- Extract and display Base Build ID and Update Build ID for Nintendo Switch games
- Support multiple file formats: NSO, Deconstructed ROM, XCI, NSP, and NCA
- Read build IDs directly from NSO headers at offset 0x40 (32 bytes)
- Handle complex file structures with proper fallback mechanisms
- Add dedicated UI fields for both base and update build IDs
- Improve cheat compatibility by showing build IDs needed for cheat files
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace circular clipping with subtle rounded corners (radius = size/8) for a more modern and polished appearance.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Implement toggle between list and grid view modes (Ctrl+G)
- Add round icon rendering with anti-aliased circular clipping
- Display game titles below icons in grid layout
- Create flat model for grid view showing only games
- Add View menu option and Ctrl+G hotkey for toggling
- Implement separate filtering logic for both view modes
- Update grid layout with proper spacing and text alignment
- Maintain existing tree view functionality and features
- Support double-click to launch and right-click context menus in both modes
The grid view provides a more visual game browsing experience while
preserving all existing functionality of the original list view.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Extended MemoryLayout enum with new memory size options
- Added corresponding SMC memory size and arrangement constants
- Updated system control functions to handle new memory configurations
- Added appropriate application pool sizes for higher memory modes
- Updated UI translations to display new DRAM options as "Unsafe"
- Increased maximum memory layout setting from 8GB to 16GB
This allows users to configure higher memory amounts for games and
texture mods that require more than the standard 4-8GB configurations.
All new options are marked as "Unsafe" in the UI to indicate they
are experimental features beyond Nintendo's official specifications.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit introduces support for a 32:9 aspect ratio throughout Citron.
Key changes include:
- **Enum Updates**: Added `R32_9` to `Settings::AspectRatio` and `Layout::AspectRatio` enums, ensuring consistent integer mapping for casting between them.
- **Core Logic**:
- Modified `UISettings::CalculateWidth` to correctly compute width for the 32:9 ratio.
- Updated `Layout::EmulationAspectRatio` to handle the new `R32_9` case and return the appropriate float value (9.0f / 32.0f).
- **Android Integration**:
- Updated `EmulationFragment.kt` and `EmulationActivity.kt` (for Picture-in-Picture) to recognize and apply the 32:9 aspect ratio (mapping setting value `4` to `Rational(32, 9)`).
- **UI Configuration**:
- Added "Force 32:9" to the aspect ratio selection in the graphics settings UI via `shared_translation.cpp`. This string is translatable.
This enhancement allows users to utilize ultra-widescreen 32:9 displays for a more immersive experience.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Updates the Discord application Client ID.
- Changes the game art source from static URLs on `citron-emu.org` to dynamically fetched images from `tinfoil.media` using the game's title ID.
- Removes the `GetGameString` function, as the URL formatting logic has changed.
- Modifies `UpdateGameStatus` and `Update` to accommodate the new image fetching mechanism and use the title ID.
- Adds new members to `DiscordImpl` to store title ID and cache image URLs.
- Updates copyright information in `discord_impl.cpp` and `discord_impl.h`.
Signed-off-by: Zephyron <zephyron@citron-emu.org>