Commit Graph

806 Commits

Author SHA1 Message Date
Zephyron
3c70fd52bd fix: update Android build config and dependencies
Update NDK/CMake versions, switch default build variant, re-enable x86_64
support, add ConstraintLayout dependency, and enable LTCG optimization.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 16:09:04 +10:00
Zephyron
6e6b2f438e feat: add High-End and Insane VRAM modes with leak prevention
- Add HighEnd and Insane VRAM usage modes for RTX 4090/4080+ users
- Implement VRAM limits: HighEnd (12GB), Insane (22GB) with scaling
- Optimize buffer allocation with larger chunks for high-end GPUs
- Add VRAM leak detection and aggressive cleanup for Insane mode
- Increase shader compilation buffer sizes for better performance
- Add VRAM monitoring functions to Vulkan rasterizer
- Implement memory usage tracking for staging buffers

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-09-14 16:05:31 +10:00
Zephyron
00d6eb12d9 feat: Add list view toggle and separate applets settings category
- Add list/grid view toggle button to games fragment
- Implement dual-view GameAdapter with separate ViewHolders for grid/list layouts
- Create compact card_game_list.xml layout for list view
- Add "Applets on Android" settings category to separate applet settings from Zep Zone
- Add logging settings with log filter configuration
- Add view toggle icons (ic_view_list, ic_view_grid)
- Update strings.xml with new UI text and settings descriptions

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-21 16:47:08 +10:00
Zephyron
2d43a2d47b feat: add movable shader building overlay with touch handling
- Add touch event handling to ShaderBuildingOverlayView for dragging
- Implement boundary constraints to keep overlay within screen bounds
- Add visual feedback with border color changes during dragging
- Add resetPosition() method to restore overlay to default position
- Move ShaderBuildingOverlayView to separate FrameLayout for absolute positioning
- Set container to non-clickable to prevent interference with input controls
- Maintain clickable/focusable state only on the overlay view itself

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 17:03:52 +10:00
Zephyron
e27fc65d11 feat: remove frame generation options from all platforms
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.

Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 16:09:05 +10:00
Zephyron
06f13f3cb1 android: Add shader building overlay with performance graph
- Add new settings for shader building overlay and performance graph
- Create ShaderBuildingOverlayView with animated shader building indicator
- Implement JNI bridge to get shader building count from core
- Add performance metrics display (FPS, frametime, emulation speed)
- Include real-time frametime graph with min/avg/max statistics
- Add menu options to toggle overlay and graph independently
- Integrate with existing overlay system in EmulationFragment
- Optimize Vulkan pipeline cache loading with pre-reservation
- Improve async shader building to reduce main thread blocking

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 15:48:06 +10:00
Zephyron
117c467ff3 feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-05 19:32:28 +10:00
Zephyron
011a546229 android: Add applet mode settings to UI
Add comprehensive applet mode configuration options to the Android settings
interface. This includes settings for all major applets:

- Cabinet applet mode
- Controller applet mode
- Data Erase applet mode
- Error applet mode
- Network Connect applet mode
- Player Select applet mode
- Software Keyboard applet mode
- Mii Edit applet mode
- Web applet mode
- Shop applet mode
- Photo Viewer applet mode
- Offline Web applet mode
- Login Share applet mode
- WiFi Web Auth applet mode
- My Page applet mode

Each setting allows users to choose between HLE (High-Level Emulation)
and LLE (Low-Level Emulation) modes for individual applets, providing
granular control over applet emulation behavior.

