Commit Graph

148 Commits

Author SHA1 Message Date
Zephyron
41cd79faf0 Merge branch 'collecting-main-patch-00739' into 'main'
Edit CMakeLists.txt w/ Citron Updater

See merge request citron/emulator!36
2025-09-24 15:53:39 +10:00
collecting
4ec8ddbcf7 Edit main.cpp 2025-09-24 04:35:09 +00:00
collecting
004029669d Edit CMakeLists.txt w/ Citron Updater 2025-09-24 04:33:51 +00:00
collecting
6bfe70c1bc std::out_of_range crash 2025-09-23 12:18:36 +00:00
collecting
ad721f81c3 std::vector::at() crash fix 2025-09-23 12:11:31 +00:00
Zephyron
af6a54751e Merge branch 'collecting-main-patch-16428' into 'main'
Environment Variables (SSL and Wayland)

See merge request citron/emulator!34
2025-09-23 21:04:56 +10:00
collecting
d7ee715254 Environment Variables (SSL and Wayland) 2025-09-23 10:43:30 +00:00
collecting
6d96e778ec QObject::connect Error 2025-09-23 10:40:59 +00:00
Zephyron
e05296c798 fix: make updater functionality conditional with CITRON_USE_AUTO_UPDATER option
- Add CITRON_USE_AUTO_UPDATER CMake option (default: OFF)
- Move updater source files to conditional target_sources block
- Add _WIN32 definition for proper moc processing on Windows
- Fixes C2664 compilation error with UpdaterDialog::OnUpdateCompleted

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-23 15:36:39 +10:00
collecting
e3edcdf25b Link Qt Application against Qt Network Module 2025-09-23 01:08:07 +00:00
Zephyron
a76c3e8808 fix: resolve UpdaterService redefinition error with conditional compilation
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-21 11:33:26 +10:00
Zephyron
b585120025 fix: add UpdateResult enum to updater dialog forward declarations
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-21 11:11:30 +10:00
Zephyron
19cf31b215 feat: add Temporal Anti-Aliasing (TAA) support for OpenGL and Vulkan
- Add TAA option to AntiAliasing enum in settings
- Implement TAA shaders for both OpenGL (GLSL) and Vulkan (SPIR-V)
- Add OpenGL TAA class with framebuffer management and temporal blending
- Add Vulkan TAA class following existing AntiAliasPass architecture
- Integrate TAA into OpenGL and Vulkan rendering pipelines
- Add UI translations and Android string resources for TAA option
- Implement Halton sequence jittering for temporal sampling
- Add motion vector validation and neighborhood clamping to reduce ghosting
- Configure aggressive temporal blending to minimize visual artifacts
- Add proper descriptor set management for Vulkan TAA implementation

The TAA implementation provides high-quality anti-aliasing by combining
information from multiple frames with per-pixel jittering, resulting
in smoother edges and reduced aliasing artifacts while maintaining
good performance and temporal stability.

Fixes: Black screen issues with proper descriptor set bindings
Fixes: Ghosting artifacts with improved temporal blending parameters
Fixes: Jitter visibility with reduced jitter intensity (50% scaling)
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-21 10:34:19 +10:00
Zephyron
da3f017c32 fix: resolve Qt MOC generation for conditionally compiled UpdaterDialog
Move UpdaterDialog class declaration outside #ifdef _WIN32 to ensure
Qt's MOC can see the Q_OBJECT macro. Add stub implementations for
non-Windows platforms to satisfy linker.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-17 20:27:22 +10:00
Boss.sfc
a3c4f0614a fix: Linux compiling
Made it so that the updater stuff is windows only.

Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
2025-09-14 18:46:18 +07:00
Zephyron
12c3e4b92c Revert "fix: resolve X11 macro conflicts with enum values and Qt constants"
This reverts commit c32ac3b3c1.
2025-09-14 20:15:29 +10:00
Zephyron
c32ac3b3c1 fix: resolve X11 macro conflicts with enum values and Qt constants
Rename Success enums and fix Qt event types to avoid X11 macro conflicts.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 20:09:09 +10:00
Zephyron
0b0b61572b Merge branch 'insane-vram-mode' into 'main'
feat: add High-End and Insane VRAM modes with leak prevention

See merge request citron/emulator!3
2025-09-14 16:06:09 +10:00
Zephyron
6e6b2f438e feat: add High-End and Insane VRAM modes with leak prevention
- Add HighEnd and Insane VRAM usage modes for RTX 4090/4080+ users
- Implement VRAM limits: HighEnd (12GB), Insane (22GB) with scaling
- Optimize buffer allocation with larger chunks for high-end GPUs
- Add VRAM leak detection and aggressive cleanup for Insane mode
- Increase shader compilation buffer sizes for better performance
- Add VRAM monitoring functions to Vulkan rasterizer
- Implement memory usage tracking for staging buffers

