Commit Graph

239 Commits

Author SHA1 Message Date
collecting
19a5cde299 feat: Add Lanczos 2025-10-06 02:14:33 +00:00
Zephyron
44057a1b2b Merge branch 'wayland_flag' into 'main'
create: Flag for UI Layer

See merge request citron/emulator!60
2025-10-01 22:16:53 +10:00
Zephyron
9090a24c2e feat: add Low GPU Accuracy setting for maximum performance
Implements a new "Low" GPU accuracy level that prioritizes performance
over accuracy by aggressively cutting corners in GPU emulation.

Changes:
- Add GpuAccuracy::Low enum and setting infrastructure
- Implement IsGPULevelNormal() helper function
- Skip texture cache checks and query operations
- Use unsafe memory reads for DMA operations
- Disable fence delays and query precision
- Add UI support for desktop (Qt) and Android

Performance optimizations:
- Skips texture cache coherency checks (vk/gl_rasterizer.cpp)
- Non-blocking query synchronization (query_cache.h)
- Unsafe memory operations (dma_pusher.cpp)
- No macro parameter refresh (maxwell_3d.cpp)
- Immediate fence signaling (fence_manager.h)
- Non-precise Vulkan queries (vk_query_cache.cpp)

Ideal for lower-end hardware and users prioritizing FPS over accuracy.
Works on both desktop and Android platforms.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-10-01 21:45:23 +10:00
collecting
fe9683356b fix: wayland_flag 2025-09-29 04:45:47 +00:00
collecting
73b2ac113e create: Flag for UI Layer 2025-09-29 04:06:31 +00:00
Zephyron
274b027668 fix: allow Insane VRAM mode persistence
- Update VRAM setting max value from HighEnd to Insane
- Add TAA translation for UI
- Fixes issue where Insane VRAM reverts to HighEnd

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-27 11:48:01 +10:00
Zephyron
6e6b2f438e feat: add High-End and Insane VRAM modes with leak prevention
- Add HighEnd and Insane VRAM usage modes for RTX 4090/4080+ users
- Implement VRAM limits: HighEnd (12GB), Insane (22GB) with scaling
- Optimize buffer allocation with larger chunks for high-end GPUs
- Add VRAM leak detection and aggressive cleanup for Insane mode
- Increase shader compilation buffer sizes for better performance
- Add VRAM monitoring functions to Vulkan rasterizer
- Implement memory usage tracking for staging buffers

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 16:05:31 +10:00
Zephyron
00d6eb12d9 feat: Add list view toggle and separate applets settings category
- Add list/grid view toggle button to games fragment
- Implement dual-view GameAdapter with separate ViewHolders for grid/list layouts
- Create compact card_game_list.xml layout for list view
- Add "Applets on Android" settings category to separate applet settings from Zep Zone
- Add logging settings with log filter configuration
- Add view toggle icons (ic_view_list, ic_view_grid)
- Update strings.xml with new UI text and settings descriptions

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-21 16:47:08 +10:00
Zephyron
e27fc65d11 feat: remove frame generation options from all platforms
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.

Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 16:09:05 +10:00
Zephyron
96dd82ea3b chore(network): Change web API from HTTPS -> HTTP
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-11 18:41:23 +10:00
Zephyron
117c467ff3 feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-05 19:32:28 +10:00
Zephyron
568999fd59 feat: Improve FSR2 UI with dropdown quality mode and conditional FSR sharpness
- Convert FSR2 quality mode from number input to dropdown with 4 options
- Disable and grey out FSR sharpness slider when FSR2 is selected
- Add proper enum-based settings for FSR2 quality modes
- Update both Vulkan and OpenGL FSR2 implementations
- Connect UI state changes automatically

Provides better UX by using appropriate controls and preventing confusion
between FSR 1.0 and FSR 2.0 sharpening options.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:49:05 +10:00
Zephyron
3b8da3d80a feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance

This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:21:36 +10:00
Zephyron
9ef1c76a2c feat: Add automatic update system with background checking
Implement a complete auto-updater system for Citron with the following features:

- Add UpdaterService class for handling update checks, downloads, and installations
- Add UpdaterDialog with progress tracking and user interaction
- Support both .zip and .7z archives with Windows PowerShell fallback
- Automatic background update checking on startup (3-second delay)
- Silent notifications when updates are available
- Manual "Check for Updates" menu option in Help menu
- User setting to enable/disable automatic update checks (enabled by default)
- Graceful error handling with detailed logging
- Restart functionality after successful updates
- Libarchive integration for cross-platform archive support

The system uses HTTP URLs to bypass SSL library compatibility issues and
provides a smooth user experience with minimal interruption during automatic
checks. Manual updates show a full dialog with progress tracking and changelog
information.