Changes:
- Add applet mode settings to IntSetting enum
- Add corresponding string resources for all applet settings
- Add applet mode choice arrays (HLE/LLE options)
- Add applet settings section to SettingsItem mapping
- Add applet settings header and all applet mode settings to
  SettingsFragmentPresenter

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-05 17:29:45 +10:00
Zephyron
3b8da3d80a feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance

This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:21:36 +10:00
Zephyron
837af6ccb9 feat: Add compact overlay system with FPS, thermal, and RAM indicators
- Replace old text-based FPS/thermal overlays with custom views
- Add new FpsIndicatorView with color-coded performance display
- Add ThermalIndicatorView showing battery temperature in °C/°F
- Add RamMeterView with usage percentage and visual progress bar
- Arrange all overlays horizontally at top center of screen
- Add native configuration support for show_ram_meter setting
- Update overlay options menu to include RAM meter toggle
- Implement proper battery temperature reading via BatteryManager
- Use compact 120x60 (FPS/thermal) and 140x60 (RAM) dimensions
- Add color coding: green (good), orange (moderate), red (poor/hot)
- Include appropriate icons and shadows for better visibility (WIP)

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-25 21:22:29 +10:00
Zephyron
693eb0e863 android: Port advanced emulation settings to Zep Zone
- Add memory layout configuration (4GB-16GB DRAM options)
- Implement ASTC texture handling controls
- Add shader backend selection (GLSL/GLASM/SPIR-V)
- Include VRAM usage mode settings
- Create organized UI with headers and detailed descriptions
- Based On Uzuy Commit 8f49bef05c 14/09/2024

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-25 19:44:29 +10:00
Zephyron
f15e592810 android: Major build configuration update
- Upgrade to Android 35 (API 35) with NDK 27.2.12479018
- Enable release build optimizations (resource shrinking, proguard-optimize)
- Drop x86_64 support, ARM64-only builds
- Update CMake to 3.31.7 with flexible page sizes support
- Clean up unused dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-25 19:37:05 +10:00
Zephyron
f40624bf25 ui(android): Add Citron's XML Logo's
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-25 15:05:58 +10:00
Zephyron
c5604ced4f feat: Implement 32:9 aspect ratio
This commit introduces support for a 32:9 aspect ratio throughout Citron.

Key changes include:

-   **Enum Updates**: Added `R32_9` to `Settings::AspectRatio` and `Layout::AspectRatio` enums, ensuring consistent integer mapping for casting between them.
-   **Core Logic**:
    -   Modified `UISettings::CalculateWidth` to correctly compute width for the 32:9 ratio.
    -   Updated `Layout::EmulationAspectRatio` to handle the new `R32_9` case and return the appropriate float value (9.0f / 32.0f).
-   **Android Integration**:
    -   Updated `EmulationFragment.kt` and `EmulationActivity.kt` (for Picture-in-Picture) to recognize and apply the 32:9 aspect ratio (mapping setting value `4` to `Rational(32, 9)`).
-   **UI Configuration**:
    -   Added "Force 32:9" to the aspect ratio selection in the graphics settings UI via `shared_translation.cpp`. This string is translatable.

This enhancement allows users to utilize ultra-widescreen 32:9 displays for a more immersive experience.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-18 15:10:47 +10:00
Zephyron
646326e608 build: update Android build system and platform compatibility
1. Gradle ecosystem upgrades:
   - Update Gradle from 8.1 to 8.12
   - Update Android Gradle plugin from 8.1.2 to 8.10.0
   - Upgrade Java compatibility from 17 to 21

2. Build configuration changes:
   - Make release build the default instead of relWithDebInfo
   - Enable premium features

3. Platform compatibility fixes:
   - Properly exclude boost-process on Android
   - Add workarounds for missing features on Android
   - Fix socket operations in SSL backend
   - Update Boost.Asio naming (io_service → io_context)

