Fixed NullPointerException caused by missing EXTENDED_DYNAMIC_STATE and
USE_CONDITIONAL_RENDERING entries in SettingsItem.settingsItems HashMap.
These settings were referenced in the Zep Zone menu but not registered,
causing the app to crash when trying to display them.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Add configurable EDS levels (Disabled/EDS1/EDS2/EDS3) to allow users to
troubleshoot graphics issues by controlling which Vulkan Extended Dynamic
State features are enabled. Defaults to EDS3 for maximum performance.
Implements setting in both desktop and Android frontends with proper
translations and descriptions.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Replace all citron-emu.org/help and wiki URLs with discord.gg/citron
across Android resources (15+ languages) and desktop UI.
- Update app disclaimers, error messages, and help links
- Consolidate FAQ/Quickstart/Mods menu items into "Get Support"
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Support the romfslite folder type introduced in Atmosphere 1.9.5 for
memory-optimized mod loading. The emulator now detects and loads
romfslite folders the same way as romfs folders.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add Res1_4X resolution setup with down_shift=2
- Mark as EXPERIMENTAL in UI labels
- Support on both Qt and Android frontends
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Use getMainLooper() instead of myLooper() in Handler initialization
and add view attachment checks to prevent crashes.
Reported-by: Shadai (theonlyshadai) on Discord
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Audio Core:
- Add support for splitter previous volume reset (REV 13+)
- Implement new audio processing time limits (REV 14-15)
- Add voice channel resource limits and effect processing v3
- Support float biquad filters for improved audio quality
- Enhance error handling to prevent audio system crashes
Android UI:
- Simplify FPS, RAM, and thermal indicator views
- Remove complex backgrounds and icons for cleaner display
- Reduce view sizes and improve text-based rendering
- Maintain color-coded status indicators for performance metrics
Core System:
- Improve file system save data space handling
- Enhance kernel synchronization error handling
- Add new error modules and result codes
- Fix potential infinite loops in handle operations
These changes improve audio processing capabilities while providing a cleaner,
more performant Android UI experience.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add TAA option to AntiAliasing enum in settings
- Implement TAA shaders for both OpenGL (GLSL) and Vulkan (SPIR-V)
- Add OpenGL TAA class with framebuffer management and temporal blending
- Add Vulkan TAA class following existing AntiAliasPass architecture
- Integrate TAA into OpenGL and Vulkan rendering pipelines
- Add UI translations and Android string resources for TAA option
- Implement Halton sequence jittering for temporal sampling
- Add motion vector validation and neighborhood clamping to reduce ghosting
- Configure aggressive temporal blending to minimize visual artifacts
- Add proper descriptor set management for Vulkan TAA implementation
The TAA implementation provides high-quality anti-aliasing by combining
information from multiple frames with per-pixel jittering, resulting
in smoother edges and reduced aliasing artifacts while maintaining
good performance and temporal stability.
Fixes: Black screen issues with proper descriptor set bindings
Fixes: Ghosting artifacts with improved temporal blending parameters
Fixes: Jitter visibility with reduced jitter intensity (50% scaling)
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add missing Force 32:9 option and fix Stretch mapping
- Add safety checks to prevent division by zero in FixedRatioSurfaceView
- Update handlers to support all 6 AspectRatio enum values
Fixes crashes when selecting any aspect ratio other than Force 16:9.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add list/grid view toggle button to games fragment
- Implement dual-view GameAdapter with separate ViewHolders for grid/list layouts
- Create compact card_game_list.xml layout for list view
- Add "Applets on Android" settings category to separate applet settings from Zep Zone
- Add logging settings with log filter configuration
- Add view toggle icons (ic_view_list, ic_view_grid)
- Update strings.xml with new UI text and settings descriptions
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add touch event handling to ShaderBuildingOverlayView for dragging
- Implement boundary constraints to keep overlay within screen bounds
- Add visual feedback with border color changes during dragging
- Add resetPosition() method to restore overlay to default position
- Move ShaderBuildingOverlayView to separate FrameLayout for absolute positioning
- Set container to non-clickable to prevent interference with input controls
- Maintain clickable/focusable state only on the overlay view itself
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.
Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add new settings for shader building overlay and performance graph
- Create ShaderBuildingOverlayView with animated shader building indicator
- Implement JNI bridge to get shader building count from core
- Add performance metrics display (FPS, frametime, emulation speed)
- Include real-time frametime graph with min/avg/max statistics
- Add menu options to toggle overlay and graph independently
- Integrate with existing overlay system in EmulationFragment
- Optimize Vulkan pipeline cache loading with pre-reservation
- Improve async shader building to reduce main thread blocking
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance
This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace old text-based FPS/thermal overlays with custom views
- Add new FpsIndicatorView with color-coded performance display
- Add ThermalIndicatorView showing battery temperature in °C/°F
- Add RamMeterView with usage percentage and visual progress bar
- Arrange all overlays horizontally at top center of screen
- Add native configuration support for show_ram_meter setting
- Update overlay options menu to include RAM meter toggle
- Implement proper battery temperature reading via BatteryManager
- Use compact 120x60 (FPS/thermal) and 140x60 (RAM) dimensions
- Add color coding: green (good), orange (moderate), red (poor/hot)
- Include appropriate icons and shadows for better visibility (WIP)
Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit introduces support for a 32:9 aspect ratio throughout Citron.
Key changes include:
- **Enum Updates**: Added `R32_9` to `Settings::AspectRatio` and `Layout::AspectRatio` enums, ensuring consistent integer mapping for casting between them.
- **Core Logic**:
- Modified `UISettings::CalculateWidth` to correctly compute width for the 32:9 ratio.
- Updated `Layout::EmulationAspectRatio` to handle the new `R32_9` case and return the appropriate float value (9.0f / 32.0f).
- **Android Integration**:
- Updated `EmulationFragment.kt` and `EmulationActivity.kt` (for Picture-in-Picture) to recognize and apply the 32:9 aspect ratio (mapping setting value `4` to `Rational(32, 9)`).
- **UI Configuration**:
- Added "Force 32:9" to the aspect ratio selection in the graphics settings UI via `shared_translation.cpp`. This string is translatable.
This enhancement allows users to utilize ultra-widescreen 32:9 displays for a more immersive experience.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.