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 16:05:31 +10:00
Zephyron
8356d9fea0 fix: clean up VRAM overlay layout and remove visual clutter
- Remove cut-off percentage labels from graph area
- Isolate graph with proper background and border
- Reduce padding and spacing to match performance overlay
- Compress leak warnings to single line
- Adjust widget size to 250x180 for consistent proportions

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 16:00:13 +10:00
Zephyron
192cb91286 feat: add VRAM monitoring overlay with modern UI
- Clean dark-themed overlay with real-time VRAM usage display
- Memory breakdown (Buffers, Textures, Staging) with color coding
- Interactive graph with 2-minute history and leak detection
- VRAM mode indicator with special highlighting for Insane mode
- Draggable interface with persistent positioning
- Menu integration with keyboard shortcut support
- Safe Vulkan renderer integration with exception handling

Files: CMakeLists.txt, main.cpp, main.h, main.ui, uisettings.h, vram_overlay.cpp, vram_overlay.h
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 15:49:27 +10:00
Zephyron
56d8bd7dd3 feat: Add mouse wheel support for game input passthrough
- Implement mouse wheel event handling in SDL2 backend (emu_window_sdl2)
- Add wheel event routing from GRenderWindow to input subsystem
- Add debugging logs to trace mouse wheel events through input chain
- Support mouse wheel input for mods like Ultracam when games are running (WIP)

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 15:18:38 +10:00
Boss.sfc
01757c21ea fix: Linux compilation
There were linking errors

Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
2025-08-23 18:53:24 +07:00
Zephyron
e27fc65d11 feat: remove frame generation options from all platforms
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.

Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 16:09:05 +10:00
Boss.sfc
f9758f1770 feat: Updated MoltenVK
Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
2025-08-08 16:02:09 +07:00
Zephyron
117c467ff3 feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-05 19:32:28 +10:00
Zephyron
568999fd59 feat: Improve FSR2 UI with dropdown quality mode and conditional FSR sharpness
- Convert FSR2 quality mode from number input to dropdown with 4 options
- Disable and grey out FSR sharpness slider when FSR2 is selected
- Add proper enum-based settings for FSR2 quality modes
- Update both Vulkan and OpenGL FSR2 implementations
- Connect UI state changes automatically

Provides better UX by using appropriate controls and preventing confusion
between FSR 1.0 and FSR 2.0 sharpening options.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:49:05 +10:00
Zephyron
3b8da3d80a feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance

This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:21:36 +10:00
Zephyron
93a48ad682 feat: enhance performance overlay with frame graph and draggable UI
- Add real-time frame time graph with min/avg/max statistics
- Implement draggable overlay functionality with cursor feedback
- Modernize UI with Material Design colors and improved typography
- Fix crash issues by throttling performance data updates
- Ensure FPS and frame time consistency
- Add proper error handling and validation
- Increase overlay size to accommodate new graph feature

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-27 20:50:57 +10:00
Zephyron
eb4512e9de Merge branch 'CachyOS-compiling-fix' into 'master'
fix: Compiling for CachyOS

See merge request citron/rewrite!39
2025-07-22 06:34:51 +00:00
Zephyron
f5bea18fd9 frontend: Improve High DPI support and scaling
This patch enhances High DPI support across the Qt frontend with the following improvements:

**Windows DPI Awareness:**
- Add shellscalingapi.h include for Windows DPI functions
- Implement Per Monitor DPI Awareness (Windows 8.1+) and Per Monitor v2 DPI Awareness (Windows 10+)
- Use SetProcessDPIAware() and SetProcessDpiAwareness() for better multi-monitor scaling
- Dynamically load shcore.dll to access modern DPI awareness APIs

**Configuration Dialog Enhancements:**
- Add comprehensive High DPI responsive CSS media queries for different DPI levels (192dpi, 240dpi)
- Scale UI elements (buttons, comboboxes, line edits, checkboxes, radio buttons) based on screen DPI
- Improve scroll area styling with proper scrollbar theming for high DPI displays
- Set proper window attributes for scaling (WA_TranslucentBackground, WA_NoSystemBackground)
- Calculate logical window size based on device pixel ratio for accurate scaling

**UI Improvements:**
- Enhanced scroll area styling with custom scrollbar appearance
- Better visual feedback with hover effects on scrollbar handles
- Improved spacing and sizing for high DPI displays
- Set proper window modality and title for configuration dialog

These changes provide better visual quality and usability on high DPI displays, particularly on Windows systems with multiple monitors or high-resolution screens. The scaling is now more accurate and consistent across different display configurations.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-22 16:30:47 +10:00
Boss.sfc
e02ba8b5bf fix: Compiling for CachyOS
- Made CreateScrollArea function static to limit its linkage to the current translation unit.

