size() == 0) { tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); } } if (list_view->isVisible()) { // Preserve filter when updating favorites QString filter_text = search_field->filterText(); if (!filter_text.isEmpty()) { FilterGridView(filter_text); } else { PopulateGridView(); } } SaveConfig(); } void GameList::AddFavorite(u64 program_id) { auto* favorites_row = item_model->item(0); for (int i = 1; i < item_model->rowCount() - 1; i++) { const auto* folder = item_model->item(i); for (int j = 0; j < folder->rowCount(); j++) { if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { QList list; for (int k = 0; k < COLUMN_COUNT; k++) { list.append(folder->child(j, k)->clone()); } list[0]->setData(folder->child(j)->data(GameListItem::SortRole), GameListItem::SortRole); list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString()); favorites_row->appendRow(list); return; } } } } void GameList::RemoveFavorite(u64 program_id) { auto* favorites_row = item_model->item(0); for (int i = 0; i < favorites_row->rowCount(); i++) { const auto* game = favorites_row->child(i); if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { favorites_row->removeRow(i); return; } } } GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { connect(parent, &GMainWindow::UpdateThemedIcons, this, &GameListPlaceholder::onUpdateThemedIcons); layout = new QVBoxLayout; image = new QLabel; text = new QLabel; layout->setAlignment(Qt::AlignCenter); image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); RetranslateUI(); QFont font = text->font(); font.setPointSize(20); text->setFont(font); text->setAlignment(Qt::AlignHCenter); image->setAlignment(Qt::AlignHCenter); layout->addWidget(image); layout->addWidget(text); setLayout(layout); } GameListPlaceholder::~GameListPlaceholder() = default; void GameListPlaceholder::onUpdateThemedIcons() { image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); } void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { emit GameListPlaceholder::AddDirectory(); } void GameListPlaceholder::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void GameListPlaceholder::RetranslateUI() { text->setText(tr("Double-click to add a new folder to the game list")); } void GameList::SetViewMode(bool grid_view) { if (grid_view) { // Check if there's an active filter - if so, use FilterGridView instead QString filter_text = search_field->filterText(); if (!filter_text.isEmpty()) { FilterGridView(filter_text); } else { PopulateGridView(); } tree_view->setVisible(false); list_view->setVisible(true); if (list_view->model() && list_view->model()->rowCount() > 0) { list_view->setCurrentIndex(list_view->model()->index(0, 0)); } } else { list_view->setVisible(false); tree_view->setVisible(true); if (item_model && item_model->rowCount() > 0) { tree_view->setCurrentIndex(item_model->index(0, 0)); } } // Update button states if (btn_list_view && btn_grid_view) { btn_list_view->setChecked(!grid_view); btn_grid_view->setChecked(grid_view); } } void GameList::PopulateGridView() { QStandardItemModel* hierarchical_model = item_model; if (QAbstractItemModel* old_model = list_view->model()) { if (old_model != item_model) { old_model->deleteLater(); } } QStandardItemModel* flat_model = new QStandardItemModel(this); flat_model->setSortRole(GameListItemPath::SortRole); for (int i = 0; i < hierarchical_model->rowCount(); ++i) { QStandardItem* folder = hierarchical_model->item(i, 0); if (!folder) continue; const auto folder_type = folder->data(GameListItem::TypeRole).value(); if (folder_type == GameListItemType::AddDir) { continue; } for (int j = 0; j < folder->rowCount(); ++j) { QStandardItem* game_item = folder->child(j, 0); if (!game_item) continue; const auto game_type = game_item->data(GameListItem::TypeRole).value(); if (game_type == GameListItemType::Game) { QStandardItem* cloned_item = game_item->clone(); QString game_title = game_item->data(GameListItemPath::TitleRole).toString(); if (game_title.isEmpty()) { std::string filename; Common::SplitPath(game_item->data(GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); game_title = QString::fromStdString(filename); } cloned_item->setText(game_title); flat_model->appendRow(cloned_item); } } } list_view->setModel(flat_model); const u32 icon_size = UISettings::values.game_icon_size.GetValue(); list_view->setGridSize(QSize(icon_size + 60, icon_size + 80)); // Sort the grid view using current sort order flat_model->sort(0, current_sort_order); // Update icon sizes in the model - ensure all icons are consistently sized with rounded corners for (int i = 0; i < flat_model->rowCount(); ++i) { QStandardItem* item = flat_model->item(i); if (item) { QVariant icon_data = item->data(Qt::DecorationRole); if (icon_data.isValid() && icon_data.canConvert()) { QPixmap pixmap = icon_data.value(); if (!pixmap.isNull()) { #ifdef __linux__ // On Linux, use simple scaling to avoid QPainter bugs QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); item->setData(scaled, Qt::DecorationRole); #else // On other platforms, use the QPainter method for rounded corners QPixmap rounded(icon_size, icon_size); rounded.fill(Qt::transparent); QPainter painter(&rounded); painter.setRenderHint(QPainter::Antialiasing); const int radius = icon_size / 8; QPainterPath path; path.addRoundedRect(0, 0, icon_size, icon_size, radius, radius); painter.setClipPath(path); QPixmap scaled = pixmap.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); painter.drawPixmap(0, 0, scaled); item->setData(rounded, Qt::DecorationRole); #endif } } } } } void GameList::ToggleViewMode() { bool current_grid_view = UISettings::values.game_list_grid_view.GetValue(); UISettings::values.game_list_grid_view.SetValue(!current_grid_view); SetViewMode(!current_grid_view); // Button states are updated in SetViewMode } void GameList::SortAlphabetically() { if (tree_view->isVisible()) { // Sort tree view by name column using current sort order tree_view->header()->setSortIndicator(COLUMN_NAME, current_sort_order); item_model->sort(COLUMN_NAME, current_sort_order); } else if (list_view->isVisible()) { // Sort grid view alphabetically using current sort order QAbstractItemModel* current_model = list_view->model(); if (current_model && current_model != item_model) { // Sort the flat model used by list view (filtered or unfiltered) QStandardItemModel* flat_model = qobject_cast(current_model); if (flat_model) { // Use SortRole for proper alphabetical sorting flat_model->setSortRole(GameListItemPath::SortRole); flat_model->sort(0, current_sort_order); } } else { // If using item_model directly, repopulate grid view to apply sort // Preserve filter if active QString filter_text = search_field->filterText(); if (!filter_text.isEmpty()) { FilterGridView(filter_text); } else { PopulateGridView(); } } } UpdateSortButtonIcon(); } void GameList::ToggleSortOrder() { // Toggle between ascending and descending, just like clicking the Name column header current_sort_order = (current_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder; SortAlphabetically(); } void GameList::UpdateSortButtonIcon() { if (!btn_sort_az) return; QIcon sort_icon; if (current_sort_order == Qt::AscendingOrder) { // Ascending (A-Z) - arrow up sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-ascending")); if (sort_icon.isNull()) { sort_icon = QIcon::fromTheme(QStringLiteral("sort-ascending")); } if (sort_icon.isNull()) { sort_icon = style()->standardIcon(QStyle::SP_ArrowUp); } } else { // Descending (Z-A) - arrow down sort_icon = QIcon::fromTheme(QStringLiteral("view-sort-descending")); if (sort_icon.isNull()) { sort_icon = QIcon::fromTheme(QStringLiteral("sort-descending")); } if (sort_icon.isNull()) { sort_icon = style()->standardIcon(QStyle::SP_ArrowDown); } } btn_sort_az->setIcon(sort_icon); }