Merge pull request 'refactor: Exit Fullscreen & Mouse Panning Hotkeys to GRenderWindow' (#67) from refactor/hotkeys into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/67
This commit is contained in:
Collecting
2025-12-10 11:37:47 +00:00
5 changed files with 98 additions and 68 deletions

View File

@@ -284,9 +284,10 @@ struct NullRenderWidget : public RenderWidget {
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_) Core::System& system_, HotkeyRegistry& hotkey_registry_)
: QWidget(parent), : QWidget(parent),
emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} { emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_},
hotkey_registry{hotkey_registry_} {
setWindowTitle(QStringLiteral("citron %1 | %2-%3") setWindowTitle(QStringLiteral("citron %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name), .arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch), QString::fromUtf8(Common::g_scm_branch),
@@ -310,11 +311,13 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
mouse_constrain_timer.setInterval(default_mouse_constrain_timeout); mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse); connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
// mouse-hiding logic for Wayland
constexpr int default_mouse_hide_timeout = 2500; // 2.5 seconds constexpr int default_mouse_hide_timeout = 2500; // 2.5 seconds
mouse_hide_timer.setInterval(default_mouse_hide_timeout); mouse_hide_timer.setInterval(default_mouse_hide_timeout);
mouse_hide_timer.setSingleShot(true); // The timer fires only once per start() mouse_hide_timer.setSingleShot(true); // The timer fires only once per start()
connect(&mouse_hide_timer, &QTimer::timeout, this, &GRenderWindow::HideMouseCursor); connect(&mouse_hide_timer, &QTimer::timeout, this, &GRenderWindow::HideMouseCursor);
connect(this, &GRenderWindow::PanningToggleHotkeyPressed, this, [this]() {
SetMousePanningState(!Settings::values.mouse_panning.GetValue());
});
} }
void GRenderWindow::ExecuteProgram(std::size_t program_index) { void GRenderWindow::ExecuteProgram(std::size_t program_index) {
@@ -599,22 +602,31 @@ int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers
} }
void GRenderWindow::keyPressEvent(QKeyEvent* event) { void GRenderWindow::keyPressEvent(QKeyEvent* event) {
/** if (event->isAutoRepeat()) {
* This feature can be enhanced with the following functions, but they do not provide return; // Ignore auto-repeated key presses
* cross-platform behavior. }
*
* event->nativeVirtualKey() can distinguish between keys on the numpad. const QKeySequence key_sequence(event->modifiers() | event->key());
* event->nativeModifiers() can distinguish between left and right keys and numlock, static const std::string main_window_id = "Main Window";
* capslock, scroll lock.
*/ if (key_sequence == hotkey_registry.GetKeySequence(main_window_id, "Toggle Mouse Panning")) {
if (!event->isAutoRepeat()) { emit PanningToggleHotkeyPressed(); // Signal the main window
event->accept(); // Consume the event
return; // Stop processing
}
if (key_sequence == hotkey_registry.GetKeySequence(main_window_id, "Exit Fullscreen")) {
emit FullscreenExitHotkeyPressed(); // Signal the main window
event->accept(); // Consume the event
return; // Stop processing
}
// --- If not a critical hotkey, pass to game as normal ---
const auto modifier = QtModifierToSwitchModifier(event->modifiers()); const auto modifier = QtModifierToSwitchModifier(event->modifiers());
const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); const auto key = QtKeyToSwitchKey(static_cast<Qt::Key>(event->key()));
input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
input_subsystem->GetKeyboard()->PressKeyboardKey(key); input_subsystem->GetKeyboard()->PressKeyboardKey(key);
// This is used for gamepads that can have any key mapped
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
}
} }
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
@@ -1173,15 +1185,19 @@ void GRenderWindow::showEvent(QShowEvent* event) {
} }
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) { bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
// Only handle HoverMove for panning.
if (event->type() == QEvent::HoverMove) { if (event->type() == QEvent::HoverMove) {
if (Settings::values.mouse_panning || Settings::values.mouse_enabled) { if (Settings::values.mouse_panning.GetValue() || Settings::values.mouse_enabled.GetValue()) {
auto* hover_event = static_cast<QMouseEvent*>(event); auto* hover_event = static_cast<QMouseEvent*>(event);
mouseMoveEvent(hover_event); mouseMoveEvent(hover_event);
return false; // Consume the hover event to prevent it from being processed twice.