Signed-off-by: Boss.sfc <boss.sfc@citron-emu.org>
2025-07-22 13:29:16 +07:00
Zephyron
0d05f64e79 fix: Prevent controller crashes and memory leaks in game list grid view
- Fix memory leak in PopulateGridView() and FilterGridView() by properly
  deleting old QStandardItemModel instances before creating new ones
- Add safety checks in controller navigation to prevent crashes when
  accessing uninitialized controller data
- Improve controller input handling to only send events to visible and
  properly initialized views
- Add null pointer checks in SetViewMode() to prevent crashes when
  setting current index on empty models
- Add proper cleanup in GameList destructor to prevent memory leaks
  on application shutdown

The main issue was that switching between list and grid views created
new models without properly cleaning up old ones, leading to memory
leaks. Additionally, controller navigation would send keyboard events
to both views simultaneously, causing crashes when one view was not
properly initialized or visible.

Fixes crashes when using controller navigation in grid view mode.

Thanks to Beta Testers acarajé & Hayate Yoshida (吉田 疾風) for finding the bug.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-21 21:23:51 +10:00
Boss.sfc
0fb39034c1 fix: Resolve compilation issues with fmt library and formatters
Fix multiple compilation errors preventing successful build:

* Add const qualifier to custom fmt formatter functions across codebase
  - Updated formatters in logging, shader recompiler, texture cache, and other modules
  - Ensures compatibility with newer fmt library versions

* Add missing fmt/ranges.h includes for fmt::join usage
  - Fixed fmt::join calls in Vulkan renderer, GDB stub, NFC service, and main window
  - Resolves "no member named 'join' in namespace 'fmt'" errors

* Exclude unsupported platforms from Boost.Process usage in debugger
  - Extended conditional compilation to avoid Boost.Process where unavailable

* Fix type casting issues in AOC service manager
  - Resolved std::min type mismatch with explicit casting
2025-07-16 11:11:33 +07:00
Zephyron
25e8c0539c updater: Improve version detection with build system fallback
Add build system version detection as a fallback in GetCurrentVersion():
- Include common/scm_rev.h to access build version information
- Use Common::g_build_version when version.txt doesn't exist
- Automatically create version.txt with build version for future use
- Update comments to clarify version resolution priority

This ensures the updater can properly detect the current application
version even when version.txt hasn't been created yet, while maintaining
the existing priority system for version detection.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-12 09:23:29 +10:00
Zephyron
00c3e7aea5 fix: Implement two-stage update system to handle file-in-use errors
Replace direct file overwriting with a staging-based update mechanism to
resolve "file in use" errors during self-updates.

**Changes:**
- Stage updates to temporary directory instead of direct installation
- Apply staged updates on next application startup (before files are loaded)
- Add static methods for startup update detection and application
- Create update manifest to track staged update metadata
- Backup existing files before applying updates
- Update UI messaging to reflect staged update workflow

**Problem solved:**
The previous direct file replacement approach failed when trying to overwrite
DLLs and executables that were loaded into memory by the running process.
This two-stage approach stages files safely, then applies them on restart
when no files are in use.

**Workflow:**
1. Download and extract update to staging directory
2. Create manifest with update metadata
3. Show "Update ready" message to user
4. On next app startup: detect staged update, apply it, show success message
5. Clean up staging directory after successful application

This ensures reliable self-updates without file access conflicts.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-11 17:01:37 +10:00
Zephyron
9ef1c76a2c feat: Add automatic update system with background checking
Implement a complete auto-updater system for Citron with the following features:

- Add UpdaterService class for handling update checks, downloads, and installations
- Add UpdaterDialog with progress tracking and user interaction
- Support both .zip and .7z archives with Windows PowerShell fallback
- Automatic background update checking on startup (3-second delay)
- Silent notifications when updates are available
- Manual "Check for Updates" menu option in Help menu
- User setting to enable/disable automatic update checks (enabled by default)
- Graceful error handling with detailed logging
- Restart functionality after successful updates
- Libarchive integration for cross-platform archive support

The system uses HTTP URLs to bypass SSL library compatibility issues and
provides a smooth user experience with minimal interruption during automatic
checks. Manual updates show a full dialog with progress tracking and changelog
information.

