fix: Untoggle UI & Wayland Fixes

This commit is contained in:
collecting
2025-09-29 05:15:48 +00:00
parent 37e5c67616
commit f2474470cd

View File

@@ -1446,10 +1446,10 @@ void GMainWindow::RestoreUIState() {
restoreState(UISettings::values.state); restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED #if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif #endif
game_list->LoadInterfaceLayout(); game_list->LoadInterfaceLayout();
@@ -1469,15 +1469,19 @@ void GMainWindow::RestoreUIState() {
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->action_Show_Performance_Overlay->setChecked(UISettings::values.show_performance_overlay.GetValue());
// Force the performance overlay to be off on startup
ui->action_Show_Performance_Overlay->setChecked(false);
if (performance_overlay) { if (performance_overlay) {
performance_overlay->SetVisible(ui->action_Show_Performance_Overlay->isChecked()); performance_overlay->SetVisible(false);
} }
ui->action_Show_Vram_Overlay->setChecked(UISettings::values.show_vram_overlay.GetValue()); // Force the VRAM overlay to be off on startup
ui->action_Show_Vram_Overlay->setChecked(false);
if (vram_overlay) { if (vram_overlay) {
vram_overlay->SetVisible(ui->action_Show_Vram_Overlay->isChecked()); vram_overlay->SetVisible(false);
} }
Debugger::ToggleConsole(); Debugger::ToggleConsole();
} }
@@ -4930,10 +4934,10 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.renderwindow_geometry = render_window->saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry();
} }
UISettings::values.state = saveState(); UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED #if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible(); UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif #endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();