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-15 17:24:33 +10:00
Zephyron
b2d9cf4a01 chore: update project branding to CITRON
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:11:33 +10:00
Zephyron
5e16e20427 chore: update project branding to Citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:08:59 +10:00
Zephyron
bfb82e577c chore: update project branding to citron
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-06 16:06:48 +10:00
Pengfei Zhu
2f57c5a0e9 Revert arbaic translation 2024-03-01 15:20:53 +08:00
Pengfei Zhu
338e088b9d Remove trailing whitespaces 2024-03-01 14:19:02 +08:00
The yuzu Community
56c9107d08 Update translations (2024-03-01) 2024-03-01 03:12:19 +00:00
liamwhite
0da6704fc2 Merge pull request #13073 from FearlessTobi/fsp-srv-ipc
fsp: Migrate remaining interfaces to cmif serialization
2024-02-23 11:34:06 -05:00
liamwhite
8bbc209950 Merge pull request #13105 from t895/connection-fix
android: Misc controller fixes
2024-02-21 10:43:46 -05:00
t895
de5422b1fd android: Connect controllers with supported styles
If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
2024-02-21 08:37:55 -05:00
t895
45f450fca5 android: Add additional check for hasMapping
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
2024-02-21 08:17:30 -05:00
t895
9a3fd76b25 android: Enable all controller styles on emulation shutdown 2024-02-21 08:13:54 -05:00
t895
de2d496e71 android: Fix extra stick setting default values
The default value was accidentally hardcoded for all extra stick settings
2024-02-20 22:13:59 -05:00
t895
6a90db8c19 android: Expose device name setting 2024-02-20 08:16:38 -05:00
t895
0e5972b0b5 android: Add StringInputSetting settings item 2024-02-20 08:06:56 -05:00
liamwhite
10e27a2902 Merge pull request #13086 from t895/clear-button-fix
android: Fix broken clear button check
2024-02-19 19:18:05 -05:00
Charles Lombardo
f567a41f53 android: Have input overlay follow player 1 style index (#13085) 2024-02-19 22:47:21 +01:00
t895
704c62ca01 android: Fix broken clear button check 2024-02-19 15:54:52 -05:00
Charles Lombardo
3b1b98c645 android: Fix overlay visibility reset (#13083) 2024-02-19 19:44:42 +01:00
Charles Lombardo
daf350f5d3 android: Show done button when configuring input overlay (#13082) 2024-02-19 19:26:18 +01:00
FearlessTobi
b5a17b501b Address review comments 2024-02-19 19:11:07 +01:00
FearlessTobi
310c1f50be scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
liamwhite
5583957616 Merge pull request #13064 from t895/auto-map-fail
android: Only do first startup automapping if nothing has been mapped
2024-02-18 10:27:49 -05:00
liamwhite
839ded7d59 Merge pull request #13065 from t895/cancel-button-fail
android: Show cancel button for the content install notice
2024-02-18 10:25:04 -05:00
t895
0a3bc6c0cf android: Map touches to touchscreen
I neglected to map touches to the touchscreen when refactoring in the input mapping PR. This fixes that regression.
2024-02-18 10:00:37 -05:00
t895
55a7815064 android: Show cancel button for the content install notice 2024-02-18 09:23:46 -05:00
t895
a1c4f53c8c android: Only do first startup automapping if nothing has been mapped 2024-02-18 09:18:54 -05:00
t895
35a3c7226a android: Create lifecycle utility to simplify common StateFlow operations 2024-02-17 23:09:09 -05:00
t895
0010d42f82 android: Use extension functions for view visibility and text marquee 2024-02-17 22:45:33 -05:00
liamwhite
316089c39f Merge pull request #13052 from t895/serializable-stuff
android: Move CoreErrorDialogFragment to its own file
2024-02-17 22:22:46 -05:00
t895
c327d2a62c android: Move CoreErrorDialogFragment to its own file 2024-02-17 21:58:25 -05:00
t895
50ecad547e android: Input mapping 2024-02-17 12:32:33 -05:00
t895
a251f77556 android: Allow SettingsItems to use String or StringRes 2024-02-16 21:04:26 -05:00
Narr the Reg
1e8554b01f Merge pull request #12993 from liamwhite/am-rewrite-part1
am: rewrite part 1
2024-02-14 11:02:38 -06:00
liamwhite
ad4ae39903 Merge pull request #13009 from t895/message-dialog-fix
android: Message dialog tweaks
2024-02-13 14:46:56 -05:00
t895
f813dc78b2 android: Prevent user from dismissing mod/cheat notice
Makes sure that a user can't miss this dialog by touching outside the window. They must press "OK" or "Close" to continue.
2024-02-13 13:46:14 -05:00