return true;
} }
emit MouseActivity(); emit MouseActivity();
} }
return false;
// Pass on all other events for default processing.
return QWidget::eventFilter(object, event);
} }
void GRenderWindow::HideMouseCursor() { void GRenderWindow::HideMouseCursor() {
@@ -1189,3 +1205,15 @@ void GRenderWindow::HideMouseCursor() {
QApplication::setOverrideCursor(QCursor(Qt::BlankCursor)); QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
} }
} }
void GRenderWindow::SetMousePanningState(bool enabled) {
Settings::values.mouse_panning = enabled;
if (enabled) {
installEventFilter(this);
setAttribute(Qt::WA_Hover, true);
} else {
QApplication::restoreOverrideCursor();
removeEventFilter(this);
setAttribute(Qt::WA_Hover, false);
}
}

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@@ -30,8 +30,10 @@
#include "common/polyfill_thread.h" #include "common/polyfill_thread.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "citron/hotkeys.h"
class GMainWindow; class GMainWindow;
class HotkeyRegistry;
class QCamera; class QCamera;
class QCameraImageCapture; class QCameraImageCapture;
class QCloseEvent; class QCloseEvent;
@@ -150,7 +152,7 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
public: public:
explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
Core::System& system_); Core::System& system_, HotkeyRegistry& hotkey_registry_);
~GRenderWindow() override; ~GRenderWindow() override;
// EmuWindow implementation. // EmuWindow implementation.
@@ -197,6 +199,7 @@ public:
void focusOutEvent(QFocusEvent* event) override; void focusOutEvent(QFocusEvent* event) override;
bool InitRenderTarget(); bool InitRenderTarget();
void SetMousePanningState(bool enabled); // <<< ADDED
/// Destroy the previous run's child_widget which should also destroy the child_window /// Destroy the previous run's child_widget which should also destroy the child_window
void ReleaseRenderTarget(); void ReleaseRenderTarget();
@@ -227,6 +230,8 @@ signals:
void ExitSignal(); void ExitSignal();
void MouseActivity(); void MouseActivity();
void TasPlaybackStateChanged(); void TasPlaybackStateChanged();
void PanningToggleHotkeyPressed();
void FullscreenExitHotkeyPressed();
private slots: private slots:
void HideMouseCursor(); void HideMouseCursor();
@@ -265,6 +270,7 @@ private:
bool first_frame = false; bool first_frame = false;
InputCommon::TasInput::TasState last_tas_state; InputCommon::TasInput::TasState last_tas_state;
bool strict_context_required;
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && CITRON_USE_QT_MULTIMEDIA #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && CITRON_USE_QT_MULTIMEDIA
bool is_virtual_camera; bool is_virtual_camera;
@@ -279,6 +285,7 @@ private:
QTimer mouse_hide_timer; QTimer mouse_hide_timer;
Core::System& system; Core::System& system;
HotkeyRegistry& hotkey_registry;
protected: protected:
void showEvent(QShowEvent* event) override; void showEvent(QShowEvent* event) override;

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@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <QCloseEvent> #include <QCloseEvent>
#include <QMessageBox> #include <QMessageBox>
#include "citron/main.h"
#include "citron/bootmanager.h"
#include "common/settings.h" #include "common/settings.h"
#include "ui_configure_mouse_panning.h" #include "ui_configure_mouse_panning.h"
#include "citron/configuration/configure_mouse_panning.h" #include "citron/configuration/configure_mouse_panning.h"
@@ -69,7 +72,14 @@ void ConfigureMousePanning::ConnectEvents() {
} }
void ConfigureMousePanning::ApplyConfiguration() { void ConfigureMousePanning::ApplyConfiguration() {
GMainWindow* main_window = qobject_cast<GMainWindow*>(this->parent());
if (main_window) {
main_window->GetRenderWindow()->SetMousePanningState(ui->enable->isChecked());
} else {
Settings::values.mouse_panning = ui->enable->isChecked(); Settings::values.mouse_panning = ui->enable->isChecked();
}
Settings::values.mouse_panning_x_sensitivity = static_cast<float>(ui->x_sensitivity->value()); Settings::values.mouse_panning_x_sensitivity = static_cast<float>(ui->x_sensitivity->value());
Settings::values.mouse_panning_y_sensitivity = static_cast<float>(ui->y_sensitivity->value()); Settings::values.mouse_panning_y_sensitivity = static_cast<float>(ui->y_sensitivity->value());
Settings::values.mouse_panning_deadzone_counterweight = Settings::values.mouse_panning_deadzone_counterweight =
@@ -78,7 +88,11 @@ void ConfigureMousePanning::ApplyConfiguration() {
Settings::values.mouse_panning_min_decay = static_cast<float>(ui->min_decay->value()); Settings::values.mouse_panning_min_decay = static_cast<float>(ui->min_decay->value());