Fixes update distribution workflow and keeps users informed of new releases.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-11 16:22:28 +10:00
Zephyron
fdf1bfc06a feat: Add 10GB, 12GB, 14GB, and 16GB DRAM configuration options
- Extended MemoryLayout enum with new memory size options
- Added corresponding SMC memory size and arrangement constants
- Updated system control functions to handle new memory configurations
- Added appropriate application pool sizes for higher memory modes
- Updated UI translations to display new DRAM options as "Unsafe"
- Increased maximum memory layout setting from 8GB to 16GB

This allows users to configure higher memory amounts for games and
texture mods that require more than the standard 4-8GB configurations.
All new options are marked as "Unsafe" in the UI to indicate they
are experimental features beyond Nintendo's official specifications.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-24 17:10:19 +10:00
Zephyron
fef3a61397 feat(common): Disable telemetry by default and update web API URL
- Disables the `enable_telemetry` setting by default.
- Updates the `web_api_url` to "https://api.ynet-fun.xyz".
- Updates the copyright year and project name.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:25:05 +10:00
Zephyron
bfb82e577c chore: update project branding to citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:06:48 +10:00
liamwhite
79edad2533 Merge pull request #13159 from liamwhite/web-error
core: enable error applet, add stubs for web applet
2024-02-26 12:44:55 -05:00
Liam
25c3bbba0e settings: remove global override for smash on amdvlk 2024-02-26 11:16:18 -05:00
Liam
dc50b95a47 settings: enable error applet 2024-02-24 22:56:08 -05:00
Liam
56810541f0 vulkan_device: don't use fixed cap for memory limits 2024-02-18 18:59:13 -05:00
Liam
fa12384350 general: add default configurations for applet mode 2024-02-09 09:20:53 -05:00
t895
e8be665f11 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
Kelebek1
e4915fb7d2 Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
t895
6c6e8b8de0 settings: Allow vsync to be changed per-game 2023-12-12 17:25:37 -05:00
t895
62fc386bb4 settings: Allow CPU Debug and Fastmem to be changed per-game 2023-12-12 17:25:37 -05:00
t895
8225ac004e settings: Enable NCE by default on capable systems 2023-12-08 20:25:07 -05:00
liamwhite
57a391e71d Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
liamwhite
337e37f91d Merge pull request #11946 from flodavid/gamemode
Enable (Feral Interactive) Gamemode on Linux
2023-11-29 12:33:09 -05:00
amazingfate
a76a8fb5fe qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Fernando S
f21340f7aa Merge pull request #11535 from GPUCode/upload_cmdbuf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
flodavid
40644d43f7 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg
dfa56765d6 yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
GPUCode
6de2edcca1 Address some review comments 2023-11-25 00:47:35 -05:00
Liam
9f91ba1f73 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode
4838837620 device_memory: Enable direct mapped addresses for nce 2023-11-25 00:46:47 -05:00
GPUCode
15331c2a60 settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
t895
ac522db857 common: settings: Add ifdefs to define android's default settings 2023-11-21 01:58:13 -05:00
GPUCode
efc50485b8 renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
Narr the Reg
9e331f9957 yuzu: Make mute audio persistent 2023-11-10 10:22:04 -06:00
liamwhite
eec3d356b6 Merge pull request #11689 from liamwhite/breakpad
qt: implement automatic crash dump support
2023-10-29 23:41:13 -04:00
Florian
6c246f2ac5 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
Liam
d3997bad9b qt: implement automatic crash dump support 2023-10-08 11:35:53 -04:00
liamwhite
7bae22a3ca Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Fernando Sahmkow
f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
b99f94a7ff Vulkan: add temporary workaround for AMDVLK 2023-09-16 11:59:20 -04:00
GPUCode
c656105a6c debug: Add renderdoc capture hotkey 2023-09-14 16:37:41 +03:00
lat9nq
ab862207d7 settings: Add docked mode helper function 2023-08-22 21:58:09 -04:00
lat9nq
387ede76d2 general: Convert use_docked_mode to an enumeration
Allows some special interactions with it in the Qt frontend.
2023-08-22 16:07:52 -04:00
lat9nq
3e28e85468 settings: Add AspectRatio enum, split res scale function 2023-08-15 22:41:50 -04:00