Commit Graph

36 Commits

Author SHA1 Message Date
Collecting
fb168f9283 fix: Corrupted Cache Cleanup
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-17 02:06:48 +00:00
Zephyron
29e5a963ba revert 1274fcec3b
revert Merge pull request 'feature/texture-component-type-support' (#81) from feature/texture-component-type-support into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/81
2026-01-01 21:33:19 +00:00
Zephyron
f09951331b feat(video-core): update shader environment to support texture component types
- Add ConvertSamplerComponentType conversion function
- Implement ReadTextureComponentType for Graphics/Compute/File environments
- Update Serialize/Deserialize to include texture_component_types
- Cache component types alongside texture types

This enables proper component type caching and serialization.

Co-Authored-By: ForrestMarkX <forrestmarkx@outlook.com>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-31 16:10:06 +10:00
Zephyron
855a38ee97 video_core: Add ETC2 texture compression format support
Adds comprehensive support for ETC2 compressed texture formats (ETC2_RGB,
ETC2_RGBA, ETC2_RGB_PTA) in both UNORM and SRGB variants. This addresses
rendering issues in games like Hogwarts Legacy that use these formats.

Changes:
- Add ETC2 texture format enums (TextureFormat::ETC2_RGB_SRGB,
  ETC2_RGBA_SRGB) and component types (SNORM_FORCE_FP16, UNORM_FORCE_FP16)
- Implement format lookup mappings for all ETC2 variants in
  format_lookup_table.cpp
- Add PixelFormat enum values and block size tables for ETC2 formats
- Integrate ETC2 support into Vulkan backend with proper VkFormat mappings
- Add IsOptimalEtc2Supported() device capability check
- Update texture cache to handle ETC2 format conversion when needed
- Add ETC2 format cases to PixelFormat formatter for logging
- Improve shader environment texture handle validation with graceful
  fallback for invalid handles

Fixes assertion failures for texture formats 90 and 99, enabling proper
rendering of ETC2 compressed textures using native Vulkan support.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-28 11:57:18 +10:00
Zephyron
5e16e20427 chore: update project branding to Citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:08:59 +10:00
Viktor Szépe
53085a45e0 Fix typos in video_core 2024-01-07 22:44:55 +00:00
Liam
9e9aed41be shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Kelebek1
dfb7fc8293 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
Kelebek1
f902cc2a2b Fix code resize to use word size rather than byte size 2023-05-02 23:52:21 +01:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Liam
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Morph
c9bb888adf ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
Feng Chen
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
38e4382f53 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Kelebek1
752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
Feng Chen
c864cb5772 Merge branch 'master' into mipmap 2022-09-20 11:56:43 +08:00
FengChen
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Morph
9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Liam
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Liam
709d7fd92c GCC 12 fixes 2022-04-28 16:50:34 -04:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
Narr the Reg
41bbb31af4 video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
ameerj
427bf76e62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
Morph
e67463df24 shader_environment: Add missing <algorithm> include 2021-09-11 17:19:16 -04:00
ReinUsesLisp
258f35515d shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp
5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00