if (Settings::values.mouse_enabled && Settings::values.mouse_panning) { if (Settings::values.mouse_enabled && Settings::values.mouse_panning) {
if (main_window) {
main_window->GetRenderWindow()->SetMousePanningState(false);
} else {
Settings::values.mouse_panning = false; Settings::values.mouse_panning = false;
}
QMessageBox::critical( QMessageBox::critical(
this, tr("Emulated mouse is enabled"), this, tr("Emulated mouse is enabled"),
tr("Real mouse input and mouse panning are incompatible. Please disable the " tr("Real mouse input and mouse panning are incompatible. Please disable the "

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@@ -1079,7 +1079,7 @@ void GMainWindow::InitializeWidgets() {
#ifdef CITRON_ENABLE_COMPATIBILITY_REPORTING #ifdef CITRON_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true); ui->action_Report_Compatibility->setVisible(true);
#endif #endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system, hotkey_registry);
render_window->hide(); render_window->hide();
game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this); game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
@@ -1106,7 +1106,6 @@ void GMainWindow::InitializeWidgets() {
// Create status bar // Create status bar
message_label = new QLabel(); message_label = new QLabel();
// Configured separately for left alignment
message_label->setFrameStyle(QFrame::NoFrame); message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0); message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft); message_label->setAlignment(Qt::AlignLeft);
@@ -1145,7 +1144,6 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
// Create performance overlay
performance_overlay = new PerformanceOverlay(this); performance_overlay = new PerformanceOverlay(this);
performance_overlay->hide(); performance_overlay->hide();
@@ -1215,7 +1213,6 @@ void GMainWindow::InitializeWidgets() {
statusBar()->insertPermanentWidget(0, volume_button); statusBar()->insertPermanentWidget(0, volume_button);
// setup AA button
aa_status_button = new QPushButton(); aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
aa_status_button->setFocusPolicy(Qt::NoFocus); aa_status_button->setFocusPolicy(Qt::NoFocus);
@@ -1247,7 +1244,6 @@ void GMainWindow::InitializeWidgets() {
}); });
statusBar()->insertPermanentWidget(0, aa_status_button); statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
filter_status_button = new QPushButton(); filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus); filter_status_button->setFocusPolicy(Qt::NoFocus);
@@ -1271,7 +1267,6 @@ void GMainWindow::InitializeWidgets() {
}); });
statusBar()->insertPermanentWidget(0, filter_status_button); statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
dock_status_button = new QPushButton(); dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus); dock_status_button->setFocusPolicy(Qt::NoFocus);
@@ -1282,7 +1277,6 @@ void GMainWindow::InitializeWidgets() {
connect(dock_status_button, &QPushButton::customContextMenuRequested, connect(dock_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) { for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
context_menu.addAction(pair.second, [this, &pair] { context_menu.addAction(pair.second, [this, &pair] {
if (pair.first != Settings::values.use_docked_mode.GetValue()) { if (pair.first != Settings::values.use_docked_mode.GetValue()) {
@@ -1295,7 +1289,6 @@ void GMainWindow::InitializeWidgets() {
}); });
statusBar()->insertPermanentWidget(0, dock_status_button); statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup GPU Accuracy button
gpu_accuracy_button = new QPushButton(); gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setCheckable(true);
@@ -1306,7 +1299,6 @@ void GMainWindow::InitializeWidgets() {
connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested, connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) { for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) { if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue; continue;
@@ -1321,7 +1313,6 @@ void GMainWindow::InitializeWidgets() {
}); });
statusBar()->insertPermanentWidget(0, gpu_accuracy_button); statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton(); renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true); renderer_status_button->setCheckable(true);
@@ -1335,7 +1326,6 @@ void GMainWindow::InitializeWidgets() {
connect(renderer_status_button, &QPushButton::customContextMenuRequested, connect(renderer_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& renderer_backend_pair : for (auto const& renderer_backend_pair :