Fixes update distribution workflow and keeps users informed of new releases.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-11 16:22:28 +10:00
Zephyron
08a5d2b4d4 Merge branch 'settings-ui-redesign' into 'master'
ui: Redesign settings dialog with modern layout and improved UX

See merge request citron/rewrite!24
2025-06-16 06:26:27 +00:00
Zephyron
190e7ecfb7 feat: Add Build ID display to per-game configuration dialog
- Extract and display Base Build ID and Update Build ID for Nintendo Switch games
- Support multiple file formats: NSO, Deconstructed ROM, XCI, NSP, and NCA
- Read build IDs directly from NSO headers at offset 0x40 (32 bytes)
- Handle complex file structures with proper fallback mechanisms
- Add dedicated UI fields for both base and update build IDs
- Improve cheat compatibility by showing build IDs needed for cheat files

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-06-16 16:17:50 +10:00
Zephyron
bc39ce4e74 ui: Redesign settings dialog with modern layout and improved UX
- Reorganize tabs in logical order (General first, UI, System, etc.)
- Implement single-row dynamic tab layout for cleaner appearance
- Shorten tab labels for better fit ("UI", "Graphics (Adv)")
- Fix Graphics tab layout with proper scrolling and spacing
- Remove redundant reset settings checkbox (use General tab instead)
- Apply modern dark theme styling with improved colors and spacing
- Enhance tab button sizing and responsiveness
- Update copyright headers for 2025

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-06-04 17:08:25 +10:00
Zephyron
55867a6972 style: Use rounded corners instead of circular icons in grid view
- Replace circular clipping with subtle rounded corners (radius = size/8) for a more modern and polished appearance.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-30 17:04:17 +10:00
Zephyron
8671e067ae feat: Add grid view with round icons for game list
- Implement toggle between list and grid view modes (Ctrl+G)
- Add round icon rendering with anti-aliased circular clipping
- Display game titles below icons in grid layout
- Create flat model for grid view showing only games
- Add View menu option and Ctrl+G hotkey for toggling
- Implement separate filtering logic for both view modes
- Update grid layout with proper spacing and text alignment
- Maintain existing tree view functionality and features
- Support double-click to launch and right-click context menus in both modes

The grid view provides a more visual game browsing experience while
preserving all existing functionality of the original list view.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-30 16:45:02 +10:00
Zephyron
fdf1bfc06a feat: Add 10GB, 12GB, 14GB, and 16GB DRAM configuration options
- Extended MemoryLayout enum with new memory size options
- Added corresponding SMC memory size and arrangement constants
- Updated system control functions to handle new memory configurations
- Added appropriate application pool sizes for higher memory modes
- Updated UI translations to display new DRAM options as "Unsafe"
- Increased maximum memory layout setting from 8GB to 16GB

This allows users to configure higher memory amounts for games and
texture mods that require more than the standard 4-8GB configurations.
All new options are marked as "Unsafe" in the UI to indicate they
are experimental features beyond Nintendo's official specifications.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-24 17:10:19 +10:00
Zephyron
c5604ced4f feat: Implement 32:9 aspect ratio
This commit introduces support for a 32:9 aspect ratio throughout Citron.

Key changes include:

-   **Enum Updates**: Added `R32_9` to `Settings::AspectRatio` and `Layout::AspectRatio` enums, ensuring consistent integer mapping for casting between them.
-   **Core Logic**:
    -   Modified `UISettings::CalculateWidth` to correctly compute width for the 32:9 ratio.
    -   Updated `Layout::EmulationAspectRatio` to handle the new `R32_9` case and return the appropriate float value (9.0f / 32.0f).
-   **Android Integration**:
    -   Updated `EmulationFragment.kt` and `EmulationActivity.kt` (for Picture-in-Picture) to recognize and apply the 32:9 aspect ratio (mapping setting value `4` to `Rational(32, 9)`).
-   **UI Configuration**:
    -   Added "Force 32:9" to the aspect ratio selection in the graphics settings UI via `shared_translation.cpp`. This string is translatable.

This enhancement allows users to utilize ultra-widescreen 32:9 displays for a more immersive experience.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-18 15:10:47 +10:00
Zephyron
3eec1ced93 feat(discord): Update Discord integration and game art fetching
- Updates the Discord application Client ID.
- Changes the game art source from static URLs on `citron-emu.org` to dynamically fetched images from `tinfoil.media` using the game's title ID.
- Removes the `GetGameString` function, as the URL formatting logic has changed.
- Modifies `UpdateGameStatus` and `Update` to accommodate the new image fetching mechanism and use the title ID.
- Adds new members to `DiscordImpl` to store title ID and cache image URLs.
- Updates copyright information in `discord_impl.cpp` and `discord_impl.h`.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:42:30 +10:00
Zephyron
b2d9cf4a01 chore: update project branding to CITRON
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:11:33 +10:00
Zephyron
5e16e20427 chore: update project branding to Citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:08:59 +10:00
Zephyron
bfb82e577c chore: update project branding to citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:06:48 +10:00