ConfigurationShared::renderer_backend_texts_map) { ConfigurationShared::renderer_backend_texts_map) {
if (renderer_backend_pair.first == Settings::RendererBackend::Null) { if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
@@ -1428,6 +1418,7 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name
void GMainWindow::InitializeHotkeys() { void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys(); hotkey_registry.LoadHotkeys();
// Link all standard menu actions
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit citron")); LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit citron"));
@@ -1446,42 +1437,30 @@ void GMainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true); LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true); LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true); LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
LinkActionShortcut(ui->action_View_Lobby, LinkActionShortcut(ui->action_View_Lobby, QStringLiteral("Multiplayer Browse Public Game Lobby"));
QStringLiteral("Multiplayer Browse Public Game Lobby"));
LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
LinkActionShortcut(ui->action_Connect_To_Room, LinkActionShortcut(ui->action_Connect_To_Room, QStringLiteral("Multiplayer Direct Connect to Room"));
QStringLiteral("Multiplayer Direct Connect to Room"));
LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
// Create and connect a dedicated, robust QAction for exiting fullscreen. connect(render_window, &GRenderWindow::FullscreenExitHotkeyPressed, this, [this]() {
action_exit_fullscreen = new QAction(this);
connect(action_exit_fullscreen, &QAction::triggered, this, [this] {
if (emulation_running && ui->action_Fullscreen->isChecked()) { if (emulation_running && ui->action_Fullscreen->isChecked()) {
// Un-check the toggle to keep the UI in sync and then exit fullscreen.
ui->action_Fullscreen->setChecked(false); ui->action_Fullscreen->setChecked(false);
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
// Now bind the "Exit Fullscreen" hotkey (Esc by default) to this new QAction.
LinkActionShortcut(action_exit_fullscreen, QStringLiteral("Exit Fullscreen"));
render_window->addAction(action_exit_fullscreen);
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const auto* hotkey = static const std::string main_window = "Main Window";
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this); const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name.toStdString(), this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey( const auto* controller_hotkey =
main_window.toStdString(), action_name.toStdString(), controller); hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
connect(hotkey, &QShortcut::activated, this, function); connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function, connect(controller_hotkey, &ControllerShortcut::Activated, this, function, Qt::QueuedConnection);
Qt::QueuedConnection);
}; };
connect_shortcut(QStringLiteral("Change Adapting Filter"), connect_shortcut(QStringLiteral("Change Adapting Filter"), &GMainWindow::OnToggleAdaptingFilter);
&GMainWindow::OnToggleAdaptingFilter);
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
@@ -1495,13 +1474,6 @@ void GMainWindow::InitializeHotkeys() {
system->GetRenderdocAPI().ToggleCapture(); system->GetRenderdocAPI().ToggleCapture();
} }
}); });
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
});
} }
void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::SetDefaultUIGeometry() {
@@ -3771,6 +3743,14 @@ void GMainWindow::OnMenuRecentFile() {
void GMainWindow::OnStartGame() { void GMainWindow::OnStartGame() {
PreventOSSleep(); PreventOSSleep();
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
emu_thread->SetRunning(true); emu_thread->SetRunning(true);
UpdateMenuState(); UpdateMenuState();

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@@ -114,6 +114,7 @@ public:
const std::shared_ptr<FileSys::VfsFilesystem>& GetVFS() const { return vfs; } const std::shared_ptr<FileSys::VfsFilesystem>& GetVFS() const { return vfs; }
bool IsEmulationRunning() const { return emulation_running; } bool IsEmulationRunning() const { return emulation_running; }
void RefreshGameList(); void RefreshGameList();
GRenderWindow* GetRenderWindow() const { return render_window; }
bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path); bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path);
signals: signals:
void EmulationStarting(EmuThread* emu_thread); void EmulationStarting(EmuThread* emu_thread);